Locationmajor

Arasaka Industrial Park

Arasaka Industrial Park is a heavily guarded Arasaka maintenance and logistics complex in Arroyo, Santo Domingo.

Importancemajor

Key takeaways

  • Arasaka Industrial Park is in Arroyo, Santo Domingo, not Watson’s Arasaka Waterfront and not the Arasaka Tower complex in Corpo Plaza.
  • The location’s practical hierarchy is outer compound → support and security structures → main warehouse → float and loading areas.
  • Its principal story appearance is the Act 2 main job Gimme Danger.
  • Joining Takemura for reconnaissance exposes additional routes, optional observations and dialogue. Letting him conduct the reconnaissance alone shortens the sequence but removes some of that content.
  • The unique weapon Prototype Shingen Mark V is found in a shipping container marked 667, outside the main warehouse, on a trailer near the loading area.
  • A perk shard can be obtained in the park’s southern building, while additional computers and readable messages are distributed through the complex.

About this guide

Scope: Cyberpunk 2077, base game location in Santo Domingo’s Arroyo sub-district. Phantom Liberty content, Cyberpunk RED locations and unrelated Arasaka facilities are excluded. Spoiler warning: This guide discusses the main job Gimme Danger, its infiltration choices, Takemura’s reconnaissance and the Prototype: Shingen Mark V.

Overview

Arasaka Industrial Park is a heavily guarded Arasaka maintenance and logistics complex in Arroyo, Santo Domingo. It is best understood as a broad industrial compound rather than a single warehouse. The named location includes the secured external yard, access points, support structures, surveillance systems, loading areas and the large warehouse at its centre. The warehouse is the site’s most important interior, but it is not the whole location.

In the base game, the park is principally encountered during the main job Gimme Danger. V and Goro Takemura infiltrate the complex to reach an Arasaka float intended for the Dashi Parade in Japantown and install malware on its systems. The location is therefore both a playable stealth-combat space and a piece of Arasaka’s wider logistical network. It stores vehicles, weapons, uniforms, parade equipment and other corporate supplies, while also functioning as a specialist engineering and maintenance facility.

Named directory: areas and structures

The game does not give every visible structure a separate official title. The following are the verified names and functional labels associated with the location:

“Loading dock 4” and “container 667” are useful identifiers for navigation, but the game does not establish every other dock or container as a separately named place.

Named directory: areas and structures

Fast travel

The Arasaka Industrial Park fast-travel point is located outside the compound in Arroyo. It is the most convenient way to return to the location after completing Gimme Danger or to approach the compound for free exploration.

The fast-travel point does not mean the entire complex is permanently open in the same way as a normal public district. Access to the deeper interior is most clearly structured around Gimme Danger, and some mission-specific behaviours, guards and route prompts depend on the player’s progress through that job.

Reconnaissance routes

If V accompanies Takemura during the reconnaissance stage, the game presents several possible routes and security weaknesses. The main observations include:

The reconnaissance sequence is not merely decorative. Scanning the available approaches can unlock optional objectives and clarify the routes available during the infiltration. If Takemura conducts the reconnaissance without V, the mission remains completable, but several observations, conversations and approach opportunities are lost.

Practical entry options

The exact route depends on the player’s abilities and choices, but the main approaches are:

The game supports both stealth and open combat. There is no requirement to complete the whole complex undetected, although stealth reduces the number of enemies engaged and makes it easier to reach the warehouse without exhausting healing items or ammunition.

Arasaka Industrial Park is a corporate security site, not an ordinary public industrial estate. Expect a combination of:

The number and placement of enemies can vary according to the player’s route and mission state. Some hostile encounters are fixed to the infiltration sequence, while others are part of the general security layout. Reports of camera networks and multiple security devices are associated with the Gimme Danger infiltration, but the precise number of active devices may vary between guides, versions and approaches.

Practical entry options: steps

  1. 01
    Use the transformer and fencing. Jump-related cyberware makes this route easier, although the area remains exposed to security.

Practical entry options: steps

  1. 01
    Use one of the gates. This is the most direct approach but places V closer to guards, cameras and defensive systems.

Practical entry options: steps

  1. 01
    Enter through the smaller support building. Move through the building and its lower route towards the warehouse. This is a useful stealth option.

Practical entry options: steps

  1. 01
    Use the tunnel. The tunnel avoids some of the open yard, but enemies still patrol or observe the route.

Practical entry options: steps

  1. 01
    Hijack or use an Arasaka service vehicle. The truck approach is established during reconnaissance, though it is not necessarily the safest choice once V is inside the park.

Practical entry options: steps

  1. 01
    Use the pipes or elevated routes. These are useful for players with mobility cyberware or a preference for rooftop and perimeter movement.

