MissionsupportingSide mission

Send in the Clowns

A side mission in Cyberpunk 2077 that introduces V to Ozob Bozo and turns a meeting in Kabuki into a violent confrontation.

RoleSide mission involving Regina Jones, Ozob Bozo and a hostile gang encounter in Kabuki.
Statusreleased
Importancesupporting
RewardMission completion reward; exact amount not verified.
TimeShort side mission; exact duration varies with combat approach.
  • GameCyberpunk 2077
  • Mission typeSide mission
  • Primary districtKabuki
  • Quest giverRegina Jones
  • Featured characterOzob Bozo
  • CombatRequired during the encounter
  • DifficultyVariableEnemy pressure depends on V's level, build and difficulty setting.

Exact mission number, reward amount and completion time are not verified.

Key takeaways

Keep the following points in mind before starting the encounter.

  • Travel to Kabuki The mission's meeting point is in Kabuki. Follow the objective marker and make sure V is ready for combat before initiating the conversation.
  • Ozob is the focus This is primarily a character encounter built around Ozob Bozo. Pay attention to his dialogue, because the mission's tone and context come from the exchange as much as from the gunfight.
  • Expect a hostile encounter The meeting does not remain peaceful. Keep cover nearby, identify the attackers as soon as the fight begins, and avoid standing in the open while waiting for allied support.
  • The mission is compact Send in the Clowns has a short route and a limited objective chain. There is no need to search the whole district once the marked meeting area has been reached.

Send in the Clowns overview

Send in the Clowns is a short Cyberpunk 2077 side mission that brings V into contact with Ozob Bozo, one of Night City's most eccentric fixers-for-hire and combatants.

The mission begins when Regina Jones gives V a job connected to Ozob Bozo. The assignment takes V to Kabuki, where the initial meeting is deliberately theatrical rather than a conventional handoff. Ozob's appearance, attitude and unusual prosthetic nose establish the mission's comic tone, but the situation soon becomes a real combat encounter. The job is best understood as a compact character-focused side mission rather than a long investigation or a multi-stage story arc.

The central objective is to meet Ozob and deal with the danger surrounding him. V's route through the mission is straightforward: travel to the marked area in Kabuki, make contact with Ozob, and survive the confrontation that follows. The fight can be approached using the same broad tools available elsewhere in Cyberpunk 2077, including firearms, melee weapons, cyberware abilities, quickhacks and the surrounding environment. Because the mission is short, preparation and positioning matter more than solving a complicated puzzle.

Send in the Clowns also serves as an introduction to Ozob as a recurring Night City character. Completing this encounter helps establish the connection between his bizarre public persona and his willingness to participate in dangerous work. The mission does not require a large collection hunt or a lengthy chain of objectives, but players should still listen to the dialogue and inspect the area before moving away, since the encounter's context is carried mainly by the characters rather than by extensive exploration.

Where this sits

ContactReceive the assignment
MeetingFind Ozob in Kabuki
EncounterDeal with the hostile attackers
CompletionFinish the job and collect the outcome
  1. 1Accept the assignmentside-mission
  2. 2Reach the Kabuki meeting areatravel
  3. 3Speak with Ozob Bozoconversation
  4. ●Survive the confrontationcombat
  5. 5Complete the missionresolution

The mission is a short Regina Jones assignment centered on a meeting that turns into combat.

Requirements

No unusual equipment or specialist build is required. V needs access to the mission through Regina Jones and should be prepared for a regular combat encounter.

  • RequiredMission availabilityWait for Regina Jones to contact V with the assignment and follow the resulting objective.
  • RequiredAccess to KabukiThe meeting takes place in Kabuki, so V must be able to travel to the marked area in Watson.
  • RecommendedCombat readinessBring a weapon or cyberware setup that V can use reliably in a close encounter. Healing items and a charged cyberware ability are recommended but not mandatory.
  • OptionalSave before the meetingA manual save is useful before entering the objective area, especially if V is under-levelled or experimenting with a fragile build.

Objectives

  1. Meet Ozob Bozo in Kabuki.Travel to the objective marker and approach the meeting area to start the conversation.
  2. Deal with the hostile encounter.The meeting leads into combat. Use cover and defeat the attackers before leaving the area.
  3. Complete the job.Once the encounter is over, follow the updated objective and remain in the area long enough for the mission to register as complete.

