Key takeaways
- Location El Coyote Cojo is in The Glen, Heywood, at Los Lobos and M. Ebunike.
- Owner and staff Mama Welles owns the bar; Pepe Najarro works as its bartender.
- Factional setting The bar is in Valentino territory, but functions as a local community venue rather than a gang-only stronghold.
- Lifepath importance The Streetkid prologue begins here, while Corpo and Nomad characters do not receive the same opening sequence.
- Major story role “Heroes” uses the bar for Jackie’s ofrenda and can reward V with Jackie's Arch.
- Activities and loot The interior contains arcade cabinets, a fast-travel point nearby and, after the relevant story progression, an altar associated with Jackie’s weapons.
About this guide
Major spoilers for the Streetkid prologue, Jackie’s storyline, “Heroes”, “Raymond Chandler Evening” and “Small Man, Big Mouth”.
Overview
Cyberpunk 2077, base-game location guide Scope: the bar itself and its directly associated interiors, characters, activities and quests. The surrounding district of The Glen is treated as neighbouring territory rather than part of El Coyote Cojo.
Cyberpunk 2077, base-game location guide Scope: the bar itself and its directly associated interiors, characters, activities and quests. The surrounding district of The Glen is treated as neighbouring territory rather than part of El Coyote Cojo.
Introduction
El Coyote Cojo is a bar and diner in The Glen, a sub-district of Heywood. It stands on the corner of Los Lobos Street and M. Ebunike Street, in territory strongly associated with the Valentinos. The location is owned by Mama Welles, Jackie Welles’s mother, and serves as one of the most important community spaces in V’s early life.
The bar is easy to mistake for a simple quest interior, but it has several distinct functions across the game. It is the starting point for the Streetkid lifepath, the meeting place for Jackie’s ofrenda in “Heroes”, the opening location for “Raymond Chandler Evening”, and a later meeting point for the Streetkid-exclusive “Small Man, Big Mouth”. In the updated game it also contains playable arcade machines, and Jackie’s weapons can eventually be recovered from the altar under certain progression conditions.
El Coyote Cojo is not a separate neighbourhood or a broad explorable region. It is a single bar complex within The Glen. Locations such as Padre’s nearby position, Coyote Alley, Embers and the wider Valentino streets belong to the surrounding Glen and should not be counted as internal parts of the bar.
Ground floor
The ground floor is the main social space. It contains the bar counter, tables, customers and the area used for several conversations. During ordinary free exploration, it feels like a functioning neighbourhood venue rather than a combat arena or conventional shop.
Pepe is normally associated with the bar counter. Mama Welles and other story characters can occupy the room depending on the current quest state. During “Heroes”, the room is rearranged around Jackie’s ofrenda, turning the bar into a memorial space rather than an ordinary drinking venue.
Mezzanine and upper floor
The upper level contains booth seating and is important during the Streetkid prologue. Kirk Sawyer can be found there when V meets him for the first time as a Streetkid. The upper area also appears in “Small Man, Big Mouth”, where Kirk again uses the bar as a meeting point.
The mezzanine is not a separate business or purchasable property. It is part of the bar’s interior and functions mainly as seating and a quest meeting area.
Arcade cabinets
After the relevant updates and with the appropriate content installed, El Coyote Cojo contains playable arcade cabinets, including Trauma Drama and Roach Race. CD Projekt Red specifically identifies bars such as El Coyote Cojo as places where these machines can be found.
The Trauma Drama cabinet is a minigame rather than a conventional shop or service. It places V in control of a Trauma Team medic who rescues clients and fights enemies for points. Game8 identifies the El Coyote Cojo cabinet as one of the easiest versions to reach from the nearby dataterm.
The cabinet’s function should therefore be recorded as:
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Mama Welles
Mama Welles, whose full name is Guadalupe Alejandra Welles, is the owner and public face of El Coyote Cojo. She is widely respected in The Glen and acts as a community figure as much as a proprietor.
Her role is especially important because the bar is connected to Jackie’s family and social circle. She is not simply a background vendor. Through her, the location becomes a place of family, remembrance and neighbourhood loyalty.
CD Projekt Red describes her as the beloved owner whose reputation helps make the bar welcoming and respected throughout Heywood.
Pepe Najarro
Pepe Najarro is the bartender. He is one of the few permanent named workers associated with the building and has a more substantial role than a standard ambient NPC.
The official Night City feature describes Pepe as the bar’s bartender and presents him as an approachable local figure who is ready to listen and serve tequila.
