Key Takeaways
Prejudice is an Iconic Power assault rifle associated with Cyberpunk 2077’s late-game Rogue storyline. Its identity is less about a raw stat advantage than about combining the Masamune platform with Power-weapon ricochet behavior and a distinctive Iconic modifier.
Iconic Power assault rifle
Prejudice is an Iconic version of the assault rifle. Its Power classification makes surface ricochets part of its intended handling profile, rather than treating the weapon as an ordinary automatic rifle.
Ricochet-focused handling
The weapon’s defining combat mechanic is its interaction with ricochets. It is most distinctive when the player can use walls, floors, or other surfaces to redirect Power-weapon fire; open sightlines offer less opportunity for that behavior.
Late-game availability
Prejudice is tied to the Rogue ending route and the associated mission For Whom the Bell Tolls. That makes it a late-game acquisition rather than a weapon available throughout ordinary progression.
Strongest in prepared engagements
Its ricochet-oriented effect gives it a practical role in fights where cover and nearby surfaces create useful firing angles. Players who prefer direct, unobstructed fire may gain less from its special behavior.
Not a general-purpose early rifle
Because its acquisition is late and route-dependent, Prejudice cannot serve as a standard progression rifle for most of the campaign. Its value is primarily as an endgame Iconic option or collection piece.
Compared with the standard Masamune
The ordinary Masamune provides the relevant base weapon family, while Prejudice adds its Iconic identity and unique modifier. The comparison is therefore about special behavior and availability, not a universal claim that one is always superior.
Overview
Prejudice is an Iconic Power assault rifle in , associated with Rogue’s late-game storyline and the Afterlife’s endgame progression. It is a conventional ballistic rifle rather than a Smart or Tech weapon, so its identity comes from sustained rifle fire, Power-weapon interactions, and its unique Iconic status rather than from homing rounds or charge attacks.
Prejudice occupies a late-game role among Cyberpunk 2077’s named assault rifles. It is not a normal shop variant intended to fill an early progression gap: its availability is tied to endgame content, making it more relevant as a capstone weapon or collection piece than as a dependable part of a first-act loadout. The Rogue connection also gives it a distinct place among weapons associated with the Afterlife, without requiring the page to treat it as a general-purpose replacement for every assault rifle.
Its Power classification is mechanically important. Unlike , Prejudice does not rely on target-seeking rounds, and unlike , it is not defined by charging shots to improve penetration. It instead uses the conventional projectile behavior of the Power category, including the category’s potential for ricochets when the relevant cyberware or setup supports them. That makes cover, angles, and firing position more relevant to its practical use than Smart-targeting or Tech-charge timing.
As an Iconic weapon, Prejudice should be evaluated through its weapon-specific effect and current tier rather than by treating the name as a permanent, tierless damage guarantee. The post-2.0 system makes tier and upgrade state essential context for numerical comparisons, while the Iconic designation identifies a distinctive weapon variant rather than an automatic claim that it is the strongest assault rifle. Its most useful role therefore depends on whether a character wants a Power rifle for direct ranged pressure and has reached the content where the weapon becomes available.
Prejudice differs from the obvious alternatives in two ways: it belongs to the Power assault-rifle family, and its acquisition context makes it a late-game Iconic rather than a broadly available baseline rifle. Players choosing between it and a Smart or Tech rifle are choosing a handling and technology system as much as a weapon name. Players comparing it with another Power assault rifle should instead focus on the current tier, weapon-specific Iconic effect, attachment or mod configuration, and the build’s support for sustained rifle combat.
Statistics
| Field | Value |
|---|---|
| Class | Assault Rifle |
| Subtype | Assault Rifle |
| Technology | Power |
| Ammo | Heavy Ammo |
| Stat Scaling | Tier-dependent |
| Iconic | Yes |
| Field | Value |
|---|---|
| Content Scope | Base game / free update |
Figures verified against Consolidated Game Weapons Database.
Compared to similar assault rifles
| Attribute | Prejudice | ||||
|---|---|---|---|---|---|
| Class | Assault Rifle | Assault Rifle | Assault Rifle | Assault Rifle | Assault Rifle |
| Technology | Power | Power | Power | Power | Power |
| Ammo | Heavy Ammo | Heavy Ammo | Heavy Ammo | Heavy Ammo | Heavy Ammo |
| Iconic | Yes | — | — | — | — |
How to Obtain
- Complete the Rogue ending route by choosing the Rogue-led assault during "Nocturne OP55N1."
- Reach "For Whom the Bell Tolls" in the base game. Phantom Liberty and New Game Plus are not required.
- Prejudice is a mission pickup and should be treated as missable during the relevant ending sequence; its one-per-playthrough status and any alternate missed-Iconic recovery route require version-specific verification.
- 01During the Rogue-aligned ending route, begin the mission "For Whom the Bell Tolls" and search the Afterlife before leaving for the assault. Prejudice is a guaranteed pickup inside the club rather than a vendor purchase or enemy drop; collect it from its displayed weapon location during this mission.
- 02This route is tied to the Sun ending sequence that follows the Rogue decision in "Nocturne OP55N1." If you leave the Afterlife without taking Prejudice, do not assume it will appear in ordinary vendors or world loot; no separate, reliably established recovery route is specified here.
Availability
Base game — Rogue ending route
Prejudice is obtained during the Rogue ending sequence rather than through a standard vendor. Phantom Liberty is not required.
