Charactersupporting

Dakota Smith

Dakota Smith is the Aldecaldos fixer and garage owner who operates from the Badlands outside Night City, assigning work to V and supporting Panam Palmer's nomad storyline.

Importance
supporting
Dakota Smith
Cyberpunk 2077 · character art
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Key Takeaways

Dakota Smith is a Badlands fixer who connects V with work beyond Night City's corporate and gang-dominated districts.

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Badlands fixer

Dakota operates as a fixer in the Badlands, arranging contracts and information for mercenaries working outside Night City.

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Quest-giver and contact for V

She provides V with jobs involving the region's nomads, stranded travelers, and other problems that require a mercenary's intervention.

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Non-playable character

Dakota is not a playable character, romance option, or combat companion; her gameplay role is centered on assigning and supporting missions.

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Professional relationship with V

Dakota's connection with V is primarily contractual, built through completed fixer work rather than a central personal storyline.

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A window into Badlands life

Her missions show how survival, mobility, and community networks shape work outside Night City's main urban power structures.

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Overview

Dakota Smith is a Badlands fixer in Cyberpunk 2077 who connects V with mercenary work beyond Night City. Her jobs reflect the region’s nomad networks, scarce resources, and dangerous open terrain.

Dakota Smith is one of the fixers who expands V’s work beyond Night City’s urban districts. She operates in the Badlands, where contracts often involve nomads, smugglers, stranded travelers, stolen cargo, and the practical dangers of crossing a lawless desert. Like other fixers, Dakota acts as a broker: she identifies opportunities, provides context, and directs V toward jobs that can be handled for payment.

Her first meaningful role is established when V begins receiving work connected to the Badlands. Dakota’s presence gives the region its own local contact rather than treating it as an extension of Night City’s fixer network. Her communications and assignments present the Badlands as a distinct part of Cyberpunk 2077, shaped by distance, vehicle travel, corporate remnants, and communities that operate outside normal city infrastructure.

Dakota is primarily a quest-giver and regional fixer rather than a playable companion or frontline combat character. Her importance comes from the network she represents and from the way her jobs broaden the player’s understanding of life outside the city. The work may involve negotiation, recovery, protection, or intervention, but Dakota’s defining function is to connect V with the people and conflicts that make the Badlands more than an open-world travel area.

What distinguishes Dakota from many urban fixers is the setting and character of her assignments. Her jobs are tied to the Badlands’ nomad and frontier atmosphere, while her base of operations reinforces her practical, work-oriented role. She is therefore significant less because she drives the central plot than because she gives the Badlands a recognizable local voice and a sustained set of optional activities for V.

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Background

Establishing Herself in the Badlands

Before V's story begins, Dakota Smith is already an established fixer operating in the Badlands outside Night City. She works from a heavily equipped garage and workshop, using it as both a base of operations and a meeting point for mercenaries, nomads, and other clients who need work handled beyond the city's formal systems. Her position gives her access to the region's independent networks while keeping her separate from the major corporate power structures that dominate Night City.

Connections to Nomad Networks

Dakota's work is closely connected to the nomad communities moving through the Badlands, including the Aldecaldos and other traveling groups. These relationships are practical as well as personal: nomads provide local knowledge, vehicles, transport, and specialist skills, while Dakota uses her fixer network to arrange jobs and connect capable contractors with clients. By the time the game begins, this network has made her a dependable intermediary for operations involving the desert, remote settlements, and the roads surrounding Night City.

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Personality & Motivations

A Fixer Rooted in the Badlands

Dakota Smith presents herself as a practical, self-reliant fixer whose authority comes from knowing the Badlands and the people who live there. Unlike a corporate intermediary, she operates within a loose network of nomads, mercenaries, and local contacts, treating personal trust as an important part of doing business. Her jobs often involve people who have been abandoned, exploited, or placed in danger by larger organizations. That pattern makes her role feel less like simple contract brokerage and more like community problem-solving, even though she remains careful about the risks involved.

