Key takeaways
- There are multiple Las Palapas locations Do not use the Arroyo motel, the Highway 101 motel and the Phantom Liberty motel interchangeably.
- Highway 101 Las Palapas is a Wraith stronghold in the Badlands and the central location for “Trevor’s Last Ride”.
- Its main entrance is mined and barricaded A safer practical approach is to use the wrecked-car passage on the right-hand side of the road.
- The Badlands site contains a rescued target, a computer, access points, a Technical Ability room and a variable-quality Wraiths rally bolero jacket.
- The Arroyo motel is tied to Pedro Aimar and “Desperate Measures” Its computer contains correspondence about medical treatment and overdue electricity charges.
- The expansion motel is a mission location, not an extension of the Badlands compound. It is visited during Reed’s convoy operation in “Black Steel in the Hour of Chaos”.
About this guide
Scope: Cyberpunk 2077 base game, with a separate section for the similarly branded location used in Phantom Liberty. Spoilers: This guide discusses the Gig “Trevor’s Last Ride”, its outcome, the motel’s enemies and loot, and the Phantom Liberty mission “Black Steel in the Hour of Chaos”.
Overview
Las Palapas Motel is not one single location in Cyberpunk 2077. The name refers to several motel sites using the same fictional chain branding, and separating them is essential for navigation and quest research.
The most substantial base-game location is the abandoned motel beside Highway 101 in the Badlands, on the outskirts of the Biotechnica Flats. It is occupied by Wraiths, who use the site during the Aldecaldos-related Gig “Trevor’s Last Ride”. This is the location most players mean when they refer to Las Palapas Motel as a combat area.
A second Las Palapas Motel appears in Arroyo, Santo Domingo. It is associated with the Gig “Desperate Measures”, where Pedro Aimar rents a room. That motel should not be merged with the Wraith-occupied Badlands site: it has a different district, different story context and different known interactables.
A third, similarly branded abandoned motel is used during Phantom Liberty. The mission “Black Steel in the Hour of Chaos” directs V to an abandoned motel where Reed meets the player to organise the convoy ambush. The game and external guides identify the building through Las Palapas branding, but it belongs to the expansion’s Pacifica and Dogtown-adjacent story context rather than the base-game Badlands encounter.
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At a glance
The table deliberately keeps the sites separate. The Las Palapas name is a motel-chain identity, not a unique district name or a single building reused without change. The chain itself is described as a low-budget motel brand with a poor reputation, including abandoned branches that become occupied by squatters, criminals or other vulnerable groups.
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At a glance
| Subject | Highway 101 motel | Arroyo motel | Phantom Liberty motel |
|---|---|---|---|
| Continuity | Base game | Base game | Expansion |
| Broad area | Badlands | Santo Domingo | Pacifica / Dogtown story context |
| Local subarea | Biotechnica Flats outskirts | Arroyo | Mission-specific expansion location |
| Main association | “Trevor’s Last Ride” | “Desperate Measures” | “Black Steel in the Hour of Chaos” |
| Occupants or story figures | Wraiths, Trevor Brass | Pedro Aimar during the gig | Reed, 6th Street support |
| Combat site | Yes | Not established as the same combat compound | Mission encounter area |
| Major loot documented | Wraiths rally bolero jacket, containers, access points | Computer and mission-area contents | Mission-related access and conversations |
| Fast-travel relevance | Listed as a fast-travel location in external location guides | Separate Arroyo site | Mission destination rather than the base-game site |
Location and boundaries
The Highway 101 branch stands in the southern Badlands, south of Night City, on the road towards the border. Its immediate named regional context is the Biotechnica Flats outskirts. It is not part of Santo Domingo’s Arroyo, even though the motel chain also has an Arroyo branch.
The surrounding desert is broader than the motel itself. Nearby Badlands sites, roads, fuel stops and other points of interest should not be counted as motel subareas merely because they appear on the same stretch of map.
Directory: Highway 101 motel subareas
The motel’s map and area classification place it in the Badlands, while the wider Badlands directory separates Biotechnica Flats from other subregions such as Jackson Plains, Rattlesnake Creek and Southern Desert. This distinction matters when planning routes or describing neighbouring places.
