Key takeaways
The important details are the branch requirement, the location, and the mission's limited scope.
- Branch-dependent access Going-Away Party is associated with siding with Songbird during Firestarter, because that route allows Alex to remain alive and leave the operation.
- A social mission The mission focuses on dialogue and a farewell gathering at . It does not function like a combat-heavy gig or a boss encounter.
- Do not rush the scene The mission's purpose is character context, so speak with Alex and follow the available social prompts before leaving the area.
- No conventional loot focus The mission is primarily about its conversation and aftermath rather than a named weapon, large item cache, or combat reward.
Going-Away Party overview
Going-Away Party is a short, low-combat side mission in Cyberpunk 2077: Phantom Liberty that gives V time with Alex after the turning point in Firestarter.
Going-Away Party is built around conversation rather than combat, investigation, or a large set-piece encounter. It follows the branch of Firestarter in which V sides with Songbird and Alex survives the operation, allowing the mission to serve as a personal farewell instead of another assignment in the spy conflict.
The mission takes place at in Dogtown, a location closely associated with Alex. V visits the bar for a private social scene, speaks with Alex, and participates in the gathering before the two characters part ways. The objective flow is deliberately compact, so players should approach it as a character interlude rather than a conventional combat quest.
Because access depends on the outcome of Firestarter, players who choose Reed's side do not receive the same opportunity to complete this mission. Its main value is narrative: it gives Alex room to acknowledge her decision to leave the life of espionage and provides a quieter pause before Phantom Liberty's later consequences take over.
Where this sits
- 1FirestarterprerequisiteComplete the relevant branch and side with Songbird.
- ●Going-Away PartycurrentAttend the gathering at The Moth.
Going-Away Party follows the Songbird route through Firestarter and focuses on Alex rather than the larger operation.
Requirements
The mission is gated by a specific Phantom Liberty story branch rather than by character level or equipment.
- RequiredComplete FirestarterReach the branch point in Firestarter and resolve the mission by siding with Songbird.
- RequiredKeep Alex aliveThis route is only available when the events of Firestarter leave Alex able to meet V afterward.
- RecommendedReturn to DogtownThe farewell takes place at , so V must be able to travel to the location and enter the scene.
Objectives
- Go to The MothTravel to Alex's bar in Dogtown for the farewell gathering.
- Meet AlexFind Alex inside The Moth and begin the conversation that starts the social scene.
- Take part in the going-away partyFollow the dialogue and interaction prompts rather than searching for a combat route.
- Say goodbye to AlexComplete the final conversation and leave after the gathering concludes.
Walkthrough
- 01
Unlock the mission
Finish Firestarter on Songbird's sideGoing-Away Party is not a general Dogtown mission that appears for every playthrough. During Firestarter, choose the route that supports Songbird; this is the branch in which Alex survives the operation and can later arrange her farewell.
Location: Dogtown
TipMake a manual save before the major choice in Firestarter if you want to compare the Phantom Liberty branches without replaying the surrounding section.
Watch outChoosing Reed's side changes Alex's fate and prevents this version of the farewell mission from becoming available.
- 02
Receive the mission
Wait for Alex's invitationAfter the required story events, watch for Alex's contact and the mission prompt directing V to The Moth. If the mission has not appeared, make sure Firestarter has fully concluded and that V is not still inside another active objective sequence.
Location: Dogtown
TipUse the journal to confirm that Going-Away Party has been added before leaving for the location.
Watch outDo not assume that an earlier visit to The Moth counts as the mission; the social scene begins only after the relevant story trigger.
- 03
Reach the farewell gathering
Travel to The MothGo to The Moth in Dogtown and enter the bar. This is the mission's central location, so there is no need to search the wider district for another meeting point or combat arena.
Location: The Moth
TipArrive with the mission selected so the active objective and conversation marker are easy to follow.
Watch outThe mission is driven by the interior scene; leaving the area before speaking with Alex can interrupt progress until V returns.
- 04
Meet Alex
Find and speak with AlexLocate Alex inside The Moth and start the conversation. The exchange establishes why she is leaving and gives the mission its context, so do not treat the first interaction as a disposable vendor or ambient dialogue encounter.
Location: The Moth
TipExhaust the available conversation prompts if you want the fullest version of the farewell exchange.
Watch outThere is no combat shortcut that advances this objective; the mission progresses through Alex's dialogue.