Her approach is direct and businesslike. Dakota gives V clear objectives, expects competence, and does not romanticize the violence surrounding her work. At the same time, her jobs show that she is not indifferent to the people affected by them. In missions such as “MIA,” “Trevor’s Last Ride,” and “Every Grain of Sand,” the practical task is tied to a human consequence: finding someone, recovering what is needed to survive, or helping a client reach safety. She relies on V because the work is dangerous, but her requests also reflect an effort to prevent vulnerable people from being left without options.

Independence, Loyalty, and Mutual Aid

Dakota’s motivations are shaped by independence and loyalty to her chosen community. She does not appear interested in corporate respectability or in building power for its own sake. Her position as a Badlands fixer lets her remain outside the formal structures that dominate Night City, while her contacts allow her to protect a measure of autonomy for herself and the people around her. This independence is practical rather than ideological: she still negotiates, hires outsiders, and accepts the compromises required to keep work moving.

The tension in Dakota’s character is that she conducts dangerous business while trying to preserve human-scale obligations. A fixer must evaluate people as clients, assets, and liabilities, yet Dakota repeatedly frames her work around whether someone can be helped or brought home. That does not make her naïve; she understands that the Badlands reward preparation and punish misplaced trust. Instead, her behavior suggests a worldview in which survival is strongest when people maintain reciprocal ties rather than depending on institutions that may discard them. Her motivations therefore overlap with the nomad emphasis on mobility and self-determination, without making her identical to every nomad group or treating her as an unquestioned moral authority.

V, got a gig for you.
Dakota Smith's fixer call introducing a job in the Badlands. Verification: recalled from model knowledge, unverified
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Relationships

Faction
Allies
Locations
Quest contacts

Select any portrait to jump to that relationship

Faction
A

Aldecaldos

Aldecaldo fixer

Dakota Smith works as a fixer and mechanic for the Aldecaldos.

Locations
B

Badlands

Workshop location

Dakota operates from an Aldecaldo workshop in the Badlands.

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Mission Appearances

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Dakota Smith offers this Badlands Gig as a fixer. The job centers on Big Pete, a local figure whose situation has become serious enough to require outside intervention. Dakota's involvement places the assignment within her network of jobs around the Badlands and highlights her role as a practical intermediary for mercenary work in the region.

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This Dakota Smith Gig sends V into a dangerous Badlands situation involving hostile forces and a heavily trapped area. Dakota serves as the fixer and mission contact rather than the field operative. The assignment reflects the hazardous salvage, security, and recovery work that makes up her job network outside Night City.

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Dakota assigns this Badlands Gig to V, continuing her pattern of arranging jobs for people and interests operating beyond Night City's formal institutions. Her role is primarily logistical: she provides the contract and context while V handles the fieldwork. The mission is one of Dakota's named fixer assignments in the base game.

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Dakota Smith is the fixer behind this Badlands Gig. The assignment is connected to the movement of illegal cargo and the unstable criminal economy around the desert settlements. Dakota's presence frames the job as contract work drawn from her local contacts, rather than as a personal questline or direct companion mission.

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Dakota offers MIA as one of her Badlands contracts. The Gig deals with a missing person and the risks surrounding disappearance in the remote desert communities. It illustrates Dakota's position as a fixer who connects V with local clients and problems that cannot be handled safely through ordinary channels.

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This Dakota Smith Gig is rooted in the fixer economy that she herself represents. The title points toward conflict involving intermediaries and criminal operators in the Badlands, while Dakota supplies V with the contract and relevant background. It is part of her base-game set of regional Gigs, not a Main Job.

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Dakota Smith assigns Radar Love as a Badlands Gig. The contract involves a valuable vehicle and the dangers associated with moving through territory watched by hostile groups. Dakota's role is that of a fixer coordinating the job from a distance, adding another vehicle- and transport-focused assignment to her regional network.

