MissionsupportingSide missionModerate

Holdin’ On

A side mission in which V helps Kerry Eurodyne pursue a personal confrontation connected to his post-Samurai career and the changing Night City music scene.

RoleContinue Kerry Eurodyne’s character-focused side-mission arc and deepen V’s relationship with the former Samurai rocker.
Statuspublished
Importancesupporting
RewardMission progression and follow-up access; exact item rewards vary by progression and are not confirmed here
TimeNot verified
  • Mission typeSide mission
  • Primary focusCharacter story
  • Core allyKerry Eurodyne
  • Combat emphasisVariable
  • Story positionKerry Eurodyne questline
  • DifficultyModerateEditorial classification; no official difficulty label is confirmed

The source pack does not provide a verified mission number, playtime, exact reward list, or fixed enemy count.

Key takeaways

The mission is primarily a relationship and character mission, with combat and exploration serving its central conversation.

  • Follow Kerry’s lead Kerry’s motivations are the mission’s organizing principle. Pay attention to his dialogue and remain close to him during transitions so that optional conversation is not missed.
  • The past is part of the conflict Samurai’s legacy and Kerry’s history with Johnny shape the emotional stakes. Earlier decisions involving Johnny can change the tone of conversations in this part of the arc.
  • Treat it as a chain mission Holdin’ On is one stage in Kerry Eurodyne’s sequence of side missions. Completing it is more valuable for story progression and future relationship opportunities than for a single immediate reward.
  • Choices are mostly conversational The mission’s important decisions are expressed through V’s responses and attitude toward Kerry. Supportive, dismissive, and challenging replies can produce different relationship tones even when the broad objective remains the same.

Holdin’ On overview

Holdin’ On is a Kerry Eurodyne side mission in Cyberpunk 2077, focused more on a personal dispute and artistic identity than on the main conflict surrounding V and Johnny Silverhand.

Holdin’ On continues the chain of missions built around Kerry Eurodyne, the former musician whose public success has not resolved his private frustrations. V becomes involved because Kerry is trying to act on those frustrations rather than leave them as another unfinished chapter in his life. The mission therefore works as a character episode: conversations, movement through Night City, and the way V responds to Kerry matter as much as the immediate objective.

The mission also develops the tension between Kerry’s history with Samurai and the newer music culture that has grown around the band’s legacy. Kerry’s anger is personal, but it is tied to questions about ownership, relevance, and whether the past should be preserved or allowed to change. V can support Kerry’s emotional position, challenge it, or simply help him see the situation through.

Holdin’ On is best approached as part of Kerry’s larger side-mission arc rather than as an isolated combat assignment. Its most important outcomes concern Kerry’s next decisions and V’s relationship with him. Later missions and relationship opportunities depend on how this arc is handled, so players seeking the complete Kerry storyline should avoid treating the mission as disposable content.

The exact encounter flow can differ according to earlier choices in the game, especially choices connected to Johnny Silverhand, Samurai, and the preceding Kerry missions. This page keeps those variations broad because the supplied source pack contains no verified route-by-route data, reward table, or exact mission timing.

Where this sits

Kerry Eurodyne arcCharacter-focused side missions
  1. 1Preceding Kerry Eurodyne missionpreviousMust be completed before Holdin’ On becomes available
  2. ●Holdin’ OncurrentCurrent mission
  3. 3Following Kerry Eurodyne missionnextUnlocked through continued progression in the arc

The precise neighboring mission names and unlock conditions are not confirmed in the supplied source pack.

Requirements

Holdin’ On is accessed through Kerry Eurodyne’s connected side-mission sequence rather than as a freely available standalone activity.

  • RequiredProgress through Kerry Eurodyne’s side-mission arcComplete the preceding Kerry-focused mission and respond to the subsequent contact or objective that begins Holdin’ On.
  • RecommendedBe prepared for dialogue choicesThe mission’s character development depends on V’s responses to Kerry. A save before starting the conversation is useful if you want to review different tones.
  • RecommendedKeep the Kerry storyline activeAvoid abandoning the arc while advancing major story content if you want to see its later missions and relationship outcomes.

