Key takeaways
Use the following points to plan the gig before entering the club.
- The target is inside Ho-Oh Club The mission takes place in the Tyger Claws-controlled Ho-Oh Club in Kabuki. Expect resistance inside the building rather than a single isolated target encounter.
- Stealth is supported but not mandatory The club can be approached quietly with cover, hacking and suppressed weapons, but a direct assault remains a viable fallback when the alarm is raised.
- Jotaro Shobo is the mission target The core objective is to locate and neutralize Jotaro Shobo. Confirm the target before spending resources on unnecessary fights elsewhere in the club.
- Leave after the neutralization The gig is not complete merely because the target is down. Follow the objective to exit the club and complete the handoff with Regina Jones.
Monster Hunt
Monster Hunt is a Watson gig for Regina Jones focused on infiltrating the and taking down Jotaro Shobo.
Regina Jones assigns V to deal with Jotaro Shobo, a figure associated with abusive and violent braindance production. The target is inside the Ho-Oh Club in Kabuki, where a guarded approach is more reliable than simply forcing a path through the building. The mission is designed as an infiltration contract, but it can be completed through open combat if stealth breaks down.
The Ho-Oh Club has several possible approaches and contains multiple hostile Tyger Claws members between the entrance and the target. V can make progress by using cover, surveillance, elevated routes and silenced weapons, or by clearing rooms with firearms and quickhacks. The central practical challenge is reaching Jotaro Shobo without allowing the club’s security and gang members to overwhelm the player.
After Jotaro Shobo has been neutralized, V must leave the club and report the result to Regina Jones. The gig does not function like a conventional boss mission: Jotaro is a named target protected by ordinary enemies rather than a uniquely structured boss encounter. The exact cash and Street Cred payout is not stated in the available source material and should be checked in-game.
Where this sits
- ●Monster HuntmissionCurrent mission page
Monster Hunt is one of Regina Jones’s Watson contracts and is completed within the Ho-Oh Club.
Requirements
The gig becomes available as part of Regina Jones’s Watson work. No special item, companion or build requirement is confirmed.
- RequiredAccess to Regina Jones’s Watson gigsProgress through the early Watson gig chain until Regina Jones offers Monster Hunt.
- RecommendedCombat or stealth capabilityBring a method for dealing with Tyger Claws inside the club. Hacking, suppressed weapons and close-quarters combat can all support the mission.
- RecommendedHealing and ammunitionThe building can turn into a close-range firefight if the alarm is raised, so ordinary combat preparation is useful.
Objectives
- Enter the Ho-Oh ClubReach the club in Kabuki and find a way inside.
- Find Jotaro ShoboMove through the occupied club and locate the named target.
- Neutralize Jotaro ShoboTake down the target using stealth, hacking or direct combat.
- Leave the Ho-Oh ClubExit the building after the target has been dealt with.
- Report the result to Regina JonesComplete the gig through the fixer’s follow-up communication.
Walkthrough
- 01
Reach the mission location
Travel to the Ho-Oh ClubFollow the gig marker to Kabuki in Watson and approach the Ho-Oh Club. The building is controlled by the Tyger Claws, so treat the entrance and surrounding area as hostile territory rather than assuming the first doorway is safe.
Location: Kabuki, Watson
TipScan the area before committing to an entrance so you can identify guards, cameras and useful cover.
- 02
Enter the Ho-Oh Club
Choose an entrance into the clubUse the available access route that best fits your build, then advance into the club without wandering into the central combat space unnecessarily. A quiet entry gives you time to mark enemies and cameras; a loud entry immediately turns the approach into a room-by-room fight.
Location: Ho-Oh Club exterior and entrance
Watch outOnce hostile occupants are alerted, remaining undetected becomes much harder and the route to Jotaro Shobo can become a sustained firefight.
- 03
Advance toward Jotaro Shobo
Scout the interiorMove through the first section of the club while checking sightlines, cameras and enemy positions. Use cover and hacking to disable or distract threats where possible, because the club’s tight interior gives Tyger Claws a strong advantage at short range.
