Key takeaways
- Pershing St is in Northside, Watson, not in Kabuki or Arasaka Waterfront.
- The Dataterm is the main landmark, with roads leading towards Totentanz, Ded Zed, Cassius Ryder and the NID.
- Totentanz is nearby but should be treated as a separate named location, not as a sub-area of the Pershing St Dataterm.
- Ded Zed is the local clothing shop Its stock is vendor-specific and may include Northside clothing items and clothing-related crafting material, but individual inventory rolls can vary.
- The surrounding industrial lots contain combat activities, including NCPD Scanner Hustles and the cyberpsycho sighting Where the Bodies Hit the Floor.
- Pershing St is especially valuable during Act 2 and later, when the lockdown has ended and the player can freely use Watson’s vendors and fast-travel network.
About this guide
Scope: Base-game Cyberpunk 2077, including the post-launch 2.0-era open world where the evidence is relevant. Phantom Liberty content is excluded. Status: Researched guide. The game treats Pershing St primarily as a fast-travel point and local map label rather than a formally defined district, so the guide uses the immediate area around the Pershing St Dataterm in Northside, Watson. Nearby Northside locations are included only where they are directly connected to the Pershing St approach or are routinely reached from it.
Overview
Pershing St is one of Northside’s most useful orientation points. It sits in the industrial northern part of Watson, close to the border between the wider Northside neighbourhood and the NID industrial waterfront. The location is less a self-contained street district than a compact travel hub surrounded by hostile industrial compounds, shops, a ripperdoc, a clothing store and the Maelstrom-controlled Totentanz nightclub.
Its importance comes from what lies around it. The Pershing St Dataterm gives convenient access to Totentanz, the clothing retailer Ded Zed, Cassius Ryder’s ripperdoc clinic, several NCPD activities, a cyberpsycho encounter and the northern Watson industrial roads. It is also the most practical starting point for several missions that do not themselves carry the Pershing St name.
The area is easy to underestimate. The fast-travel marker occupies only a small part of the surrounding streets, while the useful content spreads north, south-west and east into adjoining Northside spaces. Treating the marker as the whole location misses the nearby businesses, the Totentanz complex and the industrial combat areas.
What “Pershing St” means in practice
The game does not provide a detailed administrative boundary for Pershing St comparable to Watson, Northside or Kabuki. “Pershing St” is principally the name of the fast-travel station and the road junction around it. A practical boundary is therefore:
This is a gameplay boundary, not a canon district line. Totentanz, Ded Zed and Cassius Ryder’s clinic are nearby destinations in Northside, but they remain distinct named places.
What “Pershing St” means in practice
| Name | Details |
|---|---|
| Centre | Pershing St Dataterm. |
| Immediate south and south-east | the Northside streets leading towards Martin St, Megabuilding H11 and the All Foods industrial area. |
| North and north-west | industrial roads and compounds connected with the NID and the northern Watson waterfront. |
| East and north-east | roads towards Totentanz, Ded Zed and Cassius Ryder’s clinic. |
| Wider surroundings | Northside industrial lots containing NCPD and cyberpsycho activities. |
Relationship to neighbouring areas
Northside
Northside is the correct parent area for Pershing St. It is the industrial part of Watson, characterised by factories, container yards, elevated roads, derelict lots and gang-controlled buildings.
NID and Arasaka Waterfront
The NID, or Northside Industrial District, lies to the north and north-west. The Arasaka Waterfront is a separate Watson sub-area farther west and south-west. California & Pershing is a different fast-travel marker from Pershing St, and should not be merged with it. The Dataterm list distinguishes Arasaka Waterfront markers such as Arasaka Waterfront North and California & Pershing from Northside’s Pershing St marker.
Kabuki and Little China
Kabuki lies farther south-east, while Little China is farther south. They are connected to Pershing St through Watson’s road network but are not part of the Pershing St area.
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Pershing St Dataterm
The Pershing St Dataterm is the area’s main navigation anchor. It is useful for reaching:
The station is also a convenient return point after completing a nearby Scanner Hustle. The marker is positioned close enough to the northern industrial areas that several guides use it as the recommended starting point for activities west or north of the station.