- Requires
- Follow the Rogue assault path during Nocturne Op55N1 and reach For Whom the Bell Tolls.
Mechanics and Handling
Prejudice is an Iconic Power assault rifle whose identity comes from how its ammunition interacts with targets rather than from a separate activated weapon skill. It uses a burst-oriented firing pattern, so its practical handling is shaped by trigger timing, target alignment, and the spacing between successive bursts. Its defining effect gives fired rounds a chance to penetrate enemies, allowing a projectile to continue through a struck target and potentially reach another enemy behind it.
Burst fire and target alignment
Prejudice is most effective when enemies are briefly aligned or clustered. A burst can place several rounds on one target, while the penetration effect creates additional value when another enemy is directly behind the first. This makes positioning more important than simply holding the trigger: firing into a single exposed target is reliable, but the weapon's distinctive payoff appears when the line of fire includes multiple targets.
The burst pattern also makes missed shots more consequential than with a continuously firing assault rifle. Short, deliberate trigger presses help keep the weapon on the intended target and reduce wasted ammunition. Prejudice should therefore be handled as a rifle that rewards controlled bursts, not as a weapon that is defined solely by sustained automatic fire.
Penetrating rounds
The Iconic effect is the main mechanical distinction between Prejudice and an ordinary Power assault rifle. Its projectiles can penetrate enemies instead of stopping at the first body they hit. The effect is conditional rather than guaranteed on every projectile, so a second target should be treated as an opportunity for extra coverage, not as a dependable replacement for directly shooting that target.
Penetration is especially useful against groups advancing through a narrow approach or standing close together. It does not remove the need to aim at vulnerable targets, and it should not be interpreted as a universal ability to ignore cover or environmental geometry. The relevant advantage is the possibility of carrying a shot through one enemy into another.
Hip-fire handling
Prejudice's special behaviour is tied in part to firing from the hip. Hip fire keeps the weapon ready for rapid close-range engagements and can allow its penetrating-round effect to contribute while the player moves or reacts quickly. The trade-off is the normal loss of precision associated with not aiming down sights: at longer distances, relying on hip fire makes individual bursts less controlled and reduces the value of carefully lining up targets.
A practical approach is to use hip fire when enemies are close enough that movement and immediate target switching matter, then aim for more deliberate burst placement when distance or target separation makes accuracy more important. The weapon's penetration effect supports both situations, but it is easiest to exploit when the player can preserve a clear firing line.
Ammunition and reload behaviour
Prejudice uses the ordinary ammunition and magazine workflow of an assault rifle. Its penetration effect does not create a separate resource, require a charged shot, or add a manual activation step. Ammunition is consumed through normal firing, while reloading interrupts the weapon's attack sequence in the usual way for its class. Because a burst can produce value against more than one enemy, firing into a dense group may improve ammunition efficiency, but that benefit is chance-based and should not be treated as guaranteed.
Upgrades and Variants
Strengths, Weaknesses and Best Uses
Strengths
- Its Iconic effect rewards opening fire on enemies at full health, making Prejudice effective for initiating encounters before targets have been weakened by other attacks.
- As a Power assault rifle, it combines automatic rifle fire with the Power weapon system's potential for bullet ricochets. Suitable surfaces can let shots reach enemies from less direct angles, adding situational value in structured environments.
- Its assault-rifle format supports sustained ranged pressure rather than requiring the close-range commitment of a shotgun or the precision timing of a single-shot weapon.
Weaknesses
- The full-health damage advantage is front-loaded: it is less relevant after enemies have already taken damage, so Prejudice does not maintain the same special benefit throughout a prolonged firefight.
- Ricochets depend on surfaces, angles and positioning. In open spaces or against enemies with clear sightlines, that part of the Power weapon system may provide little practical advantage.
- Automatic rifle fire can spend ammunition quickly when used for suppression or repeated body shots. It is less efficient for players who prefer deliberate single-target headshots or stealthy, low-ammunition engagements.
- Its advantages are tied to conventional ranged combat; builds centered on Smart targeting, Tech charge attacks or close-range melee mechanics may gain more from a weapon aligned directly with those systems.
Best uses
- Opening an encounter by applying its full-health damage advantage to priority targets before they become wounded.
- Medium-range firefights where automatic rifle pressure is useful and nearby surfaces create plausible ricochet angles.
- General-purpose assault-rifle loadouts that want one weapon for sustained conventional gunplay rather than a narrowly specialized close-, long-range or technology-based role.
Compared With Similar Weapons
| Attribute | Prejudice | Masamune | Moron Labe | Divided We Stand |
|---|---|---|---|---|
| Class and technology | Burst-oriented Iconic rifle | Burst-oriented standard rifle | Automatic rifle | Automatic Smart fire |
| Fire profile | A cover-focused Power rifle suited to controlled fire and penetration-oriented engagements. | The base-family alternative for the same general handling role, without Prejudice's Iconic modifier. | A more aggressive Power-rifle option that rewards dismembering enemies with increased fire rate. | An adjacent alternative for players who value target tracking and multi-target Smart-weapon behavior over Power-weapon handling. |
| Distinctive role | — | — | — | — |
Used In
- For Whom the Bell TollsPrejudice is obtained during this mission on the ending route that leads to The Sun. It can be found in the Afterlife, making the weapon unavailable through ordinary vendors or open-world pickup during a standard playthrough.









