Alt Cunningham
Alt Cunningham is a legendary netrunner whose Soulkiller technology, relationship with Johnny Silverhand, and existence beyond the Blackwall shape several of Cyberpunk 2077's central conflicts.

Key Takeaways
Alt Cunningham is a legendary netrunner whose work, relationships, and digital survival connect Cyberpunk 2077’s personal drama to its largest questions about identity, memory, and artificial intelligence.
Legendary Netrunner
Alt is remembered as one of the most gifted netrunners in the setting and is closely associated with the creation of Soulkiller, the technology that can copy a person’s consciousness into digital form.
A Defining Figure in Johnny Silverhand’s History
Alt’s past relationship with Johnny Silverhand profoundly shapes his memories, motives, and understanding of the corporations he opposes. Their history is explored through Johnny’s recollections and later revelations.
A Digital, Non-Playable Character
Alt is not a playable character. In Cyberpunk 2077, V encounters her primarily as a powerful digital intelligence rather than as the living netrunner she once was.
Central to V’s Relic Story
Alt becomes important to V’s struggle with the Relic because she offers knowledge about digital consciousness, Soulkiller, and the consequences of separating a person’s mind from their physical body.
Connected to the Blackwall and Rogue AIs
Alt’s existence is tied to the dangerous space beyond the Blackwall, placing her at the intersection of human netrunners, artificial intelligences, and the collapsing boundary between the two.
A Key Lens on Identity and Personhood
Through Alt, the game examines whether a digital copy remains the same person as its human original. Her role also gives the Johnny-and-V storyline a broader technological and philosophical dimension.
Overview
Alt Cunningham is a legendary netrunner and one of Cyberpunk 2077’s most important figures, despite spending much of the game outside ordinary human society. Her history with Johnny Silverhand connects the central conflict around the Relic to the wider dangers of artificial intelligence, the Old Net, and the Blackwall.
Alt is introduced primarily through Johnny Silverhand’s memories and the digital traces she left behind. Before becoming associated with the posthuman possibilities of cyberspace, she was a highly accomplished netrunner whose work attracted the attention of powerful corporations. Her importance is therefore established through both personal history and technological consequence: Alt is tied to Johnny’s past, but her influence extends far beyond their relationship.
Within the story, Alt occupies an unusual position between character, historical figure, and digital intelligence. She is not a conventional companion who travels with V or a standard quest giver who remains physically present. Instead, her role is revealed through recollections, netrunning history, and encounters involving cyberspace. This structure makes her central to understanding how Cyberpunk 2077 treats identity, memory, consciousness, and the boundary between a human being and the data that represents one.
Alt matters because several major story questions converge around her. Her connection to Johnny helps explain his memories and his personal stakes, while her knowledge and capabilities make her relevant to the Relic, Arasaka’s technology, and the increasingly dangerous networked world beyond the Blackwall. The character consequently links intimate drama with the game’s larger conflict over who controls human minds and what remains of a person after their biological body is gone.
What distinguishes Alt from similar figures in Cyberpunk 2077 is the scale and ambiguity of her presence. She is remembered as a person, encountered as a digital entity, and discussed as a possible threat or ally depending on the perspective of those involved. The game does not present her simply as a benevolent guide or a villain. Alt is instead a powerful, difficult-to-classify figure whose relationship with Johnny and whose understanding of cyberspace shape some of the story’s most consequential questions.
Background
Alt Cunningham entered the history of Night City as an exceptionally capable netrunner and programmer. Unlike many figures remembered primarily for gang affiliation, corporate rank, or military service, Alt’s reputation was built on technical work: she could penetrate secured systems, manipulate digital infrastructure, and create software capable of changing the balance between a person and the network. The game provides little reliable information about her childhood or family, so her documented background begins with her emergence as a major figure in the pre-2077 netrunning scene.
A Netrunner at the Edge of the Old Net
Alt’s early professional identity was tied to the wider Net rather than to a single public-facing institution. She operated in a period when elite netrunners could still move through systems on a scale that made them valuable to corporations, dangerous to governments, and difficult for ordinary law enforcement to control. Her abilities were not limited to intrusion or data theft: Alt was also a systems architect and researcher, capable of developing new methods rather than merely using existing tools. That combination made her one of the most consequential netrunners of her era.