Kirk Sawyer
Kirk is not a resident or employee of El Coyote Cojo. He is a visiting fixer who uses the upstairs area for meetings.
During the prologue, Kirk offers V a job involving a vehicle at Embers. The meeting establishes the Streetkid version of V’s pre-game life and connects El Coyote Cojo with the wider fixer network.
Jackie Welles
Jackie is not a permanent resident of the bar, but the venue is deeply associated with him. It is his family’s local gathering place and becomes the setting for his ofrenda after the events of “The Heist”.
Padre
Sebastian “Padre” Ibarra is associated with the bar and the surrounding Glen, but he should not be treated as a resident or employee of El Coyote Cojo. In the Streetkid prologue, V meets him outside after leaving the bar.
Padre’s presence is therefore best classified as nearby story association, not an internal bar directory entry.
Visitors and memorial attendees
Depending on the mission state, the bar may contain:
These characters are visitors or quest participants rather than permanent bar staff. “Heroes” specifically requires V to speak with several attendees after the ofrenda, including Padre, Valentinos, Viktor and the bartender.
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El Coyote Cojo lies in Valentino territory, but it is not presented as a fortified gang facility. The Valentinos are regular patrons and have a strong local presence, while Mama Welles’s reputation gives the venue a degree of social protection.
There is no evidence that the bar has a dedicated combat encounter, permanent hostile guard force or formal checkpoint. Ordinary NPCs and mission participants may change according to the active quest, but the location is normally a safe social space.
The game’s official description stresses that the bar is welcoming but warns that causing trouble will bring Mama Welles’s anger. This is flavour and characterisation rather than a separate wanted-level mechanic.
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Named people directly associated with the bar
Status notes: Mama Welles and Pepe are the permanent owner and staff members. Jackie, Misty, Viktor, Padre and Kirk are associated visitors or story participants rather than permanent employees.
Named people directly associated with the bar
Named internal areas and objects
The altar is a progression-sensitive object. It is used during Jackie’s memorial and can later hold Jackie’s guns, while patch notes confirm that a specific fix made those weapons retrievable in saves that skipped ahead to Phantom Liberty.
Named businesses and services inside the scope
There is no verified evidence that El Coyote Cojo functions as a weapon shop, clothing shop, ripperdoc, food vendor interface, crafting station or purchasable apartment. Its presentation as a bar and diner does not by itself establish a player-facing food or drink service.
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The Streetkid
The Streetkid prologue begins at El Coyote Cojo. V is recovering after a fight and meets Pepe, who explains that he owes money to Kirk Sawyer. Kirk is upstairs, and his proposed job sends V towards Embers to steal a high-end sports car.
After speaking with Kirk, V leaves through the rear or outside area and meets Padre nearby. The sequence establishes:
Only the chosen lifepath prologue is played in a normal new game. Corpo and Nomad characters do not begin at El Coyote Cojo.
Practical note
If you are playing Streetkid, examine the dialogue options with Kirk if you want additional context about the vehicle and the theft. The mission is not a free-roam bar activity, so some interactions are available only during the prologue.
The Streetkid: steps
- 01V’s connection to Heywood.
- 02Pepe and Mama Welles as local contacts.
- 03Kirk as a fixer.
- 04Padre’s role in V’s early criminal life.
- 05The importance of the Valentinos and local community.
Heroes
“Heroes” is the bar’s most important mission. It becomes available in Act 2 after the events of “The Heist”, provided Jackie’s body was sent to his family rather than to Viktor.
The mission begins when Mama Welles contacts V. The broad sequence is:
Game8 identifies the central progression condition: sending Jackie to his family is required, while sending him to Viktor causes the opportunity to be missed. The principal reward is Jackie’s Arch, his motorcycle.
Offering choices
The garage contains several possible objects that can serve as the offering. The choice changes the emotional framing of the memorial but does not turn the bar into a loot-selection hub. Treat this as a dialogue and character-choice sequence rather than an equipment reward menu.
Missability
The key missability trigger is the destination of Jackie’s body at the end of “The Heist”:
This is one of the most important progression checks for the location.
Heroes: steps
- 01Read Mama Welles’s message.
- 02Call her and agree to meet at El Coyote Cojo.
- 03Travel to Jackie’s garage.
- 04Meet Misty outside.
- 05Search the garage and Jackie’s room.
- 06Choose one item as an offering.
- 07Return to El Coyote Cojo.
- 08Take part in the ofrenda.
- 09Speak during the memorial.