Location: Ho-Oh Club interior
TipMark enemies before attacking and avoid exposing yourself to several rooms at once. A controlled advance is safer than chasing a retreating guard into an uncleared area.
- 04
Reach the target area
Clear or bypass the guardsContinue toward the target through the occupied rooms. You can bypass some resistance with stealth or quickhacks, but if the alarm is active, clear each immediate threat before crossing an open doorway so enemies do not surround V from multiple angles.
Location: Interior rooms of the Ho-Oh Club
Watch outDo not sprint past alerted enemies without checking the next room; the club’s confined spaces make flanking attacks and crossfire easy to trigger.
- 05
Find Jotaro Shobo
Locate Jotaro ShoboFind Jotaro Shobo in the target area and confirm the named objective before engaging. Position yourself near cover or an exit route, then use a suppressed weapon, quickhacks or a direct attack according to the state of the encounter.
Location: Target area inside Ho-Oh Club
TipIf you are attempting a stealth completion, deal with nearby cameras and isolated guards before attacking the target so the takedown does not immediately expose V.
- 06
Neutralize Jotaro Shobo
Neutralize Jotaro ShoboTake Jotaro Shobo down and verify that the objective updates. If combat begins, prioritize the target when safe, but do not ignore nearby Tyger Claws who can interrupt the takedown or force V out of cover.
Location: Ho-Oh Club
Watch outThe mission is not finished at the moment of the takedown. Wait for the objective update before leaving the target area.
- 07
Leave the Ho-Oh Club
Exit the clubRetrace your route or use the clearest available way out after Jotaro Shobo has been neutralized. If the club is hostile, heal before crossing open rooms and use cover rather than assuming the remaining enemies have disappeared.
Location: Ho-Oh Club exit
- 08
Report the result to Regina Jones
Close the gig with Regina JonesOnce V is clear of the club, follow the updated objective and respond to Regina Jones to complete the contract. The payout is delivered through the mission completion sequence, while the precise amount is not confirmed here.
Location: Watson
Mission mechanics
Monster Hunt tests the same infiltration fundamentals used throughout Cyberpunk 2077: reading camera coverage, separating enemies, managing visibility and choosing when to commit to a fight. Quickhacks can create openings by disabling surveillance or distracting guards, while stealth-focused characters can use suppressed weapons and cover to reduce the number of enemies that become active at once.
The club’s layout favors deliberate movement. Doorways and narrow interior spaces reduce the value of running directly at the target, while a loud approach rewards players who keep a retreat route available. If stealth fails, treat the transition as a combat phase rather than continuing to move as though the room were clear.
There is no confirmed unique puzzle, timed sequence or mandatory combat gimmick associated with the gig. Its flexibility comes from the player’s choice of entry, the decision to bypass or fight guards, and the ability to recover from a detected approach through ordinary combat.
What works and what does not
Strengths
- Multiple approaches let stealth, hacking and combat builds handle the same objective.
- The contained club setting makes enemy marking and route planning useful before the first attack.
- The named target gives the mission a clear priority even when the surrounding encounter becomes chaotic.
Weaknesses
- A loud approach can turn several connected rooms into one prolonged fight.
- Close quarters leave limited room to recover when multiple Tyger Claws detect V at once.
- The mission provides less guidance about the safest route than a linear story mission, so scouting matters.
Best uses
- Practice stealth entry and camera management early in the game.
- Use the gig to test a hybrid build that opens with hacking and finishes with weapons.
- Return to the club objective only after preparing healing items and ammunition if direct combat is planned.
Phases
- 1
Approach and entry
Starts: V reaches the Ho-Oh Club and enters the hostile area.
The first phase is about gaining access while limiting detection. Cameras and Tyger Claws can expose V before the target is reached.
- Guard detectionTell Enemies turn toward V or an alert state begins.Answer Break line of sight, move behind cover and disable or avoid surveillance where possible.
- Mark threats before crossing the entrance.
- Keep an escape route in mind if the alarm is raised.
- 2
Interior advance
Starts: V moves through the club toward the target area.
Several hostile occupants can interfere with the route. Quiet bypasses are possible, but an alarm converts the advance into close-range combat.
