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Anders Hellman

An Arasaka scientist who designed the Relic biochip and becomes a central source of information about its effect on V.

Importance
major
Anders Hellman
Cyberpunk 2077 · character art
01

Key Takeaways

01

Arasaka Relic specialist

Anders Hellman is an Arasaka scientist and engineer closely associated with the Relic biochip, the experimental technology at the center of V’s crisis. His expertise makes him one of the most important sources of technical information about the chip and its effects.

02

A central figure in V’s investigation

Hellman becomes a direct objective of V’s search for answers during the Main Job “Life During Wartime.” His capture and interrogation connect the Aldecaldos’ operation to the wider Arasaka conflict and give V crucial information about the Relic.

03

Connected to Arasaka’s corporate machinery

Although Hellman is primarily presented as a specialist rather than a frontline executive, his work places him inside the corporation’s research and weapons-development structure. His position illustrates how Arasaka’s technological projects affect individuals far beyond its boardroom leadership.

04

Non-playable character

Hellman is not a playable character and does not function as a companion, vendor, or combat build option. His gameplay significance comes from the investigation surrounding him, the information he provides, and the choices V can make during his encounter.

05

A source of Relic and cyberware context

Hellman helps explain the technical relationship between the Relic, Johnny Silverhand’s engram, and the changes taking place in V’s body and mind. His role is therefore important to both the story’s science-fiction premise and its questions about identity and survival.

06

His outcome depends on the story route

Hellman’s later relevance is tied to the player’s broader path through Cyberpunk 2077, including decisions connected to V’s dealings with Arasaka. His status should be treated as route-sensitive rather than presented as one universal fate.

02

Overview

Anders Hellman is an scientist and specialist in Cyberpunk 2077. As the person with technical knowledge of the biochip affecting V, he becomes a crucial source of information during the search for a way to survive its effects.

Hellman is a non-playable character whose importance comes from his connection to the Relic, the experimental biochip at the center of V's crisis. A former Arasaka researcher, he possesses specialized knowledge about the chip's design, operation, and relationship to the engram stored on it. This makes him more than a corporate scientist encountered during a side investigation: he is one of the few people in Night City who can explain what is happening to V in technical terms.

V first meaningfully encounters Hellman during the Main Job "Life During Wartime." After Panam Palmer helps bring down a Kang Tao AV, the search for its occupants leads to Hellman. His capture gives V and Panam access to an expert who has direct knowledge of the Relic project, while his history with Arasaka connects the immediate investigation to the corporation's wider plans and internal conflicts. The encounter also establishes Hellman as a character whose value lies primarily in what he knows rather than in combat ability or a long-standing personal relationship with V.

Hellman's role is distinctive because he occupies an uneasy position between corporate research and the personal consequences of that research. He is not presented as a conventional street-level fixer, gang leader, or companion. Instead, he represents the technical and institutional side of the Relic crisis: a scientist whose expertise can clarify the device's behavior, but whose past decisions and affiliations make his explanations part of a larger struggle over responsibility and control.

For the wider character page, Hellman is best understood through three connected subjects: his work on the Relic, his break from Arasaka and association with Kang Tao, and his tense interaction with V and Panam in "Life During Wartime." These elements explain why a relatively limited on-screen presence has lasting narrative importance. Hellman helps translate Cyberpunk 2077's central body-and-identity conflict into concrete technical terms, while also showing how corporate research can remain entangled with personal survival.

03

Background

Arasaka’s Relic Research

Before V’s story begins, Anders Hellman was an Arasaka scientist and one of the principal researchers behind the Relic biochip. His work focused on transferring and preserving a person’s engram—the digital construct of a human mind—within a portable device. The Relic was intended to extend Arasaka’s work with digital consciousness beyond fixed infrastructure such as Mikoshi, making the project both a major technological achievement and a closely guarded corporate asset.

Hellman’s expertise placed him inside one of Arasaka’s most sensitive research programs. He was not merely a technician associated with the finished biochip; his knowledge covered the device’s design, operation, and limitations. That technical responsibility later made him valuable to several groups seeking control of the Relic, but those later confrontations belong to [Role in the Story] rather than to his pre-story history.

