Cyberpunk 2077

Cyberpunk 2077 Missions

Playable objectives — the story beats, side jobs and optional content a player works through, each with its own walkthrough.

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04240 MISSIONS

All missions

Every mission in Cyberpunk 2077. Filter by category or search by name.

240 missions shown

  • majorMain story

    Nomad lifepath introduction and opening mission

    The Nomad

    The Nomad is Cyberpunk 2077's Nomad lifepath prologue, introducing V in the Badlands before a smuggling job brings them into contact with Jackie Welles.

    Mission type
    main-story
    Reward
    Introduces Jackie Welles and establishes V's arrival in Night City.
    Time
    Short opening mission
    View details
  • majorMain story

    Main-story mission

    Automatic Love

    V visits Clouds with Johnny Silverhand to track down Evelyn Parker, whose disappearance leads to a confrontation with the club’s management and a deeper investigation with Judy Alvarez.

    Mission type
    main-story
    View details
  • majorMain story

    Main-story mission

    Birds with Broken Wings

    A main-story mission in Cyberpunk 2077: Phantom Liberty that advances V’s work with Solomon Reed and Songbird during the conflict surrounding Dogtown.

    Mission type
    main-story
    View details
  • majorMain story

    Ending mission that resolves V's immediate fate after the Arasaka operation and presents the consequences of the path chosen with Hanako Arasaka.

    Changes

    Changes is a main-story ending mission in Cyberpunk 2077 associated with the Arasaka route and its consequences for V after the Relic crisis reaches its conclusion.

    Mission type
    main-story
    View details
  • majorMain story

    Introduces the Phantom Liberty storyline and guides V into Dogtown to meet Songbird and learn about her proposed cure for the Relic.

    Dog Eat Dog

    Dog Eat Dog is the opening mission of Cyberpunk 2077: Phantom Liberty, introducing Dogtown, Songbird, and the agreement that draws V into the expansion's central crisis.

    Mission type
    main-story
    Reward
    Progression into the Phantom Liberty main story
    Time
    Short introductory mission
    View details
  • majorMain story

    Secret main-story mission and alternate assault route into Arasaka Tower

    Don’t Fear the Reaper

    Don’t Fear the Reaper is Cyberpunk 2077’s secret solo assault on Arasaka Tower, reached from Nocturne OP55N1 and built around a high-risk path with no conventional backup.

    Mission type
    main-story
    Reward
    Access to an ending route and its associated post-assault choices
    Time
    Varies by build and difficulty
    View details
  • majorMain story

    Main-story mission that introduces Panam Palmer as a major ally and advances V's search for Anders Hellman.

    Ghost Town

    Ghost Town is a main-story mission in Cyberpunk 2077 in which V works with Panam Palmer to recover her stolen vehicle and pursue a lead on Anders Hellman.

    Mission type
    main-story
    Reward
    Story progression and access to the next stage of V's search for Anders Hellman
    Time
    Varies by playstyle
    View details
  • majorMain story

    Main-story mission

    Gimme Danger

    V helps Takemura infiltrate Arasaka Industrial Park, gather security intelligence, and plant a surveillance device for the plan against Hanako Arasaka.

    Mission type
    main-story
    Reward
    Experience, Street Cred, and progression toward Play It Safe
    Time
    Approximately 30 to 45 minutes, depending on exploration and stealth
    View details
  • majorMain story

    Main-story mission

    Hole in the Sky

    A Phantom Liberty main-story mission in which V reaches the crash site of President Rosalind Myers and helps her survive an assault in Dogtown.

    Mission type
    main-story
    Reward
    Progresses the Phantom Liberty main story
    View details
  • majorMain story

    Main-story ending mission associated with Rogue’s assault on Arasaka Tower and the path toward The Sun ending.

    Knockin’ on Heaven’s Door

    A major Cyberpunk 2077 ending mission in which V and Rogue lead an assault on Arasaka Tower, confront Adam Smasher, and reach Mikoshi.

    Mission type
    main-story
    Reward
    Progression toward The Sun ending
    Time
    Variable
    View details
  • majorMain story

    Major story mission

    Leave in Silence

    A story mission in Cyberpunk 2077: Phantom Liberty that follows the events at Cynosure and brings V, Solomon Reed and Songbird to a decisive point.

    Mission type
    main-story
    View details
  • majorMain story

    Introduces the central rescue and intelligence-gathering operation that drives the opening section of Phantom Liberty.

    Lucretia My Reflection

    Lucretia My Reflection is a main-story mission in Cyberpunk 2077: Phantom Liberty in which V helps President Rosalind Myers survive in Dogtown and seeks Solomon Reed's assistance.

    Mission type
    main-story
    Reward
    Mission progression and access to subsequent Phantom Liberty content
    View details
  • majorMain story

    Main-story mission

    The Pickup

    V and Jackie must recover the stolen Flathead from the Maelstrom gang at All Foods, while deciding how to handle Meredith Stout and her compromised Militech credchip.

    Mission type
    main-story
    Reward
    Completion advances the main story and grants access to the Flathead. Additional loot and later consequences vary according to the negotiation and combat choices.
    Time
    Varies with dialogue, stealth and combat choices.
    View details
  • majorMain story

    Introduces V's Streetkid background and leads into the shared opening of Cyberpunk 2077.

    The Streetkid

    The Streetkid is Cyberpunk 2077's Heywood-set lifepath introduction, establishing V's local connections, a risky job arranged through Kirk, and the first meeting with Jackie Welles.

    Mission type
    main-story
    View details
  • majorMain story

    Main-story ending mission

    Where Is My Mind?

    Where Is My Mind? is an ending mission in Cyberpunk 2077 in which V undergoes Arasaka’s medical evaluation after the Relic has been removed and the consequences of the operation become clear.

    Mission type
    main-story
    Reward
    Ending-dependent outcome rather than a conventional mission reward
    View details
  • supportingOptional

    Optional cyberpsycho investigation and combat encounter

    Cyberpsycho Sighting: House on a Hill

    Cyberpsycho Sighting: House on a Hill is an optional Cyberpunk 2077 side mission in which V investigates a cyberpsycho threat at an isolated Badlands property and reports the findings to Regina Jones.

    Mission type
    optional
    Reward
    Completion payment and follow-up communication from Regina Jones may be associated with the Cyberpsycho Sighting quest line.
    Time
    Variable; depends on approach and combat speed.
    View details
  • supportingOptional

    Optional cyberpsycho investigation mission

    Cyberpsycho Sighting: Lex Talionis

    A Cyberpsycho Sighting in Pacifica in which V must subdue a cyberpsycho and investigate the scene for Regina Jones.

    Mission type
    optional
    Reward
    Eurodollars and Street Cred through Regina Jones
    Time
    Short encounter
    View details
  • supportingOptional

    Optional cyberpsycho investigation and combat encounter

    Cyberpsycho Sighting: On Deaf Ears

    Cyberpsycho Sighting: On Deaf Ears is an optional Cyberpsycho Sighting mission in Cyberpunk 2077 that sends V to confront Lt. Mower and report the incident to Regina Jones.

    Mission type
    optional
    Reward
    Edies and experience from completing the sighting and reporting to Regina Jones.
    Time
    Short optional combat mission
    View details
  • supportingOptional

    Optional cyberpsycho investigation and combat encounter

    Cyberpsycho Sighting: Phantom of Night City

    A Cyberpsycho Sighting in Arroyo that sends V to investigate a violent incident and neutralize Zaria Hughes for Regina Jones.

    Mission type
    optional
    Reward
    Regina Jones provides a follow-up reward after receiving the investigation report
    Time
    Short combat encounter
    View details
  • supportingOptional

    Optional cyberpsycho-hunt mission

    Cyberpsycho Sighting: Second Chances

    An optional Cyberpsycho Sighting in Cyberpunk 2077 that asks V to locate and subdue a cyberpsycho, then report the outcome to Regina Jones.

    Mission type
    optional
    Reward
    Regina Jones's promised payment after the report
    Time
    Short optional encounter
    View details
  • supportingOptional

    Optional cyberpsycho investigation

    Cyberpsycho Sighting: Under the Bridge

    A Cyberpsycho Sighting in which V investigates a cyberpsycho beneath a bridge and attempts to resolve the incident for Regina Jones.

    Mission type
    optional
    Reward
    Eurodollars and Regina Jones investigation progress
    Time
    Short combat investigation
    View details
  • supportingOptional

    Vehicle recovery and delivery contract

    Desperate Measures

    Desperate Measures is a vehicle contract in Cyberpunk 2077: Phantom Liberty that sends V into Dogtown to recover a target vehicle and deliver it for Muamar "El Capitan" Reyes.

    Mission type
    optional
    Reward
    Contract payment and vehicle-contract progression rewards
    Time
    Variable
    View details
  • supportingOptional

    Optional mission

    Eye for an Eye

    Eye for an Eye is an optional mission in Cyberpunk 2077. Its objectives, unlock conditions, encounters, rewards and outcomes require editorial verification.

    Mission type
    optional
    View details
  • supportingOptional

    Optional vehicle-recovery mission

    Hot Merchandise

    Hot Merchandise is an optional Vehicle Contract in Dogtown in Cyberpunk 2077: Phantom Liberty. V must recover a marked vehicle and get it to the handoff point while preserving the vehicle well enough to complete the delivery.

    Mission type
    optional
    View details
  • supportingOptional

    Optional exploration mission and lore discovery centered on Rache Bartmoss.

