Key takeaways
The mission is straightforward mechanically, but several details are useful to know before starting it.
- Stay with Mitch The mission advances through Mitch’s movement and dialogue. Follow him rather than wandering away from the objective area, especially when he leads V toward the launch site.
- Expect a personal mission I’ll Fly Away is built around remembrance and conversation, not a major firefight or a boss encounter. A combat-specialized loadout is not required.
- Watch for interaction prompts The send-off sequence includes an interaction with the launch setup. If the mission appears to pause, check the nearby objective marker and interactable object before leaving the area.
- Do not rush the dialogue Mitch’s conversations provide the mission’s main context about Scorpion and the Aldecaldos. Remaining nearby after each objective lets the scene continue normally.
I’ll Fly Away overview
I’ll Fly Away is a short, reflective side mission centered on Mitch Anderson and the Aldecaldos’ remembrance of Scorpion.
I’ll Fly Away takes place in the Badlands and focuses on the personal consequences of the Aldecaldos storyline rather than on a large combat set piece. V is asked to accompany Mitch Anderson as he prepares a final send-off for Scorpion, an Aldecaldo whose death has affected the group. The mission gives the player space to spend time with Mitch away from the pressure of the main operation.
The mission is primarily an escort and conversation sequence. Its important interactions are with Mitch and the surrounding Aldecaldos context, so the objective markers and dialogue matter more than build choice, equipment, or combat preparation. Players should follow Mitch’s movement through the Badlands and remain attentive when the mission pauses for conversation or asks V to interact with the launch setup.
I’ll Fly Away is best approached as a character moment that expands the Aldecaldos’ relationships and their way of handling loss. It does not function as a conventional loot-focused mission, and its value comes from the dialogue, the setting, and the small ritual at its center. Completing it also helps round out the optional content connected to Mitch and the Aldecaldos.
Where this sits
- 1Riders on the Stormrelated missionA related Aldecaldo mission that provides important context for the group and Scorpion.
- ●I’ll Fly Awaycurrent missionV helps Mitch arrange Scorpion’s send-off.
- 3With a Little Help from My Friendsrelated missionAnother optional mission connected to the Aldecaldos.
I’ll Fly Away belongs to the optional Aldecaldos content in the Badlands.
Requirements
The mission is associated with the Aldecaldos’ optional storyline and becomes available through that chain.
- RequiredReach the Aldecaldos contentProgress through the relevant Aldecaldo missions until I’ll Fly Away becomes available from Mitch Anderson.
- RequiredTravel to the BadlandsThe mission begins and takes place in the Aldecaldos’ wider Badlands territory.
- OptionalCombat preparationNo specialized weapon, cyberware setup, or consumable stockpile is required for the mission’s main sequence.
Objectives
- Meet Mitch AndersonFind Mitch in the Aldecaldo area and start the conversation that begins the memorial task.
- Follow Mitch to the send-off locationStay with Mitch as he travels through the Badlands toward the place selected for Scorpion’s final send-off.
- Help prepare the launchUse the marked interaction point when Mitch asks V to assist with the launch setup.
- Complete Scorpion’s send-offRemain at the site and let the final conversation and launch sequence play out.
Walkthrough
- 01
Meet Mitch Anderson
Find Mitch Anderson in the Aldecaldo areaTravel to the Aldecaldo camp or the mission marker in the Badlands and speak with Mitch Anderson. The opening conversation establishes that Mitch wants V’s help with a private send-off for Scorpion, so finish the dialogue rather than treating the first interaction as a routine camp conversation.
Location: Aldecaldo camp, Badlands
TipIf Mitch is not immediately visible, use the active mission marker and check the camp’s nearby vehicle and gathering areas.
- 02
Talk to Mitch
Listen to Mitch’s requestMitch explains the purpose of the trip and why the send-off matters to the Aldecaldos. The mission does not require V to select a special dialogue route; allow the conversation to end so the next travel objective appears.
Location: Aldecaldo camp
Watch outLeaving the area before the conversation finishes can make the next objective unclear. Reopen the journal or follow the active marker if the mission does not update.
- 03
Follow Mitch
Follow Mitch through the BadlandsMove with Mitch toward the designated launch location. The route is handled as a guided sequence, so keep close and avoid taking unrelated roads or starting other activities while the objective is active.
Location: Badlands
TipThe mission is easier to track when I’ll Fly Away remains selected in the journal, because the objective marker identifies the correct destination.
- 04
Go to the launch site
Reach the launch siteContinue to the marked site with Mitch and wait for him to stop before searching for an interaction. The scene is deliberately quiet, and the next objective appears after Mitch has finished moving and speaking.