A Scientist Inside Arasaka

Hellman’s career before the main narrative was defined by his position within Arasaka’s corporate research structure. His work served the corporation’s long-term interest in secure engram storage, personality continuity, and the commercial and strategic possibilities of digital identity. The project connected scientific research to Arasaka’s broader power over human minds and personal data, placing Hellman close to the corporation’s most consequential technological ambitions.

The available portrayal of Hellman presents him primarily through his professional expertise rather than through a documented personal history. Specific childhood details, family information, education, and early-life milestones are not established here. What is clear is that his authority came from specialized knowledge: he understood the Relic in ways that few people outside the project could match.

Defection to Kang Tao

Before V becomes involved, Hellman leaves Arasaka and attempts to place his expertise with Kang Tao, a rival corporation. His defection is significant because it involves more than an ordinary change of employer: Hellman carries knowledge of the Relic project and its underlying technology. From Arasaka’s perspective, his departure threatens corporate secrecy; from Kang Tao’s perspective, his experience offers access to research that could improve its position in the corporate technology race.

Hellman’s move also establishes the central tension around his background. He is a scientist whose work was created within Arasaka but whose knowledge becomes valuable once he separates himself from the company. The game does not need to provide a complete account of his private motives for the consequences to be clear: his professional history makes him both a defector and a living source of information about the Relic.

04

Role in the Story

Spoilers

Story spoilers ahead. This section covers the character’s later arc and outcomes.

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Personality & Motivations

A Technocrat Who Treats Crisis as a Technical Problem

Anders Hellman approaches people and events through the language of research, corporate science, and practical problem-solving. His expertise gives him confidence, but it also creates emotional distance: when he examines V’s condition, he focuses on the Relic’s architecture, the damage it is causing, and the limits of available treatment rather than treating the situation primarily as a personal tragedy. This does not make him incapable of fear or concern. It shows that technical explanation is his preferred way of imposing order on an increasingly dangerous situation.

Hellman’s manner is controlled and self-assured, particularly when he believes his knowledge gives him leverage. He expects others to recognize the value of his work and speaks from the position of a specialist whose conclusions should carry authority. At the same time, his circumstances expose the limits of that confidence. Once separated from the protection and resources of a major corporation, he becomes less an untouchable researcher and more a vulnerable man whose survival depends on what he knows. The contrast makes his composure appear partly professional discipline and partly self-preservation.

Knowledge as Leverage

Hellman’s central motivation is to protect himself while preserving the value of his knowledge. His involvement with the Relic places him at the intersection of corporate power, experimental technology, and V’s fight for survival. He understands that information about the biochip can make him useful to several competing parties, so he does not approach the crisis as a simple moral confession. He explains what he knows when pressured, but his position remains transactional: information is something that can secure protection, influence, or another chance to continue living.

This pragmatism distinguishes Hellman from characters who respond to the Relic through loyalty, revenge, or personal identity. He is concerned with consequences, but his first instinct is not open rebellion or self-sacrifice. His past association with the Relic project and his later position outside ’s immediate control suggest a willingness to move between powerful institutions when doing so serves his interests. The available evidence supports reading him as opportunistic and self-protective, but not as someone whose every action is driven by simple greed. His expertise is also the source of his identity, and losing control over it would mean losing much of the authority he relies on.

The Limits of Detachment

Hellman’s most important contradiction is that he treats the Relic as a scientific achievement while confronting the human consequences of its use. The technology is not merely an abstract project once it begins overwriting V’s mind and body, yet Hellman’s explanations remain grounded in mechanisms and probabilities. That detachment helps him describe the problem clearly, but it also makes his responsibility difficult to ignore. His knowledge gives him the ability to clarify V’s situation without giving V a reliable way out of it.

