Key takeaways
Keep the encounter controlled and treat the surrounding area as part of the fight rather than rushing directly toward the target.
- Find the combat space before committing Use the approach to identify cover, open lanes, and a retreat route. The encounter is easier when V can break line of sight instead of remaining trapped in close quarters.
- Do not assume a cyberpsycho is a standard street enemy Lt. Mower is a dangerous single-target encounter. Spend the opening moments learning her attack range and movement pattern before using all of V's strongest resources.
- Investigate after the fight The combat objective is only part of the activity. Check the nearby scene for readable evidence before sending the report to Regina Jones.
- Choose the combat style that suits V The mission supports several builds, including stealth, ranged fire, quickhacks, and melee. The safest option depends on V's equipment and on how well the player can maintain distance.
Cyberpsycho Sighting: On Deaf Ears overview
Cyberpsycho Sighting: On Deaf Ears is an optional investigation in which V tracks down , a cyberpsycho whose violent behavior has drawn attention in Santo Domingo.
Cyberpsycho Sighting: On Deaf Ears is one of the side activities commissioned by Regina Jones. The mission is built around a contained encounter rather than a long chain of objectives: V reaches the reported area, investigates the immediate scene, survives the confrontation with Lt. Mower, and sends the findings to Regina Jones. The objective marker is useful for reaching the general area, but the actual fight takes place within a confined combat space where positioning matters more than travel distance.
The encounter is designed to test how V handles a powerful human opponent with extensive cyberware. Lt. Mower can pressure V at close range, so entering the area without checking escape routes can make the opening seconds more dangerous than expected. Ranged weapons, quickhacks, stealth, and careful use of cover are all viable approaches, while a direct melee attack requires more attention to spacing and recovery windows.
After the confrontation, search the area before leaving and inspect any available shard or scene evidence. Cyberpsycho missions commonly use this information to establish context for Regina Jones, and the final report is an important part of closing the activity. The mission does not function like a major story branch, but the combat result and the information V submits shape how the sighting is presented in the follow-up communication.
Where this sits
- ●Cyberpsycho Sighting: On Deaf EarsoptionalCurrent mission
This is a self-contained optional encounter rather than a main-story mission.
Requirements
The mission is intended for a V who has access to Regina Jones's Cyberpsycho Sightings activities and is prepared for a focused combat encounter.
- RequiredAccess to Cyberpsycho SightingsThe sighting must be available through Regina Jones's optional mission content.
- RecommendedCombat-ready equipmentBring a weapon, cyberware, or quickhack setup that can handle a durable human opponent without relying on a single short burst of damage.
- RecommendedRecovery itemsHealing and defensive resources are useful if Lt. Mower closes the distance or V is caught outside cover.
- OptionalEvidence awarenessBe prepared to inspect the surrounding area after the confrontation instead of leaving as soon as the target is down.
Objectives
- Go to the cyberpsycho sighting in Santo DomingoFollow the mission marker into the reported area and approach with weapons and escape options ready.
- Neutralize Lt. MowerDefeat or otherwise stop the cyberpsycho while managing the confined battlefield and avoiding unnecessary exposure.
- Search the area for informationInspect the combat site and read any available shard or evidence connected with the incident.
- Send the information to Regina JonesUse the mission communication prompt to report what V found and complete the sighting.
Walkthrough
- 01
Go to the cyberpsycho sighting
Travel to the marked sighting in Santo DomingoFollow the objective marker to the area associated with the report, but slow down as V reaches the final approach. The mission's combat space is compact, so arriving with a full health bar, a usable escape route, and a weapon already selected is safer than sprinting straight into the encounter.
Location: Santo Domingo
TipSave healing and defensive tools for the engagement rather than spending them on incidental enemies or environmental hazards.
- 02
Investigate the scene
Scout the immediate areaBefore attacking, look for solid cover and note which routes lead away from the target. A cyberpsycho can punish a player who backs into a dead end, while a clear retreat path gives V time to reload, heal, or reset a quickhack sequence.
Location: The sighting area
Watch outDo not assume that the first visible position is a safe firing point; the encounter can force V to move once Lt. Mower begins closing the distance.
- 03
Neutralize Lt. Mower
Start the confrontation with Lt. MowerApproach the hostile area and begin the encounter with the combat style that best matches V's build. Ranged characters should keep a lane open for retreat, stealth characters should use the opening to establish an advantage, and melee characters should avoid standing in front of the target without a plan for disengaging.
Location: The combat area
TipThe first exchange is useful for learning how quickly Lt. Mower can cross the space, so avoid spending every cooldown before seeing the target's response.
