Key takeaways
Use the following points as a quick preparation guide, but verify location-specific details during editorial review.
- Treat it as an investigation The combat encounter is only part of the task. Search the area after the fight and read any shard or message that appears before returning to the mission marker.
- Prepare for a confined battle The cyberpsycho can punish careless movement, especially if V allows the fight to become a close-range scramble. Keep room to retreat and use cover whenever the arena provides it.
- Non-lethal play is supported Blunt weapons, non-lethal quickhacks, and careful damage management provide a way to subdue the target rather than kill them. Avoid explosive or finishing damage when the target is nearly defeated.
- Report to Regina Jones The mission is not complete merely because the cyberpsycho falls. Follow the communication prompt and submit the result to Regina Jones to close the investigation.
Overview
Cyberpsycho Sighting: Second Chances is an optional investigation-and-combat mission in . V tracks down a cyberpsycho, searches the scene for useful evidence, and sends the findings to Regina Jones.
The mission follows the standard Cyberpsycho Sighting format: the objective marker leads V into a hostile area where a cyberpsycho is already active. The encounter is designed as a contained fight rather than a long chain of objectives, but the surrounding space and nearby hazards can make an otherwise manageable target more dangerous. Approach the area with healing items and a weapon or cyberware setup that suits close-quarters combat.
After the target is neutralized, V should search the immediate area before leaving. Cyberpsycho missions commonly use shards, messages, bodies, and environmental details to explain what happened, and the evidence is important to the investigation even when it is not required to win the fight. When the scene is secure, V reports back to Regina Jones through the mission interface.
The encounter can be approached as a lethal or non-lethal fight. A non-lethal outcome better matches Regina Jones's stated interest in taking cyberpsychos alive, while a lethal outcome can still allow the mission to progress in the usual gameplay flow. Because this page is based on unverified model knowledge rather than supplied mission documentation, exact enemy placement, evidence names, and reward details should be checked before publication.
Where this sits
- ●Cyberpsycho Sighting: Second ChancesoptionalCurrent mission page
This mission belongs to the optional Cyberpsycho Sighting investigation rather than the main story path.
Requirements
The mission becomes available through Regina Jones's Cyberpsycho Sighting activities. Exact unlock conditions are not documented in the supplied source pack.
- RequiredAccess to Regina Jones's gigsV must be able to receive and track Regina Jones's Cyberpsycho Sighting work.
- RecommendedA combat-ready buildBring healing, ammunition, and a weapon or cyberware setup that can handle a single tough hostile target.
- OptionalNon-lethal equipmentUse a blunt weapon or non-lethal quickhack setup if preserving the target is important to your playthrough.
Objectives
- Go to the Cyberpsycho Sighting areaFollow the active objective marker until V reaches the incident site.
- Neutralize the cyberpsychoDefeat or subdue the hostile target while managing the surrounding combat space.
- Search the area for evidenceInspect nearby bodies, shards, messages, and other highlighted objects after the fight.
- Send the information to Regina JonesUse the mission communication prompt to report what V found and close the activity.
Walkthrough
- 01
Go to the Cyberpsycho Sighting area
Travel to the marked incident siteOpen the map and set Cyberpsycho Sighting: Second Chances as the active objective before approaching the marker. Scan the entrance and nearby space instead of sprinting directly into the arena, because the target may activate as soon as V crosses into the encounter area.
Location: Marked Cyberpsycho Sighting area
TipSave before entering if you want a safe attempt at a non-lethal resolution.
- 02
Prepare for the encounter
Survey the battlefield before attackingUse the edge of the area to identify cover, escape routes, explosive objects, and any civilians or neutral characters who could be caught in the crossfire. A short reconnaissance pass also lets V decide whether to begin with stealth, a quickhack, or a direct weapon attack.
Location: Outer edge of the incident site
Watch outDo not assume the area is safe simply because the cyberpsycho has not attacked yet; entering the active zone can start the fight.
- 03
Neutralize the cyberpsycho
Neutralize the cyberpsychoKeep moving while controlling distance and avoid standing in the target's preferred range for too long. Break line of sight when necessary, heal before V reaches critical health, and use crowd-control or disabling effects to create a safer opening for damage.
Location: Combat arena
Watch outExplosives, powerful finishing attacks, and uncontrolled area damage can kill the target when you are trying to preserve them.
- 04
Search the area for evidence
Secure and inspect the sceneOnce combat ends, walk through the immediate area and look for highlighted evidence objects, shards, messages, or bodies. Read collected material before leaving; the investigation can be advanced by evidence even though the main combat objective is already complete.
Location: Inside and around the combat area
TipUse the scanner to distinguish searchable objects from ordinary scenery.
- 05
Send the information to Regina Jones
Report the outcome to Regina JonesAfter the scene has been checked, use the phone or communication prompt associated with the mission. Confirm that the report has registered before fast-travelling or taking another job, since the payment and completion state are tied to this final contact.
Location: Mission communication interface
Mission mechanics
Second Chances combines an open-world investigation with a focused cyberpsycho encounter. The objective marker gets V to the site, but the scanner and environmental search are what turn the scene into a complete mission. Look for interactable objects after combat rather than assuming that defeating the target is the only required action.
