MissionmajorMain storyModerate

Path of Glory

Path of Glory is the Cyberpunk 2077 ending mission associated with The Sun route, following V as they return to Night City and prepare for a final high-profile operation.

RoleMain-story ending mission
Statusreleased
Importancemajor
RewardThe Sun ending epilogue and its associated ending achievement or trophy, where applicable.
TimeShort cinematic epilogue with light exploration and traversal.
  • Mission typeMain story
  • Associated endingThe Sun
  • Gameplay focusExploration, dialogue and traversal
  • Combat focusMinimal
  • Replay statusRoute-dependent epilogue

Cyberpunk 2077 does not present Path of Glory as a normal repeatable side activity; access depends on the ending sequence.

Key takeaways

Keep these points in mind before starting the mission.

  • A route-specific finale Path of Glory belongs to The Sun ending route and is not a standard mission available during free exploration.
  • Exploration is limited but worthwhile The opening apartment sequence gives V room to move around and prepare before the main progression continues.
  • The emphasis is narrative Expect conversation, travel and presentation rather than a conventional combat encounter or loot-driven mission.
  • The ending remains open-ended The final operation points toward a future job involving the Crystal Palace without resolving what happens afterward.
  • Prior choices matter The mission inherits the consequences of the ending route chosen in Nocturne Op55N1, including the fates of major characters.

Path of Glory overview

Path of Glory is the ending mission for route in Cyberpunk 2077, presenting V as a Night City legend preparing for one more impossible job.

Path of Glory follows the consequences of V's assault on Arasaka and the decision to return to their own body rather than surrender it to Johnny Silverhand. The mission begins in a markedly different register from most of the campaign: V is no longer trying to become a legend from the outside, but is living inside the status and wealth that Night City attaches to one. The apartment, clothing, transport and social spaces all reinforce that this is an epilogue about reputation as much as survival.

The mission is deliberately less combat-focused than the operations that lead into it. Its main activity is moving through V's new routine, speaking with people and following the route toward the final job. The player can take time to look around the apartment and choose how V presents themself before leaving, but the sequence remains tied to the ending rather than reopening the wider campaign. There is no ordinary side-quest structure to return to once this conclusion is complete.

The final portion places V in the orbit of and a planned operation connected to the . That setup gives The Sun ending an intentionally unresolved future: V has achieved fame and influence, but is still pursuing a potentially fatal opportunity instead of settling into safety. Path of Glory therefore closes V's immediate story while leaving the character's long-term fate uncertain.

Path of Glory should be read as a route-specific finale, not as a universal last mission for every playthrough. The mission's scenes and aftermath depend on the ending path selected in Nocturne Op55N1, and major character outcomes have already been decided by the time this epilogue begins.

Where this sits

Point of no returnNocturne Op55N1 begins the ending decision.
Final assaultV's chosen route determines the epilogue.
AftermathV returns to their life in Night City.
Final operationThe Crystal Palace job is introduced.
  1. 1Nocturne Op55N1missionThe ending route is selected here.
  2. ●The SunendingThe ending path that leads into Path of Glory.
  3. ●Path of GlorymissionThe route-specific epilogue mission.

Path of Glory is the concluding epilogue for The Sun route.

Requirements

This mission is unlocked through the ending sequence rather than through ordinary quest progression.

  • RequiredReach Nocturne Op55N1Progress through the main story until V reaches the point of no return at Embers.
  • RequiredChoose routeFollow the route in which V and Johnny Silverhand attack Arasaka and V returns to their own body.
  • RequiredFinish the preceding ending sequencePath of Glory starts only after the route's final confrontation and its immediate aftermath.
  • RecommendedPrepare before committing to the endingComplete exploration, romances and side content beforehand if you want to see their available pre-ending outcomes; the ending sequence is not a replacement for an ordinary free-roam state.

Objectives

  1. Wake up and prepare to leave V's apartmentExplore the opening space and complete the preparation sequence so the mission can move forward.
  2. Travel back into Night City's social worldFollow the mission's directed route from V's new home toward the Afterlife and the people connected to the next job.
  3. Meet with the representatives of the final operationContinue through the conversation sequence that establishes the Crystal Palace operation.
  4. Board the transport and begin the operationComplete the final traversal and launch sequence to finish the epilogue.

WalkthroughSpoilers

  1. 01

    Wake up and prepare to leave.

    Wake in V's apartment

    Start by moving through the apartment and letting the opening sequence establish V's new position in Night City. The mission does not immediately force a fight, so use this quiet section to orient yourself and inspect the available space before following the objective.

    Location: V's apartment

  2. 02

    Get dressed.

    Choose V's presentation

    The preparation sequence allows V to select clothing before departing. This is primarily a role-playing choice and does not turn the mission into a gear check; choose the outfit that fits the version of V you want to carry into the epilogue.

    Location: V's apartment

  3. 03

    Leave the apartment.

    Finish the apartment sequence

    Continue through the apartment until the exit becomes the active route. Optional looking around can add atmosphere, but it is not a separate objective and there is no need to search the wider city during this section.

    Location: V's apartment

    Checkpoint
  4. 04

    Reach the transport.

    Follow the route out

    Use the marked path and follow the scripted transition from V's private space into the transport section. The game is guiding you through an ending montage here, so wandering away from the objective can delay progression without revealing a new mission area.

    Location: V's megabuilding and departure route

  5. 05

    Go to the Afterlife.

    Return to the Afterlife

    Travel to the Afterlife and continue inside rather than attempting to resume ordinary free-roam activities. The visit is a narrative stop that reflects V's changed status and connects the apartment opening to the final job.

    Location: Afterlife

  6. 06

    Meet the contact for the next operation.