    Kold Mirage

    Kold Mirage is a hidden Cyberpunk 2077 mission encounter in the Badlands that leads V to the remains of legendary netrunner Rache Bartmoss and his distinctive cyberdeck.

    Mission type
    optional
    View details
  • supportingOptional

    Vehicle recovery contract

    Moving Heat

    Moving Heat is an optional vehicle contract in Cyberpunk 2077 that sends V to recover a marked vehicle and deliver it for El Capitan Reyes.

    Mission type
    optional
    Reward
    Contract payment, vehicle-related progression and possible vehicle discount progress
    Time
    Short vehicle contract
    View details
  • supportingOptional

    Optional fixer gig

    Shark in the Water

    A Regina Jones gig in Kabuki that sends V to a drugstore to neutralize Blake and disrupt a dangerous operation.

    Mission type
    optional
    Reward
    Fixer gig rewards
    View details
  • supportingOptional

    Optional mission

    Small Man, Big Evil

    Small Man, Big Evil is an optional Cyberpunk 2077 mission associated with the Phantom Liberty content in Dogtown. Its detailed objectives, encounters, rewards, and outcomes require editorial verification.

    Mission type
    optional
    View details
  • supportingOptional

    Introduces Cyberpunk 2077's boxing encounters and serves as an early test of close-quarters combat.

    Sparring Partner

    Sparring Partner is an introductory boxing mission in Cyberpunk 2077 in which V trains with Coach Fred and faces a practice combatant before taking on the wider boxing challenge.

    Mission type
    optional
    Reward
    Progress toward the boxing activities associated with Coach Fred
    Time
    Short
    View details
  • supportingOptional

    Introduces the basic quickhack installation and network-scanning systems.

    The Gift

    An early optional mission in Cyberpunk 2077 in which V collects and installs the Ping quickhack from a netrunner in Kabuki Market.

    Mission type
    optional
    Reward
    Ping quickhack
    View details
  • supportingOptional

    Optional investigation and confrontation mission in Dogtown

    The Man Who Killed Jason Foreman

    An optional Dogtown mission in which V tracks down Leon Rinder, the man responsible for Jason Foreman's death, and decides how the confrontation should end.

    Mission type
    optional
    View details
  • supportingOptional

    Optional fixer gig

    Thievery

    A Regina Jones gig in which V infiltrates a Tyger Claws-controlled location to steal valuable data and escape before the situation becomes a firefight.

    Mission type
    optional
    Reward
    Eddies and street cred from completing the gig; the exact payout can vary.
    Time
    Approximately 15–30 minutes, depending on stealth, exploration and combat.
    View details
  • supportingOptional

    Optional recovery gig in the Badlands

    Trevor’s Last Ride

    Trevor’s Last Ride is a Badlands gig from Dakota Smith that sends V to investigate Trevor’s disappearance and recover his body from a Wraith-held location.

    Mission type
    optional
    Reward
    Eddies and Street Cred
    Time
    Short gig
    View details
  • supportingSide mission

    Optional side mission focused on conversation, investigation, and a brief street confrontation rather than a large combat set piece.

    The Prophet’s Song

    A side mission in Cyberpunk 2077 involving Garry the Prophet, his increasingly specific conspiracy theories, and a confrontation that gives V a chance to investigate whether his warnings contain any truth.

    Mission type
    side-mission
    Reward
    A clue-related item and follow-up information may be obtained depending on how the encounter is handled.
    Time
    Short side mission
    View details
  • supportingSide mission

    Continue Kerry Eurodyne's storyline by helping him deal with the Us Cracks and taking part in their concert.

    A Like Supreme

    A Like Supreme is a Cyberpunk 2077 side mission centered on Kerry Eurodyne, the Us Cracks and a live performance at the Red Dirt Bar.

    Mission type
    side-mission
    View details
  • supportingSide mission

    Optional follow-up mission connected to Leon Rinder and the consequences of The Man Who Killed Jason Foreman.

    Addicted to Chaos

    A Phantom Liberty side mission that follows V’s dealings with Leon Rinder and leads to a personal stash in Dogtown.

    Mission type
    side-mission
    Reward
    Access to Leon Rinder’s stash
    View details
  • supportingSide mission

    side-mission

    Balls to the Wall

    A Phantom Liberty side mission in which V helps BARGHEST soldiers Paco and Babs decide how to escape the consequences of Paco’s actions and leave Dogtown alive.

    Mission type
    side-mission
    View details
  • supportingSide mission

    Optional boxing mission in the Beat on the Brat quest line

    Beat on the Brat: Arroyo

    A boxing match in Arroyo against Buck, an ex-soldier who turns the bout into a dangerous wager when V challenges his terms.

    Mission type
    side-mission
    Reward
    Money, with additional loot possible if the confrontation escalates
    Time
    Short encounter
    View details
  • supportingSide mission

    Optional unarmed-combat mission in the Beat on the Brat quest chain.

    Beat on the Brat: Pacifica

    A Beat on the Brat boxing match in Pacifica where V challenges Rhino, a powerful member of the Animals, to an unarmed fight at Grand Imperial Mall.

    Mission type
    side-mission
    Reward
    Cash and mission progression
    Time
    Short encounter
    View details
  • supportingSide mission

    Final mission in the Beat on the Brat boxing series

    Beat on the Brat: The Final Fight

    The concluding match in the Beat on the Brat series pits V against Razor Hughes in a bare-knuckle fight at the Grand Imperial Mall.

    Mission type
    side-mission
    Reward
    Mission reward and any agreed wager; exact values should be verified in-game.
    Time
    Short combat encounter, with preparation and dialogue before the match.
    View details
  • supportingSide mission

    Side mission focused on Kerry Eurodyne, the Us Cracks and the conclusion of Kerry's personal questline.

    Boat Drinks

    A late-game side mission in which V joins Kerry Eurodyne for a destructive yacht party involving the Us Cracks and a major relationship decision.

    Mission type
    side-mission
    Reward
    Relationship progression with Kerry Eurodyne; mission completion rewards
    Time
    Short story mission
    View details
  • supportingSide mission

    Optional fixer gig involving Gustavo Orta and the Valentinos in Heywood.

    Bring Me the Head of Gustavo Orta

    A Padre gig in Heywood that sends V to the Valentinos’ territory to deal with Gustavo Orta, with a possible non-lethal resolution.

    Mission type
    side-mission
    Reward
    Fixer payment from Padre; the exact amount is not included because it has not been independently verified.
    Time
    Short gig; exact duration is not independently verified.
    View details
  • supportingSide mission

    Optional character-focused side mission

    Burning Desire

    A short Cyberpunk 2077 side mission in which V helps Bill Jablonsky reach a ripperdoc while a dangerous cyberware malfunction leaves him in urgent need of medical attention.

    Mission type
    side-mission
    Reward
    Quest payment and completion rewards
    Time
    Short
    View details
  • supportingSide mission

    Optional Badlands gig focused on careful exploration, mine detection, and extraction.

    Dancing on a Minefield

    A Badlands gig in Cyberpunk 2077 that sends V through a heavily mined area to reach a stranded vehicle and complete Dakota Smith’s recovery job.

    Mission type
    side-mission
    Reward
    Payment from Dakota Smith after the job is completed.
    Time
    Short mission, depending on how carefully the minefield is crossed.
    View details
  • supportingSide mission

    side-mission

    Dazed and Confused

    A Phantom Liberty side mission in which V investigates a missing man and becomes involved with braindance performer Lina Malina in Dogtown.

    Mission type
    side-mission
    View details
  • supportingSide mission

    Side mission focused on vehicle tracking, exploration, pursuit, and short combat encounters.

    Epistrophy

    Epistrophy is a Delamain side mission in Cyberpunk 2077 that sends V across Night City to locate seven rogue Delamain cabs and return them to Delamain HQ.

    Mission type
    side-mission
    Reward
    Delamain Cab vehicle access after the related Delamain quest line progresses
    Time
    Variable; depends on travel and combat choices
    View details
  • supportingSide mission

    Character-focused side mission and potential romance mission for River Ward.

    Following the River

    A relaxed side mission in which V spends time with River Ward and his family, culminating in a personal conversation that can open a romance path.

    Mission type
    side-mission
    Reward
    Crash
    Time
    Varies by player pace
    View details
  • supportingSide mission

    A target-hunt mission centered on locating Leon Rinder, confronting him, and deciding how to resolve the contract.

    For My Son

    For My Son is a Phantom Liberty side mission in Dogtown that sends V after Leon Rinder and places the target’s fate in the player’s hands.

    Mission type
    side-mission
    View details
  • supportingSide mission

    Optional fixer gig involving the extraction of Max Jones.

    Freedom of the Press

    A Regina Jones gig in which V helps journalist Max Jones leave a fortified hideout after his growing distrust of the authorities turns the rescue into a tense infiltration.

    Mission type
    side-mission
    Reward
    Fixer payment and mission completion rewards.
    Time
    Short optional mission; exact duration varies with the approach.
    View details
  • supportingSide mission

    Optional mission

    Gun Music

    Gun Music is a supporting mission in Cyberpunk 2077. This page provides a cautious, model-derived guide, with specific route, encounter, reward and prerequisite details still awaiting editorial verification.

    Mission type
    side-mission
    View details
  • supportingSide mission

    Side mission

    Heaviest of Hearts

    A Phantom Liberty side mission in which V takes on a legal problem for Mr. Hands’ client and negotiates with the people controlling the case.