Pershing St Dataterm
Totentanz
Totentanz is a Maelstrom-run nightclub near the Pershing St marker. It is a separate named building, but it is close enough to function as one of the location’s defining landmarks. From Pershing St, head across the nearby junction towards the large industrial building and look for the club entrance and Maelstrom presence.
The club is used in Second Conflict, a side job in Kerry Eurodyne’s quest chain. The job takes V back to Totentanz after Holdin’ On. The usual route is to enter the building, go to the upper floors and follow the club access route. If Brick was saved during The Pickup, his presence and dialogue can affect the encounter.
Totentanz directory
The interior should not be confused with the wider Pershing St street area. During ordinary free roam, access may differ from the mission version, and some rooms are more reliably accessible during the relevant quest.
Totentanz serves two different purposes
- 01A story location during the main storyline.
- 02A later side-job location and accessible nightclub environment.
Totentanz directory
Ded Zed
Ded Zed is the Northside clothing shop. The shop is located on Richmond Street, south of Megabuilding H12, and Pershing St is the closest commonly listed fast-travel point.
Ded Zed is a functional vendor rather than merely a decorative storefront. V can browse and purchase clothing, while the exact available stock depends on the game version, vendor inventory and item-generation rules. Clothing guides identify Ded Zed as a Northside clothing vendor and associate it with Northside-specific clothing pools.
Do not assume that every item mentioned in older vendor lists is guaranteed on every visit. Patch-era clothing systems changed, and some guides describe older clothing-mod availability that may not apply in the same way after later updates. Treat named items and mods as possible vendor stock unless a source establishes a fixed reward or guaranteed placement.
Ded Zed directory
The Ded Zed Hybridweave T-Shirt is associated with the Northside clothing vendor in item listings.
Cassius Ryder’s ripperdoc clinic
Cassius Ryder operates a ripperdoc clinic in Northside, northeast of the Pershing St Dataterm. He is particularly important during The Gig, when V is directed to collect a reward from him after meeting Wakako.
The location is a functional ripperdoc clinic, not just a background medical storefront. Its services are the standard ripperdoc functions available in the relevant version of the game, with cyberware availability depending on progression, Street Cred and the post-2.0 vendor system.
Cassius Ryder directory
The Pershing St connection is specifically documented in walkthroughs for The Gig, which direct V to meet Cassius Ryder northeast of the Pershing St fast-travel point.
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Cassius Ryder directory
Maelstrom
Maelstrom is the dominant gang presence around Totentanz and the nearby industrial buildings. Their presence is most visible inside the nightclub, during missions involving the club and in combat encounters around industrial compounds.
The Pershing St area should not be described as uniformly controlled by Maelstrom. Northside also contains unaffiliated workers, street civilians, vendors, scavengers and NCPD activity. Gang control is strongest at specific compounds and mission sites.
Scavengers
Scavengers appear in nearby NCPD Scanner Hustle locations and industrial camps. They are not the same faction as Maelstrom, even when both groups occupy hostile industrial spaces in the wider Northside region.
NCPD
NCPD is represented through scanner events, patrol activity and crime-response material. A nearby computer entry associated with Futoshi Yamada contains intercepted communications referring to patrol cars on Pershing St, reported crime on nearby streets and MaxTac activity elsewhere in Northside. This is environmental lore rather than a free-roaming mission system that dynamically reproduces those reports.
Faction directory
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From Pershing St to Totentanz
Totentanz is close enough that it is often described as being “near” Pershing St, but it is not the same marker or building.
From Pershing St to Totentanz: steps
- 01Fast-travel to Pershing St.
- 02Face the main road and identify the large industrial structures across the nearby junction.
- 03Follow the road towards the Maelstrom-controlled building.
- 04Look for the Totentanz entrance and gang signage.
- 05During Second Conflict, use the mission route through the building rather than attempting to explore every side room first.
From Pershing St to Ded Zed
Ded Zed’s physical placement is described as being on Richmond Street, just south of Megabuilding H12.
From Pershing St to Ded Zed: steps
- 01Fast-travel to Pershing St.
- 02Head towards the Northside streets and follow the commercial frontage.