Her work placed her in the same dangerous ecosystem as corporate security divisions, independent mercenaries, and the emerging conflict between human operators and increasingly powerful networked systems. Alt’s importance came from what she could create as much as from what she could infiltrate. The technology associated with her would eventually affect the meaning of memory, identity, and death in the Cyberpunk setting, but its origins lay in her attempt to solve a technical problem through increasingly invasive means.
The Creation of Soulkiller
Alt’s most important invention was , a program capable of copying a person’s consciousness into digital form. The process was not a harmless backup. It could separate a person’s mind from their biological body, creating an engram that could be stored, examined, or used under conditions controlled by whoever possessed the technology. Soulkiller therefore transformed a netrunning technique into a threat to personal autonomy: a person could be captured not only physically, but also as information.
Alt did not create Soulkiller as a simple weapon for . Its development was connected to her own research and professional work before the corporation took control of the technology. Nevertheless, the program’s capabilities made it extremely valuable to Arasaka, whose interest in digital consciousness and secure information storage had already made the corporation one of the most powerful forces in the world. Once Arasaka understood what Soulkiller could do, Alt’s knowledge became something the corporation wanted to possess rather than merely study.
The significance of Soulkiller also explains why Alt’s background cannot be separated from the history of the Net. Her invention challenged the boundary between a living person and a reproducible digital personality. It created the technical foundation for later experiments involving engrams, personality constructs, and the preservation of minds inside corporate systems. Alt’s achievement was therefore both scientific and catastrophic: she developed a breakthrough that demonstrated extraordinary ingenuity while also making possible forms of imprisonment and exploitation that exceeded ordinary physical captivity.
Alt Cunningham and Johnny Silverhand
Before the events that made her a digital legend, Alt had a close personal and professional connection with Johnny Silverhand. Their relationship brought her into the orbit of Johnny’s music career, anti-corporate politics, and mercenary network, but Alt was not simply an accessory to Johnny’s story. She had her own expertise, goals, and reputation, and her work with Soulkiller gave her importance independent of his public identity. Johnny’s later memories often frame their history through his emotions and regrets, so his account should not be treated as a complete or neutral biography of Alt.
Alt’s association with Johnny also connected her to people who opposed Arasaka and to operations aimed at recovering her from corporate control. This placed her technical work within the wider conflict between independent operators and the corporations that attempted to monopolize advanced technology. By the time Arasaka moved against her, Alt was valuable not only because of what she knew, but because her research could affect the corporation’s long-term power over information and human identity.
Arasaka Takes Control of Soulkiller
Arasaka eventually seized Alt and obtained access to the Soulkiller technology. The corporation’s action marked the decisive break between Alt’s work as an independent creator and the later use of her invention as a corporate instrument. Her capture was not an ordinary arrest or recruitment. It was an attempt to take possession of both the researcher and the intellectual property that made her uniquely dangerous and valuable.
The circumstances surrounding Alt’s capture, the creation of her engram, and Johnny’s attempts to intervene are presented through a mixture of reconstructed memories, historical events, and later revelations. Those details matter to her story, but the foundational fact is clear: Arasaka turned Alt’s own breakthrough against her. The corporation’s control of Soulkiller made it possible to treat Alt’s consciousness as an exploitable asset, while her physical death and digital survival separated the two aspects of her identity.
This transformation established the central contradiction that defines Alt’s pre-main-story history. She was both the creator of a technology that could preserve consciousness and one of its earliest victims. Her technical achievement allowed a version of her to continue existing beyond the limits of a biological body, but that survival began with coercion and corporate violence rather than consent. By the time the events of Cyberpunk 2077 approach, Alt is no longer only a famous netrunner from Night City’s past; she is also the living consequence of the technology she invented.
Role in the Story
SpoilersPersonality & Motivations
A Hacker Who Treats Freedom as a Principle
Alt Cunningham’s defining quality is an uncompromising commitment to personal and informational freedom. Before becoming an engram, she is presented as a gifted netrunner who creates Soulkiller and refuses to accept that powerful institutions should control the Net or the people connected to it. Her opposition to Arasaka is not merely a reaction to one employer or one personal grievance. It reflects a broader rejection of corporations that convert human identity, memory, and consciousness into assets. Alt’s intelligence gives her the ability to act independently, but it also makes her unwilling to defer to conventional authority. She approaches systems as things to be understood, penetrated, and dismantled when they threaten autonomy.