This tension makes Hellman more complicated than either a straightforward villain or a neutral expert. He is implicated in a system that turns identity into data and human survival into a corporate asset, but he is also one of the few people capable of explaining what that system has done to V. His motivation does not visibly develop into a grand moral conversion. Instead, the encounter strips away some of his institutional authority and leaves his core priorities—survival, control, and the practical value of knowledge—more exposed. Hellman’s personality is therefore defined less by ideology than by the choices of a specialist trying to remain indispensable in a world where corporations can make even brilliant people disposable.

06

Relationships

Technology
Relic crisis
Badlands operation
Corporate ties

Select any portrait to jump to that relationship

Technology
R

Relic

Relic scientist

Hellman is the scientist most closely associated with the development of the Relic biochip.

Corporate ties
A

Arasaka

Former scientist

Hellman’s former employment and Relic research connect him to Arasaka.

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Mission Appearances

01

Anders Hellman is the central target of this Main Job. After Kang Tao's AV is brought down, V and Panam Palmer track Hellman to the Sunset Motel, where V confronts him about the Relic and his role in its development. Hellman's explanation establishes important limits on the possibility of removing the Relic and makes him a key source of information about V's condition.

02

In the Arasaka ending route, Hellman appears during the treatment and evaluation of V aboard the orbital station. His presence connects the ending's medical procedure to the earlier Relic investigation and provides additional context for Arasaka's attempt to preserve or separate V's mind. This appearance is route-dependent and contains major ending spoilers.

08

Locations and Properties

Sunset Motel

Anders Hellman is associated with the Sunset Motel in the Badlands, where V and Panam Palmer bring him after extracting him from an Arasaka convoy. The motel functions as a temporary interrogation and negotiation site rather than Hellman’s established home, headquarters, or personal property.

09

Character Development

From Arasaka Authority to a Compromised Expert

Anders Hellman begins as a representative of ’s technical authority rather than as an openly ideological loyalist. His importance comes from his work on the Relic, a project whose scientific value has made him useful to the corporation while also placing him in conflict with its internal power structure. His separation from Arasaka leaves him less secure than his expertise initially suggests: he understands the technology, but he no longer controls the institution, the project, or the consequences of its deployment.

That loss of control defines Hellman’s development. When [V](v) and [Panam Palmer](panam-palmer) force him to confront the Relic’s effects, he is no longer speaking from the protected position of a researcher briefing executives. He must explain a failed or unstable application of his work to the person suffering from it. The encounter does not turn him into a conventional ally, but it exposes the limits of his professional detachment. His knowledge remains valuable, while his authority has become conditional.

The Limits of Detachment

Hellman’s response to V is shaped by defensiveness and technical distance. He treats the Relic primarily as a system to be diagnosed, which allows him to discuss V’s deteriorating condition without immediately accepting personal responsibility. This is consistent with his earlier role in a corporation that converts human identity into proprietary technology: the language of research and ownership makes the project appear controllable even when its effects are intimate and irreversible.

His attitude also changes in relation to [Johnny Silverhand](johnny-silverhand). Hellman does not regard Johnny as an independent person in the same way V does; he sees the engram as an invasive technological and psychological problem. That interpretation gives Hellman a measure of intellectual consistency, but it also reveals his blind spot. He can describe the mechanism of identity transfer more easily than he can acknowledge the human conflict created by it. His development therefore comes less from a change of beliefs than from those beliefs being tested by V’s situation.

A Witness to the Relic’s Consequences

By the time Hellman’s expertise becomes useful to V, he has changed from a distant architect of the Relic’s technology into a witness to its consequences. He does not receive a sweeping redemption arc, publicly renounce every corporate principle, or become a dependable companion. Instead, his narrative function is narrower and more credible: he becomes a compromised specialist whose explanations help clarify the danger facing V while also emphasizing how little technical knowledge can repair the damage already done.

This limited development is important to Cyberpunk 2077’s treatment of corporate science. Hellman is not portrayed as a simple villain who understands nothing, nor as a misunderstood genius whose work is harmless. His competence and culpability exist together. He knows enough to identify the Relic’s operation, yet his professional habits have helped create a situation in which a person’s memories, body, and identity are treated as experimental variables. Hellman’s final significance lies in that contradiction: the project’s expert is also evidence that expertise without accountability cannot remain neutral.