    Mission type
    side-mission
    Reward
    Payment from Mr. Hands’ client
    View details
  • supportingSide mission

    Rescue and extraction mission

    Hippocratic Oath

    Hippocratic Oath is a side mission in Cyberpunk 2077 that sends V into Kabuki to extract the ripperdoc Lucy Thackery from a dangerous clinic situation.

    Mission type
    side-mission
    Reward
    Cash and progression rewards
    Time
    Short mission
    View details
  • supportingSide mission

    Continue Kerry Eurodyne’s character-focused side-mission arc and deepen V’s relationship with the former Samurai rocker.

    Holdin’ On

    A side mission in which V helps Kerry Eurodyne pursue a personal confrontation connected to his post-Samurai career and the changing Night City music scene.

    Mission type
    side-mission
    Reward
    Mission progression and follow-up access; exact item rewards vary by progression and are not confirmed here
    Time
    Not verified
    View details
  • supportingSide mission

    Introduces V's damaged personal vehicle and begins the chain of missions involving Delamain's taxis.

    Human Nature

    Human Nature is an early Act 2 side mission in Cyberpunk 2077 in which V deals with the consequences of a collision involving a Delamain taxi and V's personal vehicle.

    Mission type
    side-mission
    Reward
    Access to the Delamain service and continuation into related Delamain missions
    Time
    Short
    View details
  • supportingSide mission

    Optional side-mission content

    Jeopardy

    Jeopardy is an optional gig in Cyberpunk 2077. Its objectives, route, encounters, and rewards should be verified against an in-game capture before publication.

    Mission type
    side-mission
    View details
  • supportingSide mission

    side-mission

    Killing in the Name

    A Cyberpunk 2077 side mission about tracing a series of hacked routers and uncovering the identity behind the Swedenborg-Riviera conspiracy.

    Mission type
    side-mission
    Reward
    Quest reward and experience
    Time
    Varies by exploration and dialogue choices
    View details
  • supportingSide mission

    Optional narrative mission

    Old Friends

    Old Friends is a supporting side mission associated with Cyberpunk 2077: Phantom Liberty and the Dogtown portion of the game. Its exact objectives, sequence, and rewards require editorial verification.

    Mission type
    side-mission
    View details
  • supportingSide mission

    Supporting side mission

    On a Tight Leash

    On a Tight Leash is a supporting side mission associated with Dogtown in Cyberpunk 2077: Phantom Liberty. Mission-specific details require editorial verification.

    Mission type
    side-mission
    View details
  • supportingSide mission

    Concludes Panam Palmer’s personal questline and gives V a major connection to the Aldecaldos.

    Queen of the Highway

    Queen of the Highway is Panam Palmer’s concluding side job in Cyberpunk 2077, centered on the Aldecaldos’ Basilisk and the final stage of V’s relationship with Panam.

    Mission type
    side-mission
    Reward
    Completion of Panam Palmer’s questline
    View details
  • supportingSide mission

    Kerry Eurodyne side mission

    Rebel! Rebel!

    A side mission in which V helps Kerry Eurodyne carry out a disruptive scheme involving a vehicle connected to his ongoing conflict with Us Cracks.

    Mission type
    side-mission
    Reward
    Mission rewards and payment from the job
    Time
    Short side mission
    View details
  • supportingSide mission

    Optional fixer gig centered on stealth, evidence recovery, and the handling of a corrupt NCPD officer.

    Scrolls Before Swine

    A Regina Jones gig in which V infiltrates an NCPD officer's apartment and retrieves compromising evidence without turning the operation into a public confrontation.

    Mission type
    side-mission
    View details
  • supportingSide mission

    A story mission in the Johnny Silverhand and Samurai questline

    Second Conflict

    Second Conflict is a Cyberpunk 2077 side mission in which V accompanies Nancy to Totentanz while Johnny Silverhand revisits the unresolved history of Samurai.

    Mission type
    side-mission
    Reward
    Progression in Johnny Silverhand's side-mission storyline
    Time
    Not verified
    View details
  • supportingSide mission

    Side mission involving Regina Jones, Ozob Bozo and a hostile gang encounter in Kabuki.

    Send in the Clowns

    A side mission in Cyberpunk 2077 that introduces V to Ozob Bozo and turns a meeting in Kabuki into a violent confrontation.

    Mission type
    side-mission
    Reward
    Mission completion reward; exact amount not verified.
    Time
    Short side mission; exact duration varies with combat approach.
    View details
  • supportingSide mission

    Vehicle-recovery side mission

    Small Man, Big Mouth

    A Cyberpunk 2077 side mission for El Capitan Reyes that sends V to recover a stolen vehicle and return it to the fixer.

    Mission type
    side-mission
    Reward
    Eddies, experience and fixer reputation
    Time
    A short mission, depending on the approach taken
    View details
  • supportingSide mission

    Side mission

    Spy in the Jungle

    A Phantom Liberty side mission in which V helps Brazilian intelligence agents investigate Mark Bana in Dogtown and recover information from a dangerous operation.

    Mission type
    side-mission
    View details
  • supportingSide mission

    Optional side mission

    Sweet Dreams

    A Cyberpunk 2077 side mission in which V investigates a suspicious braindance deal and must escape a Scav hideout to recover their equipment.

    Mission type
    side-mission
    View details
  • supportingSide mission

    Optional character and world-building mission centered on Samurai fandom, Johnny Silverhand’s legacy, and a possible street fight.

    The Ballad of Buck Ravers

    A short Cyberpunk 2077 side mission in which V meets Buck Ravers, a passionate Samurai fan, and decides whether to indulge or challenge his devotion to Johnny Silverhand’s former band.

    Mission type
    side-mission
    Reward
    Dialogue-based rewards and any loot obtained from the optional confrontation.
    View details
  • supportingSide mission

    Side-mission racing series and character storyline involving Claire Russell

    The Beast in Me

    The Beast in Me is a side-mission series in Cyberpunk 2077 built around illegal street races, Claire Russell’s personal vendetta, and a final decision about whether winning matters more than revenge.

    Mission type
    side-mission
    Reward
    Completion can lead to vehicle rewards, with the exact reward depending on how V handles the final confrontation.
    View details
  • supportingSide mission

    Optional driving mission and part of Claire Russell’s racing storyline.

    The Beast in Me: City Center

    A street race in City Center that advances Claire Russell’s The Beast in Me quest line and tests your ability to follow checkpoints at high speed.

    Mission type
    side-mission
    Reward
    Cash and progression in Claire Russell’s racing storyline
    Time
    Variable; depends on driving skill and whether the race is restarted
    View details
  • supportingSide mission

    Investigation and rescue mission involving River Ward, Randy Ward, and the identity of the kidnapper known as Peter Pan.

    The Hunt

    The Hunt is a Cyberpunk 2077 side mission in which V helps River Ward search for his missing nephew, Randy, and uncovers a disturbing series of braindance clues.

    Mission type
    side-mission
    View details
  • supportingSide mission

    Side mission

    The Lord Giveth and Taketh Away

    A Dogtown side mission in Cyberpunk 2077: Phantom Liberty involving V, Mr. Hands and the recovery of a vehicle from a hostile area.

    Mission type
    side-mission
    Reward
    Mission completion reward; exact payout and item details should be verified before publication.
    Time
    Short vehicle-recovery mission; exact duration varies by approach.
    View details
  • supportingSide mission

    Supporting mission

    The Show Must Go On

    The Show Must Go On is a supporting mission in Cyberpunk 2077. Detailed objectives, location, characters, rewards and prerequisites require editorial verification.

    Mission type
    side-mission
    View details
  • supportingSide mission

    Optional Dogtown gig involving an infiltration, a rescue, and a decision about Hasan's fate.

    Treating Symptoms

    Treating Symptoms is a Phantom Liberty gig in Dogtown that sends V into a Voodoo Boys-controlled facility to locate the netrunner Hasan and decide how to handle his escape.

    Mission type
    side-mission
    Reward
    Mission payment from Mr. Hands; the final outcome affects the immediate resolution of Hasan's situation.
    Time
    Variable depending on stealth, exploration, and combat choices.
    View details
  • supportingSide mission

    Side mission

    Violence

    Violence is a Cyberpunk 2077 side job for Lizzy Wizzy that sends V to investigate Liam at Riot Club and uncover a threat to Lizzy’s engram.

    Mission type
    side-mission
    Reward
    Eurodollars and a later reward from Lizzy Wizzy
    Time
    Varies with the approach taken
    View details
  • supportingSide mission

    Side mission involving the Aldecaldos, Panam Palmer, and a covert operation against a heavily defended industrial target.

    With a Little Help from My Friends

    Aldecaldos side mission in which V assists Panam and the nomads with a risky operation that tests the clan’s unity and advances V’s relationship with Panam.

    Mission type
    side-mission
    Reward
    Mission progression and relationship consequences rather than a separately verified unique item reward.
    Time
    Not verified
    View details
  • supportingSide mission

    Introduces River Ward's personal investigation and leads directly into his follow-up mission, The Hunt.

    Woman of La Mancha

    A Cyberpunk 2077 side mission in which V helps River Ward investigate the disappearance of his nephew, Randy, and trace the case to a dangerous rural hideout.

    Mission type
    side-mission
    Reward
    Quest progression, experience, and access to The Hunt.
    Time
    Varies with exploration and braindance investigation.
    View details
  • majorMain story

    Main job walkthrough

    The Corpo-Rat

    Carry out Jenkins’s covert order until Arasaka counterintelligence strips V of corporate status.

    View details
  • supportingSide mission

    Side job walkthrough

    Heroes

    Complete the optional Cyberpunk 2077 job Heroes, following its contacts, objectives, and any choice-dependent outcome.