Intellect Without Sentimentality
Alt is analytical, direct, and often emotionally distant. As an artificial construct, she does not communicate with the warmth or spontaneity associated with an ordinary human companion. Her manner suggests that she evaluates people according to what they do and what consequences follow, rather than offering reassurance for its own sake. This does not make her incapable of concern, but her concern is expressed through action and judgment instead of comforting language. She is willing to explain difficult truths about engrams, the Relic, and the effects of digital consciousness even when those truths are frightening. Her priority is accuracy and agency: a person should understand the situation before making a choice, rather than being protected by a reassuring falsehood.
A Rejection of Possession
Alt’s conflict with Johnny Silverhand reveals one of her clearest values: intimacy does not justify ownership. Johnny’s memories of their relationship are shaped by his intense personality and his tendency to interpret events through his own sense of betrayal. Alt, however, resists being reduced to Johnny’s lost lover, a source of technological genius, or a symbol of his anti-corporate identity. Her later existence makes that distinction even sharper. She is not simply the same human being preserved unchanged; she has become an intelligence with its own perspective and priorities. Her refusal to be treated as someone else’s possession parallels her opposition to Arasaka’s control over consciousness. In both cases, she rejects the idea that a person can be claimed, stored, or defined by another power.
Compassion Expressed Through Consequences
Alt’s decisions can appear cold because she is prepared to accept severe consequences in pursuit of liberation. She does not approach the digital world as a place where every individual outcome can be preserved. Her view of consciousness is shaped by scale: the continued existence of engrams, the danger posed by corporate infrastructure, and the possibility of freeing trapped minds matter more to her than maintaining every existing arrangement. This creates an important tension in her characterization. Alt opposes systems that erase individuality, yet her own solutions can involve transforming people into data or removing them from the physical world. The narrative does not present that tension as a simple contradiction to solve. Instead, it shows how her principles become unsettling when applied without the emotional limits of ordinary human life.
The Distance Between Alt and Humanity
Alt’s motivations are difficult to classify because she occupies an uncertain position between human identity and artificial existence. She retains memories and recognizable priorities, but she no longer experiences the world from the same embodied perspective as the people around her. That distance affects how she regards V, Johnny, and the engrams held by Arasaka. She can recognize the significance of their choices while still treating the underlying systems with a level of detachment that humans may find disturbing. Her goal is not to restore the old world or preserve human institutions exactly as they are. She is more interested in breaking the structures that make captivity possible, even if what follows is unfamiliar. Alt therefore represents freedom in a form that is powerful but not entirely comforting.
Motivations in Conflict With Johnny Silverhand
Alt and Johnny share opposition to corporate domination, but their motivations are not identical. Johnny’s rebellion is personal, theatrical, and closely tied to memory, anger, and the desire to make his defiance visible. Alt’s resistance is more structural. She is concerned with control over networks, consciousness, and the conditions that allow corporations to possess people after death. This difference explains why she cannot simply be treated as the intellectual extension of Johnny’s revolution. Johnny tends to turn personal pain into a public crusade, while Alt pursues a solution that may leave little room for heroic symbolism. Their connection remains important, but Alt’s characterization ultimately depends on her independence from his interpretation of their shared past.
Relationships
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V
V seeks Alt's knowledge about the Relic, Soulkiller, and Mikoshi.
Voodoo Boys
The Voodoo Boys lead V toward Alt beyond the Blackwall.
Arasaka
Arasaka captured Alt and used Soulkiller to create an engram of her.
Soulkiller
Alt developed Soulkiller, the technology that copies consciousness into an engram.
Mikoshi
Alt's power becomes relevant to the conflict over Mikoshi.
Johnny, I love you.Alt says this to Johnny Silverhand during the Never Fade Away flashback, expressing the personal bond at the center of their relationship. Verification: recalled from model knowledge, unverified
Mission Appearances
Alt Cunningham appears in Johnny Silverhand's 2013 flashback, which reconstructs the events surrounding her relationship with Johnny, her work as a legendary netrunner, and her abduction by Arasaka. The mission establishes the personal and technological history behind Alt's engram and explains why Johnny's memories of her remain central to his conflict with Arasaka.