Walkthrough

  1. 01

    Accept and track Send in the Clowns

    Accept Regina Jones's assignment

    When Regina Jones contacts V, read the job description and track Send in the Clowns from the journal. The mission is not a long chain, so it is safe to begin once V has a dependable combat weapon and a few healing options available.

    Location: V's current location and the journal

    TipMake a manual save before travelling if V is carrying valuable loot or testing a new build.

    Checkpoint
  2. 02

    Reach the meeting point

    Travel to the marked area in Kabuki

    Follow the objective marker into Kabuki rather than searching the district at random. The meeting point is an exterior urban area, and the approach is generally more important than the exact route; use the map marker to avoid wandering through unrelated gang activity.

    Location: Kabuki

    Watch outDo not assume that reaching the marker completes the objective. The conversation must be triggered by approaching the marked meeting area.

  3. 03

    Meet Ozob Bozo

    Approach Ozob Bozo

    Move into the meeting area and interact with Ozob Bozo when the conversation prompt appears. Let the exchange play out if you want the context for the assignment, since Ozob's introduction and his unusual appearance are the mission's main character-focused material.

    Location: Kabuki meeting area

    TipKeep the camera and V's position clear of nearby obstacles so the conversation does not leave you facing the wrong direction when combat begins.

    Checkpoint
  4. 04

    Respond to the confrontation

    Prepare as the meeting turns hostile

    After the conversation, stop treating the area as a safe dialogue space and look for cover, nearby corners or vehicles that can break enemy sightlines. Mark or identify the attackers before committing to a direction, and reload or heal if the opening exchange has already damaged V.

    Location: Kabuki meeting area

    Watch outStanding in the centre of the street makes the opening seconds harder, particularly for low-armour or close-range builds.

  5. 05

    Survive the encounter

    Defeat the attackers

    Fight the hostile group using the approach that suits V's build: firearms can clear targets from cover, melee can exploit isolated enemies, and quickhacks can disrupt opponents before V crosses open ground. Advance only after the immediate target is down, because focusing on one enemy while ignoring the rest can leave V exposed.

    Location: Kabuki combat area

    TipUse the environment to separate enemies instead of chasing a retreating target into an unobserved angle.

    Checkpoint
  6. 06

    Complete Send in the Clowns

    Confirm the mission completion

    When the combat objective clears, check the journal and on-screen objective rather than immediately fast-travelling away. If the mission has not completed, remain near the encounter area and follow any remaining prompt connected to Ozob or Regina Jones.

    Location: Kabuki

    Watch outLeaving before the final objective updates can make it unclear whether the job has actually been completed.

Mission mechanics

Send in the Clowns uses a simple contact-to-combat structure. The important mechanical transition is the change from a marked conversation to an active hostile zone, so V should treat the meeting as a potential combat start rather than as a safe pause. This makes a quick equipment check, a full health bar and awareness of nearby cover worthwhile before approaching Ozob.

The encounter supports the normal combat systems of Cyberpunk 2077. V can use cover, line-of-sight breaks, firearms, melee weapons, grenades, quickhacks and cyberware abilities according to the build. There is no known mission-specific puzzle or required weapon technique, and the safest general approach is to control sightlines, remove exposed threats first and avoid pursuing enemies farther than the objective area requires.

The mission's compact design means exploration is secondary. The objective marker provides the route, while the dialogue with Ozob provides most of the mission's identity. Once the attackers are defeated, check the objective state before leaving; the completion trigger is more important than searching every nearby alley.

What works and what does not

Strengths

  • Introduces Ozob Bozo through a memorable, dialogue-led encounter.
  • Has a clear route from the quest marker to the meeting and combat.
  • Allows different Cyberpunk 2077 builds to handle the fight without a special required tactic.
  • Fits naturally into a broader tour of Regina Jones's side work in Watson.

Weaknesses

  • The mission is brief and does not provide a large exploration area or multi-part investigation.
  • The opening of combat can catch an unprepared player who assumes the conversation will remain peaceful.
  • Its exact challenge varies with V's level and build, so the mission may feel uneven when started late or early.