    View details
  • supportingSide mission

    Side job walkthrough

    The Gun

    Complete the optional Cyberpunk 2077 job The Gun, following its contacts, objectives, and any choice-dependent outcome.

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  • supportingSide mission

    Side job walkthrough

    Sinnerman

    Complete the optional Cyberpunk 2077 job Sinnerman, following its contacts, objectives, and any choice-dependent outcome.

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  • supportingSide mission

    Side job walkthrough

    Talkin’ Bout a Revolution

    Complete the optional Cyberpunk 2077 job Talkin’ Bout a Revolution, following its contacts, objectives, and any choice-dependent outcome.

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  • supportingSide mission

    Side job walkthrough

    Pyramid Song

    Complete the optional Cyberpunk 2077 job Pyramid Song, following its contacts, objectives, and any choice-dependent outcome.

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  • supportingSide mission

    Side job walkthrough

    The Highwayman

    Complete the optional Cyberpunk 2077 job The Highwayman, following its contacts, objectives, and any choice-dependent outcome.

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  • supportingSide mission

    Side job walkthrough

    Tomorrow Never Knows

    Complete the optional Cyberpunk 2077 job Tomorrow Never Knows, following its contacts, objectives, and any choice-dependent outcome.

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  • supportingOptional

    Gig walkthrough

    A Lack of Empathy

    Complete the fixer contract A Lack of Empathy using combat, stealth, hacking, or negotiation where the job permits.

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  • supportingOptional

    Gig walkthrough

    Hacking the Hacker

    Complete the fixer contract Hacking the Hacker using combat, stealth, hacking, or negotiation where the job permits.

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  • supportingOptional

    Gig walkthrough

    Until Death Do Us Part

    Complete the fixer contract Until Death Do Us Part using combat, stealth, hacking, or negotiation where the job permits.

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  • supportingOptional

    Gig walkthrough

    Troublesome Neighbors

    Complete the fixer contract Troublesome Neighbors using combat, stealth, hacking, or negotiation where the job permits.

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  • supportingOptional

    Gig walkthrough

    Greed Never Pays

    Complete the fixer contract Greed Never Pays using combat, stealth, hacking, or negotiation where the job permits.

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  • supportingOptional

    Gig walkthrough

    Waiting for Dodger

    Complete the fixer contract Waiting for Dodger using combat, stealth, hacking, or negotiation where the job permits.

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  • majorMain story

    Main-story mission

    Love Like Fire

    A main-story flashback in Cyberpunk 2077 that follows Johnny Silverhand and his team during the assault on Arasaka Tower in 2023.

    Reward
    Story progression
    Time
    A short combat-focused mission
    View details
  • majorMain story

    Last Caress moves V from the decision at Embers into the final Arasaka storyline and sets up the missions that resolve Hanako Arasaka’s plan.

    Last Caress

    A main-story mission on the Arasaka ending route, in which V enters the corporation’s headquarters alongside Hanako Arasaka and advances the plan against Yorinobu Arasaka.

    Reward
    Continues the Arasaka ending path
    Time
    Variable; dependent on exploration and combat pace
    View details
  • majorMain story

    Tutorial mission

    Practice Makes Perfect

    Practice Makes Perfect is Cyberpunk 2077’s early tutorial mission, introducing V to combat, stealth, hacking and other core systems before the main campaign opens up.

    Reward
    Tutorial completion and access to the next story missions
    Time
    Short tutorial sequence
    View details
  • supportingOptional

    Optional mission

    Error 404

    An optional Cyberpunk 2077 mission set in Dogtown and associated with the Phantom Liberty expansion.

    Reward
    Mission rewards and payment
    Time
    Not verified
    View details
  • supportingSide mission

    A character-focused side mission connecting Johnny Silverhand’s personal storyline with Rogue’s follow-up missions and a later ending route.

    Blistering Love

    Blistering Love is a Cyberpunk 2077 side mission in which V joins Johnny Silverhand and Rogue for a drive-in movie date that revisits Johnny’s past and affects later mission options.

    Reward
    Mission progression and access to Rogue-related follow-up content
    Time
    Short mission; exact duration varies with exploration and dialogue
    View details
  • majorMain story

    Main-story investigation mission

    The Space in Between

    A main-story mission in Cyberpunk 2077 in which V and Judy Alvarez search Fingers’ clinic for information about Evelyn Parker’s disappearance.

    Reward
    Mission progression and information leading to Disasterpiece
    Time
    Varies by play style
    View details
  • supportingSide mission

    Supporting mission

    An Inconvenient Killer

    An Inconvenient Killer is a supporting mission in Cyberpunk 2077 associated with Dogtown and the Phantom Liberty content. Its detailed objectives, outcomes and rewards require editorial verification.

    Reward
    Not verified
    Time
    Not verified
    View details
  • supportingSide mission

    Mission content

    This Corrosion

    This Corrosion is a Cyberpunk 2077 mission whose verified objectives, prerequisites, encounters, rewards, and outcomes require editorial confirmation.

    Reward
    Not verified
    Time
    Not verified
    View details
  • majorMain story

    Opening main-story mission and introductory combat, stealth, exploration, and braindance tutorial

    The Rescue

    The Rescue is Cyberpunk 2077’s opening main story mission, sending V and Jackie Welles into a Watson apartment complex to recover Sandra Dorsett from scavengers.

    Reward
    Story progression, combat and equipment introduced during the mission
    Time
    Short introductory mission
    View details
  • supportingSide mission

    Optional boxing match in the Beat on the Brat side-mission chain.

    Beat on the Brat: Rancho Coronado

    A side mission in Cyberpunk 2077 that sends V to Rancho Coronado for an unarmed bout against Rhino, a powerful member of the Animals.

    Reward
    Eddies and progression in the Beat on the Brat chain
    Time
    Variable; depends on the length of the fight and whether the bout is resolved through dialogue
    View details
  • majorMain story

    Main-story mission

    I’ve Seen That Face Before

    A Phantom Liberty main-story mission in which V and Solomon Reed pursue information connected to Songbird by targeting the Cassel twins and exploiting their identities.

    Reward
    Mission completion rewards
    Time
    Varies by playstyle
    View details
  • supportingSide mission

    Side-mission race in Claire Russell's The Beast in Me questline

    The Beast in Me: Santo Domingo

    A Santo Domingo street race in Claire Russell's The Beast in Me series, where V helps Claire pursue victory while learning more about her grudge against Sampson.

    Reward
    Race completion reward and progression in The Beast in Me
    Time
    One race, plus pre-race and post-race conversations
    View details
  • majorMain story

    Main-story mission

    Transmission

    V enters the Grand Imperial Mall with the Voodoo Boys to locate a NetWatch agent, uncover the faction's plan, and decide whether to trust their enemy.

    Reward
    Mission progression and access to the Voodoo Boys' netrunning operation; exact rewards vary with the final choice.
    Time
    Moderate-length story mission with optional combat and exploration.
    View details
  • supportingSide mission

    Mission

    Merc Fixer Soldier Spy

    A Phantom Liberty mission in which V handles a dangerous contract amid the overlapping interests of mercenaries, fixers, and covert operators in Dogtown.

    Reward
    Mission rewards are not verified.
    Time
    Unknown
    View details
  • supportingSide mission

    An optional street-level mission focused on a tense negotiation that can turn into a short combat encounter.

    A Day in the Life

    A Day in the Life is an optional Cyberpunk 2077 side mission in which V helps a street vendor deal with Maelstrom pressure in Kabuki.

    View details
  • supporting

    Mission entry pending editorial verification.

    A Shrine Defiled

    A Shrine Defiled is a Cyberpunk 2077 mission whose available research record currently contains no verified synopsis, objectives, location, characters, rewards, or walkthrough details.

    View details
  • majorMain story

    Ending mission and epilogue for the Aldecaldos route

    All Along the Watchtower

    The Star ending epilogue in Cyberpunk 2077, following V and the Aldecaldos as they leave Night City after the assault on Arasaka Tower.

    Reward
    Ending completion and access to the ending credits sequence.
    Time
    Short epilogue
    View details
  • supportingOptional

    Optional vehicle-recovery mission

    Baby Let Me Take You

    A vehicle contract in Cyberpunk 2077 associated with Muamar "El Capitan" Reyes and the vehicle-contract activities in Dogtown.

    View details
  • supportingSide mission

    Optional side-mission chain focused on unarmed combat, wagers, and successive boxing matches across Night City.

    Beat on the Brat

    A multi-part boxing challenge in Night City that sends V into unarmed fights against local champions, gang members, and a final contender.

    Reward
    Cash payouts from wagers and a larger reward for completing the chain.
    Time
    Varies according to the number of bouts attempted and the player's combat build.
    View details
  • supportingOptional

    Optional hand-to-hand combat mission

    Beat on the Brat: Kabuki

    A Beat on the Brat boxing match in Kabuki where V faces two opponents at the same time.

    Reward
    Eddies and progress in the Beat on the Brat quest line
    Time
    Short combat encounter
    View details
  • supportingSide mission

    Optional boxing mission in the Beat on the Brat quest line

    Beat on the Brat: The Glen

    A boxing match in The Glen where V challenges César Diego Ruiz in an unarmed fight with a wager attached.

    Reward
    Cash wager and a possible vehicle reward
    View details
  • majorMain story

    Main-story mission

    Belly of the Beast

    Belly of the Beast is a major Cyberpunk 2077 story mission in which V joins the Aldecaldos for a dangerous assault on Arasaka’s defenses and a route toward Mikoshi.