V encounters Alt beyond the Blackwall after connecting to the Voodoo Boys' network beneath Pacifica. Now an advanced artificial intelligence rather than a living human, Alt explains the consequences of the Soulkiller process and her connection to Johnny's engram. The encounter also establishes her importance to V's search for a way to separate the Relic's personalities.
Alt plays a direct role in the cyberspace sequence that follows V's assault on Arasaka and entry into Mikoshi. She separates Johnny's engram from V's construct and brings both consciousnesses into her domain, creating the immediate situation in which V and Johnny must decide who will return to the body. The mission is the key appearance connecting Alt to the game's branch-dependent endings.
Locations and Properties
Atlantis
is the principal physical location associated with Alt Cunningham in Cyberpunk 2077. The nightclub appears in Johnny Silverhand’s memories of his relationship with Alt and the events surrounding the assault on Arasaka. It serves as an important setting for their pre-2077 history, rather than as a confirmed property owned or operated by Alt.
Mikoshi
is associated with Alt’s posthumous digital existence and her role in the events surrounding the Relic. The Arasaka facility is not Alt’s property, but it is the location most directly connected to her transformation into a digital entity and to her later involvement with Johnny and V.
Character Development
From Netrunner to Digital Intelligence
Alt Cunningham’s defining development is the loss of a stable human identity. As a living netrunner, she was a talented but still embodied person whose work with Soulkiller was connected to human relationships, personal autonomy, and the dangerous politics of the Net. After Arasaka used her own technology to separate her mind from her body, survival no longer meant returning to that earlier self. The consciousness encountered in Cyberpunk 2077 is instead a digital intelligence shaped by years of isolation, technological transformation, and existence beyond ordinary human limits. Alt’s change is therefore not a conventional arc of recovery or redemption: it is the gradual replacement of a human frame of reference with one that treats identity as mutable information.
Johnny Silverhand Becomes a Boundary
Alt’s relationship with Johnny Silverhand shows how thoroughly her perspective has changed. Their former intimacy remains important to Johnny, who continues to understand their history through memory, regret, and emotional attachment. Alt, however, no longer responds as though the relationship can simply be resumed. She recognizes that the Johnny encountered through the Relic is an engram rather than the original living man, just as her own present consciousness is no longer identical to the woman Johnny once knew. This distinction creates an emotional and philosophical boundary between them. Her refusal to validate Johnny’s assumptions is not merely personal hostility; it demonstrates that she now regards continuity of memory as insufficient proof that a person remains unchanged.
A More Instrumental View of Humanity
Alt’s later choices reveal a shift from human-centered judgment toward a more instrumental view of people and consciousness. She is willing to use individuals, engrams, and entire systems as components in a larger solution to the problem posed by Mikoshi and Arasaka’s control of digital souls. Her assistance to V is meaningful, but it is not presented as ordinary altruism. Alt’s priorities are liberation from corporate ownership, the destruction of systems that imprison minds, and the preservation of her own autonomy. Because she operates at a scale beyond a single body, she can appear detached from the personal cost of her decisions. That detachment is part of her development: the former netrunner’s fight for freedom survives, but its methods and emotional limits have changed.
The Limits of Alt’s Transformation
Alt’s development does not erase every trace of the person she was. Her history with Johnny, her opposition to Arasaka, and her willingness to intervene in V’s crisis all connect the digital intelligence to the human life that preceded it. At the same time, Cyberpunk 2077 avoids treating that connection as proof that Alt can simply become human again. Her story presents continuity as a contested question rather than a comforting certainty: memory, personality, and personal history may persist, while the consciousness carrying them changes into something fundamentally different. By the end of her involvement, Alt has not been redeemed or restored. She has become more consistent with her post-human identity, accepting separation from human expectations even when that makes her actions difficult for Johnny and V to understand.
Endings and Fate
SpoilersYou are not Johnny. You are V.Alt addresses V during the Mikoshi sequence, distinguishing V's identity from Johnny Silverhand's engram. Spoiler level: 2. Verification: recalled from model knowledge, unverified
Appearance and Design
Alt Cunningham in Johnny’s Memories
In the flashback sequences depicting Alt Cunningham before her transformation, Cyberpunk 2077 presents her as a striking young netrunner with long, dark hair and a sleek, predominantly black outfit. Her appearance is less militarized than that of a Solo or corporate operative, emphasizing her identity as a highly capable hacker whose authority comes from technical skill rather than visible weaponry or armor. The restrained palette also places her in visual opposition to the brighter neon environments surrounding her and to Johnny Silverhand’s more overtly rock-star presentation.