- 04
Neutralize Lt. Mower
Control distance during the fightUse cover, corners, and changes in elevation where available to prevent the encounter from becoming a stationary close-range brawl. If Lt. Mower reaches V, create space before attacking again; continuing to trade hits while cornered is a common way to lose the fight even when the target is already weakened.
Location: The combat area
Watch outWatch V's health and stamina during the retreat. A panic dash into an exposed lane can be more dangerous than briefly blocking, healing, or waiting behind cover.
- 05
Neutralize Lt. Mower
Finish the encounter and confirm the area is safeContinue applying controlled damage until Lt. Mower is neutralized, then pause before opening the map or leaving. The mission may still require investigation, and nearby evidence is easy to overlook when the player immediately travels away from the combat site.
Location: The sighting area
- 06
Search the area for information
Search for the incident evidenceExamine the nearby scene and interact with any shard or readable evidence associated with the sighting. Read the material rather than treating it as ordinary loot, because it provides the context that Regina Jones expects in V's report.
Location: Near the encounter site
TipIf the mission marker does not advance after the fight, walk back through the combat space and check bodies, containers, and interactable objects.
- 07
Send the information to Regina Jones
Report the findings to Regina JonesUse the communication prompt once V has gathered the available information. This closes the investigation and turns the completed encounter into a finished Cyberpsycho Sighting rather than leaving the mission in an incomplete state.
Location: Mission communication
Mission mechanics
On Deaf Ears is structured as an investigation wrapped around a single combat encounter. The game first asks V to reach a marked location, then shifts attention to survival and battlefield control. The area itself is part of the challenge: cover can protect V from sustained attacks, but narrow routes and clutter can also limit movement if the player retreats without looking where they are going.
Cyberpsycho encounters reward flexible damage and defensive planning. A weapon-focused build can use cover and controlled bursts, a netrunner can combine quickhacks with line-of-sight breaks, and a stealth-oriented V can attempt to gain an opening before the target fully engages. None of these approaches removes the need to monitor health, ammunition, cooldowns, and the route behind V.
The investigation stage should not be ignored after the target is neutralized. Cyberpsycho Sighting missions use environmental evidence and shards to add context to the report, and the final call or message to Regina Jones is part of the completion flow. If the objective remains active, return to the scene and inspect every highlighted interaction rather than assuming the fight itself ended the mission.
What works and what does not
Strengths
- The mission is compact and easy to fit between larger story or side-mission objectives.
- The single-target structure makes it a useful test of V's build, defensive habits, and ability to control space.
- Multiple combat approaches are practical, so the encounter is not restricted to one weapon category.
Weaknesses
- The confined area can make retreat difficult when V enters without first checking the surroundings.
- Players who focus only on defeating Lt. Mower can overlook the evidence step and leave the mission unfinished.
- A direct melee approach is less forgiving when V lacks a reliable way to disengage or recover health.
Best uses
- Complete it as part of a circuit of optional fixer work in Santo Domingo.
- Use it to test a new cyberware or quickhack setup against a dangerous human target.
- Return after improving V's equipment if the initial encounter is overwhelming.
Failure conditions
- V is incapacitated during the encounterThe combat sequence fails if V's health reaches zero. Reload the latest save or checkpoint and approach with a clearer retreat plan.
- V leaves before completing the investigationDefeating the target does not necessarily finish the activity by itself. If the report objective remains active, return to the area and search for the outstanding interaction.
- V loses track of the combat spaceBacking into an obstacle or dead end can leave V exposed to Lt. Mower. Reposition through open lanes and avoid spending the entire fight in one corner.
On failure
The exact restart point can depend on the save used and the point at which the game recorded progress.
Rewards
- EdiesCompleting the Cyberpsycho Sighting provides monetary compensation through the fixer activity.
- ExperienceV receives progression experience for completing the optional mission and its encounter.
- Scene evidenceA shard or other readable evidence may be available around the encounter area and contributes to the investigation.
Characters in this mission
Aftermath
Complete the report
Once Lt. Mower has been neutralized, do not leave the area until V has checked the available evidence and sent the findings to Regina Jones. The report is what closes the investigation and confirms the activity as complete.
Trivia
- The mission belongs to the Cyberpsycho Sightings activity rather than the main story.
- Cyberpsycho Sighting: On Deaf Ears uses a named target instead of a group of ordinary enemies as its central encounter.
- The mission's title emphasizes the investigation's connection to a violent incident rather than identifying a conventional location or item.
Relationships
Characters
- Lt. MowerCyberpsycho targetThe cyberpsycho V must neutralize during the sighting.
Regina JonesFixerThe fixer who assigns the Cyberpsycho Sightings and receives the final report.
Missions
- Cyberpsycho SightingsActivity seriesThe optional activity group to which this mission belongs.