Charactersupporting

Mr. Hands

Mr. Hands is the Pacifica fixer in Cyberpunk 2077, a polished intermediary who arranges jobs, trades information and uses carefully managed alliances to influence Night City and Dogtown.

Importance
supporting
Mr. Hands
Cyberpunk 2077 · character art
01

Key Takeaways

Mr. Hands is a non-playable fixer whose role spans Cyberpunk 2077's base game and Phantom Liberty.

01

Fixer and mission broker

Mr. Hands operates as a fixer, connecting V with jobs and clients rather than fighting alongside the player as a playable companion.

02

Pacifica connection

In the base game, he is associated with Pacifica and serves as an important source of work in the district.

03

Expanded Phantom Liberty role

Phantom Liberty gives Mr. Hands a larger role in Dogtown, where his contracts connect V to the expansion's local power struggles and characters.

04

Professional relationship with V

His relationship with V is primarily transactional and professional: he provides opportunities, information, and contacts while maintaining the distance expected of a fixer.

05

A deliberately private identity

Mr. Hands presents himself through a carefully managed persona, making his fixer identity and controlled professionalism central to how other characters experience him.

02

Overview

Mr. Hands is a fixer in Cyberpunk 2077 who connects V with work in Pacifica and, in Phantom Liberty, becomes an important intermediary in Dogtown’s political and criminal power struggles.

Mr. Hands is a professional fixer operating primarily in Pacifica, where he arranges Gigs for V through calls and messages rather than appearing as a conventional quest companion. Like other fixers, he acts as a broker between clients, mercenaries, gangs, and corporations, but his work is especially tied to unstable territory where formal authority is weak or absent.

His role expands substantially in Phantom Liberty. The expansion places him closer to the conflicts surrounding Dogtown, giving him a larger network of contacts and a more direct influence over the jobs V undertakes there. He remains a coordinator rather than a front-line ally, using information, negotiation, and carefully selected operatives to shape events from behind the scenes.

Mr. Hands matters because his missions show how fixers convert local knowledge and competing interests into opportunities for mercenaries. His assignments are not simply isolated jobs: they connect V to Pacifica’s fractured power structure and to the competing agendas active in Dogtown. This makes him a useful guide to the game’s more political and transactional side.

Compared with fixers such as Regina Jones or Wakako Okada, Mr. Hands is distinguished by his association with Pacifica and Phantom Liberty’s Dogtown storyline. His polished presentation and controlled manner contrast with the disorder of the territories where he operates, reinforcing his identity as a discreet broker who prefers influence and leverage over direct confrontation.

03

Background

A Fixer Established in Pacifica

Before V begins working with him, Mr. Hands is already an established fixer operating in Pacifica. He uses the alias “Mr. Hands” and presents himself through calls, messages, and remote negotiations rather than appearing personally at the start of his working relationship with V. His position depends on maintaining a broad network of clients, mercenaries, and local contacts, allowing him to commission jobs without exposing himself directly to every danger involved.

The available game material provides little confirmed information about his childhood, family, or life before becoming a fixer. What is clear is that he had already built enough professional credibility to manage several independent jobs and act as a reliable intermediary in Pacifica before the main narrative reaches its later developments. His background is therefore best understood through his established fixer career rather than through an extensively documented personal history.

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Role in the Story

Spoilers

Story spoilers ahead. This section covers the character’s later arc and outcomes.

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Personality & Motivations

A Polished Fixer with Strategic Ambitions

Mr. Hands presents himself as controlled, courteous, and highly professional. His calls and negotiations are measured rather than theatrical, reinforcing the impression that he treats the fixer’s trade as a discipline built on information, discretion, and leverage. He rarely asks V to act out of personal loyalty. Instead, he frames jobs as practical arrangements: a client has a problem, V has the skills to solve it, and Mr. Hands manages the exchange. That distance does not make him indifferent, but it does mean that his concern is usually expressed through contracts, preparation, and payment rather than emotional openness.

His behavior also shows a strong preference for competence. He gives V room to choose an approach, but he expects the merc to understand the stakes and deliver a result. This reflects the wider fixer role: Mr. Hands wants to remain the person who connects clients, intelligence, and violence without exposing himself unnecessarily. His politeness therefore has a functional side. It keeps negotiations calm, protects his reputation, and allows him to maintain authority without relying on overt intimidation.