    Reward
    Progress toward the Aldecaldos ending path.
    View details
  • majorMain story

    A major Phantom Liberty story mission that advances Solomon Reed's route after Firestarter.

    Black Steel in the Hour of Chaos

    V and Solomon Reed organize an assault on a MaxTac transport carrying Songbird, using a hired netrunner to disrupt the convoy before the extraction.

    View details
  • supportingSide mission

    Side mission involving an escort through hostile territory and a final choice concerning Aaron's future.

    Bloodsport

    Bloodsport is a Cyberpunk 2077: Phantom Liberty gig in Dogtown in which V helps boxer Aaron escape the Animals and decide what to do about his former handlers.

    Reward
    Mission-dependent outcome; exact item and currency rewards are unverified
    Time
    Short mission
    View details
  • supportingSide mission

    Character-focused side mission

    Both Sides, Now

    A quiet Cyberpunk 2077 side job in which V responds to Judy Alvarez's call and helps her cope with Evelyn Parker's death.

    Reward
    Advances Judy Alvarez's side-job storyline
    View details
  • supportingSide mission

    Vehicle-recovery side mission

    Breaking News

    Breaking News is a Cyberpunk 2077 side mission in which V helps recover a journalist's news van and gets it safely to its intended destination.

    Reward
    Fixer payment and mission completion rewards.
    Time
    Short side mission
    View details
  • supportingSide mission

    Side mission

    Bullets

    A side mission at Jinguji in which V becomes involved in a cyberpsycho incident and crosses paths with MaxTac officer Melissa Rory.

    Time
    Short; exact duration varies with exploration and combat.
    View details
  • supportingOptional

    Optional side content in Night City

    Catch a Tyger’s Toe

    An optional Cyberpunk 2077 mission associated with the Tyger Claws and the fixer work available in Watson. Its exact objectives and reward details require editorial verification.

    View details
  • supportingMain story

    Main-story mission

    Chippin’ In

    A main story mission in Cyberpunk 2077 that follows V’s confrontation with Johnny Silverhand, a raid on the Ebunike, and a pivotal conversation at Johnny’s grave.

    Reward
    Access to Johnny Silverhand’s Porsche 911 II (930) Turbo and the Samurai-related follow-up content
    View details
  • supportingSide mission

    Optional character-focused side mission

    Coin Operated Boy

    A side mission in Cyberpunk 2077 about Brendan, an unusually perceptive vending machine outside Megabuilding H8, and the people who begin treating him as more than a machine.

    Reward
    Character development and follow-up dialogue rather than a major conventional loot reward.
    View details
  • supportingSide mission

    Optional mission content

    Concrete Cage Trap

    Concrete Cage Trap is a Cyberpunk 2077 mission presented as a supporting gig-style activity. Its specific objectives, location, characters, rewards and progression details require editorial verification.

    View details
  • supporting

    Mission entry awaiting editorial verification

    Corpo of the Month

    Corpo of the Month is listed as a Cyberpunk 2077 mission, but the supplied source pack contains no verified details about its objectives, location, characters, rewards, or progression.

    View details
  • supportingSide mission

    Optional rescue gig

    Cuckoo’s Nest

    A Watson gig in Cyberpunk 2077 involving a rescue assignment connected to Regina Jones. The available information is model-derived and requires editorial verification.

    Reward
    Not verified
    Time
    Not verified
    View details
  • supportingOptional

    Optional cyberpsycho investigation mission

    Cyberpsycho Sighting: Bloody Ritual

    Investigate a grisly ritual scene in Northside and neutralize the cyberpsycho Zaria Hughes for Regina Jones.

    Reward
    Eurodollars and experience-related progression from Regina Jones after reporting the sighting.
    Time
    Short combat-focused side mission
    View details
  • supportingOptional

    Optional cyberpsycho investigation and combat mission

    Cyberpsycho Sighting: Discount Doc

    A Cyberpsycho Sighting mission in Kabuki that asks V to locate and subdue Chase Coley, then report the incident to Regina Jones.

    Reward
    Eddies and Street Cred, with additional payment from Regina Jones after the investigation is completed
    View details
  • supportingOptional

    Optional cyberpsycho investigation and combat mission

    Cyberpsycho Sighting: Letter of the Law

    Cyberpsycho Sighting: Letter of the Law is an optional Cyberpsycho Sighting mission in Cyberpunk 2077, involving an investigation and a dangerous encounter with Lt. Mower in Arroyo.

    Reward
    Mission payment and progression in Regina Jones's Cyberpsycho Sighting series.
    Time
    Short mission, depending on exploration and combat approach.
    View details
  • supportingOptional

    Optional cyberpsycho investigation and combat encounter

    Cyberpsycho Sighting: Lieutenant Mower

    A Cyberpsycho Sighting mission in which V investigates Lieutenant Mower, a heavily augmented former officer, and reports the incident to Regina Jones.

    Reward
    Eurodollars and Street Cred; exact values are unverified
    View details
  • supportingOptional

    Optional cyberpsycho investigation assigned through Regina Jones.

    Cyberpsycho Sighting: Smoke on the Water

    A Cyberpsycho Sighting in Pacifica that sends V to investigate a violent incident near the Coastview waterfront and confront Diego Ramirez.

    Reward
    A completion reward from Regina Jones; the exact amount is not confirmed here.
    Time
    Short combat-and-investigation mission
    View details
  • supportingOptional

    Optional cyberpsycho-hunting mission

    Cyberpsycho Sighting: The Wasteland

    A Regina Jones Cyberpsycho Sighting in the Badlands that sends V to investigate a dangerous cyberpsycho and report the findings.

    Reward
    Experience, Street Cred, eddies, and quest progress
    View details
  • supportingSide mission

    Optional investigation and combat mission assigned through Regina Jones's Cyberpsycho Sighting series.

    Cyberpsycho Sighting: Ticket to the Major Leagues

    A Cyberpsycho Sighting side mission in which V investigates a violent incident in Arroyo and confronts the cyberpsycho Alec Johnson.

    Reward
    Mission payment and follow-up progression through Regina Jones's Cyberpsycho Sighting investigations.
    View details
  • supportingSide mission

    Investigative side mission involving an illicit braindance operation in Northside.

    Dirty Biz

    Dirty Biz is a Cyberpunk 2077 side mission in which V investigates the people producing disturbing braindance recordings for Regina Jones.

    View details
  • majorMain story

    Main-story mission

    Disasterpiece

    In Disasterpiece, V and Judy Alvarez trace Evelyn Parker through Night City's illicit braindance trade and infiltrate the Scavengers’ hideout to bring her home.

    View details
  • supportingSide mission

    Side mission

    Dogtown Saints

    A Phantom Liberty side mission in which V enters Haven, a clinic in Dogtown, and becomes involved in a tense dispute between Odell Blanco and Nika Yankina.

    Reward
    Mission completion rewards and access to the outcome of the Haven dispute.
    View details
  • supportingSide mission

    Optional side mission focused on Delamain’s divergent personalities, an unstable automated facility, and a consequential decision about the Delamain core.

    Don’t Lose Your Mind

    A Delamain side mission in Cyberpunk 2077 that takes V into a malfunctioning Delamain HQ and ends with a choice about the future of the AI service.

    Reward
    Delamain No. 21
    Time
    Variable; depends on exploration and combat
    View details
  • majorMain story

    Investigate Evelyn Parker’s memories with Judy Alvarez and identify the people and events connected to her ordeal.

    Double Life

    A main story mission in Cyberpunk 2077 in which V and Judy Alvarez examine Evelyn Parker’s memories through braindance recordings to uncover what happened to her.

    Reward
    Main-story progression
    Time
    Varies with exploration and braindance analysis
    View details
  • majorMain story

    Advance Takemura's investigation into the Arasaka assassination and establish the next lead for infiltrating the parade operation.

    Down on the Street

    Down on the Street is a main-story mission in Cyberpunk 2077 in which V meets Takemura in Japantown and helps him obtain information from Wakako Okada about the Arasaka parade.

    View details
  • supportingSide mission

    Investigation-focused side mission involving Elizabeth and Jefferson Peralez, covert surveillance, and a choice about how much of the truth to reveal.

    Dream On

    Dream On is a Cyberpunk 2077 side mission in which V investigates a break-in at the Peralez residence and uncovers a hidden surveillance operation with political consequences.

    Reward
    Experience, eddies, and mission progression
    Time
    Variable
    View details
  • supportingSide mission

    Side mission connected to the Kerry Eurodyne storyline and the Us Cracks.

    Every Breath You Take

    A side mission in Cyberpunk 2077 in which V protects Blue Moon from a stalker during an appearance in Night City.

    Reward
    Mission completion reward
    View details
  • supportingSide mission

    Judy Alvarez side mission

    Ex-Factor

    A side mission in Cyberpunk 2077 in which V helps Judy Alvarez return to Clouds to recover Evelyn Parker’s belongings and deal with the consequences of Evelyn’s time there.

    Reward
    Progress in Judy Alvarez’s side-mission storyline
    View details
  • supportingOptional

    Optional recovery gig

    Family Heirloom

    Family Heirloom is a Dakota Smith gig in Pacifica that sends V into a hostile parking facility to recover a valuable bootleg recording.

    Reward
    Payment from Dakota Smith and standard gig progression rewards
    View details
  • supportingSide mission

    Supporting mission

    Family Matters

    Family Matters is a supporting mission in Cyberpunk 2077. Its objectives, location, requirements, rewards and consequences require editorial verification.

