MissionmajorMain storyEasy

Things Done Changed

An epilogue mission in Cyberpunk 2077: Phantom Liberty that follows V after receiving the treatment connected to Reed’s ending path.

RolePhantom Liberty epilogue and conclusion to the treatment storyline
Statusreleased
Importancemajor
RewardA possible route into the changed-state epilogue and its follow-up conversations
TimeShort epilogue mission
  • GameCyberpunk 2077
  • ExpansionPhantom Liberty
  • Mission typeMain-story epilogue
  • Primary focusDialogue and aftermath
  • Combat focusNone central to the mission
  • DifficultyEasy
  • Spoiler sensitivityHighThe mission concerns a major possible outcome for V.

Exact availability depends on the player’s Phantom Liberty ending route.

Key takeawaysSpoilers

This mission is short, story-heavy, and dependent on a specific Phantom Liberty outcome.

  • It follows the treatment route Things Done Changed becomes available after the treatment outcome connected to Reed’s path, so it does not appear in every Phantom Liberty playthrough.
  • Expect dialogue instead of combat The mission is driven primarily by conversations, travel through Night City, and the consequences of V’s recovery rather than by enemy encounters.
  • V’s abilities have changed The treatment leaves V unable to use the cyberware-centered combat capabilities that previously defined the character’s mercenary career.
  • The time skip matters V wakes after a long period away from Night City, and the people and circumstances encountered afterward reflect that absence.
  • It is a major spoiler mission The mission reveals a substantial possible outcome for V and should be played only after completing the relevant Phantom Liberty route.

Things Done Changed

Things Done Changed is a quiet, consequence-focused epilogue in Cyberpunk 2077: Phantom Liberty. Rather than centering on a conventional combat encounter, it examines what happens to V after the treatment associated with Reed’s route has changed the course of V’s life.

The mission follows V after the events of The Killing Moon and the decision to pursue the treatment offered through the New United States operation. V eventually wakes after a lengthy period of unconsciousness and has to understand how much time has passed. The early scenes are deliberately disorienting: the central problem is not finding a target or clearing a building, but learning what the treatment did and what it means for V’s future.

A major part of the mission takes place around Viktor Vektor’s clinic and the nearby streets of Night City. V reconnects with familiar people, including Viktor Vektor and , while trying to return to a city that has continued without them. These conversations provide the mission’s main progression and communicate the personal cost of the outcome without turning the epilogue into another firefight.

The mission’s most important revelation is that V’s body can no longer support the cyberware-dependent combat capabilities that defined much of the game. The result is a deliberately grounded conclusion: V survives, but the identity and possibilities built around being an exceptionally augmented mercenary are no longer available in the same way. The exact emotional aftermath depends on how the player responds during the conversations and what relationships remain available after the time skip.

Things Done Changed is therefore best approached as a narrative aftermath rather than a loot or combat mission. Players who want to see every conversation should take time to explore the immediate area, speak with available characters, and follow the dialogue carefully. Its place in the story also means that it should be treated as a major spoiler for Phantom Liberty’s treatment route and for the possible conclusion of V’s story.

Where this sits

Phantom Liberty ending routeTreatment path
Recovery and time skipV wakes after the operation
Night City aftermathV reconnects with familiar characters
  1. 1The Killing MoonmissionPrerequisite mission on the relevant route.
  2. 2Treatment and recoverystory beatV undergoes the treatment and loses consciousness.
  3. ●Things Done ChangedmissionThe epilogue covered by this page.

The mission is an aftermath chapter rather than a conventional contract or combat operation.

Requirements

Things Done Changed is route-dependent and follows a specific Phantom Liberty treatment outcome.

  • RequiredComplete The Killing MoonReach the end of the Phantom Liberty route that leads V toward the treatment connected to .
  • RequiredAccept the treatment outcomeThe mission follows the route in which V receives the treatment and enters the subsequent recovery period.
  • RequiredAllow the story to advanceThe epilogue begins after the relevant recovery and time-skip events; it is not a freely selectable mission in every save.