The fight rewards control more than reckless burst damage. Cover, vertical separation, quickhacks, and status effects can all create time to recover or reposition. Builds centered on blades, shotguns, or aggressive melee should be especially careful about accidentally delivering a lethal final hit if the desired result is a takedown.
The mission's non-lethal system is practical rather than a separate combat mode. V must manage the last portion of the target's health and avoid effects that continue damaging an incapacitated enemy. Once the target is down, stop attacking and confirm that the encounter has ended before searching the area.
What works and what does not
Strengths
- The mission has a clear loop: reach the incident, survive a focused fight, investigate the aftermath, and report to Regina Jones.
- The encounter supports both lethal combat and a more controlled non-lethal approach.
- The surrounding evidence gives the fight an investigative context instead of reducing it to a simple enemy-clear objective.
Weaknesses
- Exact enemy behavior and arena details are not confirmed by the supplied source pack.
- The investigation can feel unclear if V leaves immediately after the cyberpsycho is defeated.
- Close-range builds can accidentally kill a target intended for a non-lethal takedown.
Best uses
- A short optional combat mission for testing a new build.
- A scanner- and quickhack-focused approach to environmental investigation.
- A non-lethal run that emphasizes crowd control and damage restraint.
Phases
- 1
Approach and activation
Starts: V enters the active incident area
The mission changes from travel to combat when V reaches the encounter space. Use the approach to identify cover and avoid beginning the fight from an exposed position.
- Scan the area before crossing the likely combat boundary.
- Keep an escape route available rather than pushing into a dead end.
- 2
Main engagement
Starts: The cyberpsycho becomes hostile
The target pressures V with close combat and other cyberpsycho-style attacks. Survive by alternating damage with repositioning instead of remaining committed to one attack animation.
- Close-range pressureTell The target closes distance and forces V away from a comfortable firing position.Answer Back toward cover, interrupt the approach where possible, and avoid trading hits at low health.
- Area dangerTell The battlefield itself may become unsafe when attacks or explosive objects are involved.Answer Move away from hazards and do not rely on one piece of cover for the entire encounter.
- Use healing before the critical-health state if the target is still active.
- Non-lethal players should reduce damage intensity near the end of the fight.
- 3
Evidence search
Starts: The cyberpsycho is defeated or incapacitated
Combat ends and the mission returns to investigation. Search the nearby scene before reporting, using the scanner to locate interactive evidence.
- Stop attacking once the target is down.
- Read every highlighted shard or message before leaving the site.
Choices and consequences
- Subdue the cyberpsycho without a lethal finishing hit
This approach aligns with Regina Jones's interest in investigating cyberpsychosis and keeps the encounter consistent with a non-lethal playstyle.
- SpoilerKill the cyberpsycho
A lethal resolution changes the immediate outcome of the encounter, although the mission can generally still be reported through the normal communication step. Exact reward differences are not verified here.
- Leave without searching the scene
V risks missing investigation evidence or delaying completion if the mission requires the scene to be checked before the report becomes available.
Checklist
- Set Cyberpsycho Sighting: Second Chances as the active objectiveThis keeps the correct incident marker visible.
- Scan the area before entering combatIdentify cover, hazards, and possible escape routes.
- Bring healing and combat resourcesThe activity is optional, but the target is intended to be a serious encounter.
- Decide whether the target should be preservedChoose non-lethal tools before the fight rather than improvising at the final health segment.
- Defeat or incapacitate the cyberpsychoStop attacking once the target is down.
- Search the immediate areaLook for highlighted evidence, shards, messages, and bodies.
- Report to Regina JonesWait for the completion communication to register.
Collectibles and secrets
- 01MissableInvestigation evidence
Where: The Cyberpsycho Sighting incident area
Searchable shards, messages, bodies, or environmental clues may appear around the encounter. Exact item names and their placement are not verified by the supplied source pack.
Failure conditions
- V is killed during the encounterThe mission attempt fails and must be retried from the latest save or checkpoint.
- The cyberpsycho is killed unintentionallyA lethal result can conflict with a preferred non-lethal approach. Avoid explosive damage and stop attacking as soon as the target is incapacitated.
- V leaves before investigating the sceneLeaving too early may prevent evidence collection or delay the report objective.
On failure
The exact checkpoint behavior for this mission is not verified. Saving before entering the incident area is the safest way to preserve a preferred outcome.
Rewards
- Regina Jones's paymentCompleting the investigation and reporting the result provides the mission's fixer reward. The exact amount is not verified.
- Loot from the incident areaThe cyberpsycho and surrounding scene may provide ordinary combat or investigation loot, but exact item names are not confirmed.
Characters in this mission
Aftermath
Do not rush away after the fight
The encounter is only one part of the investigation. Search the scene, collect and read the available evidence, and wait for the report option from Regina Jones before moving on. Exact dialogue and later investigative consequences are not verified in the supplied material.
Trivia
- Cyberpsycho Sightings are presented as optional investigations rather than main-story missions.
- Regina Jones acts as the fixer contact for this investigation thread.
- The activity is an example of Cyberpunk 2077's broader use of environmental evidence to add context to combat encounters.
- The exact origin of the title Second Chances and the target's confirmed identity require editorial verification.
Relationships
games
- Cyberpunk 2077GameCyberpsycho Sighting: Second Chances appears in Cyberpunk 2077.
