Key Takeaways
The Machete is a standard one-handed Blade weapon in Cyberpunk 2077. Its value comes from close-range attacks and access to the broader Blades playstyle rather than a named Iconic effect.
Standard Blade weapon
The Machete is a conventional melee Blade, not a firearm or cyberware weapon. Its handling is determined by the current weapon tier and the game’s melee system.
Works with Blade mechanics
As a Blade, it can benefit from the Blades-focused Reflexes perks, including the block, parry, and projectile-deflection mechanics available to that weapon style.
Tier affects its combat values
Its displayed combat values depend on the weapon’s tier and state. A Machete should therefore be evaluated from its current inventory entry rather than from a tierless reference value.
Useful for close-range melee builds
The Machete suits a straightforward melee setup built around closing distance, repeated blade attacks, and Reflexes investment instead of ammunition or firearm-specific perks.
Lacks an Iconic modifier
Unlike an Iconic blade, a standard Machete does not define a build through a named unique effect. Its main distinction is the Blade category itself, so stronger alternatives may offer more specialized mechanics.
Overview
Machete is a standard bladed melee weapon in Cyberpunk 2077, intended for close-range encounters rather than a unique quest or Iconic role.
In the post-2.0 weapon system, Machete belongs to the blade-oriented melee roster. Its identity comes from direct close-quarters attacks and the positioning demands shared by other blades, not from a named Iconic effect or a special weapon-specific firing system.
Machete is therefore a practical progression and loot option for characters investing in blade-focused combat. Its usefulness depends on the weapon’s current tier and the player’s melee setup; the base weapon should not be treated as a fixed-power item across all drops or upgrades.
Compared with a katana, Machete represents a less specialized alternative within the same broad blade role. Compared with blunt melee weapons, it belongs to the blade side of Cyberpunk 2077’s weapon and perk ecosystem. Those distinctions matter more for build compatibility and handling preference than for a universal ranking.
The weapon is relevant to both the base game and Phantom Liberty-era progression, but it is not itself a Phantom Liberty-exclusive identity. This overview covers the ordinary Machete rather than assuming an Iconic, x-MOD2, or other named variant; those forms require separate verification and should not be merged with the standard weapon.
Statistics
| Field | Value |
|---|---|
| Class | Melee |
| Subtype | Machete |
| Technology | Blade |
| Stat Scaling | Tier-dependent |
| Field | Value |
|---|---|
| Content Scope | Base game / free update |
Figures verified against Consolidated Game Weapons Database.
Compared to similar melees
| Attribute | Machete | ||||
|---|---|---|---|---|---|
| Class | Melee | Melee | Melee | Melee | Melee |
| Technology | Blade | Blunt | Blunt | Blunt | Blunt |
How to Obtain
- Access to a weapon vendor or lootable combat area in Cyberpunk 2077; no specific DLC, New Game Plus, or mission prerequisite is required.
- 01Check melee-weapon vendors in Night City and inspect their current inventory for Machete. Vendor stock is not fixed, so leave and return later or check other weapon vendors if it is absent.
- 02Machete can also appear as ordinary weapon loot from enemies and containers. Loot availability and tier depend on the character’s current progression; no exact drop location or guaranteed enemy should be assumed.
- 03This is the standard, non-Iconic Machete rather than a named quest reward. It has no required mission, boss, or character encounter, and obtaining it is not tied to a one-per-playthrough pickup. Check vendors or loot again if an earlier opportunity was missed.
Availability
Cyberpunk 2077 base game, post-2.0 system
No separate difficulty, proficiency, or Phantom Liberty requirement applies to the standard Machete.
- Requires
- Availability and displayed stats vary with weapon Tier and progression state.
Mechanics and Handling
The Machete is a conventional blade rather than an Iconic weapon with a named attack pattern. Its handling is governed primarily by close-range spacing, attack commitment, stamina management and the blade weapon rules active in Cyberpunk 2077's post-2.0 system. It has no firearm-style reload, magazine or ammunition loop.
Slash pressure and spacing
The Machete's basic attacks are close-range slashes designed for sustained pressure against nearby targets. Its practical reach is limited to melee distance, so positioning matters more than simply continuing the attack sequence: closing the gap safely and avoiding empty swings helps preserve stamina and keeps the target within the next strike's path. Compared with a slower heavy weapon, a machete generally favors faster blade-oriented pressure over broad crowd-control coverage, but its attack commitment still leaves the wielder exposed if a swing is started at the wrong distance.
Heavy attacks, blocking and parrying
Heavy attacks provide a more committed alternative to the normal slash sequence and consume more of the melee resource than ordinary swings. They are useful when an opening justifies a stronger hit, but repeatedly forcing them can leave less stamina for evasive movement or defensive actions. The Machete can also participate in the blade weapon's block and parry mechanics. Blocking is a defensive option rather than a damage modifier to treat as permanently active; timing a defensive input against an incoming strike is what creates the parry opportunity.
Status and special-behaviour limits
A standard Machete should not be treated as having a guaranteed weapon-specific status effect, unique skill or conditional damage multiplier unless its individual tiered item entry shows one. Any status chance or modifier supplied by the current weapon instance, perk setup or cyberware belongs to that instance or build context rather than to every Machete. Likewise, the weapon has no reload, thrown-return cycle or ammunition resource to manage. Its main handling decision is therefore when to commit to blade attacks and when to stop attacking so stamina remains available for defence.
Strengths, Weaknesses and Best Uses
Strengths
- As a melee blade, the Machete does not depend on ammunition, magazine size, or reload timing, making it reliable during prolonged close-quarters fights.
- Its direct melee attacks let the user pressure nearby targets without the spread, recoil, or line-of-sight concerns associated with firearms.
- It fits blade-focused perk and attribute setups, so it can serve as a straightforward option while progressing a Blades-oriented character.
Weaknesses
- Its usefulness falls sharply when enemies can maintain distance; closing that gap exposes the user to gunfire and other ranged attacks.
- Melee attacks require the user to commit to close-range animations and stamina expenditure, making missed swings more costly than missed shots from a distance.
- As a standard weapon without a documented unique effect in this context, it offers fewer specialised advantages than a named or Iconic blade with a distinctive modifier.
Best uses
- Use it for close-quarters engagements where reaching targets is safer than exchanging fire at range.
- It suits a basic Blades setup that needs a dependable conventional melee weapon rather than a weapon-specific gimmick.
- Pair it with mobility, defensive, or crowd-control tools when the encounter requires crossing open space before the Machete can contribute.
Compared With Similar Weapons
| Attribute | Machete | Katana | Tanto | Cut-O-Matic |
|---|---|---|---|---|
| Class and role | Close-range slashing with a straightforward moveset | Generally quicker, more precision-oriented sword attacks | Shorter-reach attacks suited to aggressive close pressure | Motorized-saw attacks provide a distinct close-range feel |
| Handling profile | Blade-focused perks and melee stamina management | Blade builds that prioritize mobility and rapid attacks | Blade builds favoring speed and quick engagements | Blade builds seeking a more specialized weapon identity |
| Build fit | Less specialized than distinctive Iconic blades | Trades some of the machete’s broad, simple feel for a more specialized sword profile | Lower practical reach than the machete | Less conventional than the machete for players wanting a simple standard blade |
| Main trade-off | — | — | — | — |