- 10Place the selected object on the altar.
- 11Speak with the attendees.
- 12Leave the bar.
Missability
| Name | Details |
|---|---|
| Send Jackie to his family | “Heroes” can occur. |
| Send Jackie to Viktor | the normal family memorial opportunity is lost. |
Raymond Chandler Evening
“Raymond Chandler Evening” begins at El Coyote Cojo when V encounters a disturbance involving a drunk man and two attackers. The quest concerns Pepe’s wife and leads V into a local dispute involving Cynthia.
The outcome depends on how V handles the confrontation and subsequent investigation. Guides identify the bar as the starting point and note that the quest can involve finding Pepe’s wife and tracking Cynthia.
The important location-specific point is that the bar is not merely a briefing marker. The opening encounter takes place inside or immediately around the venue, making the ordinary social space itself the problem site.
The opening sequence generally requires V to
- 01Return to El Coyote Cojo.
- 02Approach the commotion.
- 03Intervene in the confrontation.
- 04Deal with the consequences of the fight.
- 05Follow the investigation involving Pepe’s wife.
Small Man, Big Mouth
“Small Man, Big Mouth” is a Streetkid-exclusive side job associated with Kirk. Its unlock condition includes completing “Heroes” and having the Streetkid background. V meets Kirk on the second floor of El Coyote Cojo before travelling to the next objective.
The bar therefore serves as a return point for the Streetkid storyline. This is distinct from the opening prologue:
Game8 lists “Heroes” and the Streetkid background as unlock requirements and places the initial meeting with Kirk on the bar’s second floor.
Small Man, Big Mouth: practical route
The listed rewards include experience and Street Cred. The mission’s main value, however, is its continuation of the Streetkid and Kirk storyline rather than a permanent bar upgrade.
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Small Man, Big Mouth: practical route: steps
- 01Complete “Heroes”.
- 02Confirm that V has the Streetkid lifepath.
- 03Return to El Coyote Cojo.
- 04Go upstairs to the mezzanine.
- 05Speak with Kirk.
- 06Accept the job if you want the quest to continue.
- 07Follow the coordinates Kirk supplies.
Jackie’s weapons
After Jackie’s memorial, Jackie’s guns can be connected with the altar in El Coyote Cojo. Patch 2.02 specifically addressed cases involving saves that used the option to skip ahead to Phantom Liberty, confirming that the weapons could be picked up from the altar in that progression state after the fix.
Because weapon availability can depend on story progression and save state, do not treat the altar as a normal permanent loot container from the beginning of the game.
Arcade rewards
Trauma Drama is a playable minigame. It is not a collectible in the same sense as a shard or iconic weapon, but it is a fixed interactive activity. Game8 describes its gameplay as rescuing clients and defeating enemies for points, with additional weapon-type changes during play.
The official Night City feature also mentions Roach Race in the context of functioning arcade cabinets found in bars such as El Coyote Cojo.
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First visit as Streetkid
- 01Speak with Pepe on the ground floor.
- 02Explore the bar’s main room before going upstairs.
- 03Visit Kirk on the mezzanine.
- 04Exhaust optional dialogue if you want more context.
- 05Leave through the outside route to meet Padre.
- 06During the later prologue travel, remember the bar as a fast-travel return point.
Post-Heist return
- 01Complete “The Heist”.
- 02Check Mama Welles’s message when it arrives.
- 03Visit El Coyote Cojo for “Heroes”.
- 04Search Jackie’s garage carefully before choosing an offering.
- 05Return to the bar and complete the ofrenda.
- 06Speak with the memorial attendees before leaving.
- 07Revisit the altar later to check for Jackie’s weapons.
- 08If playing Streetkid, return upstairs after “Heroes” to check whether “Small Man, Big Mouth” is available.
Casual free-roam visit
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The 2079 closure belongs to a later continuity and progression state, not the ordinary 2077 free-roam version of the building. The location should not be described as permanently closed throughout the base game.
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El Coyote Cojo represents a version of Night City that exists outside corporate towers and mercenary legend. It is a family-run local bar, embedded in a gang-controlled neighbourhood but not defined entirely by gang violence.
Its visual and social identity comes from several elements:
The official presentation of the location emphasises its food, beer, tequila, neon and community atmosphere, while also placing it firmly in Valentino territory.
The bar also shows how the game uses a single location across different narrative functions. For Streetkid V it is a starting point and a reminder of home. For Jackie’s friends it becomes a memorial chapel. For Pepe it is a workplace tied to a personal crisis. For Kirk it is a convenient fixer meeting room. These roles coexist without turning the location into a large hub area.