Objectives

  1. Meet Kerry EurodyneTravel to the meeting point shown by the active mission marker and speak with Kerry to establish the immediate problem.
  2. Accompany Kerry through the confrontationStay with Kerry as the mission moves from preparation into its central encounter. The objective can involve both conversation and a hostile response depending on the route.
  3. Resolve the immediate disputeUse dialogue and, where necessary, combat to help Kerry complete the action he has planned.
  4. Complete the conversation with KerryRemain available after the main confrontation so the mission can close and the next part of his storyline can be established.

Walkthrough

  1. 01

    Meet Kerry Eurodyne

    Travel to Kerry’s meeting point

    Follow the mission marker to the location where Kerry is waiting and approach him rather than wandering into nearby activities. The opening conversation establishes his mood and explains why he wants V involved, so leaving before the dialogue finishes can make the next objective unclear.

    Location: The location indicated by the Holdin’ On objective

    TipUse the phone and journal entries to confirm that Holdin’ On is the active Kerry mission before travelling.

  2. 02

    Talk to Kerry Eurodyne

    Listen to Kerry’s plan

    Speak with Kerry and let the full exchange play out before moving away from the objective area. His plan is emotionally driven, and the available replies determine whether V sounds sympathetic, skeptical, or aligned with Kerry’s view of the situation.

    Location: Kerry’s meeting area

    Watch outDo not assume that a hostile-sounding plan is an optional activity; the conversation is the trigger for the mission’s next stage.

  3. 03

    Accompany Kerry

    Follow Kerry to the next objective

    Move with Kerry when he leaves and use the marked route to reach the next area. The mission is built around his pacing, so sprinting far ahead or starting unrelated encounters can separate V from the scripted conversation and delay the next prompt.

    Location: The route between Kerry’s meeting point and the confrontation area

    TipStay close enough to hear ambient dialogue, particularly during the transition after the opening scene.

  4. 04

    Reach the target area

    Enter the confrontation area

    Approach the marked entrance and follow the prompt that allows V to proceed with Kerry. Depending on earlier choices and the state of the surrounding area, the entry can be calm or can lead directly into opposition, so make sure weapons and cyberware are ready before crossing the threshold.

    Location: The mission’s marked venue or encounter area

    Watch outEntering the area can begin the active encounter; finish preparation before interacting with the entrance or nearby characters.

  5. 05

    Help Kerry carry out his plan

    Support Kerry during the encounter

    Stay aware of Kerry’s position and deal with any immediate threats without running so far ahead that the objective fails to update. If the scene remains conversational, select replies that fit the outcome you want for V and Kerry instead of treating every aggressive line as a combat prompt.

    Location: The central encounter area

    TipUse cover and short controlled engagements if combat begins, because the mission’s priority is completing the scene with Kerry rather than chasing every enemy into surrounding spaces.

  6. 06

    Resolve the immediate conflict

    Resolve the dispute

    Complete the active objective shown on screen, whether that means finishing the dialogue sequence or clearing the immediate hostile group. Check the area for an interact prompt after the last exchange, since the mission may not advance until V returns to Kerry or speaks with the marked person.

    Location: The confrontation area

    Watch outDo not leave the objective zone immediately after the last enemy falls or the loudest part of the argument ends; the closing interaction is easy to overlook.

  7. 07

    Talk to Kerry after the encounter

    Finish the post-encounter conversation

    Return to Kerry and continue the conversation that follows the confrontation. This exchange is the mission’s emotional resolution and can affect the tone of the wider arc, even though it may not change the immediate gameplay objective.

    Location: The area where Kerry remains after the confrontation

    TipRead the dialogue choices carefully before confirming, especially if you are pursuing Kerry’s later relationship content.

  8. 08

    Complete Holdin’ On

    Wait for the mission to close

    Remain in the objective area until the completion notification or next journal update appears. If the mission does not advance, check for a remaining interaction marker near Kerry rather than travelling away or loading a distant fast-travel point.

