Joshua Stephenson
Joshua Stephenson is a convicted murderer whose attempted redemption becomes the subject of a controversial braindance in the Sinnerman mission chain.

Key Takeaways
Joshua Stephenson is a non-playable character whose brief but consequential storyline examines faith, guilt, exploitation, and the commercialization of personal suffering.
Convicted murderer
Joshua is a prisoner convicted of murder, and his past crime shapes the moral questions surrounding his appearance in the story.
Central figure in Sinnerman
He is the focus of the Side Job [Sinnerman], where V becomes involved in the final stage of Joshua’s planned public penance.
Religious conviction and public penance
Joshua’s conversion to Christianity leads him to view his punishment as a form of spiritual testimony rather than only a legal sentence.
Part of a braindance production
His planned execution is treated as commercial source material, placing Joshua’s faith and remorse in conflict with Night City’s braindance industry.
Not playable
Joshua is not a playable character and has no player-facing combat build; his importance comes from dialogue, moral choices, and the consequences of V’s involvement in his story.
Overview
Joshua Stephenson is a non-playable character whose death-row conviction, religious conversion, and involvement in a controversial braindance project make him central to one of Cyberpunk 2077’s most ethically difficult storylines.
Joshua Stephenson is a convicted murderer and death-row inmate encountered during the Sinnerman questline in Cyberpunk 2077. Although he is not a combat companion or a playable character, his story becomes more complicated than a straightforward contract involving a wanted criminal. Joshua presents himself as a changed man whose faith has become central to his understanding of guilt, punishment, and redemption.
His importance comes from the way his personal history becomes entangled with the braindance industry. Producer Rachel Casich sees Joshua’s conviction, conversion, and impending execution as the basis for a project designed to provoke a powerful audience reaction. Through V’s involvement, the game places Joshua’s beliefs beside the commercial motives of the people documenting and packaging his final experience.
Joshua stands out from many of Cyberpunk 2077’s other criminals and victims because the game does not frame him only through a faction, occupation, or combat role. His appearances focus on questions of remorse, religious conviction, exploitation, and whether a person’s claimed transformation can be separated from the harm they committed. The surrounding jobs leave room for disagreement rather than presenting a simple moral verdict.
Joshua’s story is concentrated in the connected Side Jobs Sinnerman and There Is a Light That Never Goes Out. Together, these appearances make him a key figure in one of the game’s most unsettling examinations of faith, spectacle, and personal responsibility. His role is relatively limited in scope, but the choices and conversations surrounding him give the character significance beyond his status as a side-story NPC.
Background
A Murder Conviction and Prison Sentence
Before the events of Cyberpunk 2077, Joshua Stephenson was convicted of murder and sentenced to death. His criminal past is the defining fact of his known background, but the game provides little reliable detail about his childhood, family, education, or life before the crime. Joshua’s history is instead presented through the consequences of his conviction and the time he spent incarcerated.
Finding Faith in Prison
During his imprisonment, Joshua underwent a religious conversion and came to believe that he could seek redemption rather than simply accept his punishment. His faith became central to the way he understood his crime, his impending execution, and the possibility of communicating that experience to other people. This period also led to his interest in using a to document his final act, creating the foundation for the publicized project encountered in the game’s story.
Role in the Story
SpoilersPersonality & Motivations
A Convict Seeking Redemption
Joshua Stephenson presents himself as a man transformed by religious conversion, but his past remains central to how he understands himself. He does not treat his crimes as something that can simply be forgotten or balanced by good intentions. Instead, he pursues an extreme form of atonement: allowing himself to be crucified as part of a braindance project modeled on the death of Jesus. His actions show that redemption, for Joshua, must be public, painful, and directed toward the people affected by his crimes rather than limited to private remorse.
Joshua’s faith is sincere within the story, but it is also inseparable from his need to give his suffering a recognizable meaning. He interprets the crucifixion as a way to acknowledge his guilt and possibly help others confront their own wrongdoing. This makes his worldview both compassionate and severe. He wants to offer a message of salvation, yet he accepts an ordeal that treats his own body and death as the vehicle for that message. His conduct suggests that he believes personal transformation has value only when it is demonstrated through sacrifice.
