Weaponmajor

Blue Fang

Blue Fang is an Iconic melee weapon in Cyberpunk 2077, suited to silent attacks and stamina-based close combat.

Importance
major
Ammunition
None
How to Obtain
Blue Fang
Cyberpunk 2077 · weapon
01

Key Takeaways

Blue Fang is an Iconic throwable knife whose value comes from controlling enemies rather than simply adding another close-range damage option. Its location-based thrown-attack effects reward deliberate aim, while its Dogtown availability makes it primarily relevant to Phantom Liberty players and throwing-weapon builds.

01

Iconic throwable knife

Blue Fang is an Iconic knife designed for thrown attacks, placing it in the throwable-weapon playstyle rather than the conventional one-handed blade role. Its defining mechanics are covered with the knife’s handling and attack behavior.

02

Hit location determines its utility

Thrown attacks can apply different crowd-control or damage-over-time effects according to the body part struck: head hits can Stun, leg hits can Cripple, and torso hits can cause Bleeding. This makes target selection part of using the weapon effectively.

03

Phantom Liberty availability

Blue Fang is associated with Dogtown’s Black Market and is obtained from . Access therefore depends on the content and its Dogtown vendor route, rather than the base-game weapon pool.

04

Strong for status-focused throwing builds

Its location-based effects give Blue Fang a role in builds that combine throwing weapons with enemy control, bleeding, or other status-oriented bonuses. It is most useful when the player can consistently aim for the intended body part.

05

Less straightforward than a generic knife

Blue Fang’s performance depends more on accurate target selection than a conventional knife used only for direct damage. Missing the intended body part reduces the practical value of its Iconic effect, and thrown-weapon recovery still affects its handling rhythm.

06

Upgradeable within the current Iconic system

Blue Fang should be evaluated at its current weapon Tier and upgrade state: its displayed damage and other tier-sensitive values are not universal. Its Iconic identity and special effect remain the main reasons to choose it over an ordinary throwing knife.

02

Overview

Blue Fang is an Iconic knife in , associated with the -era weapon system and the throwing-weapon playstyle. It is a close-range melee weapon that can also be used as a throwable, giving it a different combat role from ordinary blades and conventional firearms.

Blue Fang is best understood as a specialized throwable knife rather than simply another one-handed melee weapon. Its defining identity comes from switching between close-range attacks and thrown strikes, allowing a player to engage targets from a short distance without changing weapon category. As an Iconic weapon, it also has a unique modifier that distinguishes its behaviour from standard knives, although the exact effect should be read alongside the current weapon tier and system version.

The weapon belongs to the post-2.0 Cyberpunk 2077 framework, where knife performance and progression depend on tier and related character investment. That context matters: Blue Fang is not a fixed, universally ranked damage item, and its usefulness depends on whether the player's build supports blades, throwing weapons, headshots, or repeated weapon recovery. The page therefore treats its role and special behaviour separately from any tier-specific combat values.

Compared with a conventional blade, Blue Fang offers more tactical flexibility but places greater importance on spacing, accuracy, and deciding when to throw. Compared with a dedicated firearm, it trades sustained ranged output for silent, close-to-mid-range engagements and the benefits of a melee-oriented loadout. Its appeal is strongest for players who want throwing attacks to remain part of their normal combat loop rather than using a knife only as a backup weapon.

Blue Fang is tied to the Phantom Liberty-era content scope rather than the pre-2.0 version of the game. It should be evaluated as an Iconic weapon within that current system, with its acquisition, tier availability, and any recovery options checked in the dedicated sections of the page. This overview intentionally leaves those route details and exact values to the acquisition and statistics sections, where their mode and version context can be stated precisely.

03

Statistics

Combat
FieldValue
ClassMelee
SubtypeKnife / Throwable
TechnologyBlade / Throwable
Stat ScalingTier-dependent
IconicYes
Acquisition
FieldValue
Content ScopeBase game / free update

Figures verified against Consolidated Game Weapons Database.

04

Compared to similar melees

Same-game comparison
Compared to similar melees
Attribute
Blue FangBlue Fang
ClassMeleeMeleeMeleeMeleeMelee
TechnologyBlade / ThrowableBluntBluntBluntBlunt
IconicYes————
Class, technology and ammunition are the game’s own categories. From Consolidated Game Weapons Database.
05

How to Obtain

Before you start
  • Phantom Liberty is required because Blue Fang is part of the Dogtown weapon pool.
  • You must have access to Dogtown and the Black Market Vendor at EBM Petrochem Stadium. The weapon has no stated NG+ requirement.
  1. 01Travel to the Black Market Vendor in Dogtown, located at EBM Petrochem Stadium, and speak with Herold. Blue Fang is acquired directly from Herold’s inventory as a vendor purchase rather than as an enemy drop, mission reward, or boss reward.
  2. 02Buy Blue Fang from Herold when it appears in the vendor’s iconic-weapon stock. The purchase route is not tied to a one-time quest choice or a one-per-playthrough reward, and no separate alternate recovery route is required; returning to the same vendor is the relevant recovery option if you leave it unpurchased.
06

Availability

DLC-exclusive availability

Cyberpunk 2077: Phantom Liberty — Dogtown

Blue Fang is associated with Dogtown’s Black Market Vendor. No separate Online, NG+, difficulty, or proficiency requirement is applicable.