- 03Use the shop signage and clothing displays to identify Ded Zed.
- 04If the shop is not immediately visible, check the nearby roads around the Megabuilding H12 side of Northside rather than searching inside the Pershing St intersection itself.
From Pershing St to Cassius Ryder
Travel north-east from the Dataterm through the industrial streets. Cassius Ryder’s clinic is a short road journey rather than an interior part of the Pershing St station. It is easiest to locate through The Gig objective marker, although the clinic can also be visited independently once the area is open.
Exploring the industrial lots
The safest general route is to stay on elevated roads and observe from outside before entering a fenced compound. Northside’s combat areas often include:
The NCPD activity north of Pershing St is specifically reported to include a sniper at the far end of the camp and a loot container that completes the Hustle once the area is cleared.
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The Gig
The Gig connects Pershing St with Cassius Ryder’s clinic. The side job becomes fully actionable after the relevant early-story progression, including the end of the Watson lockdown. Once Wakako’s part is complete, V is sent to Cassius Ryder to collect the reward.
Practical route
The job guide identifies Cassius Ryder’s clinic as northeast of Pershing St.
Practical route
- 01Complete the required early main-story progression.
- 02Meet Wakako when the job directs you to her.
- 03Travel to Cassius Ryder’s clinic northeast of Pershing St.
- 04Speak to the ripperdoc.
- 05Collect the reward and complete the objective.
Second Conflict
Second Conflict returns V to Totentanz during Kerry Eurodyne’s storyline. It follows Holdin’ On. The exact conversation and encounter can vary depending on whether Brick survived The Pickup.
Practical route
The side job guide confirms Totentanz as the relevant location and notes the effect of saving Brick earlier.
Practical route
- 01Complete Holdin’ On.
- 02Travel to Totentanz from Pershing St.
- 03Enter the club and proceed to the upper floor.
- 04Wait near the bouncer and use the elevator.
- 05Follow the club route and speak with the relevant Maelstrom characters.
- 06Continue with Nancy and the subsequent objectives.
Where the Bodies Hit the Floor
This cyberpsycho sighting takes place in Northside just west of the Pershing St fast-travel point. Regina Jones contacts V after the required early-story progression, and the target is Ellis Carter.
Recommended approach
The encounter is available after The Rescue, and guides identify the target’s location as just west of Pershing St.
Recommended approach
- 01Travel to Pershing St.
- 02Move west into the industrial area.
- 03Listen for Regina’s call and locate Ellis Carter.
- 04Scan the area before engaging.
- 05Use stealth or a long-range weapon if possible.
- 06Search the area after the fight and read any evidence available.
- 07Message Regina to complete the investigation.
NCPD Scanner Hustles
North of Pershing St are industrial NCPD activities involving hostile groups and loot containers. One documented Suspected Organized Crime Activity is just north of the fast-travel marker, in the north-western part of Northside. It includes a guarded approach, cameras, a sniper and a container required to finish the activity.
Another nearby scanner activity is associated with the iconic Buzzsaw crafting specification. The recommended route begins at Pershing St, then follows the road towards the billboard and the relevant crime scene.
Activity directory
The exact map display of Scanner Hustles can vary with game progression and completed activities. Do not treat a missing icon as proof that an activity never existed in the area.
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Activity directory
Common enemies
Enemy groups are tied to individual encounters. A Maelstrom presence at Totentanz does not mean every industrial site around Pershing St is permanently occupied by Maelstrom.
Buzzsaw crafting specification
The Buzzsaw crafting specification is linked to a northern Watson NCPD Scanner Hustle reached from Pershing St. The activity guide recommends travelling to Pershing St, turning around and following the street towards a billboard before entering the combat area.
Because the specification is associated with a fixed scanner activity rather than a random world drop, it should be collected while clearing that event. The encounter may be easy to miss if the player only visits the fast-travel station and does not search the surrounding industrial roads.
Clothing
Ded Zed’s inventory is the main acquisition point near Pershing St for Northside clothing. Stock is vendor-based, but not every item is guaranteed on every visit. Older guides also list clothing mods at Ded Zed, although later patches changed how clothing mods are distributed and used. Check the current game’s item and mod rules rather than relying on an early-patch list.