    Reward
    Unknown
    Time
    Unknown
    View details
  • majorMain story

    Main-story mission

    Firestarter

    A Phantom Liberty main mission in which V and Alex infiltrate the Black Sapphire during an arms expo, forcing a decisive choice involving Songbird and Solomon Reed.

    View details
  • supportingMain story

    Covert story mission involving V, Dogtown's fixer network and the intelligence operation surrounding Phantom Liberty.

    Fixer, Merc, Soldier, Spy

    A Phantom Liberty mission in which V undertakes a covert Dogtown operation shaped by fixer contracts, military intelligence and espionage.

    Reward
    Mission completion rewards vary by progression and outcome.
    Time
    Not verified.
    View details
  • supporting

    Mission

    Flight of the Cheetah

    A Cyberpunk 2077 mission whose objectives, location, characters, rewards, and progression details require editorial verification.

    View details
  • supporting

    Optional mission content

    Flying Drugs

    Flying Drugs is a supporting mission entry for Cyberpunk 2077. Its exact objectives, location, characters, rewards, and completion route require editorial verification before publication.

    Reward
    Unknown
    Time
    Unknown
    View details
  • majorMain story

    A branching endgame mission that begins the Rogue-led assault on Arasaka Tower and leads directly into the final sequence of Johnny Silverhand's chosen ending route.

    For Whom the Bell Tolls

    For Whom the Bell Tolls is a main-story ending mission in Cyberpunk 2077, following the path in which V asks Rogue and Johnny Silverhand to lead an assault on Arasaka Tower.

    View details
  • supportingSide mission

    A character-focused Aldecaldos side mission involving a medical emergency, a trip to a ripperdoc, and a confrontation connected to Jake's treatment.

    Fortunate Son

    Fortunate Son is an Aldecaldos side mission in Cyberpunk 2077 about helping Bob secure medical treatment for Jake, a member of the nomad clan.

    View details
  • majorMain story

    Main-story mission tied to the Aldecaldos ending path

    Forward to Death

    A major Cyberpunk 2077 story mission in which V joins the Aldecaldos for their assault on a Militech-controlled construction site and the route toward Arasaka Tower.

    Reward
    Continues the Aldecaldos assault and unlocks Belly of the Beast
    View details
  • supportingSide mission

    Side mission epilogue

    From Her to Eternity

    A quiet epilogue to Kerry Eurodyne's storyline in which V meets Kerry at the Columbarium and helps him pay tribute to Johnny Silverhand.

    Reward
    No major gameplay reward is associated with the mission.
    Time
    Short conversation-focused mission
    View details
  • supportingSide mission

    Optional investigation and retrieval mission connected to Sandra Dorsett.

    Full Disclosure

    A Cyberpunk 2077 side job in which V retrieves Sandra Dorsett's stolen databank from a scavenger hideout and decides how candid to be about its contents.

    Reward
    Eddies and possible additional payment depending on dialogue
    Time
    Short
    View details
  • majorMain story

    Mission that connects the Dogtown investigation to the operation at the Black Sapphire.

    Get It Together

    Get It Together is a main-story mission in Cyberpunk 2077: Phantom Liberty that advances V’s plan to reach Kurt Hansen and the Black Sapphire through Mr. Hands.

    Reward
    Progression to You Know My Name
    View details
  • supportingOptional

    Optional side mission

    Getting Warmer...

    A short optional mission in Cyberpunk 2077 associated with an overheating cyberware emergency. Its practical focus is reaching the affected person and resolving the immediate danger.

    View details
  • supporting

    Mission

    Go Your Own Way

    A Cyberpunk 2077 mission entry identified in the supplied source pack, but its objectives, location, characters, progression, rewards, and gameplay details require editorial verification.

    View details
  • supportingSide mission

    Character-focused side mission

    Going-Away Party

    A quiet Phantom Liberty side mission in which V joins Alex for a farewell gathering after the events of Firestarter.

    View details
  • supporting

    Mission entry requiring editorial verification

    Goodbye, Night City

    Goodbye, Night City is listed as a Cyberpunk 2077 mission, but no verified mission details are available in the supplied source material.

    View details
  • supportingSide mission

    Optional fixer gig involving infiltration, investigation, and the neutralization of Joanne Koch.

    Guinea Pigs

    A Regina Jones gig in Cyberpunk 2077 that sends V after Joanne Koch, a Biotechnica-linked target accused of using vulnerable people in human experimentation.

    Time
    A short gig, with completion time varying according to the chosen approach.
    View details
  • supportingSide mission

    Supporting side mission focused on conversation, investigation, and a time-sensitive choice about how to help Barry.

    Happy Together

    A side mission in Cyberpunk 2077 about checking on Barry, a grieving neighbor whose friends worry that he is isolating himself.

    Reward
    Experience and street cred; outcome-dependent follow-up
    Time
    Short
    View details
  • supportingSide mission

    Kerry Eurodyne mission

    I Don’t Wanna Hear It

    A Cyberpunk 2077 side mission in which V helps Kerry Eurodyne confront the members of Us Cracks at a concert venue.

    Reward
    Mission completion rewards; exact reward values are not included because they are not verified.
    Time
    Short mission, with duration varying according to the approach taken.
    View details
  • supportingSide mission

    Investigation mission and introduction to River Ward's storyline

    I Fought the Law

    A side mission in Cyberpunk 2077 that sends V and River Ward to investigate the suspicious death of Mayor Lucius Rhyne for Elizabeth and Jefferson Peralez.

    Reward
    Eurodollars, experience, and Street Cred; exact reward values are not included.
    Time
    Variable; depends on exploration and combat choices.
    View details
  • majorMain story

    Main-story mission in Cyberpunk 2077: Phantom Liberty

    I Walk the Line

    In I Walk the Line, V enters the Grand Imperial Mall for the Voodoo Boys and must confront both Sasquatch and NetWatch during a tense operation in Pacifica.

    Reward
    Mission completion rewards
    Time
    Variable; depends on stealth, exploration and combat choices
    View details
  • supportingSide mission

    Optional character-focused mission for the Aldecaldos storyline

    I’ll Fly Away

    A quiet Aldecaldos side mission in which V helps Mitch Anderson arrange a final send-off for Scorpion in the Badlands.

    View details
  • supporting

    Supporting mission entity

    Just Another Story

    A Cyberpunk 2077 mission whose objectives, location, characters, rewards, and progression details require editorial verification.

    View details
  • supporting

    Mission entry requiring editorial verification before gameplay-guide publication.

    Last Login

    Last Login is a supporting Mission entry in Cyberpunk 2077. The supplied research pack contains no verified gameplay details for its objectives, location, characters, rewards, or outcomes.

    View details
  • majorMain story

    Main-story mission centered on Panam Palmer, the Aldecaldos, and the search for Anders Hellman.

    Life During Wartime

    A main-story mission in which V joins Panam Palmer and the Aldecaldos to bring down a Kang Tao AV and recover Anders Hellman.

    View details
  • supportingSide mission

    Optional vehicle-recovery gig

    Life’s Work

    A Santo Domingo gig in which V helps recover a stolen vehicle from the Valentinos for Padre.

    Reward
    Cash, experience and Street Cred rewards; exact values vary by progression and difficulty settings.
    Time
    Short gig
    View details
  • major

    Mission

    Lightning Breaks

    Lightning Breaks is a Cyberpunk 2077 mission whose available source record confirms its title and mission classification but does not provide verified story, objective, location, reward, or walkthrough details.

    View details
  • supportingSide mission

    Optional side mission

    Love Rollercoaster

    An optional Pacifica mission in which V helps restore power to an abandoned roller coaster and takes a ride with Johnny Silverhand.

    View details
  • majorMain story

    Introduces V to the Voodoo Boys’ operation in Pacifica and sets up the group’s larger plan involving the Relic and cyberspace.

    M’ap Tann Pèlen

    A main-story mission in Cyberpunk 2077 that brings V into contact with Placide and the Voodoo Boys in Pacifica.

    View details
  • supportingSide mission

    Side mission centered on acquiring and resolving the fate of Skippy, an intelligent smart pistol.

    Machine Gun

    A Cyberpunk 2077 side job involving Skippy, an unusual smart pistol whose behavior changes according to V's chosen firing mode and later request.

    Reward
    Skippy, with a later choice involving Regina Jones.
    Time
    Short side job with a usage-based progression step.
    View details
  • supportingOptional

    Vehicle theft and infiltration gig

    Many Ways to Skin a Cat

    A Regina Jones gig in which V infiltrates a guarded warehouse, takes a valuable van, and delivers it without losing control of the extraction.

    View details
  • supportingSide mission

    Supporting mission content in Cyberpunk 2077: Phantom Liberty

    MIA

    MIA is a Phantom Liberty mission set in Dogtown. The available research identifies the mission by name but does not verify its objectives, characters, rewards, or complete walkthrough.

    View details
  • supporting

    Mission

    Money for Nothing

    Money for Nothing is a Cyberpunk 2077 mission whose specific objectives, location, characters, rewards, and progression details require editorial verification.

    View details
  • supportingSide mission

    Infiltration and target-neutralization gig

    Monster Hunt

    A Regina Jones gig in Watson that sends V to infiltrate the Ho-Oh Club and neutralize Jotaro Shobo, a dangerous Tyger Claws braindance producer.