- Crossfire from connected roomsTell More than one enemy begins firing as V crosses a doorway or open floor.Answer Fall back to cover and clear the nearest threat before pushing forward.
- Do not chase enemies into an uncleared room.
- Use quickhacks to isolate or disrupt threats.
- 3
Jotaro Shobo encounter
Starts: V reaches and engages the named target.
The target is protected by the club’s occupants rather than presented as a separate, formally staged boss fight.
- Target and guard pressureTell Jotaro Shobo and nearby enemies react to V’s attack.Answer Use cover, control the nearby threats and confirm the target objective after the takedown.
- Position before starting the attack.
- Prioritize survival if the target is surrounded.
- 4
Extraction
Starts: Jotaro Shobo is neutralized.
V must leave the club and complete the fixer handoff. Remaining enemies may still be active if the approach became hostile.
- Heal and reload before crossing the building again.
- Wait for the objective to update before treating the gig as complete.
Boss encounter
- LocationHo-Oh Club
- HealthNot presented as a separate boss health-bar encounter.
Jotaro Shobo is a named mission target protected by Tyger Claws. Scout the target area, establish cover, remove or bypass nearby guards, then neutralize him with the weapon or quickhack approach suited to V’s build. Do not assume the encounter ends the moment the target goes down; confirm the extraction objective.
Choices and consequences
- Enter quietly and use stealth or quickhacks.
V can reduce the number of active enemies and preserve a safer route to Jotaro Shobo, provided detection is avoided.
- Attack the club directly.
The mission remains completable, but the Tyger Claws become an active combat threat and the extraction route can be dangerous.
- Bypass some guards instead of clearing the building.
V reaches the objective faster, but bypassed enemies may remain hostile and threaten the exit if the alarm is triggered.
Checklist
- Read Regina Jones’s gig briefing before entering the area.The briefing identifies the target and establishes the contract’s purpose.
- Scan the Ho-Oh Club exterior and identify a preferred entry route.Planning the approach reduces the chance of being exposed immediately.
- Mark cameras and Tyger Claws inside the club.Enemy and surveillance awareness is especially useful in the tight interior.
- Keep healing items and ammunition available.The stealth plan can become direct combat if the alarm is raised.
- Confirm that Jotaro Shobo has been neutralized.Do not leave until the target objective updates.
- Exit the Ho-Oh Club.The contract continues after the target encounter.
- Complete the follow-up with Regina Jones.This closes the gig and delivers its completion rewards.
Failure conditions
- V is killed during the club infiltration.Reload the latest checkpoint or save and repeat the approach.
- V is killed during the extraction.The target may already be neutralized, but the mission still requires a successful exit from the hostile area.
- The target objective is not completed.Leaving the club before Jotaro Shobo is neutralized does not satisfy the gig’s primary objective.
On failure
The mission can be retried from a checkpoint after a combat failure. Exact checkpoint placement is not confirmed in the available source material.
Rewards
- EddiesThe gig provides a cash payout on completion; the exact amount is not confirmed here.
- Street CredCompleting Regina Jones’s gig contributes to Street Cred progression; the exact amount is not confirmed here.
- Loot from Ho-Oh Club enemiesDefeated occupants may leave ordinary loot, but no specific guaranteed drop is confirmed.
Characters in this mission
Aftermath
Close the contract after leaving
Monster Hunt is resolved through the fixer follow-up after Jotaro Shobo has been neutralized and V has left the Ho-Oh Club. The available source material does not confirm additional story consequences beyond the gig’s completion and its standard rewards.
Trivia
- Monster Hunt is associated with Regina Jones’s Watson gig network rather than the main story mission chain.
- The mission’s title reflects its contract premise: V is asked to hunt a human predator, not a literal creature.
- The Ho-Oh Club’s Tyger Claws presence makes the location relevant to both the target and the surrounding encounter.
Relationships
Characters
Locations
- Ho-Oh ClubMission locationThe infiltration, target encounter and extraction take place at the Ho-Oh Club.
Factions
- Tyger ClawsOpposing factionTyger Claws members occupy and defend the club.