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For practical purposes, the location consists of
- 01The roadside approach from Highway 101.
- 02The mined and barricaded front entrance.
- 03The wreck-strewn side approach.
- 04The motel office building.
- 05The motel room block.
- 06The first-floor and second-floor room areas.
- 07The roof and its access points.
- 08The immediate vehicle and desert ground around the buildings.
Access and approach
The obvious entrance is the road-facing front of the motel, but it is a poor route for an unprepared player. Concrete barricades block the main approach and mines are positioned on either side of the road. The alternative entrance is on the right side of the approach, where a passage through wrecked vehicles leads towards the rear of the office building.
Recommended approach
The side passage is useful for stealth, hacking and controlled combat because it avoids walking directly through the most obvious mined approach. It does not make the area harmless. Wraiths patrol the site, and the mission layout places hostile enemies across the office, grounds, rooms and roof.
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Recommended approach
- 01Stop short of the main barricade.
- 02Scan the roadside and the wreckage for mines.
- 03Move to the right-hand side of the approach.
- 04Follow the passage through the damaged vehicles.
- 05Use the office building as initial cover.
- 06Clear or bypass the office before moving across to the room block.
- 07Check the roof and upper floor after the main courtyard is secure.
Occupants and faction
The motel is controlled by Wraiths, members of the Raffen Shiv, the nomad outcasts associated with kidnappings, raiding and violence in the Badlands. In this location they use the abandoned motel as a hideout connected to their victims.
Directory: named faction
The motel does not function as a normal hotel in 2077. Its chain identity remains visible, but the location is abandoned and repurposed as a criminal holding site. The wider Las Palapas database description presents abandoned branches as places that may become occupied because the closed buildings are effectively free.
Ordinary NPCs and enemies
The Ghoul is specifically associated with a shard in the office. The roof sniper creates a second elevation threat, especially if V enters the courtyard before checking the upper levels.
Enemy placement and individual loot can vary with game level and difficulty. The motel’s fixed layout should be distinguished from randomised equipment quality and ordinary enemy drops.
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Mission role
The Highway 101 motel is the principal location for the fixer Gig “Trevor’s Last Ride”. The contract concerns Trevor Brass, an Aldecaldos nomad who has been captured by the Wraiths. The objective is not simply to clear a gang hideout. V must locate Trevor, determine whether he is still alive and extract him from the motel.
Named people connected with the site
Trevor is found in one of the ground-floor rooms, inside an ice-cooled tub. His condition is central to the mission’s rescue objective. His Villefort Cortes V5000 Valor is parked outside the office, making it a useful visual landmark when entering the compound.
Named people connected with the site
Walkthrough
1. Reach the motel
Travel south along Highway 101 until the motel compound is visible. If the Gig is active, use the objective marker, but do not assume the marker points to a safe front-door approach.
2. Avoid the obvious mined approach
The front road is blocked by concrete barriers, with mines planted around the entrance. Use the wrecked-car passage to the right instead. Scan frequently, particularly if using a fast vehicle approach or moving at night.
3. Secure the office side
The office building provides the first useful cover position. A Ghoul patrols inside. Once the immediate threat is dealt with, search the office before moving towards the motel rooms.
4. Reach Trevor
Cross to the room block and search the ground-floor rooms. Trevor is inside the relevant room, placed in an ice-cooled tub. Interact with him to advance the rescue objective.
5. Search the room block
The room containing Trevor also has another Technical Ability-locked door and a cache containing a Wraiths rally bolero jacket. A separate ground-floor room contains an armory behind a 5 Technical Ability lock.
6. Clear the upper floor and roof
Use either staircase at the sides of the motel building. The second floor contains lootable containers and a large opening in the roof. A ladder at the back provides another route upwards. The roof has a sniper and an access point.
7. Complete the extraction
Once Trevor’s objective is resolved, follow the Gig’s instructions and return the result to the fixer. The documented associated shard information identifies Benedict McAdams as the reward entry connected to the job.