Requires
Phantom Liberty and access to Dogtown
07

Mechanics and Handling

Blue Fang is built around switching between quick knife attacks and deliberate throws rather than committing to one range. Its most distinctive behaviour comes from the thrown version of the weapon: headshots can trigger its flash effect, briefly disrupting the target and creating an opening for continued pressure. The effect is conditional on the throw connecting with the head, so ordinary body hits should not be treated as an automatic crowd-control tool.

Thrown headshots and the flash effect

A thrown Blue Fang is most valuable when aimed at the head. Successful headshots can apply the weapon's flash effect, temporarily impairing the enemy and making the target easier to approach or finish. This gives Blue Fang a control function in addition to its direct damage, but the effect depends on accurate throws and should not be described as a guaranteed result on every hit.

The flash interaction is especially relevant against isolated human targets that can be targeted precisely. Against groups, missed throws and targets that resist or avoid the effect reduce its consistency. Use the effect as a short combat opening rather than as a replacement for sustained area control.

Close-range knife handling

At close range, Blue Fang uses the quick, compact handling expected of a knife. Its attacks are suited to short engagements and rapid repositioning, while the weapon's limited reach makes spacing more important than it is with longer melee weapons. Staying close enough for a reliable hit without standing in the enemy's attack path is more important than repeating a full attack sequence.

The weapon can also be used defensively through the standard melee handling available to its class. Blue Fang does not turn blocking or parrying into a separate weapon-specific system; its special identity is the interaction between accurate throws and the flash effect. When an enemy is already within striking distance, switching to ordinary knife attacks avoids wasting time searching for a throwing angle.

Throw recovery and combat rhythm

Throwing Blue Fang does not use a conventional firearm magazine or reload cycle. After a throw, the weapon follows 's throwable-weapon recovery rules, allowing it to return to use without treating each knife as a permanently spent ammunition item. The practical result is a rhythm of throw, exploit the opening, then resume melee or prepare another throw rather than continuously attacking as though the weapon were a firearm.

Because the thrown attack is the source of Blue Fang's defining effect, recovery timing and the player's ability to reacquire a target determine how often that effect can influence a fight. A missed throw provides no flash setup, while a close-range attack remains available when the target moves unpredictably or the player cannot maintain a clean headshot line.

08

Upgrades and Variants

09

Strengths, Weaknesses and Best Uses

Strengths

  • Blue Fang adds hit-location-based crowd control to a throwing-knife playstyle: head throws can stun, body hits can stagger, and leg hits can knock enemies down. This gives accurate throws a tactical purpose beyond simply dealing damage.
  • Its ranged attack lets a knife-focused character begin an encounter or interrupt a dangerous enemy without committing to melee distance.
  • The control effects can create openings for follow-up throws, close-range attacks, or finishers, particularly when the player can deliberately target different body regions.

Weaknesses

  • Its most useful effects depend on landing the throw on the intended body region; imprecise hits do not provide the same control value.
  • The control outcomes are chance-based rather than guaranteed, so Blue Fang should not be treated as a dependable replacement for a dedicated stun or incapacitation ability.
  • Throwing knives require recovery time after being thrown. Missing or repeatedly throwing from poor positions can leave the user temporarily without the weapon for close-range defense.
  • Blue Fang is less attractive for builds that do not invest in throwing weapons or that prefer uninterrupted firearm, blade, or blunt-weapon combat.

Best uses

  • Use Blue Fang to disrupt individual threats at the start of an encounter, especially when a head, body, or leg hit can be chosen deliberately.
  • Use head throws when a stun would create the most valuable opening, body throws when a stagger is sufficient to interrupt pressure, and leg throws when knocking an enemy down is more useful than immediate damage.
  • Pair it with a throwing-weapon or blade-focused build that can exploit the post-throw opening instead of treating the knife as a standalone ranged weapon.
10

Compared With Similar Weapons

Compared With Similar Weapons
Attribute
Blue FangBlue Fang
HeadhunterHeadhunter
Regular throwing knife
AgaouAgaou
Class and roleThrowing attacks provide a crowd-control-oriented effect, making hit placement and follow-up attacks importantRewards accurate headshots and supports burst damage against marked or weakened targetsUses the standard throwing-weapon behaviour without Blue Fang’s distinctive Iconic effectProvides a heavier axe-based throwing option with a different attack profile and utility from knife-class weapons
Distinctive mechanicPlayers who want a throwable knife with utility beyond raw damagePlayers prioritizing precision and single-target eliminationPlayers who need a simple throwable weapon or are still progressing through weapon tiersPlayers who want throwable melee attacks but prefer an axe’s handling and role over a knife
Best fit————
11

Used In

  • HeroldBlack-market vendor in Dogtown associated with the purchase of Blue Fang.
  • DogtownPhantom Liberty district where Herold's black-market shop is located.