Best uses

  • Complete it while exploring Watson and working through Regina Jones's jobs.
  • Use it as an early opportunity to test a new combat build in a contained encounter.
  • Play the dialogue rather than rushing through the mission if Ozob's character is the main reason for starting it.

Phases

  1. 1

    Meeting phase

    Starts: V reaches the marked Kabuki meeting area and approaches Ozob Bozo.

    The encounter begins as a conversation. Use the time before the hostile transition to orient V toward cover and confirm that the intended objective is active.

    • Do not move away from the objective marker while the conversation is starting.
    • Keep healing and combat tools available before the dialogue ends.
  2. 2

    Hostile transition

    Starts: The conversation concludes and the encounter becomes a fight.

    Enemies enter the situation and V must switch from dialogue positioning to combat positioning. The first priority is to avoid being surrounded in the open.

    • Ranged pressureTell Enemies begin firing once the encounter becomes hostile.Answer Break line of sight with cover, then return fire or use a quickhack before changing position.
    • Close-range pushTell A nearby attacker attempts to close the distance while V is focused on another target.Answer Back into a defensible position and use a shotgun, melee counter, or other close-range option appropriate to V's build.
    • Identify all visible threats before chasing a single target.
    • Use vehicles, walls and corners as temporary cover rather than treating the street as a safe arena.
  3. 3

    Resolution phase

    Starts: The hostile group is defeated and the combat objective clears.

    The mission moves toward completion after the encounter. Check the journal or objective prompt before fast-travelling away from Kabuki.

    • Remain in the area until the completion state appears.
    • If the objective does not update, follow the remaining marker instead of restarting immediately.

Choices and consequences

  • Approach the meeting directly and continue the conversation.

    This is the standard route into the mission's encounter and preserves the dialogue with Ozob Bozo.

  • Use a stealth-oriented or hacking-oriented combat approach once the fight begins.

    The combat can be handled through V's normal build options; the mission does not require a specific weapon class.

  • Leave the objective area before the mission registers as complete.

    The final objective may remain unfinished, requiring V to return to the marked area or follow the journal's remaining instruction.

Checklist

  • Accept Send in the Clowns from Regina Jones.Track it in the journal before travelling.
  • Travel to Kabuki.Use the map marker rather than searching unrelated streets.
  • Save before approaching the meeting point.Useful if V is under-equipped or experimenting with a new build.Optional
  • Speak with Ozob Bozo.The conversation starts the mission's central encounter.
  • Move toward cover when combat begins.Avoid remaining in the open during the hostile transition.
  • Defeat the attackers.Use V's preferred combination of weapons, cyberware and quickhacks.
  • Confirm the completion update.Check the objective before leaving Kabuki.

Failure conditions

  • V is incapacitated during the combat encounterThe mission fails in the normal way if V dies. Reloading the latest checkpoint or a manual save restores the attempt.
  • V abandons the active objectiveMoving too far away from the encounter can interrupt progress or leave the mission incomplete. Return to the marker and follow the journal objective.
  • V leaves before the completion state appearsFast-travelling or driving away immediately after combat can make it unclear whether the job has ended. Verify the journal update first.

On failure

The exact checkpoint behaviour can vary by version and difficulty settings; a manual save before the meeting is the safest fallback.

Rewards

  • Mission completion reward
    Completing the job grants its standard Cyberpunk 2077 side-mission reward, but the exact currency amount is not verified in the source pack.
  • Access to Ozob Bozo's later appearance
    The mission establishes Ozob as a recurring character who can be encountered in other content.

Characters in this mission

AftermathSpoilers

Ozob remains a notable Night City contact

Send in the Clowns is an introduction rather than the end of Ozob Bozo's involvement with V. Completing the meeting establishes his character and can make his later appearance in Beat on the Brat more recognisable, but this mission itself remains a self-contained Regina Jones assignment.

Trivia

  • Ozob Bozo is immediately recognisable because of his distinctive explosive prosthetic nose.
  • The mission's title reflects its deliberately absurd presentation and its focus on a character styled as a clown.
  • Send in the Clowns is one of the shorter character-led jobs connected to Regina Jones's work in Watson.

Relationships