Mission checklist
The site can be explored outside the Gig, but the rescue context, hostile presence and mission-specific objective are the reasons to visit it during normal progression.
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Office building
The office is the first major structure encountered from the alternate approach. It contains:
The computer requires 8 Intelligence to hack according to the location documentation. The office computer contains correspondence involving Old Boyd and Chuck, including discussion of a new item and a possible Aldecaldos-related buyer or supplier.
Ground-floor motel rooms
The first floor is the most important part of the compound for the Gig.
Ground-floor room with armory
The first documented room contains a door locked behind 5 Technical Ability. Behind it is an armory. This is a fixed environmental reward area rather than a shop or functional weapon merchant.
Trevor’s room
The jacket is documented as Tier 4 or Tier 5 quality, so its exact quality is not a single fixed value in every playthrough or game state. Treat it as variable equipment rather than a guaranteed fixed-tier unique item.
Second floor and roof
The upper level contains ordinary containers and a major hole in the roof. The opening creates a natural vertical route between the building and roof, while the rear ladder offers an exterior alternative. A sniper patrols the roof, and another access point can be hacked without a documented attribute requirement.
Grounds and vehicle landmark
Trevor’s Villefort Cortes V5000 Valor is located in front of the office building. It is a visual landmark and story-associated vehicle, not documented here as a player-purchasable vehicle reward.
Directory: exterior landmarks
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The available evidence supports the named placements above, but it does not justify claiming that every ordinary container, enemy drop or procedural item is identical across all versions and difficulty settings. Random equipment, crafting components and enemy loot should therefore be treated separately from fixed named rewards.
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Directory: exterior landmarks
| Item or reward | Location | Requirement or condition | Notes |
|---|---|---|---|
| Wraiths rally bolero jacket | Cache in Trevor’s room | Reach the room; quality may be Tier 4 or Tier 5 | Variable-quality clothing item |
| Armory contents | Locked ground-floor room | 5 Technical Ability | Fixed locked-room placement |
| Computer messages | Office building | 8 Intelligence to hack | Includes Old Boyd and Chuck correspondence |
| Office shard | Office building | Loot the patrolling Ghoul | Associated with the office patrol |
| Rooftop access-point rewards | Motel roof | No documented attribute requirement | Quickhack or access-point rewards depend on the game’s hacking system |
| South-side access point | Motel room-block side | 8 Intelligence | Separate from the rooftop access point |
| Second-floor containers | Upper floor | Reach upper level | Ordinary loot, not a named unique reward |
| Gig reward entry | Completion of “Trevor’s Last Ride” | Complete the contract | Associated with Benedict McAdams |
Identity and boundaries
The Arroyo branch is a separate location in Santo Domingo, within the Arroyo subdistrict. Santo Domingo is a wider district containing Arroyo, Rancho Coronado and other areas, so “Santo Domingo” should not be used as if it were the motel’s immediate neighbourhood.
The Arroyo Las Palapas Motel is associated with the Gig “Desperate Measures”, involving Pedro Aimar. It is not the Wraith compound on Highway 101 and should not be described as a Badlands location.
Directory: Arroyo motel associations
Pedro Aimar’s room and computer
Pedro Aimar’s rented room contains a computer in the sleeping area. Its messages concern two aspects of his life:
These messages provide environmental context for Pedro’s financial and medical difficulties. They are not evidence that the Arroyo motel offers medical services, cyberware installation or a functioning hotel service for the player.
Directory: Arroyo motel computer contents
The Arroyo branch is also associated with the visible Las Palapas motel architecture and room numbering seen around the market-side area of Arroyo. Community reports have discussed inaccessible rooms and environmental details, but these observations are not sufficient evidence for claiming hidden quests, cut content or a complete secret interior.
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Pedro Aimar’s room and computer: steps
- 01An attempted full-body conversion and a dispute over medical payments.
- 02A Las Palapas administration notice about excessive electricity use and an overdue room charge.
Separate continuity and mission state
During “Black Steel in the Hour of Chaos”, V is directed to an abandoned motel to meet Reed and discuss the convoy ambush. Guides identify the destination as a Las Palapas motel, while the mission takes place in the expansion’s Pacifica and Dogtown narrative space.