    Reward
    Eddies and Street Cred; exact reward details vary by progression and are not confirmed here.
    Time
    A short infiltration mission, depending on whether the player uses stealth or direct combat.
    View details
  • supportingSide mission

    Supporting mission

    Nasty Hangover

    Nasty Hangover is a supporting mission in Cyberpunk 2077. Available public details are limited and require editorial verification before publication.

    View details
  • majorMain story

    Ending sequence and narrative epilogue

    New Dawn Fades

    New Dawn Fades is the ending mission associated with the Temperance conclusion, following Johnny Silverhand as he leaves Night City in V's body.

    Reward
    Completion of the Temperance ending sequence.
    Time
    Short, mostly narrative-focused sequence.
    View details
  • supportingSide mission

    Supporting side mission in Dogtown

    New Person, Same Old Mistakes

    A Dogtown side mission involving Aaron McCarlson, a boxer whose future depends on a dangerous choice involving his handlers and the violence surrounding his career.

    Reward
    Mission-specific outcome and rewards vary according to the player's decisions.
    Time
    Not verified
    View details
  • supportingSide mission

    Side mission focused on Aaron McCarlson, coercion, cyberware, and a choice involving Angie and the Animals.

    No Easy Way Out

    A Phantom Liberty side mission in which V helps boxer Aaron McCarlson confront the Animals and decide whether to honor a dangerous agreement tied to his career.

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  • supporting

    Mission

    No Fixers

    No Fixers is a Cyberpunk 2077 mission whose plot, objectives, location, prerequisites, outcomes and rewards require editorial verification.

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  • majorMain story

    Main-story mission that establishes the point of no return and opens the final sequence of Cyberpunk 2077.

    Nocturne Op55N1

    Nocturne Op55N1 is a major main-story mission in Cyberpunk 2077 that begins at Embers and leads V to the final decision point before the game's ending routes.

    Reward
    Access to the finale routes
    Time
    Varies according to the selected ending route
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  • supportingOptional

    Optional mission content

    Occupational Hazard

    Occupational Hazard is a supporting mission in Cyberpunk 2077 built around investigating a dangerous incident and resolving the threat through exploration and combat.

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  • supportingSide mission

    Side mission

    Off the Leash

    A dialogue-focused side mission in Cyberpunk 2077: Phantom Liberty that brings V to Heavy Hearts for a private meeting with Mr. Hands.

    Reward
    Mission completion reward; exact reward details require verification.
    Time
    Short; primarily dialogue and exploration.
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  • supportingSide mission

    A short fixer assignment focused on escorting a vehicle, investigating an unexpected passenger, and deciding how far V will follow the client's instructions.

    Olive Branch

    Olive Branch is a Cyberpunk 2077 side mission from Padre involving a discreet vehicle delivery that becomes a choice about whether to protect or surrender its hidden passenger.

    Reward
    Mission completion payment
    Time
    Short side mission
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  • supportingSide mission

    Supporting mission

    One Way or Another

    One Way or Another is a supporting mission in Cyberpunk 2077. Its precise objectives, characters, location, rewards, and branching outcomes require editorial verification.

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  • supportingOptional

    Optional debt-settlement mission connected to Viktor Vektor and his clinic in Little China.

    Paid in Full

    A short Cyberpunk 2077 side mission in which V settles a debt owed to Viktor Vektor, the ripperdoc who helped them at the start of the game.

    Reward
    Completion of the debt repayment and closure of V's outstanding obligation to Viktor Vektor
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  • majorMain story

    Main-story ending mission

    Path of Glory

    Path of Glory is the Cyberpunk 2077 ending mission associated with The Sun route, following V as they return to Night City and prepare for a final high-profile operation.

    Reward
    The Sun ending epilogue and its associated ending achievement or trophy, where applicable.
    Time
    Short cinematic epilogue with light exploration and traversal.
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  • supportingSide mission

    Judy Alvarez storyline mission

    Pisces

    A Cyberpunk 2077 side mission in which V joins Judy Alvarez and her allies in an attempt to change who controls Clouds.

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  • majorMain story

    Main-story mission involving Takemura, the Arasaka parade in Japantown, three sniper encounters, and a boss fight with Oda.

    Play It Safe

    A main story mission in Cyberpunk 2077 in which V helps Takemura prepare an ambush during a Japantown parade and confronts Oda.

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  • supportingOptional

    Optional fixer gig

    Playing for Keeps

    Playing for Keeps is an optional Cyberpunk 2077 gig associated with Regina Jones in Watson. Its detailed objectives, encounter layout and rewards require editorial verification.

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  • majorMain story

    Main-story mission connecting the aftermath of The Heist and Search and Destroy to Takemura’s plan to expose Yorinobu Arasaka.

    Playing for Time

    Playing for Time is a main story mission in Cyberpunk 2077 that follows V’s recovery in the landfill and reconnects them with Goro Takemura.

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  • supportingSide mission

    Side mission involving the retrieval of a prototype from a scrapyard in Dogtown.

    Prototype in the Scraper

    A Cyberpunk 2077: Phantom Liberty mission in Dogtown focused on infiltrating a scrapyard and recovering a valuable prototype for Mr. Hands.

    Reward
    Mission completion payment and related rewards are not verified
    Time
    Not verified
    View details
  • supportingOptional

    Optional recovery gig involving an apartment infiltration and the retrieval of Kerry Eurodyne's guitar.

    Psychofan

    Psychofan is a Cyberpunk 2077 gig in which V breaks into an apartment in The Glen to recover a guitar associated with Kerry Eurodyne for Sebastian "Padre" Ibarra.

    Reward
    Fixer payment and standard gig progression rewards
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  • supporting

    Mission entry requiring editorial verification

    Race to the Top

    Race to the Top is listed as a Cyberpunk 2077 mission, but its objectives, location, characters, rewards, and position in the quest progression could not be verified from the available source material.

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  • supportingSide mission

    Vehicle contract

    Radar Love

    Radar Love is a vehicle contract in Cyberpunk 2077 in which V steals a target vehicle from hostile forces and delivers it to El Capitan Reyes.

    Reward
    Vehicle-contract payment and possible bonus rewards determined by the contract conditions.
    Time
    Short mission
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  • supportingSide mission

    Side mission focused on investigation, dialogue, and a potentially hostile encounter.

    Raymond Chandler Evening

    A side mission in Heywood in which V investigates Pepe Najarro’s concerns about his wife, Cynthia, and becomes involved in a tense confrontation with NCPD officers.

    Time
    Unknown
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  • supportingSide mission

    A major Panam Palmer and Aldecaldos side job that develops V's relationship with the nomad clan and advances Panam's personal storyline.

    Riders on the Storm

    A side job in which V helps Panam Palmer and the Aldecaldos rescue Saul Bright from a Raffen Shiv camp during a dangerous Badlands storm.

    Reward
    Progress in Panam Palmer's storyline and access to later Aldecaldos-related content
    Time
    Approximately 30–45 minutes, depending on exploration and combat
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  • supporting

    Mission entry requiring editorial verification before publication.

    Rite of Passage

    Rite of Passage is a Cyberpunk 2077 mission whose gameplay details, objectives, characters, rewards, and placement are not verified in the supplied research pack.

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  • supportingSide mission

    Side mission

    Roads to Redemption

    A Phantom Liberty side mission in which V works with Nele Springer on a dangerous operation inside Dogtown, combining infiltration, combat and a consequential escape.

    Reward
    Mission completion rewards and payment; exact reward details can vary by resolution.
    Time
    Not verified.
    View details
  • supportingSide mission

    Side mission

    Run This Town

    A Phantom Liberty side mission in which V uses Aguilar's identity to influence the succession of Dogtown's leadership at Mr. Hands' request.

    Reward
    Payment from Mr. Hands and mission progression
    Time
    Short mission
    View details
  • majorMain story

    Main-story mission

    Search and Destroy

    A main-story mission in Cyberpunk 2077 in which V and Takemura meet Hanako Arasaka at a safehouse before an Arasaka assault forces V into a crucial rescue decision.

    Time
    Varies by play style; no verified official duration is available.
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  • supporting

    Mission

    Serial Suicide

    Serial Suicide is a Cyberpunk 2077 mission entry whose objectives, location, requirements, outcomes and rewards require editorial verification before publication.

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  • supportingSide mission

    Optional fixer gig focused on retrieving a hazardous mission item from a hostile motel site.

    Serious Side Effects

    Serious Side Effects is a Cyberpunk 2077 gig involving the recovery of beta acid from a motel for Padre. The job can be approached through stealth or direct combat.

    Reward
    Eddies and Street Cred for completing the gig
    Time
    Variable
    View details
  • supportingOptional

    Optional mission content

    Severance Package

    Severance Package is an optional mission in Cyberpunk 2077. Its verified objective sequence, prerequisites, encounters, rewards, and consequences require editorial confirmation.

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  • supportingSide mission

    Side mission

    Shot by Both Sides

    A Phantom Liberty side mission in which V helps journalist Bree Whitney investigate a dangerous facility in Dogtown, leading to a final confrontation over her research and loyalties.

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  • majorMain story

    Main-story mission

    Somewhat Damaged

    A tense Cyberpunk 2077: Phantom Liberty main mission in which V searches the Cynosure facility for Songbird while being hunted by a lethal autonomous security machine.

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  • supportingOptional

    Optional vehicle-retrieval contract

    Special Delivery

    Special Delivery is an optional vehicle contract in Dogtown that asks V to secure a target vehicle and bring it to the designated delivery point.

    Reward
    Contract payment and any additional rewards shown by the active contract.
    Time
    Variable; depends on the approach, combat, and condition of the vehicle.
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  • supportingSide mission

    Side mission

    Spellbound

    A side mission in Cyberpunk 2077 in which V helps Nix obtain and safely decrypt a valuable shard connected to the netrunner R3n0.