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Serious Trouble is a Gig received through Dakota Smith's fixer network in the Badlands. As with her other contracts, Dakota establishes the job and connects V to the people requesting assistance, while the direct confrontation occurs away from her base. The assignment reinforces her importance as a recurring regional quest giver.

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Dakota gives V Trevor's Last Ride, a Badlands Gig built around locating and recovering a missing person in a dangerous environment. The job shows the kind of urgent, personal contract Dakota brokers for her clients. Her involvement is primarily as the fixer who initiates the assignment and communicates its stakes.

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Locations and Properties

Dakota Smith is associated with the Badlands, where she operates as a Fixer from a garage-based workspace. This location serves as her business base for contacting mercs, arranging Gigs, and coordinating work across the surrounding desert settlements and roads. It is presented as a professional operating site rather than a player-accessible safehouse or a residence that Dakota shares with V.

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Character Development

A Professional Relationship That Becomes Trust

Dakota Smith does not undergo a major personal transformation during Cyberpunk 2077. Her defining traits—pragmatism, caution, and a strong sense of professional responsibility—remain largely consistent. The clearest development is instead in how she treats V: successful work in the Badlands gradually changes V from an unknown mercenary into a dependable contact within Dakota’s network.

This progression is practical rather than dramatic. Dakota becomes more willing to rely on V for sensitive jobs and to discuss matters involving the nomad community, but she does not abandon her cautious approach or become a conventional companion. Her development therefore functions mainly as a gradual expansion of trust and professional respect. Unlike characters with major personal arcs, Dakota’s role is to provide a stable perspective on the Badlands while her working relationship with V becomes more established.

You did good, V.
Dakota Smith addressing V after the completion of one of her jobs. Verification: recalled from model knowledge, unverified
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Appearance and Design

Dakota Smith’s Badlands Fixer Design

Dakota Smith is presented as an older, weathered Badlands fixer whose appearance suits the practical demands of life outside Night City. Her gray hair, rugged styling, and layered dark clothing give her a grounded presence rather than the polished look associated with corporate figures or the exaggerated fashions of some gangs. The design communicates experience and self-reliance before she speaks: Dakota looks like someone accustomed to managing vehicles, equipment, and difficult clients in an unforgiving environment.

Her presentation also reinforces her connection to the nomad communities around her. The combination of durable clothing, distinctive accessories, and a broad-brimmed hat gives her a recognizable silhouette while keeping the design functional for her garage and desert surroundings. Unlike fixers whose identities are built around urban status or theatrical presentation, Dakota’s visual identity is tied to the Badlands’ workmanlike culture. She appears established and authoritative without needing an especially elaborate costume, which supports her role as a dependable intermediary for mercenaries operating beyond Night City.

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Portrayal and Voice Actor

Performed by

Patricia Summersett

Dakota Smith is voiced by Patricia Summersett, whose controlled and pragmatic delivery suits Dakota’s role as a seasoned Badlands fixer. Summersett gives the character a composed authority rather than an overtly theatrical presence, making Dakota’s dialogue feel professional, direct, and grounded in the practical concerns of managing mercenary work outside Night City.

Summersett is also widely recognized for voicing Princess Zelda in The Legend of Zelda: Breath of the Wild, Hyrule Warriors: Age of Calamity, and The Legend of Zelda: Tears of the Kingdom. No reliably recalled role-specific casting interview, performance-capture credit, or award nomination for Dakota Smith is included here.

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Quotes

Mission-specific
V, got a gig for you.
Dakota Smith's fixer call introducing a job in the Badlands. Verification: recalled from model knowledge, unverified
Relationship
You did good, V.
Dakota Smith addressing V after the completion of one of her jobs. Verification: recalled from model knowledge, unverified
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Trivia

  • Dakota Smith’s Badlands fixer network includes the Jobs “Dancing on a Minefield,” “Trevor’s Last Ride,” “MIA,” “No Fixers,” and “Big Pete’s Got Big Problems,” giving her one of the game’s clearest clusters of fixer content in the region.