Influence Beyond the Job Board

Mr. Hands’ ambitions extend beyond arranging individual jobs. In Dogtown, he is interested in who holds power and how that power affects the local balance. His involvement in the succession crisis after Kurt Hansen’s death shows that he thinks in terms of networks and long-term influence rather than isolated victories. V is useful to him not only as a mercenary, but as an independent actor who can alter political outcomes while leaving Mr. Hands’ own position less exposed.

That strategy reveals a tension in his character. He presents his work as business, yet his choices demonstrate that he is pursuing a particular vision of stability and influence. He does not simply react to Dogtown’s disorder; he attempts to shape its future through carefully selected clients and intermediaries. His motivations are therefore partly transactional and partly political. The two sides are difficult to separate, because every successful contract can strengthen his reputation, his network, or his ability to influence the next decision.

Pragmatism with Selective Moral Concern

Mr. Hands is not portrayed as a straightforward altruist or as someone who treats every client as disposable. Some of the work he gives V carries a clear sense of injustice, danger, or personal consequence, and his handling of those jobs suggests that he recognizes more than their financial value. However, he rarely abandons his professional vocabulary. Even when a situation is emotionally charged, he tends to translate it into a problem that can be managed through information, negotiation, or decisive action.

This combination makes him pragmatic rather than openly sentimental. He can acknowledge the human cost of Night City’s power structures while continuing to operate within them. His approach is neither a promise to reform the system nor simple resignation to it. Instead, he seeks room to maneuver inside it, using professionalism and carefully cultivated relationships to secure outcomes favorable to his clients and to himself.

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Relationships

Clients and allies
Operating territory
Game appearances

Select any portrait to jump to that relationship

Game appearances
PL

Phantom Liberty

Expanded role

The expansion gives Mr. Hands more missions and a stronger political function.

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Mission Appearances

01

Mr. Hands is the first major fixer V encounters in Dogtown. He contacts V during the operation to enter the district, explains the immediate arrangement, and helps establish the political and criminal network that governs the area. The mission introduces his post-Phantom Liberty role as a more powerful and visibly involved fixer than his Pacifica appearances in the base game.

02

In Get It Together, Mr. Hands becomes V's principal intermediary for gaining access to the Black Sapphire. He arranges the meeting and sets the terms of the job, using his knowledge of Dogtown's power structure to connect V with the operation against Kurt Hansen. His involvement shows how his fixer network supports the central Phantom Liberty storyline.

03

Mr. Hands assigns Run This Town after Kurt Hansen's death destabilizes Dogtown. He wants V to influence the succession by assuming the identity of Aguilar and eliminating or controlling the people who could replace Hansen. The job gives Hands a direct stake in Dogtown's political future and leads into one of his most consequential contracts.

04

This Pacifica Gig is one of Mr. Hands's contracts for V in the base game. He uses V to resolve a local criminal problem through a targeted intervention rather than a public confrontation. The assignment reflects Hands's usual role as a discreet broker: he provides the job and context while leaving V to determine how the situation is handled.

05

Mr. Hands offers Flight of the Cheetah as part of his Pacifica work for V. The contract expands his portrait as a fixer who manages problems involving unstable criminal groups and vulnerable clients. Hands remains off-site, functioning primarily as the source of the information and payment arrangement rather than as an on-site participant in the operation.

06

Two Wrongs Makes Us Right is another Pacifica contract associated with Mr. Hands. He directs V toward a conflict that can be settled through investigation, negotiation, or force, depending on the player's approach. Its importance to Hands's appearances is primarily structural: it shows the breadth of his fixer network and his willingness to outsource sensitive work to V.

07

Mr. Hands commissions Desperate Measures as a Pacifica Gig for V. The job presents another example of his business model: he identifies a problem affecting his network, supplies the relevant lead, and hires an independent merc to resolve it. Hands's role is limited but significant, reinforcing his reputation as a broker of deniable work.

08

Treating Symptoms is a Dogtown Gig assigned through Mr. Hands. The contract places V inside one of the district's dangerous criminal or corporate disputes while Hands remains the remote client and facilitator. It is part of the expanded network of work he controls in Phantom Liberty, where his influence extends beyond individual introductions into broader Dogtown operations.

09

Mr. Hands is the fixer behind The Man Who Killed Jason Foreman. He hires V to investigate and deal with the person responsible, making the Gig another example of his use of mercenaries to settle threats within Dogtown's fragile power balance. The assignment also illustrates the more personal and politically charged contracts available through his Phantom Liberty network.