    Reward
    Eurodollars and a quickhack-related reward, depending on how the shard is handled.
    Time
    Short side mission
    View details
  • majorMain story

    Main-story mission

    Spider and the Fly

    A main-story mission in Phantom Liberty in which V and Songbird locate President Myers in Dogtown and fight to get her safely through the district.

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  • supportingOptional

    Optional shooting challenge and Dogtown side activity

    Stadium Love

    Stadium Love is an optional Cyberpunk 2077: Phantom Liberty mission in which V takes part in a shooting contest at Dogtown's stadium while surrounded by Barghest personnel.

    Reward
    Iconic Lexington X-MOD2 pistol if the shooting challenge is won
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  • supportingSide mission

    Investigation and infiltration mission

    Talent Academy

    Talent Academy is a Cyberpunk 2077: Phantom Liberty side mission in which V investigates a Dogtown training facility and the treatment of its promising young athletes.

    Reward
    Fixer payment and mission-completion rewards
    View details
  • majorMain story

    Character and story development mission

    Tapeworm

    Tapeworm is a main-story mission in Cyberpunk 2077 built around a series of conversations between V and Johnny Silverhand. It develops the Relic crisis and Johnny’s role in V’s future.

    Reward
    Story progression and additional information about the Relic, V’s condition, and Johnny Silverhand.
    View details
  • supportingSide mission

    Side-mission race in Claire Russell's The Beast in Me questline.

    The Beast in Me: Badlands

    The third race in Claire Russell's racing series takes V into the Badlands, where rough terrain, sharp turns and unpredictable traffic test control more than outright speed.

    Reward
    Progresses The Beast in Me questline
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  • supportingSide mission

    Finale of Claire Russell's optional street-racing storyline

    The Beast in Me: The Big Race

    The final race in Claire Russell's racing series, where V must decide whether to pursue victory or follow Sampson after the race takes a personal turn.

    Reward
    Potential access to the Beast and, depending on the outcome, Cthulhu.
    View details
  • majorMain story

    Advances the Phantom Liberty investigation into Songbird and introduces Slider as a key source of information about her condition and whereabouts.

    The Damned

    A main story mission in Phantom Liberty in which V and Reed seek help from the netrunner Slider while pursuing a way to reach Songbird.

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  • supporting

    Mission entity requiring editorial verification before publication as a gameplay guide.

    The Heisenberg Principle

    The Heisenberg Principle is identified in the supplied pack as a Cyberpunk 2077 mission, but its objectives, location, characters, rewards and progression details are not verified.

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  • majorMain story

    Main story mission

    The Heist

    A main story mission in Cyberpunk 2077 that sends V and Jackie Welles into Konpeki Plaza to steal the Relic for Dexter DeShawn.

    Reward
    Mission progression and access to the next main story sequence
    Time
    Varies by play style
    View details
  • majorMain story

    Main-story mission

    The Information

    A main job in Cyberpunk 2077 that introduces V to braindance analysis while investigating Evelyn Parker’s recording at Lizzie’s Bar.

    Reward
    Main-story progression and access to the next stage of V’s investigation
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  • majorMain story

    Major story mission and Phantom Liberty endgame finale

    The Killing Moon

    The Killing Moon is the climactic Cyberpunk 2077: Phantom Liberty mission in which V helps Songbird reach an orbital shuttle while the FIA closes in around the NCX spaceport.

    Reward
    Mission-dependent outcome; access to the Phantom Liberty ending path if V makes the relevant choice
    Time
    A substantial finale mission with several combat and narrative sections
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  • majorMain story

    Main-story mission that establishes Dexter DeShawn's plan and directs V toward The Pickup and The Information.

    The Ride

    The Ride introduces V and Jackie to Dexter DeShawn and sets up the two jobs that drive the next stage of Cyberpunk 2077's main story.

    Reward
    Progresses the main story and unlocks the next major jobs from Dexter DeShawn
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  • majorMain story

    Introduces Viktor Vektor, installs V's first Kiroshi optics and ballistic coprocessor, and establishes cyberware as a central part of V's progression.

    The Ripperdoc

    A main-story mission in which V visits Viktor Vektor for their first major cyberware procedure and learns the basics of Cyberpunk 2077's cyberware and optics systems.

    Reward
    Kiroshi optics and ballistic coprocessor installation; access to Viktor Vektor's ripperdoc services
    Time
    Short
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  • supporting

    Mission

    The Union Strikes Back

    The Union Strikes Back is a Cyberpunk 2077 mission whose objectives, location, prerequisites, outcomes, and rewards require editorial verification.

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  • supportingSide mission

    Side mission focused on dialogue, moral choice, and the creation of a crucifixion-themed braindance.

    There Is a Light That Never Goes Out

    A story-heavy side mission in Cyberpunk 2077 that follows Joshua Stephenson as he prepares to record a braindance of his execution and asks V to take part.

    Reward
    Mission completion and narrative progression; no specific item reward confirmed here
    Time
    Varies with dialogue choices and whether the optional braindance scene is completed
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  • supportingSide mission

    An emotionally focused continuation of Joshua Stephenson’s story, centered on his planned execution and the commercial production of a braindance.

    They Won’t Go When I Go

    A side mission in Cyberpunk 2077 in which V is asked to take part in Joshua Stephenson’s final braindance recording.

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  • majorMain story

    Phantom Liberty epilogue and conclusion to the treatment storyline

    Things Done Changed

    An epilogue mission in Cyberpunk 2077: Phantom Liberty that follows V after receiving the treatment connected to Reed’s ending path.

    Reward
    A possible route into the changed-state epilogue and its follow-up conversations
    Time
    Short epilogue mission
    View details
  • majorMain story

    Main-story mission

    Totalimmortal

    Totalimmortal is a major main-story mission in Cyberpunk 2077 that advances Hanako Arasaka’s plan against Yorinobu and leads into the Arasaka ending sequence.

    Reward
    Progression into the Arasaka ending sequence
    Time
    Variable depending on exploration, stealth, and combat choices
    View details
  • supportingOptional

    Supporting mission entry

    Tune Up

    Tune Up is a supporting mission in Cyberpunk 2077. Its mission-specific objectives, location, prerequisites, rewards and walkthrough details require editorial verification.

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  • supportingOptional

    Optional fixer gig

    Tyger and Vulture

    An optional Cyberpunk 2077 gig for Regina Jones that sends V into a Tyger Claws operation in Kabuki, Watson, with stealth, hacking, and close-quarters combat all viable.

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  • supportingSide mission

    Optional side mission and reward encounter tied to Meredith Stout and the outcome of The Pickup.

    Venus in Furs

    Venus in Furs is an optional Cyberpunk 2077 side mission involving Meredith Stout, a motel meeting, and the acquisition of the iconic weapon Sir John Phallustiff.

    Reward
    Sir John Phallustiff
    View details
  • supportingOptional

    Optional side mission

    Voodoo Treasure

    Voodoo Treasure is an optional Cyberpunk 2077 mission set in Dogtown and associated with the Phantom Liberty expansion. Its objectives and rewards should be checked against the current game version.

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  • supportingOptional

    Optional fixer gig

    Wakako’s Favorite

    Wakako’s Favorite is an optional fixer gig in Cyberpunk 2077 associated with Wakako Okada and the Westbrook district.

    Reward
    Unknown
    Time
    Unknown
    View details
  • supportingSide mission

    Optional character-focused side mission

    War Pigs

    War Pigs is a Corpo-exclusive side mission in Cyberpunk 2077 involving Frank Nostra, a former Arasaka colleague of V, and a choice surrounding his final request.

    Reward
    Apparition iconic pistol
    Time
    Short
    View details
  • majorMain story

    Nomad ending-path setup mission

    We Gotta Live Together

    A major Cyberpunk 2077 mission in which V joins Panam Palmer and the Aldecaldos before the clan begins its final assault plan against Arasaka.

    Reward
    Progression to Belly of the Beast and the Aldecaldos ending route.
    Time
    Variable; primarily a preparation and dialogue mission.
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  • supportingSide mission

    Rescue mission

    We Have Your Wife

    A Dakota Smith gig in which V infiltrates a Wraith-controlled hideout to locate and extract Lauren Costigan. The mission supports stealth, direct combat, and a careful escort out of danger.

    Reward
    Mission reward is granted on completion; exact item and eddie details are not included because they require verification.
    Time
    A short gig, depending on whether V uses stealth or combat.
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  • supportingSide mission

    Supporting side mission

    Welcome to America, Comrade

    Welcome to America, Comrade is a supporting side mission in Cyberpunk 2077. Its objectives, rewards, prerequisites, and detailed encounter layout require editorial verification.

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  • majorMain story

    Acts as the conclusion of Reed's Phantom Liberty route and leads directly into the cure-related epilogue.

    Who Wants to Live Forever

    A dialogue-focused Phantom Liberty mission in which V follows Reed to an FIA facility for the cure promised by the NUSA.

    Reward
    Access to the cure-related ending sequence and the subsequent epilogue
    Time
    Short; primarily dialogue and travel
    View details
  • majorMain story

    Main-story mission

    You Know My Name

    A Phantom Liberty main-story mission in which V, Solomon Reed, and Alex infiltrate the Black Sapphire to locate Songbird and extract her from Kurt Hansen’s control.

    Reward
    Progression into the next Phantom Liberty story missions
    Time
    Variable
    View details