- 05
Take part in the going-away party
Join the partyFollow the prompts during the gathering and remain with Alex while the scene unfolds. The activity is intentionally relaxed, with V participating in the farewell rather than pursuing an enemy, securing an objective item, or defending the bar.
Location: The Moth
TipStay in the marked area and allow the conversation and social interactions to finish before attempting to leave.
Watch outRushing out of The Moth can leave the current objective incomplete, although returning to the bar generally restores the scene.
- 06
Say goodbye to Alex
Complete the farewellFinish the final exchange with Alex and follow the closing prompt to end the mission. Once the conversation is over, the side mission resolves without a boss fight or a separate extraction sequence.
Location: The Moth
TipMake any final dialogue choices before exiting; the scene is the mission's main reward.
Watch outThe mission's narrative outcome is tied to the Firestarter branch and cannot be recreated by simply visiting The Moth after choosing the opposing route.
Mission mechanics
Going-Away Party uses a social-scene structure rather than the combat and stealth systems that dominate many Phantom Liberty objectives. The active task is advanced by reaching , speaking with Alex, and responding to the interactions presented during the gathering.
There is no known requirement to bring a particular weapon, cyberware setup, vehicle, or build. Players should instead treat the location marker and dialogue prompts as the mission's progression tools. The mission does not ask V to clear a hostile area, solve a large environmental puzzle, or manage a timed escort.
The mission is also an example of branch-sensitive content. Its availability depends on what happened to Alex in Firestarter, meaning that a guide for this quest must distinguish story access from ordinary location access. Visiting The Moth alone does not reproduce the farewell scene in a playthrough where Alex cannot attend.
What works and what does not
Strengths
- Provides a quiet character-focused pause after a major Phantom Liberty operation.
- Uses The Moth to give Alex a personal setting rather than another anonymous combat location.
- Has a simple objective flow that is easy to follow once the correct story branch is active.
Weaknesses
- Its availability is limited by the Firestarter choice, so many playthroughs cannot access it.
- Players looking for combat, exploration rewards, or a substantial loot route may find the mission deliberately restrained.
- The mission offers little guidance if the player expects it to appear without completing the relevant branch first.
Best uses
- Complete it when it appears to preserve the continuity of Alex's storyline.
- Read the dialogue and remain for the full gathering instead of treating the visit as a quick objective check.
- Use it as a narrative interlude between larger Phantom Liberty missions.
Checklist
- Complete Firestarter.The mission is tied to the Songbird branch.
- Confirm that Alex survived the Firestarter operation.Her availability is the key story condition.
- Check the journal for Going-Away Party.The invitation and objective should be active before traveling.
- Travel to The Moth in Dogtown.The full mission scene takes place at the bar.
- Speak with Alex.Start the farewell conversation inside The Moth.
- Follow the party interaction prompts.Do not leave before the social sequence concludes.
- Complete the final goodbye.This closes the mission and its character arc.
- Create a save before Firestarter's branch choice.Optional preparation for players who want to experience both routes.Optional
Failure conditionsSpoilers
- Choose Reed's side in FirestarterThis changes Alex's fate and prevents the Alex farewell version of Going-Away Party from becoming available.
- Leave The Moth before completing the active interactionExiting during the scene can leave the current objective unfinished; return to the bar and resume the marked conversation.
- Expecting the mission without its story triggerA normal visit to The Moth is not enough. The mission requires the appropriate post-Firestarter branch state.
On failure
The mission is primarily dialogue-driven, so its main failure risk is branch availability or leaving the social scene before the active objective is complete.
Rewards
- Mission completionCompleting the farewell advances Alex's personal storyline and records the side mission as finished.
- Narrative contextThe main payoff is the additional conversation about Alex's decision to leave the operation and her relationship with V.
Characters in this mission
AftermathSpoilers
Alex's departure
Going-Away Party is the personal resolution of Alex's decision to leave the covert operation after the events of Firestarter. The mission does not turn that farewell into another assignment; it closes the scene through conversation and leaves Alex's future separate from V's continuing crisis.
Trivia
- The mission's title refers to Alex's farewell rather than to a planned raid or escape objective.
- The Moth serves as both the mission location and a meaningful personal setting for Alex.
- Going-Away Party is one of Phantom Liberty's quieter side missions, with progression centered on dialogue instead of combat.
Relationships
characters
locations
- The MothMission locationThe mission's social scene takes place inside The Moth in Dogtown.

