Wilson
Wilson is the firearms dealer who runs 2nd Amendment in Kabuki, offering V weapons and the iconic Dying Night pistol through the side job The Gun.

Key Takeaways
Wilson is a non-playable weapons vendor whose shop, 2nd Amendment, gives V an early connection to the combat and equipment systems in Cyberpunk 2077.
Weapons vendor at Megabuilding H10
Wilson operates 2nd Amendment in V’s apartment building, making him a convenient source of firearms and a familiar face in V’s home neighborhood.
A neighbor and recurring contact for V
His relationship with V is primarily that of a neighbor and service provider, rather than a companion, faction leader, or romance option.
Introduces an early shooting activity
Wilson is central to , an early Side Job built around a shooting-range challenge and practical firearm use.
Associated with Dying Night
Completing Wilson’s shooting-related activity can lead to V obtaining Dying Night, an iconic pistol with a direct connection to his weapons business.
Not playable
Wilson does not join V as a playable companion or combat ally; his importance comes from vendor services, local context, and his mission-related interaction with V.
Overview
Wilson is the proprietor of 2nd Amendment, a firearms shop in Megabuilding H10 in Cyberpunk 2077. As one of V’s nearby vendors, he provides an early source of weapons, introduces the player to his shooting-focused approach to business, and appears in several optional activities tied to firearms and combat.
Wilson runs 2nd Amendment from the courtyard of Megabuilding H10, the Watson residence where V’s apartment is located. His position makes him one of the first vendors many players can regularly visit during the game. He sells firearms and related equipment, giving him a practical role in V’s progression even though he is not a central member of the main plot.
His most direct story function comes through The Gun, a Side Job connected to his shop. The job establishes Wilson as more than a standard vendor by placing him in a small situation involving one of his weapons and V’s willingness to help. His shop also connects him to , a shooting competition that gives the player another reason to interact with him and demonstrates his focus on firearms.
Wilson is distinguished from Cyberpunk 2077’s Fixers, quest clients, and combat companions because his importance is primarily local and service-based. He is a recurring civilian contact in V’s home environment rather than a faction leader or major decision-maker. His relationship with V is built through commerce and optional activities, with his dialogue and jobs presenting him as a weapons dealer whose identity is closely tied to gun culture.
Wilson’s role matters because he links everyday life in Megabuilding H10 with the game’s broader weapon systems. Through 2nd Amendment and his associated activities, he gives the player a recognizable local contact for firearms while reinforcing the setting’s mixture of retail services, personal hustles, and dangerous street life. His appearances are generally optional, so the depth of his interaction with V depends on the player’s exploration and interest in side content.
Background
The 2nd Amendment Gun Shop
Before the events of Cyberpunk 2077 begin, Wilson is already established as the owner and operator of the 2nd Amendment gun shop in Megabuilding H10, where V also lives. The game provides little confirmed information about his childhood, origins, or life before he became a weapons dealer. His known pre-story history is therefore limited to his established place in the megabuilding’s community and his occupation supplying firearms to its residents.
Role in the Story
SpoilersHey, V!Wilson's greeting to V at the 2nd Amendment gun shop in Kabuki. Verification: recalled from model knowledge, unverified
Personality & Motivations
A Practical Arms Dealer in Megabuilding H10
Wilson presents himself as a practical businessman first and a neighbor second. As the gunsmith operating in Megabuilding H10, he treats weapons as ordinary tools of Night City's daily economy rather than as symbols of heroism or ideology. His conversations are generally direct and transactional, focused on what a customer needs, what a weapon can do, and whether a sale makes sense. That straightforward manner makes him feel more grounded than many of the city's more theatrical fixers, gang members, and corporate representatives.
His behavior also shows a degree of social confidence. Wilson is comfortable approaching V, offering advice, and maintaining a familiar relationship with residents despite the danger surrounding the building. He does not appear interested in presenting himself as a hardened legend or a major power broker. Instead, he relies on competence, routine, and the usefulness of his shop. His willingness to engage with V reflects a practical form of trust: he recognizes a capable customer and treats that relationship as worth maintaining.
Commerce, Safety, and Night City's Violence
Wilson's motivations are primarily economic, but the game does not portray him as indifferent to every consequence of his trade. His role places him in the middle of a city where firearms are common, necessary for survival, and continually connected to crime. He responds to that environment by normalizing it. Selling weapons, discussing their qualities, and helping customers obtain suitable equipment are parts of the same business to him, even when the wider circumstances are dangerous. This attitude suggests adaptation rather than fanaticism: Wilson has learned to function within Night City's violence without treating himself as one of its major aggressors.