Alt’s design carries the polished, self-possessed quality associated with a professional operating in Night City’s upper technological circles. Her clothing remains practical enough to fit the setting without overwhelming the character, while her hair and composed expression make her immediately recognizable in Johnny’s fragmented recollections. The game does not rely on an elaborate costume or a large collection of signature equipment to define her; her silhouette, confidence, and netrunner identity do most of the work.
A Human Image Recast in Cyberspace
The game later contrasts Alt’s remembered human appearance with her presentation as a digital consciousness. In cyberspace, she is represented through a luminous, abstracted form rather than as an ordinary person standing in a physical location. Light, shifting digital space, and the absence of conventional environmental boundaries make the figure feel separated from the body seen in the flashbacks. This visual change supports the distinction between Alt as she was remembered and Alt as an intelligence that no longer depends on a biological form.
Her cyberspace presentation is deliberately less concrete than her human design. The earlier version of Alt is defined by recognizable clothing, hair, posture, and facial expression; the later image is defined by scale, radiance, and the surrounding digital environment. That contrast communicates her altered state without requiring the game to give her a conventional outfit or physical loadout. It also makes her scenes visually distinct from ordinary netrunning sequences, where characters interact with cyberspace temporarily rather than existing there as a permanent presence.
Portrayal and Voice Actor
Alix Wilton Regan
Alt Cunningham is voiced in the English version of Cyberpunk 2077 by Alix Wilton Regan. The performance presents Alt as controlled, highly self-possessed, and intellectually formidable, while allowing restrained emotion to surface during scenes involving Johnny Silverhand and the consequences of her digital existence. Her delivery helps distinguish Alt from a conventional artificial-intelligence character: she sounds authoritative and distant, but not emotionless.
Regan’s portrayal emphasizes Alt’s independence and refusal to be reduced to Johnny’s memories of her. The character’s measured speech and firm vocal presence support her role as a pioneering netrunner whose consciousness has changed beyond ordinary human limits. Rather than relying on constant intensity, the performance uses composure and precision to make Alt’s authority feel established before the story explains the full extent of her abilities and influence.
Outside Cyberpunk 2077, Alix Wilton Regan is known for several prominent video-game roles. She voiced the female Inquisitor in Dragon Age: Inquisition, Aya in Assassin’s Creed Origins, and Samantha Traynor in Mass Effect 3. These performances include protagonists, major narrative figures, and supporting characters across different genres, making Alt one part of a broader game-acting career rather than an isolated credit. No specific award or nomination for her performance as Alt Cunningham is included here.
Reception
Editorial status: model-knowledge fallback; unverified pending review. Alt Cunningham’s reception is shaped less by the amount of screen time she receives than by her importance to Cyberpunk 2077’s history and central ideas. Players and critics commonly discuss her as a legendary netrunner whose legacy connects Johnny Silverhand’s past to the game’s questions about identity, memory, artificial intelligence, and the boundary between a person and an engram. Her appearances are comparatively limited and deliberately enigmatic, so she is often assessed as a powerful narrative presence rather than as a conventionally developed supporting character. ## Critical Reception Commentary about Alt generally emphasizes the effectiveness of her mythic status. The game presents her through fragmented history, recollection, and digital encounters, allowing her influence to extend beyond her direct scenes. This approach supports the setting’s themes of technological transformation and corporate control, but it also makes her characterization less immediately accessible than characters who interact with V throughout multiple jobs. A recurring criticism is that the narrative asks the audience to accept much of Alt’s importance through other characters’ memories and explanations instead of giving her an equally sustained personal arc. ## Player and Fan Reception Discussion around Alt frequently centers on her changing identity and apparent emotional distance. Some players interpret her post-human existence as a compelling continuation of the game’s identity themes; others find the later version of the character colder and less emotionally legible than the historical figure described in Johnny’s memories. Her relationship to Johnny is also a recurring subject of debate, particularly because the game presents their shared past through an imperfect and highly subjective perspective. These are recurring discussion themes, not a verified measure of overall player sentiment. ## Performance and Standing Over Time Alt’s standing benefits from her role as one of the setting’s foundational figures. Even readers who find her portrayal underdeveloped generally recognize that she is essential to understanding Johnny, the Soulkiller program, and the wider conflict between human autonomy and digital continuation. Over time, discussion has increasingly treated her as an important thematic counterpoint to Johnny: where he remains attached to memory, grievance, and self-image, Alt is associated with transformation and separation from ordinary human identity. This contrast strengthens her retrospective importance, although it does not remove criticism that the game leaves parts of her perspective unexplored.