Conviction Versus Exploitation
Joshua’s motivations become more complicated because his intended act is being shaped into commercial entertainment. Rachel Casich and the braindance production turn his planned crucifixion into a product, creating a conflict between religious testimony and corporate spectacle. Joshua recognizes that the recording may be consumed as media rather than received as a sincere confession, but he continues toward it. That decision does not make him unaware of the exploitation; it shows how strongly he values the possibility that the finished braindance could reach people.
This tension gives Joshua a contradiction at the center of his personality. He rejects the idea that redemption can be purchased or performed casually, yet he entrusts his final statement to a company whose interest is commercial. His willingness to proceed can be read as faith in the message, but it also reflects a dangerous readiness to surrender control over his identity and suffering. The story presents that choice without reducing him either to a fraud or to a purely selfless martyr.
A Need for Witness
Joshua repeatedly draws other people into his final act, including V, because he wants witnesses rather than isolation. His openness about guilt and his insistence on completing the crucifixion make him unusually direct about the consequences of his beliefs. At the same time, involving others gives his private search for forgiveness a public audience and places pressure on them to decide how much of the spectacle they are willing to support.
His behavior therefore combines humility, conviction, and self-dramatization. The narrative does not establish that his suffering erases the harm he caused, nor does Joshua claim that it does. Instead, his motivation is to confront that harm through an act he considers spiritually meaningful, even when the surrounding production risks turning it into another form of consumption.
Jesus was a criminal too.Joshua's conversation with V during the Sinnerman storyline, concerning his planned execution and crucifixion. Verification: recalled from model knowledge, unverified
Relationships
Select any portrait to jump to that relationship
Sinnerman
Joshua Stephenson enters the story during the prisoner-transport events of Sinnerman.
There Is a Light That Never Goes Out
Joshua discusses the purpose and meaning of his planned braindance with V.
They Won't Go When I Go
The later mission follows the production of Joshua's final braindance project.
Rachel Casich
Rachel Casich is connected to the commercial production of Joshua's braindance.
Bill Jablonsky
Bill Jablonsky's attempt to confront Joshua creates the opening crisis in Sinnerman.
Mission Appearances
Joshua Stephenson is introduced as a convicted murderer being transported under heavy police guard. His attempted execution becomes the focus of this Side Job when V becomes involved in the pursuit and its aftermath. If Joshua survives the encounter, the job establishes his stated desire for religious atonement and leads into the later stages of his controversial braindance project.
This Side Job continues Joshua's atonement storyline after his transport and introduces the personal and commercial pressures surrounding the braindance based on his planned crucifixion. V accompanies Joshua during an emotionally difficult stage of the project, while Rachel Casich manages its production. The job explores Joshua's conviction, the exploitation of his remorse, and V's ability to influence his final preparations.
The concluding Side Job in Joshua's storyline concerns the recording of the braindance depicting his crucifixion. Joshua's faith, fear, and desire for absolution come into direct conflict with the braindance industry's commercial motives. V can shape how the recording proceeds through dialogue and participation choices, making this the key appearance for Joshua's final state and the resolution of his atonement arc.
Locations and Properties
Joshua Stephenson is associated with ****, the braindance recording location used during the Sinnerman storyline. It is the site where the production surrounding his planned execution is arranged, rather than Joshua’s personal residence, safehouse, or business. No other character-specific property is established here.
Character Development
From Violent Offender to Penitent Believer
Joshua's development is defined by a dramatic change in self-conception rather than by a conventional rehabilitation arc. He enters the story as a convicted murderer who has embraced Christianity and interprets his violence through the language of sin, guilt, and redemption. His faith gives him a framework for understanding his past, but it does not erase his fear or uncertainty. The contrast between Joshua's former life and his religious conviction makes his repentance feel unstable: he wants to believe that transformation is possible while remaining conscious of the harm he caused.