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Locations and Properties

Mr. Hands' Apartment

In Phantom Liberty, Mr. Hands is associated with a private apartment in Dogtown. It serves as his personal meeting space and reflects his position as a fixer operating within the district. The apartment is relevant to V's dealings with Hands during the expansion, but it is not presented as a general player safehouse or a property that V can acquire.

Mr. Hands. That's what they call me.
Mr. Hands introduces himself to V during the first in-person meeting at the Heavy Hearts Club in the Phantom Liberty mission “Get It Together.” Verification: recalled from model knowledge, unverified
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Character Development

From Remote Fixer to Political Operator

Mr. Hands develops from a largely remote, transactional fixer into a more visible power broker during Phantom Liberty. His earlier work presents him as a professional who manages jobs through intermediaries and keeps emotional distance from the people carrying them out. As his role expands in Dogtown, his assignments show greater interest in shaping the local balance of power rather than merely arranging profitable work. The change is primarily one of revealed scope: Hands was always calculating, but later events make his political ambitions and long-term influence more apparent.

This development does not turn Mr. Hands into an idealist. He continues to evaluate people according to their usefulness, reliability, and ability to alter dangerous situations in his favor. However, his dealings with V become less anonymous and more collaborative as he entrusts them with tasks that affect his position in Dogtown. That growing reliance gives the relationship more weight than a simple fixer-client arrangement, while preserving the cautious professionalism that defines him.

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Endings and Fate

Spoilers

Story spoilers ahead. This section covers the character’s later arc and outcomes.

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Appearance and Design

The Hidden Fixer Persona

In the base game, Mr. Hands is presented primarily through calls, messages, and remote communications rather than sustained face-to-face scenes. This limited visibility supports his identity as a discreet fixer who operates through intermediaries and carefully controls how much of himself clients can access. His presentation emphasizes professionalism and distance instead of the flamboyant personal branding associated with some other Night City fixers.

Phantom Liberty's Revealed Appearance

Phantom Liberty gives Mr. Hands a more defined physical presence and a polished, formal appearance. He is portrayed as a Black man with a bald head and facial hair, usually dressed in an elegant tailored suit that suits his corporate-facing manner and high-level connections. The redesign makes him feel less like an anonymous voice on the phone and more like an established power broker with a carefully maintained public image. His restrained wardrobe and composed presentation communicate authority, discretion, and social access rather than an overt combat identity.

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Portrayal and Voice Actor

Performed by

Alex Jordan

Mr. Hands is voiced by Alex Jordan. In the base game, Jordan’s performance presents the fixer as a controlled, polished intermediary whose authority comes more from measured speech and careful negotiation than overt intimidation. Much of the character’s early presence is delivered through calls and messages, allowing the performance to establish Mr. Hands as professional, discreet, and difficult to read before his expanded appearance in Phantom Liberty.

Phantom Liberty gives Jordan more room to define the character in person. The performance retains Mr. Hands’s composed business manner while adding greater warmth, confidence, and theatrical polish to his interactions with V. That contrast supports the character’s role as a fixer who presents criminal work as a carefully managed professional service. No reliably recalled role-specific awards, nominations, casting interviews, or performance-capture credits are included here.

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Reception

Mr. Hands has limited standalone critical coverage compared with Cyberpunk 2077’s major companions and romance characters. Discussion of him became more noticeable with Phantom Liberty, which gives the fixer a more substantial role and presents a revised visual design. Player discussion commonly focuses on the contrast between his earlier base-game appearances and his expanded Phantom Liberty presence, but there is no reliable basis here for claiming a broad consensus or a major award-recognition history.

  • Phantom Liberty’s expanded use of Mr. Hands gave players more opportunity to assess his personality and role as a fixer.
  • Recurring player discussion draws attention to the contrast between his base-game presentation and his Phantom Liberty redesign.
  • No well-established character-specific awards or broadly documented critical consensus are identified here.
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Quotes

Identity
Mr. Hands. That's what they call me.
Mr. Hands introduces himself to V during the first in-person meeting at the Heavy Hearts Club in the Phantom Liberty mission “Get It Together.” Verification: recalled from model knowledge, unverified
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Trivia

  • Mr. Hands is introduced in the base game primarily through phone calls and remote communications, keeping his physical appearance deliberately concealed for much of his early role as a fixer.
  • Phantom Liberty gives Mr. Hands a substantially more visible presence in Dogtown, where V can meet him in person and take on jobs connected to his local fixer network.