Prototype: Shingen Mark V

The Prototype: Shingen Mark V is the location’s most important collectible. It is an iconic smart submachine gun found in shipping container 667, located on a trailer in the external loading area near the south-west side of the main warehouse. The container is associated with the Gimme Danger infiltration and can be reached while V is inside the compound.

The weapon is not the same as a random smart weapon that may appear in ordinary loot. It is a named iconic item with a fixed association to the container. Its level, rarity presentation and upgrade behaviour can depend on the game version and character progression, but the location of the container is the important constant.

Recommended acquisition route

  1. 01
    Begin Gimme Danger and reach the infiltration stage.
  2. 02
    Enter the park by any route.
  3. 03
    Move towards the exterior loading area near the main warehouse.
  4. 04
    Locate the trailer marked with container 667.
  5. 05
    Check the container for the Prototype: Shingen Mark V.
  6. 06
    Be alert for security and nearby hazards before opening or looting it.
  7. 07
    Continue to the warehouse and complete the float objective.

Perk shard

A perk shard can be found in the building south of the main warehouse. The shard is separate from the Shingen Mark V and should be collected before leaving if the player is exploring the compound during Gimme Danger.

Because shard placement can be easy to overlook during a combat escape, search the southern support building before entering the warehouse or before beginning the final hack.

Computers and readable material

Computers are distributed around the compound, including one in the warehouse. Readable material associated with the park includes operational and security-related messages, including an audit concerning data breaches and a file concerning “Secure Your Soul” client data. These entries support the location’s role as a sensitive corporate logistics facility rather than a simple storage yard.

Named items and documents directory

The exact placement of every computer and message is not consistently documented across the available sources. The warehouse computer and the container-related delivery information are the best-supported entries.

Gimme Danger is the defining mission for Arasaka Industrial Park. It follows Takemura’s attempt to disrupt the Arasaka security operation surrounding Hanako Arasaka’s parade appearance. The park stores the parade floats, allowing V to plant malware on the relevant float before the Dashi Parade.

Named items and documents directory

Prerequisites and related progression

Gimme Danger is part of the Act 2 main-story sequence involving Takemura. Walkthrough sources place it after the relevant Takemura meeting and alongside the broader sequence leading towards Play It Safe. The mission’s progression also interacts with whether the player has completed Life During Wartime, which is relevant to the order in which the next main jobs become available.

The exact order of Act 2 main jobs can vary because the game allows some parallel progression, but Gimme Danger is not an early free-roam activity. It is a story-gated mission.

Reconnaissance stage

When V meets Takemura, the pair discuss the plan and travel to the vantage point overlooking the park. During this stage, V can scan possible entry points and security weaknesses. Takemura can then use some of the observed systems to create a diversion.

This section also contains optional conversation. Depending on earlier choices, Takemura may share personal information and discuss Jackie. A short exchange involving a cat is also associated with the reconnaissance sequence. These conversations are missable if the player skips the reconnaissance or lets Takemura handle it alone.

Infiltration walkthrough

  1. 01
    Meet Takemura in Japantown. Follow the mission marker and speak with him at the market area.

Infiltration walkthrough

  1. 01
    Discuss the plan. Complete the dialogue and follow Takemura to the observation point.

Infiltration walkthrough

  1. 01
    Scan the park. Inspect the approaches, security devices, antennas, tunnel, gates and possible truck route.

Infiltration walkthrough

  1. 01
    Choose whether to continue with Takemura’s reconnaissance. Accompanying him provides more dialogue and additional entry and escape information. Letting him proceed alone shortens the mission but removes content.

Infiltration walkthrough

  1. 01
    Return to ground level. Wait for the mission’s time transition and follow Takemura towards the park.

Infiltration walkthrough

  1. 01
    Enter Arasaka Industrial Park. Choose a direct, stealth, mobility-based or vehicle-assisted route. If you want the best chance of remaining undetected, use the support building or tunnel rather than the most exposed gate.

Infiltration walkthrough

  1. 01
    Collect the optional items. Before committing to the warehouse objective, search the southern building for the perk shard and check the loading area for container 667 and the Prototype: Shingen Mark V.

Infiltration walkthrough

  1. 01
    Reach the warehouse. Use the lower passage, warehouse entrances, side routes or upper walkways. Deal with or bypass the guards according to your build.

Infiltration walkthrough

  1. 01
    Find the parade float. The target is on the warehouse’s main floor. A direct approach is possible, but side and upper routes provide more cover.

Infiltration walkthrough

  1. 01
    Hack the float. Interact with the float’s system and upload the malware.

Infiltration walkthrough

  1. 01
    Escape through the warehouse roof. Takemura’s distraction changes the situation. Follow the marked route, climb through the roof access and leave the compound.