This location must be kept separate from both base-game branches:
Reed meets V at the abandoned motel after the netrunner arrangements are made. Depending on the player’s preparation route, V can have an optional conversation with Johnny, then speak with Reed and a member of the 6th Street gang, who is involved in the planned ambush.
Directory: expansion motel associations
Mission route
The mission’s motel sequence is a progression state, not a permanent replacement for the base-game Badlands location. External walkthroughs disagree in how they label the surrounding district, which is another reason not to merge expansion geography with the Highway 101 entry.
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Mission route: steps
- 01Complete the relevant netrunner arrangements.
- 02Wait for Reed’s message.
- 03Travel to the motel marker.
- 04Enter the abandoned building.
- 05Speak with Johnny if the optional conversation is available.
- 06Find Reed on the upper terrace.
- 07Talk to Reed and the 6th Street representative.
- 08Continue with the convoy-ambush preparations.
Best route for the Highway 101 branch
For a first visit, the following order minimises backtracking:
Best route for the Highway 101 branch: steps
- 01Stop outside the minefield.
- 02Scan the barricades and road edges.
- 03Enter through the wrecked-car passage.
- 04Clear the office.
- 05Hack or inspect the office computer.
- 06Search the Ghoul for its shard.
- 07Cross to the room block.
- 08Locate Trevor.
- 09Open the 5 Technical Ability room if qualified.
- 10Search the second floor.
- 11Climb to the roof.
- 12Eliminate or bypass the sniper.
- 13Hack the rooftop access point.
- 14Leave through the route that best suits the Gig objective.
Character-build considerations
| Name | Details |
|---|---|
| Technical Ability 5 | Opens the documented armory and another locked room. |
| Intelligence 8 | Allows hacking the office computer and the south-side access point. |
| No documented attribute requirement | The rooftop access point can be hacked without an attribute requirement. |
| Any build | Can use the side entrance, ordinary weapons, stealth, quickhacks or vertical movement, although the minefield makes a careless direct assault risky. |
Completion checklist
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The Las Palapas chain
Las Palapas is presented as a low-budget motel chain with locations across North America. Its database description emphasises mould, pests, unpleasant bathrooms and a rough clientele. Abandoned sites become useful to people who need shelter, privacy or a place outside ordinary law enforcement.
The sites are therefore connected by branding and social function, not by being one continuous building.
That background fits the three known uses
| Name | Details |
|---|---|
| Highway 101 | an abandoned building occupied by Wraiths. |
| Arroyo | a cheap rented room used by Pedro Aimar. |
| Expansion motel | an abandoned location used as a covert meeting point. |
Reused signage
Las Palapas signage is also reused for the abandoned luxury-hotel environment visited during “Black Steel in the Hour of Chaos”. This reuse explains why screenshots or map references can appear contradictory if they are not labelled by game area and mission.
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The available sources support the major boundaries, mission links, named occupants, faction, documented loot and access requirements above. They do not establish a fully verified catalogue of every ordinary container, random weapon, crafting component, enemy drop or post-mission respawn at every patch and difficulty level.
The Arroyo branch also has community reports of inaccessible rooms and environmental details, but those reports do not prove that the rooms contain cut missions or intended secret content. They should be treated as player observations rather than confirmed mechanics.
Accordingly, this guide is best treated as a researched guide to the verified Las Palapas locations and their documented content, rather than a claim that every decorative object or procedural drop in all three locations has been exhaustively catalogued.
Sources
- Las Palapas Motel (Highway 101) | Cyberpunk Wiki | Fandom — cyberpunk.fandom.com
- Pedro Aimar/Computers | Cyberpunk Wiki | Fandom — cyberpunk.fandom.com
- Cyberpunk: How to complete the Black Steel in the Hour of Chaos quest in Phantom Liberty — dotesports.com
- Las Palapas | Cyberpunk Wiki | Fandom — cyberpunk.fandom.com
- Badlands | Cyberpunk Wiki | Fandom — cyberpunk.fandom.com