Cyberpsycho rewards
Where the Bodies Hit the Floor provides the normal cyberpsycho investigation rewards after Ellis Carter is neutralised and Regina’s follow-up is completed. The encounter is more important as a fixed activity and lore investigation than as a source of a unique named weapon.
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Pershing St is not a police checkpoint or controlled border. NCPD presence appears through scanner activities, patrol ambience and environmental references. The surrounding industrial sites are more dangerous because of gang and scavenger security than because of a permanent police barricade.
The documented Northside crime activity specifically warns about a sniper positioned at the far end of the compound.
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Quick service loop
This is the most useful route for a newly unlocked Watson.
Quick service loop: steps
- 01Start at Pershing St.
- 02Visit Ded Zed and check clothing stock.
- 03Travel north-east to Cassius Ryder if The Gig is active.
- 04Return to Pershing St.
- 05Walk towards Totentanz if a mission is available.
- 06Clear any visible NCPD activity on the return route.
Combat and loot loop
- 01Start at Pershing St.
- 02Move north or north-west towards the industrial compounds.
- 03Scan from outside the fences.
- 04Clear the nearest NCPD activity.
- 05Search for the objective container and shards.
- 06Continue towards the Buzzsaw-related activity.
- 07Finish at the cyberpsycho site west of the Dataterm.
- 08Return to Regina after the investigation.
Story-first loop
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Story-first loop: steps
- 01Complete The Rescue and unlock the relevant Watson progression.
- 02Finish The Gig when available.
- 03Complete nearby NCPD activities while your equipment is still being upgraded.
- 04Visit Totentanz during the main-story mission that takes you there.
- 05Revisit Totentanz later for Second Conflict.
- 06Check Pershing St again after major story progression, as vendors and mission markers can update.
Is Pershing St a district?
No. It is best understood as a fast-travel location and immediate street area in Northside, Watson. Northside is the parent neighbourhood.
Is Totentanz part of Pershing St?
Not formally. Totentanz is a separate named landmark nearby. It is commonly reached from Pershing St and is therefore included in practical guides to the area.
Where is Ded Zed?
Ded Zed is the Northside clothing vendor on Richmond Street, south of Megabuilding H12. Pershing St is the closest useful fast-travel reference used by several clothing guides.
Can I reach Pershing St during the opening lockdown?
The early Watson lockdown restricts ordinary exploration. Full access becomes practical after the relevant Act 1 story progression and the opening of Act 2’s free-roaming structure.
What is the best reason to visit Pershing St?
It is the most useful starting point for northern Northside. From one Dataterm, you can reach a clothing vendor, a ripperdoc, Totentanz, a cyberpsycho encounter and several industrial NCPD activities.
Is the Buzzsaw blueprint directly at the Dataterm?
No. The Dataterm is the recommended starting point for the associated NCPD activity. You must follow the road into the nearby combat area and complete the event.
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Sources
- Cyberpunk 2077 Fast Travel Dataterms | Cyberpunk Wiki | Fandom — cyberpunk.fandom.com
- Ticket to the Major Leagues - Watson - Cyberpsychos | Cyberpunk 2077 | Gamer Guides® — gamerguides.com
- Cyberpunk 2077 – Second Conflict Walkthrough — nightlygamingbinge.com
- Cyberpunk 2077 Clothing Guide with Legendary Sets ⋆ S4G — space4games.com
- How to Get the Ded-Zed Hybridweave T-Shirt: Clothing Stats and Mods | Cyberpunk 2077|Game8 — game8.co
- The Gig - Watson - Side Jobs | Cyberpunk 2077 | Gamer Guides® — gamerguides.com
- Futoshi Yamada/Computers | Cyberpunk Wiki | Fandom — cyberpunk.fandom.com
- Clothing Vendor (Northside) | Cyberpunk Wiki | Fandom — cyberpunk.fandom.com
- Suspected Organized Crime Activity - Northside - NCPD Scanner Hustles | Cyberpunk 2077 | Gamer Guides® — gamerguides.com
- How to get Buzzsaw in Cyberpunk 2077 | Pro Game Guides — progameguides.com