Faith Under Commercial Pressure
Joshua's final development comes from the tension between spiritual conviction and the commercial machinery surrounding his proposed crucifixion. The event is being shaped into a Braindance product, forcing him to confront whether a sincere act of faith can survive when corporations, producers, and spectators turn it into entertainment. Rather than presenting redemption as a completed achievement, the storyline leaves Joshua's change morally unsettled. His willingness to undergo suffering suggests that his beliefs have become central to his identity, but the surrounding exploitation prevents that belief from receiving a simple or unambiguous validation. His arc therefore functions less as a clean redemption story than as a portrait of a person trying to give meaning to guilt while others profit from his attempt.
Endings and Fate
SpoilersGod wants me to be crucified.Joshua's discussions during Sinnerman and There Is a Light That Never Goes Out about the meaning he assigns to his execution. Verification: recalled from model knowledge, unverified
Appearance and Design
Joshua’s Penitent Appearance
Joshua Stephenson is presented with a deliberately restrained, human-scale design rather than the exaggerated cyberware silhouettes associated with many figures in Night City. His appearance is shaped by his status as a convicted prisoner and by the religious imagery surrounding his story: the game places him in plain, subdued clothing and frames him as physically exposed and vulnerable rather than as a heavily armed mercenary or gang member.
As Joshua’s role develops across [Sinnerman](#sinnerman), [There Is a Light That Never Goes Out](#there-is-a-light-that-never-goes-out), and [They Won’t Go When I Go](#they-won-t-go-when-i-go), his presentation becomes increasingly tied to the visual language of martyrdom and staged religious performance. The contrast between his ordinary physical presence and the symbolic imagery built around him is central to the character’s design. His look is not meant to communicate combat power; it emphasizes penitence, spectacle, and the tension between personal belief and the commercialized braindance production surrounding him.
Portrayal and Voice Actor
Sam Peter
Joshua Stephenson is voiced by Sam Peter. The performance presents Joshua as composed and sincere while preserving the unsettling tension created by his conviction, religious certainty, and willingness to participate in the Sinnerman braindance. Peter’s restrained delivery helps distinguish Joshua from a more conventionally theatrical antagonist: much of the character’s impact comes from the contrast between his calm manner and the gravity of the crime surrounding him. No separately verified motion-capture credit, role-specific interview, or award nomination is included here.
Reception
Joshua Stephenson is generally remembered as one of Cyberpunk 2077’s more unsettling and morally complex supporting characters. Discussion often focuses on the discomfort of his storyline, the player’s limited agency, and its deliberately divisive religious imagery.
- His storyline is frequently singled out as unusually disturbing and memorable, particularly because it turns a morally charged punishment into a question about consent, faith, and exploitation.
- Player and retrospective discussions commonly debate whether Joshua’s apparent conviction is sincere, manipulated, or impossible for the player to meaningfully evaluate.
- The character’s reception is closely tied to the broader Sinnerman storyline rather than to Joshua as an independent recurring figure.
- The storyline’s religious imagery and braindance-related conclusion have made it divisive; responses tend to emphasize discomfort and moral ambiguity rather than uncomplicated admiration.
Quotes
Jesus was a criminal too.
God wants me to be crucified.
Trivia
- Joshua Stephenson’s crucifixion braindance is presented as a commercial production rather than a private recording, reflecting Cyberpunk 2077’s recurring depiction of corporations turning extreme personal experiences into entertainment.
- During “They Won’t Go When I Go,” Joshua’s recording includes an unusual player-controlled interaction: V may participate directly in the crucifixion scene by driving in the final nail. This choice affects the braindance session rather than functioning as a standard combat or dialogue decision.
- Joshua’s story is part of the “Sinnerman” chain, whose follow-up job focuses on the making of “The Passion of Joshua Stephenson.” The sequence is notable for shifting from an attempted prison-transport execution into a braindance-production scenario.