Objectives

  1. Wake up and establish what happenedV must orient themselves after the operation and the period of unconsciousness.
  2. Return to Night CityThe mission moves V back into familiar surroundings after the time skip.
  3. Speak with Viktor VektorV seeks medical and personal context from the ripperdoc who has known them for years.
  4. Reconnect with MistyV encounters Misty during the aftermath and learns how the intervening years have affected Night City.
  5. Confront V’s changed conditionThe epilogue makes clear that V’s former cyberware-dependent abilities are no longer available in the same way.

WalkthroughSpoilers

  1. 01

    Regain awareness and continue after the recovery scene

    Wake after the treatment

    The mission begins after V regains consciousness following the treatment and the resulting recovery period. Follow the on-screen prompts and listen to the initial dialogue before moving on, because this opening establishes the time skip and explains why V is no longer immediately returning to mercenary work.

    Checkpoint
  2. 02

    Reach the next story location

    Leave the recovery setting

    Proceed through the available exit route when the game gives control back to V. There is no major combat sequence to prepare for here, so the useful approach is to explore only as far as the objective requires and pay attention to the environmental clues about how much time has passed.

    Location: The post-treatment recovery area

    TipDo not treat the opening as a normal combat start; the mission is setting up its consequences through dialogue and surroundings.

  3. 03

    Reach the Night City objective

    Return to Night City

    Travel toward the marked destination and allow the story to place V back in Night City. The journey is primarily connective rather than a chance to farm enemies or loot, and the mission’s important information arrives through the conversations that follow the transition.

    Location: Night City

  4. 04

    Meet Viktor Vektor

    Go to Viktor Vektor’s clinic

    Follow the objective to Viktor Vektor’s clinic. V’s visit is both a practical check-in and an emotional confrontation with the life V had before the treatment, so remain near the objective marker and continue the conversation instead of leaving immediately after the first exchange.

    Location: Viktor Vektor’s clinic

  5. 05

    Discuss V’s condition with Viktor Vektor

    Speak with Viktor Vektor

    Talk to Viktor Vektor and complete the medical conversation. The discussion clarifies the treatment’s effect on V and explains why the cyberware systems that supported V’s previous combat style can no longer be relied upon.

    Location: Viktor Vektor’s clinic

    Watch outThis conversation contains major spoilers for the treatment route and V’s post-treatment condition.

  6. 06

    Continue the aftermath sequence

    Leave the clinic and continue through the nearby streets

    After the clinic conversation, follow the new objective through the surrounding streets. The route is not structured as an enemy gauntlet; keep moving toward the marker and use the available dialogue prompts when the mission pauses V’s movement for another story exchange.

    Location: Night City streets

    Checkpoint
  7. 07

    Talk with Misty

    Meet Misty

    Continue to the location where Misty is encountered and speak with her. This meeting gives V another personal point of comparison with the old Night City and makes the time skip more tangible through what Misty says and how she responds to V’s changed circumstances.

    Location: Night City

  8. 08

    Finish Things Done Changed

    Complete the final conversations

    Follow the remaining objective markers and finish the available conversations. The mission’s conclusion is carried by the dialogue rather than a boss fight, so choose responses carefully if you want to shape V’s tone during the final exchange, then allow the closing scene to play out.

    TipStay with the objective until the final conversation has ended; leaving early can make it easy to miss the mission’s concluding dialogue.

    Checkpoint

Mission mechanicsSpoilers

Things Done Changed uses the structure of a playable epilogue. Its progression is controlled by objective markers, movement through Night City, and dialogue scenes rather than by a sequence of combat arenas. The mission is consequently forgiving in mechanical terms, but it is easy to miss context if the player rushes through conversations or leaves a location as soon as a single line ends.

The most important mechanical change is narrative and systemic: after the treatment, V’s former cyberware-based combat identity is no longer available in the same way. This is not presented as a new build challenge or a replacement loadout to optimize. Instead, the limitation is used to show that the life V built around implants, combat contracts, and extreme augmentation has been fundamentally altered.

Exploration is useful mainly for atmosphere and optional dialogue. Follow the objective marker when progress is required, but give characters time to finish their exchanges before moving away. The mission does not ask the player to solve a complex environmental puzzle, defeat a named boss, or collect a set of required items. Its difficulty comes from the significance of the conversations, not from combat execution.

Because this is a route-dependent epilogue, the best preparation is an earlier save made before committing to the relevant Phantom Liberty outcome. That preserves the option to compare the treatment route with other endings without implying that the mission itself contains a conventional branching combat encounter.

