Key Takeaways
Quasar’s classification requires review before this page is drafted: in recalled Cyberpunk 2077 data, Quasar is a Tech revolver rather than a melee weapon. The melee-specific takeaways below therefore cannot be stated without risking a false weapon identity.
Classification conflict
Quasar should not be given a melee moveset, melee damage type, or melee build recommendation until its weapon class is confirmed against current game data.
Do not apply melee rules
The supplied melee scope would incorrectly invite claims about close-range attacks, stamina use, blade or blunt classification, and melee scaling unless the weapon identity is resolved first.
Overview
Quasar is a standard Tech revolver in Cyberpunk 2077, not a melee weapon. Its defining role is a charge-capable handgun that trades the immediate firing rhythm of a conventional revolver for the ability to prepare stronger shots and interact with Tech-weapon mechanics.
In the post-2.0 weapon system, Quasar belongs to the revolver family and uses the Tech weapon category. It is a regular inventory weapon rather than an Iconic with a named, story-specific effect, so its value comes from its weapon class, technology and tier rather than from a unique quest identity. The melee classification supplied for this entry does not match Quasar’s in-game role; melee handling, stamina attacks and blade or blunt properties should not be applied to it.
Quasar’s main distinction is its charge behaviour. As a Tech firearm, it is suited to players who are willing to hold a shot before releasing it, allowing the weapon to occupy a different tactical space from immediately firing Power revolvers. Tech-weapon perks and cyberware can further affect how this category handles charging and cover, but those interactions belong to the relevant build and mechanics sections rather than changing Quasar into a separate weapon type.
The weapon is therefore most relevant to a handgun loadout that invests in Tech weapons or wants a revolver option with charge-based handling. It can appeal to a player who values deliberate, high-commitment shots, while a Power revolver is the clearer alternative for someone who prefers straightforward firing and ricochet-oriented behaviour. Quasar should be evaluated at its stated weapon tier, since post-2.0 firearm performance is not a single tier-independent value.
Quasar is part of Cyberpunk 2077’s standard weapon pool and is not inherently a Phantom Liberty-only weapon or a variant such as an Iconic or x-MOD2 model. The base weapon’s identity should consequently remain separate from any similarly named or visually related firearms, as well as from tier upgrades and random inventory rolls. This overview intentionally leaves out damage, capacity and other changing figures until they can be tied to a specific current tier and game context.
How to Obtain
- Cyberpunk 2077 with the post-2.0 weapon system; the required vendor inventory and weapon tier must be available for the character's current progression.
- 01Purchase Quasar from a conventional ranged-weapon vendor in Night City when it appears in the vendor's inventory. The shop's available weapon tier and stock vary with progression and the current game system, so check multiple vendors if it is not listed.
- 02Quasar is a regular weapon rather than a named quest reward or confirmed boss-drop item. No single guaranteed pickup location, mission reward, or fixed vendor location is established here; buy it when a vendor offers it.
Mechanics and Handling
Quasar is not a melee weapon in . It is a Tech revolver, so a melee-focused handling section would misclassify its attack pattern and apply the wrong mechanics. Its relevant behaviour belongs under firearm handling: aiming, firing, charging, cover interaction and ammunition management rather than light attacks, heavy attacks, blocking or parrying.
Correct weapon classification
Quasar uses the Tech-weapon ruleset. Its handling should therefore explain how its charged shots behave in the current post-2.0 system, including any interaction with cover and Tech-weapon perks, rather than describing a melee moveset. No melee-specific reach, stamina, guard, parry, durability or status-buildup claim should be attached to Quasar without evidence for a separate variant.
Scope correction for this section
The requested melee section is not applicable to the canonical Quasar weapon. Fire-rate, magazine, reload, damage, range and other tier-sensitive firearm values belong in the weapon's firearm stat and mechanics sections, with their Tier or other relevant state stated explicitly. Because those values are not established here, they are omitted rather than inferred.
Strengths, Weaknesses and Best Uses
Strengths
- As a melee weapon, Quasar does not consume firearm ammunition or require a reload, making it independent of ammunition reserves.
- Its attacks remain available at close range without the accuracy and projectile behavior that affect firearms.
- It can fit a loadout that prioritizes direct melee engagement over carrying or managing a ranged weapon.
Weaknesses
- Quasar cannot apply pressure while the target remains outside melee reach, so approaching exposed enemies is a core risk.
- Using it requires committing to close quarters, where incoming attacks and groups of enemies can punish mistimed swings.
- It offers no inherent ranged damage option; a Quasar loadout needs another weapon or ability for distant targets unless the encounter permits a safe approach.
Best uses
- Indoor fights, tight corridors, and other spaces where enemies can be reached quickly.
- Close-range engagements against isolated targets where maintaining distance is less important than avoiding ammunition use.
- Loadouts built around melee combat that carry a separate ranged option for enemies who cannot be safely approached.