10

Endings and Fate

Spoilers

Story spoilers ahead. This section covers the character’s later arc and outcomes.

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Appearance and Design

The Arasaka Technologist's Corporate Image

Anders Hellman is presented as a senior corporate technologist rather than a field operative. His formal, understated clothing and controlled grooming place him visually within Arasaka's professional hierarchy, separating him from the mercenaries, nomads, and heavily armed security personnel around him. The design communicates technical authority and institutional power without giving him the exaggerated silhouette of a frontline combatant.

His appearance also supports the character's role as a specialist whose value comes from knowledge. Hellman's restrained presentation makes him look more like a researcher or executive consultant than an action-oriented antagonist. That contrast is especially noticeable when he is encountered outside the controlled corporate environments associated with Arasaka: the setting changes, but his corporate identity remains visually prominent.

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Portrayal and Voice Actor

Performed by

Alec Newman

Anders Hellman is voiced in the English version of Cyberpunk 2077 by Alec Newman. Newman gives Hellman a restrained, clinical delivery that fits an Arasaka scientist accustomed to treating dangerous technology as a professional problem rather than a personal crisis. His performance keeps the character guarded and analytical, while allowing flashes of unease and self-preservation to surface when Hellman is placed under pressure. The result is a deliberately controlled portrayal rather than an overtly theatrical one.

Newman is also known for playing Paul Atreides in the television miniseries Frank Herbert's Dune and its follow-up Children of Dune, as well as Stephen Ezard in The Last Enemy. Those roles demonstrate the actor's experience with technically minded, politically pressured characters, although Hellman's performance is considerably more understated. No specific award or nomination for his Cyberpunk 2077 role is included here.

13

Reception

Anders Hellman has limited character-specific critical coverage. Discussion generally focuses on his role as an Arasaka scientist, the information he provides about the Relic, and the ethical tension between professional duty and personal survival.

  • His reception is usually tied to the importance of his story function in “Life During Wartime” and the Relic investigation, rather than to a major independent fan following.
  • Players commonly remember Hellman as a source of exposition and a morally compromised corporate figure whose knowledge makes him valuable to V.
  • No reliably recalled character-specific awards, review consensus, or documented long-term cultural impact should be attributed to Hellman without further editorial sourcing.
14

Cultural Impact and References

Limited Standalone Footprint

Anders Hellman has a limited cultural footprint outside . His recognition is primarily tied to the biochip, the technology he helped develop, and his role in explaining the chip’s effects to V. Those elements are important to the game’s central premise, but Hellman himself has not become a major symbol, mascot, or independently marketed figure within the wider Cyberpunk franchise.

No verified cameo, crossover appearance, dedicated merchandise line, or prominent reference to Anders Hellman in another game or medium is established here. Fan discussion generally treats him as a story-specific scientist and exposition character rather than as a standalone cultural figure. His lasting relevance is therefore connected to the Relic’s place in Cyberpunk 2077’s narrative and to the questions surrounding Arasaka’s technological power, not to a documented external legacy of his own.

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Trivia

  • Anders Hellman is the scientist associated with the Relic biochip project, making him one of the few characters who can explain the technology’s effects on V from direct technical knowledge.
  • Hellman’s appearance in Life During Wartime follows the destruction of a Kang Tao AV carrying him. V and Panam Palmer locate him at the Sunset Motel and question him about the Relic.
  • Although Hellman worked for Arasaka, he had left the corporation before V confronts him. His move to Kang Tao places him at the center of a corporate struggle over Relic research.
  • Hellman’s explanation distinguishes the Relic from a simple data-storage device: its purpose involves constructing and imprinting a personality onto a living host.
  • Hellman is one of the story’s clearest examples of a technical specialist whose importance comes from knowledge rather than combat ability. His value to several corporations is tied to his research, not a unique weapon or cyberware loadout.
  • The character’s first name is Anders, while the surname Hellman is also used in the Relic project’s technical and corporate context, helping identify him in documents and conversations connected with the biochip.