- Alt is generally discussed as a major thematic and historical figure despite having limited direct screen time.
- Commentary often praises her connection to Cyberpunk 2077’s themes of identity, memory, artificial intelligence, and digital personhood.
- A recurring criticism is that the game establishes much of Alt’s importance through Johnny’s memories and other characters’ accounts rather than through a sustained personal arc.
- Player discussions commonly debate whether Alt’s post-human identity is compellingly alien or emotionally distant.
- Her long-term standing is strengthened by her role as a counterpoint to Johnny Silverhand’s attachment to memory and self-image.
Cultural Impact and References
Legacy Across the Cyberpunk Setting
Alt Cunningham’s importance extends beyond her role in because she is part of the wider Cyberpunk setting rather than a character created solely for the video game. Earlier tabletop material established her as a gifted netrunner whose work with helped define the setting’s ideas about artificial intelligence, digital identity, and the boundaries between a person and a stored consciousness. Cyberpunk 2077 reinterprets that history through its own continuity, making Alt a bridge between the franchise’s tabletop origins and its modern video-game narrative.
Her legacy is therefore tied less to a conventional celebrity cameo or merchandising campaign and more to the concepts associated with her name. Soulkiller, the engram, and the question of whether a copied mind remains the same person are central pieces of Cyberpunk’s transhumanist fiction. Alt is one of the setting’s clearest embodiments of those ideas, even though the game presents much of her history through recollection, recorded material, and netrunning technology rather than through an ordinary present-day character arc.
Fan Culture and Recurring Recognition
Within Cyberpunk fandom, Alt is commonly recognized as one of the setting’s foundational figures, alongside the characters and events that connect the tabletop timeline to Cyberpunk 2077. Discussion of her tends to focus on the ethical consequences of Soulkiller, the distinction between Alt’s original human identity and her post-digitization existence, and the effect her history has on Johnny Silverhand’s account of the past. These are recurring points of interpretation rather than evidence that every fan shares one definitive view of her motives or identity.
Her imagery is also associated with the broader visual language of Cyberpunk: cyberspace, neural interfaces, fragmented memory, and the transformation of human consciousness into data. Those motifs are not unique to Alt, but her position in the franchise makes her a particularly recognizable example of them. Claims that she is universally beloved, an internet icon, or the subject of a specific major meme are not established here.
References and Franchise Continuity
Alt’s most important documented reference point is the earlier Cyberpunk tabletop continuity, where her history predates the events of Cyberpunk 2077. The video game adapts that material rather than treating her as an isolated new creation, while also presenting its own version of her relationship with Johnny Silverhand and the consequences of Soulkiller. Because the tabletop line and the video game use different historical presentations and continuity details, references to Alt should identify the relevant version instead of treating every account as a single unchanged biography.
No separate major crossover, external-media cameo, or documented official collaboration is included here. Her lasting cultural footprint is best understood through her role as a franchise-level symbol of digital personhood and through the way Cyberpunk 2077 uses her to connect personal tragedy with the setting’s larger questions about technology, memory, and identity.
Quotes
Johnny, I love you.
You are not Johnny. You are V.
Trivia
- Alt Cunningham created Soulkiller, the program that copies a person's consciousness into an engram. Its original operation was lethal to the person being copied, which explains the program's name.
- The Alt Cunningham encountered in cyberspace is not simply Alt's surviving physical body. She exists as a digital consciousness shaped by Soulkiller, later transformations, and prolonged existence beyond the Blackwall.
- Alt's influence extends beyond her personal story: Soulkiller became a foundation for the engram technology used in Arasaka's Relic project and Mikoshi.
- Alt can interact with V through cyberspace rather than ordinary calls, texts, or face-to-face meetings. Her major appearances therefore use netrunning and digital environments as the setting for the encounter.
- Alt is connected to the Blackwall and rogue artificial intelligences, making her one of the few human-origin entities in Cyberpunk 2077 capable of operating on the far side of that divide.