Infiltration walkthrough

  1. 01
    Continue the Takemura storyline. The completion of Gimme Danger advances the parade operation and contributes to the route towards Play It Safe, subject to the player’s other main-story progress.

Does skipping reconnaissance matter?

Yes. It does not normally prevent completion of the mission, but it reduces the amount of content available. Joining Takemura gives V the opportunity to scan the compound, learn about possible approaches, see additional dialogue and retain more route choices. Sending Takemura alone is quicker, but it sacrifices those optional elements.

Arasaka Industrial Park has no known permanent civilian resident population comparable to an apartment block or market. Its ordinary occupants are principally:

Story-associated characters

No gang controls the industrial park as a territory. The compound is an Arasaka-controlled corporate site. Reports of other factions in nearby Arroyo should not be treated as evidence that those factions occupy the park itself.

Arasaka Industrial Park is not a commercial shopping area. There are no verified player-facing vendors, ripperdocs, weapon shops, food stalls or apartments inside the park.

Visible industrial buildings and corporate signage should not automatically be treated as functional businesses. The available evidence supports the following services:

Services directory

For a first visit, the following route balances story progress and collection:

Services directory

  1. 01
    Complete Takemura’s reconnaissance rather than skipping it.
  2. 02
    Scan every marked route from the vantage point.
  3. 03
    Before moving towards the warehouse, check the southern support building.
  4. 04
    Search the lower floor and nearby service route for the perk shard.
  5. 05
    Move around the exterior loading area and locate trailer container 667.
  6. 06
    Collect the Prototype: Shingen Mark V.
  7. 07
    Enter the warehouse through the quieter route available to your build.
  8. 08
    Search the warehouse computers and readable material.
  9. 09
    Reach and hack the float.
  10. 10
    Leave through the roof route rather than wandering through the compound after the distraction begins.

Completion checklist

The park demonstrates how Arasaka’s power extends beyond visible offices and skyscrapers. Arasaka is not represented only by boardrooms, towers and elite residences. It also depends on maintenance yards, transport depots, storage warehouses, technical staff and secure data infrastructure.

The facility’s background description presents it as an all-in-one engineering and workshop complex. Arasaka vehicles can arrive for retrofitting, while weapons, uniforms and other corporate supplies are stored on site. The park’s apparent silence during the period before Gimme Danger is therefore significant: it is a large industrial site whose normal activity has been disrupted or concealed.

The warehouse’s connection to the Dashi Parade also links an industrial, militarised corporate space with the public spectacle of Japantown. The parade floats are not simply decorative objects. They are part of an Arasaka-controlled political and cultural display, and their systems become the means through which V and Takemura attempt to compromise the operation.

Arasaka Waterfront

Arasaka Waterfront is a separate Watson sub-district. It should not be used as an alternative name for Arasaka Industrial Park. Although both locations are associated with Arasaka, their districts, layouts and story functions differ.

Arasaka Tower

Arasaka Tower is in Corpo Plaza, City Centre. It is a corporate headquarters complex rather than the Arroyo logistics park.

Edgerunners and other continuities

The industrial park has an appearance reference in the Cyberpunk: Edgerunners Mission Kit, but this guide is restricted to the base-game implementation in Cyberpunk 2077. Material from tabletop books, anime locations and other Cyberpunk continuities should not be used to add unverified buildings or NPCs to the game location.

Where is Arasaka Industrial Park?

It is in Arroyo, Santo Domingo, in the south-eastern part of Night City.

Is Arasaka Industrial Park the same as Arasaka Waterfront?

No. Arasaka Waterfront is in Watson. Arasaka Industrial Park is in Arroyo, Santo Domingo.

Which mission takes place there?

The main mission is Gimme Danger.

Can I enter before Gimme Danger?

The exterior and fast-travel area can be reached during free roam, but the most substantial access and mission-specific route structure are tied to Gimme Danger. Behaviour outside the mission may differ from the guided infiltration sequence.

Where is the Shingen Mark V?

Look for shipping container 667 on a trailer in the exterior loading area near the main warehouse.

Should I go on reconnaissance with Takemura?

For a first playthrough, yes. You gain additional dialogue, optional observations and more information about the available routes. Sending him alone is faster but loses content.

Is there a vendor inside?

No verified player-facing shop or vendor is documented inside the industrial park. It is a corporate logistics and maintenance facility, not a commercial district.

Is the nearby construction site part of the park?

No. It is the adjacent observation location used during reconnaissance. It should be treated as a neighbouring place.

This guide is based on the available location, map and walkthrough evidence. Several limitations remain:

Accordingly, the directories above are a consolidated list of verified and useful names, not a claim that every piece of environmental text in the compound has been catalogued.

Sources