What works and what does not

Strengths

  • It gives the treatment route a direct personal aftermath instead of ending immediately after the operation.
  • The conversations with Viktor Vektor and Misty connect V’s changed condition to established relationships.
  • The lack of a conventional combat climax keeps attention on the cost of the ending and the time that V has lost.
  • Night City is used as a familiar but changed setting, reinforcing the mission’s themes of dislocation and survival.

Weaknesses

  • Players expecting a traditional mission with combat, loot, or a boss encounter may find the deliberately quiet structure uneventful.
  • The mission is unavailable on routes that do not produce the relevant treatment outcome.
  • Its most important information is delivered through dialogue, so rushing or skipping conversations can weaken the emotional and narrative impact.

Best uses

  • Play it as a reflective epilogue after completing the associated Phantom Liberty route.
  • Keep a pre-ending save if you want to compare V’s possible outcomes.
  • Treat the objective markers as a guide for a conversation-led sequence rather than as a combat route.

Choices and consequencesEnding spoilers

  • Pursue the treatment route connected to Reed

    This is the prerequisite path that makes Things Done Changed available and leads to V’s post-treatment recovery and time-skip epilogue.

    Spoiler
  • Respond to Viktor Vektor and Misty during the aftermath

    The dialogue choices shape V’s tone in the conversations, but the central consequence of the mission is determined by the treatment outcome already selected before the epilogue begins.

    Spoiler
  • Leave the relevant Phantom Liberty ending route without pursuing treatment

    Things Done Changed does not occur on that playthrough because its premise depends on V receiving the treatment and surviving the subsequent recovery period.

    Spoiler

Before you leave the mission

  • Complete the treatment route through The Killing MoonThe mission is route-dependent.
  • Make a save before committing to the Phantom Liberty outcomeUseful if you want to compare endings or return to Night City before the time skip.Optional
  • Listen to Viktor Vektor’s full conversationThe clinic scene explains the practical consequences of the treatment.
  • Listen to Misty’s conversationHer meeting provides additional personal context for the time skip.
  • Remain near objective locations until dialogue has finishedThe mission’s progression is conversation-led, and moving away too quickly can make the sequence harder to follow.Optional
  • Play through the final scene before judging the routeThe mission’s conclusion is delivered through its closing exchanges rather than through a combat reward.

Failure conditions

  • Leaving an objective area before the conversation has completedThe mission is built around dialogue scenes. Follow the marker and wait for the current exchange to resolve before moving on.
  • Choosing a different Phantom Liberty routeThe mission cannot be accessed if V does not pursue the treatment outcome associated with Reed’s route.
  • Skipping the aftermath conversationsThis does not necessarily create a traditional mission failure, but it can cause the player to miss important context about V’s recovery and changed abilities.

On failure

The mission is generally forgiving and does not revolve around a difficult combat fail state. Earlier saves are more important for preserving alternate story outcomes than for recovering from a failed encounter.

Rewards and dropsSpoilers

  • Treatment-route epilogue
    Completing the mission provides the narrative aftermath of V’s treatment and the associated time skip.
  • Changed ending state
    V’s post-treatment condition becomes part of the possible conclusion to V’s story, including the loss of the former cyberware-centered combat capability.
  • Character aftermath conversations
    The mission resolves important personal exchanges with Viktor Vektor and Misty.

Characters in this mission

AftermathEnding spoilers

Survival comes with a different cost

Things Done Changed presents survival without restoring V to the life they had before the treatment. V returns to Night City alive but separated from the cyberware-dependent abilities, career, and identity that previously made them an extraordinary mercenary. The mission’s aftermath is intentionally unresolved in a conventional heroic sense: it asks what remains when the immediate crisis is over.

Trivia

  • The mission’s title emphasizes change and aftermath rather than a new job or combat objective.
  • Its structure contrasts with many Cyberpunk 2077 missions by making conversation and personal consequence the primary form of progression.
  • The return to Viktor Vektor’s clinic gives the treatment outcome a direct connection to V’s established medical history.
  • The time skip changes the meaning of familiar Night City locations and relationships without requiring a new open-world region.

Relationships

Phantom Liberty

Characters