    Location: The final Holdin’ On objective area

    Checkpoint

Mission mechanics

Holdin’ On combines guided travel, companion positioning, dialogue, and a possible short hostile encounter. Its structure rewards staying near Kerry and allowing the scene to progress in order. The mission is not designed around a large open-ended dungeon, so exploring too far from the marked route can be less useful than listening to the conversations that occur between objectives.

The most important mechanical distinction is between the mission objective and the surrounding open world. Night City may continue generating unrelated combat, police responses, gigs, and ambient events, but those activities are not part of Holdin’ On. If the quest marker appears stalled, return to Kerry or the nearest highlighted interaction before trying to solve the problem through additional combat.

Earlier quest decisions can affect the attitude of people encountered during the sequence. Because those variations are not fully documented in the source pack, the safest general strategy is to make a manual save before the first major conversation, keep Kerry in sight, and follow the exact active objective rather than relying on a memorized route.

What works and what does not

Strengths

  • Gives Kerry Eurodyne a personal storyline separate from the main plot’s immediate crisis.
  • Uses dialogue and companion interaction to explore the tension between Samurai’s legacy and Kerry’s present identity.
  • Rewards players who follow the entire character arc instead of judging the mission only by combat or loot.

Weaknesses

  • The mission can feel unclear if the player skips Kerry’s dialogue or moves away from him during transitions.
  • Its exact combat intensity is not consistent across every prior-choice state, making a single universal combat walkthrough unreliable.
  • Immediate material rewards are less central than progression into later Kerry missions and relationship content.

Best uses

  • Play it as part of the complete Kerry Eurodyne arc.
  • Make a save before important conversations if you want to compare relationship tones.
  • Use the journal marker and Kerry’s position to recover when the next objective is not obvious.

Choices and consequencesSpoilers

  • Support Kerry’s position during the central discussion

    Keeps V’s response sympathetic and reinforces a cooperative tone in the relationship. It does not remove the need to complete the mission’s immediate objective.

  • Challenge Kerry or question his motives

    Creates a more confrontational conversational tone and presents V as less willing to validate Kerry’s assumptions. The broader arc can still continue, but the emotional texture of later exchanges may differ.

  • Pursue Kerry’s relationship through consistent supportive choices

    Can contribute to the conditions for Kerry’s later romance content, subject to the wider questline and V’s character requirements. This is a relationship outcome rather than an immediate Holdin’ On reward.

    Spoiler
  • Leave the Kerry storyline unfinished while advancing other content

    May reduce the opportunity to see later missions in the arc, especially if the player delays the chain for too long or reaches a progression point that closes side content.

    Spoiler

Before leaving Holdin’ On

  • Confirm that Holdin’ On is the active mission in the journalPrevents following an unrelated Kerry contact or open-world marker.
  • Finish Kerry’s opening conversationThe dialogue establishes the next objective and contains relationship-relevant responses.
  • Stay near Kerry during travelAmbient exchanges and objective updates can depend on remaining with him.
  • Prepare for a possible hostile encounterThe exact opposition can depend on earlier choices and is not fixed in the supplied material.
  • Search for the interaction prompt after the encounterThe mission may require speaking with Kerry or another marked person before it completes.
  • Make a manual save before major dialogueUseful when testing different responses or pursuing Kerry’s later relationship content.
  • Check the journal for the follow-up missionHoldin’ On belongs to a continuing character arc rather than ending Kerry’s story.

Characters in this mission

AftermathSpoilers

Kerry’s story continues

Completing Holdin’ On does not conclude Kerry Eurodyne’s storyline. Continue checking for his calls and messages, and avoid assuming that the mission’s immediate confrontation is the final resolution of his relationship with Samurai’s past or with V.

Trivia

  • Holdin’ On is part of the game’s group of character-driven side missions, where the player’s relationship with an important NPC can matter more than a conventional loot payout.
  • Kerry Eurodyne’s storyline is closely connected to the legacy of Samurai, making Johnny Silverhand relevant even when he is not the mission’s active companion.
  • The mission’s title reflects its focus on attachment to the past and the difficulty of deciding what should be preserved or released.

Relationships

Factions

  • SamuraiBand legacyThe former band’s legacy is central to Kerry’s personal storyline.