Location: Badlands launch site
- 05
Assist Mitch
Help Mitch with the launch setupApproach the marked equipment or vehicle at the launch site and use the interaction prompt when it becomes available. If no prompt appears, move closer to the objective marker and wait for Mitch’s current line of dialogue to finish.
Location: Launch site
Watch outDo not drive away or leave the marked area during setup. The mission expects V to remain with Mitch while the memorial sequence is prepared.
- 06
Complete the send-off
Stay with Mitch for the send-offRemain beside Mitch as he completes the ritual for Scorpion. This is the mission’s central character scene, so let the dialogue and launch sequence resolve before opening the map or fast-traveling away.
Location: Launch site
- 07
Talk to Mitch
Finish the closing conversationSpeak with Mitch after the send-off and allow the final exchange to conclude. Once the mission-complete notification appears, V can leave the area and continue other activities without needing to collect a separate mission item.
Location: Launch site
Mission mechanics
I’ll Fly Away uses a guided companion structure. Mitch serves as the mission’s moving objective, and the route advances when V follows him, reaches the marked location, and completes the nearby interaction. Because the sequence is driven by proximity and dialogue, the most reliable approach is to keep the mission selected and avoid moving far ahead of Mitch.
The mission’s main interaction is environmental rather than combat-based. Look for the objective marker around the launch setup and wait for the prompt if Mitch is still speaking. When an objective appears complete but the next one has not activated, staying near Mitch for a moment is safer than leaving the area or trying to force the sequence by driving away.
There is no known build-specific puzzle or required weapon technique in this mission. Stealth, hacking, melee, and ranged builds can all complete it because the focus is on escorting Mitch and participating in the memorial sequence. The Badlands setting can still expose V to unrelated open-world encounters, so avoid detours until the mission has concluded.
What works and what does not
Strengths
- Provides a quiet character scene for Mitch Anderson and the Aldecaldos.
- Uses the Badlands setting to create a personal moment away from Night City’s crowded combat spaces.
- Can be completed without a specialized build or a demanding combat setup.
- Adds emotional context to the Aldecaldos storyline through a memorial ritual.
Weaknesses
- The mission has limited mechanical variety compared with combat-heavy side missions.
- Its progression can feel slow if the player skips dialogue or moves too far ahead of Mitch.
- It offers little reason to replay the sequence for equipment or build optimization.
Best uses
- Complete it when following the Aldecaldos storyline for additional character context.
- Use it as a low-pressure activity between more demanding missions.
- Keep it selected when traveling through the Badlands so the guided objectives remain clear.
Checklist
- Select I’ll Fly Away in the journal before traveling to the Badlands.This keeps Mitch’s location and the current objective visible.
- Speak with Mitch Anderson until the travel objective appears.The mission does not begin from a partial conversation.
- Follow Mitch instead of taking an unrelated route.The mission advances through his movement and dialogue.
- Reach the marked launch site.Wait for Mitch to stop before looking for the interaction prompt.
- Complete the marked launch interaction.Move closer to the equipment if the prompt is not visible.
- Remain for the send-off and closing conversation.Leaving early can interrupt the guided sequence.
- Confirm the mission-complete notification.After completion, the area can be left safely.
Failure conditions
- Moving too far away from MitchThe mission is structured around Mitch’s guided route. A large detour can interrupt the sequence or leave the current objective unresolved.
- Leaving the launch site during setupDriving away or fast-traveling before the send-off is complete can prevent the next objective from appearing until V returns to the mission area.
- Ignoring the marked interactionThe launch sequence does not progress until V uses the nearby objective interaction when it becomes available.
On failure
If the sequence stops updating, return to Mitch and the active objective marker, then wait for the current dialogue or movement segment to finish.
Rewards
- Mission completionCompleting I’ll Fly Away advances the associated Aldecaldos side content and records the mission as finished.
- Aldecaldos character contextThe principal reward is additional story and relationship context involving Mitch Anderson, Scorpion, and the Aldecaldos.
Characters in this mission
AftermathSpoilers
A farewell for Scorpion
The mission’s aftermath is deliberately intimate rather than mechanically dramatic. Mitch and the Aldecaldos use the launch as a way to remember Scorpion, giving V a direct view of how the group handles grief and preserves its sense of family.
Trivia
- The mission’s title reflects the send-off at its center rather than a conventional combat objective.
- I’ll Fly Away highlights the Aldecaldos’ communal identity through a private ritual.
- Mitch Anderson is the mission’s central active character, while Scorpion’s presence is represented through remembrance.
Relationships
characters
factions
- AldecaldosFactionI’ll Fly Away is part of the Aldecaldos’ optional storyline.