That practicality creates a mild tension in his characterization. He benefits from a culture that keeps people armed, yet his interactions are not built around conquest, gang loyalty, or political conviction. His priorities remain local and concrete—keeping his business running, serving customers, and preserving useful relationships. When Wilson helps V, the gesture is consistent with that outlook: it is neighborly and commercially sensible at the same time, rather than evidence of a grand hidden motive. Wilson therefore works as a small-scale example of how ordinary residents accommodate Night City's instability. He is neither presented as a crusader against the system nor as an enthusiastic agent of it; his defining trait is the ability to remain useful and personable inside it.
Relationships
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2nd Amendment
Wilson runs the 2nd Amendment gun shop in Kabuki.
Kabuki
Wilson's shop is located in the Kabuki area of Watson.
The Gun
Wilson is the central contact for the side job connected to Dying Night.
Shoot to Thrill
Wilson organizes the shooting contest in Shoot to Thrill.
Mission Appearances
Wilson gives V access to the Dying Night pistol during this Side Job at his 2nd Amendment gun shop in Megabuilding H10. The encounter establishes Wilson as a local arms dealer and introduces one of his character-specific weapon interactions. It is the main story appearance associated with Wilson's shop and his relationship with V.
Wilson organizes a shooting competition at the range near 2nd Amendment and invites V to participate. The Side Job presents him in his vendor and firearms-specialist role rather than advancing a major personal storyline. Completing the competition provides another reason to return to Wilson's shop and reinforces his connection to weapon-focused activities in Watson.
Gameplay
Vendor Function
Wilson is a non-playable weapons vendor rather than a combat companion or playable character. His shop, 2nd Amendment, gives V access to firearms for purchase and provides a convenient place to sell unwanted weapons. His gameplay relevance is therefore tied to equipment access and commerce, not to a unique skill set, combat role, or character-specific progression system.
Wilson’s inventory is presented through the standard weapon-vendor interface. The selection can include firearms from different weapon categories, while the available stock and prices follow the game’s broader vendor and level-scaling systems. Because these systems can vary with game version and progression, Wilson should not be treated as the source of a fixed character-specific loadout.
Shoot to Thrill
Wilson also anchors the Side Job “Shoot to Thrill,” which turns his weapons-shop setting into a timed shooting competition. V competes at a shooting range against other participants, using firearms and target accuracy rather than a conventional combat encounter. The activity gives Wilson a limited but direct gameplay function: he introduces a recreational shooting challenge and provides the contest’s context, while the player’s performance determines the outcome and associated reward.
Outside the competition, Wilson does not follow V, join the party, provide companion commands, or unlock a dedicated ability tree. His gameplay section is therefore best understood as a vendor and activity-provider entry, not as a build, combat, or progression guide.
Welcome to 2nd Amendment.Wilson's shop greeting during an interaction at the 2nd Amendment gun shop. Verification: recalled from model knowledge, unverified
Locations and Properties
2nd Amendment
Wilson owns and operates , a gun shop in Kabuki, Watson. The store serves as his regular place of business and is one of V’s early points of contact with him. V can return to 2nd Amendment to purchase firearms, weapon attachments, and related services from Wilson. The shop also functions as the setting for Wilson’s character-specific interactions, including his involvement in the Side Job The Gun.
Appearance and Design
Wilson's Gunsmith Persona
Wilson is presented as a broad-built, older gunsmith whose appearance emphasizes practical experience rather than Night City glamour. His bald head, facial hair, and sturdy build give him a visibly grounded presence among the more heavily stylized fixers, mercenaries, and corporate figures encountered in Cyberpunk 2077. He looks like someone accustomed to maintaining weapons and working in a compact shop, which suits the industrial setting of 2nd Amendment. The design avoids making him resemble a front-line combatant or a fashion-focused celebrity; his visual identity is that of a dependable neighborhood arms dealer.
His presentation also fits the utilitarian atmosphere surrounding his store. Wilson is framed through the equipment, cramped retail space, and workshop-like environment of his business rather than through elaborate costumes or dramatic visual effects. That contrast helps distinguish him from characters whose designs immediately signal gang membership, corporate status, or major political importance. His relatively ordinary, work-oriented appearance reinforces his role as one of the apartment complex's familiar local contacts: a practical vendor whose presence makes the surrounding community feel more lived-in. The game does not substantially redesign him during the base-game storyline.
Quotes
Hey, V!
Welcome to 2nd Amendment.
Trivia
- Wilson runs the 2nd Amendment gun shop in Megabuilding H10, placing his store close to V’s apartment and making him one of the earliest firearm vendors V can meet.
- The Side Job “The Gun” introduces Wilson and gives V an opportunity to acquire Dying Night, an Iconic pistol associated specifically with his shop.
- Wilson later invites V to participate in “Shoot to Thrill,” a shooting competition connected to 2nd Amendment. This gives the otherwise routine vendor a recurring role in V’s early activities.
- His store remains useful beyond its introductory missions: Wilson can continue serving as a firearms vendor, so his importance is both narrative and practical rather than limited to a single encounter.