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Casual free-roam visit: steps
- 01Fast travel to the El Coyote Cojo dataterm.
- 02Cross to the bar.
- 03Check the ground floor for current NPCs and quest-state changes.
- 04Inspect the altar if Jackie’s storyline has advanced.
- 05Play Trauma Drama or Roach Race.
- 06Check the mezzanine for Kirk if pursuing the Streetkid side job.
Casual free-roam visit
| State | What changes |
|---|---|
| Streetkid prologue | V starts at the bar, meets Pepe and Kirk, then meets Padre outside |
| Before “Heroes” | The bar functions as an ordinary social venue |
| “Heroes” available | Mama Welles becomes the point of contact for Jackie’s memorial |
| During “Heroes” | The interior is arranged around the ofrenda |
| After “Heroes” | Jackie’s altar remains a significant story object; Jackie’s Arch is awarded during the quest |
| Streetkid after “Heroes” | Kirk can appear upstairs for “Small Man, Big Mouth” |
| Post-update Phantom Liberty skip save | Jackie’s guns can be picked up from the altar under the fixed conditions |
| “Things Done Changed” state | The bar is reported as no longer operating in 2079 |
Is El Coyote Cojo in Heywood or The Glen?
Both descriptions are correct at different hierarchy levels. It is in The Glen, which is a sub-district of Heywood.
Is the bar part of Valentino territory?
Yes. The bar is described as being deep in Valentino territory, and Valentinos regularly appear there. That does not make the bar a formal gang headquarters.
Can every lifepath start at El Coyote Cojo?
No. The bar is the starting location for the Streetkid prologue only. Corpo and Nomad V begin elsewhere.
Can “Heroes” be missed?
Yes. The normal mission opportunity depends on where Jackie’s body is sent after “The Heist”. Sending him to his family enables the memorial sequence; sending him to Viktor can cause the opportunity to be missed.
Can I get Jackie’s motorcycle here?
“Heroes” awards Jackie’s Arch, but the motorcycle is obtained through the mission’s broader sequence rather than by purchasing it from the bar.
Can I find Jackie’s guns at the bar?
They can be recovered from the altar after the appropriate story progression. CD Projekt Red also confirmed a fix for collecting them from the altar in saves that skipped ahead to Phantom Liberty.
Is there a shop or bartender service menu?
The evidence supports El Coyote Cojo as a bar and diner with named staff, but not as a conventional player-facing food, drink, clothing or equipment vendor. Do not infer a purchasable service merely from the building’s appearance.
Are the arcade cabinets always available?
The cabinets are part of the updated game’s interactive environment. Trauma Drama and Roach Race are associated with the bar, but their availability can depend on game version and installed content.
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The core location, hierarchy, staff, quests, fast-travel association, arcade content and Jackie’s altar are supported by the cited material. The following points should remain qualified rather than presented as confirmed facts:
Accordingly, this guide documents the verified named and functional content associated with El Coyote Cojo without claiming that every decorative object or incidental NPC has been exhaustively catalogued.
Sources
- El Coyote Cojo | Cyberpunk Wiki | Fandom — cyberpunk.fandom.com
- How to Fast Travel | All Fast Travel Locations | Cyberpunk 2077|Game8 — game8.co
- Your Trip to Night City - Best Entertainment - Home of the Cyberpunk 2077 universe — games, anime & more — cyberpunk.net
- How to Play Trauma Drama and Rewards | Cyberpunk 2077: Phantom Liberty|Game8 — game8.co
- Your Trip to Night City - Best Places to Eat & Drink - Home of the Cyberpunk 2077 universe — games, anime & more — cyberpunk.net
- Cyberpunk 2077 Phantom Liberty – Heroes Side Job Walkthrough — nightlygamingbinge.com
- Patch 2.02 - Home of the Cyberpunk 2077 universe — games, anime & more — cyberpunk.net
- Guide for Cyberpunk 2077 - Prologue — trueachievements.com
- Heroes Quest Walkthrough and Rewards | Cyberpunk 2077|Game8 — game8.co
- Cyberpunk 2077 Raymond Chandler Evening Quest | Save a Relationship! — tposegaming.com
- Small Man, Big Mouth Quest Walkthrough and Rewards | Cyberpunk 2077|Game8 — game8.co
- Cyberpunk 2077 Main Jobs | Cyberpunk Wiki | Fandom — cyberpunk.fandom.com