    Continue through the club

    Move through the Afterlife when prompted and speak with the people involved in the scene. Dialogue is the important interaction in this section; there is no standard enemy wave or boss arena to clear.

    Location: Afterlife

  7. 07

    Reach the meeting point.

    Proceed to the final meeting

    Follow the route out of the club and toward the meeting point associated with the operation. Keep advancing when the objective updates, because this portion is structured as a guided ending sequence rather than a freely navigable contract.

    Location: Night City

  8. 08

    Speak with Mr. Blue Eyes.

    Meet Mr. Blue Eyes

    The meeting with Mr. Blue Eyes frames the next stage of V's career and explains why the final operation is being offered. Listen to the exchange before moving on, since this conversation supplies the context for the mission's unresolved closing image.

    Location: Meeting point above Night City

  9. 09

    Prepare for the operation.

    Accept the operation's direction

    Continue through the conversation and follow the prompts that send V toward the transport. The available dialogue does not reopen the ending decision or provide a route back to the main campaign; it completes the epilogue's setup.

    Location: Meeting point above Night City

    Checkpoint
  10. 10

    Board the transport.

    Board the transport

    Enter the assigned transport when the objective directs you to it. Once aboard, the game takes control of the transition into the final operation, so finish any remaining interactions before committing to the departure.

    Location: Night City departure point

  11. 11

    Begin the final operation.

    Begin the Crystal Palace operation

    Complete the final sequence as V approaches the Crystal Palace operation. Path of Glory ends by presenting the job as V's next impossible ambition rather than by showing its outcome, so there is no further combat objective or post-mission free-roam segment within this ending.

    Location: Orbit above Night City

    Watch outCompleting the ending sequence concludes this playthrough's ending presentation; use the game's ending-replay option if you want to return to the point of no return.

Mission mechanics

Path of Glory uses a guided epilogue structure rather than the open-ended combat design found in most of Cyberpunk 2077's missions. The objective markers lead V through a small number of narrative spaces, and progression is usually advanced by reaching the next interaction or completing the current conversation. Exploration is therefore atmospheric: it helps establish the ending's tone, but it does not create a separate checklist of activities.

The apartment opening is the clearest role-playing section. V can move around the space and choose clothing before leaving, allowing the player to define the visual presentation of a character who has reached the top tier of Night City's mercenary world. The decision is expressive rather than mechanical, and the mission does not ask the player to equip a particular weapon, cyberware loadout or armor set.

The remainder of the mission is built around traversal and dialogue. There is no conventional boss fight to prepare for, no ordinary enemy camp to stealth through and no known collectible route that must be completed before the ending can advance. Keep following the active objective, and treat pauses in the action as deliberate parts of the epilogue rather than signs that a hidden combat encounter is waiting nearby.

What works and what does not

Strengths

  • It gives The Sun route a distinct social and visual identity instead of ending immediately after the final confrontation.
  • The apartment and clothing sequence lets the player inhabit V's new status before the final job begins.
  • Its restrained structure leaves room for the ending's themes of ambition, celebrity and mortality.
  • The closing operation creates a clear link between V's completed rise and a possible future adventure.

Weaknesses

  • The mission offers little conventional gameplay for players expecting combat or a large explorable level.
  • Its route-specific availability means it cannot be approached as a normal mission during a standard free-roam playthrough.
  • The future suggested by the Crystal Palace operation is intentionally not resolved within the game.
  • Some character outcomes are inherited from earlier ending choices, so this mission cannot repair consequences decided before it begins.

Best uses

  • Play it as a narrative epilogue after making a manual save before Nocturne Op55N1.
  • Use the apartment section to role-play V's final public image.
  • Replay the ending route when comparing The Sun with Cyberpunk 2077's other conclusions.

Choices and consequencesSpoilers

  • Choose The Sun route during the ending sequence

    This choice leads to Path of Glory and presents V as a successful Night City legend preparing for another major operation.

    Spoiler
  • Choose V's clothing in the apartment

    The outfit changes V's presentation during the epilogue but does not create a separate ending branch.

  • Select available dialogue responses during the epilogue

    The responses shape the tone of the conversation, while the mission's broad outcome remains tied to The Sun route already selected.

    Spoiler
  • Complete the ending sequence

    The playthrough reaches its route-specific conclusion and the game presents an ending state rather than returning directly to ordinary story progression.

    Spoiler

Checklist

  • Make a manual save before entering the point of no returnThis preserves access to other ending routes and unfinished content.
  • Finish any desired side missions before starting the endingPath of Glory is an epilogue, not a return to the normal campaign.
  • Explore the apartment before leavingThe opening location is the mission's main optional role-playing space.
  • Choose V's outfitClothing affects presentation rather than combat statistics in this sequence.
  • Follow the objective markers through the AfterlifeThe route is guided and does not require a separate city-wide search.
  • Listen to the meeting with Mr. Blue EyesThe conversation establishes the final operation and its open-ended significance.
  • Use the ending-replay option after completion if neededThe game can return the player to the point before the ending decision rather than treating the epilogue as a normal replayable mission.

Failure conditions

  • Leaving the directed ending sequenceThe mission is structured around guided transitions. Moving away from the active objective can pause progression until V returns to the marked route.
  • Treating the apartment as a loot objectiveThe opening apartment is primarily an atmosphere and preparation space; there is no supported need to collect every visible object before departure.
  • Expecting a conventional combat failure statePath of Glory is primarily dialogue and traversal, so its main risk is missing a transition or interaction rather than losing a firefight.
  • Committing to the ending without a backup saveOnce the ending sequence is underway, the player cannot use it as ordinary free roam. A save before Nocturne Op55N1 is the safest way to compare routes or finish remaining activities.

On failure

The game uses scripted transitions and ending checkpoints rather than a conventional chain of combat arenas.

RewardsSpoilers

  • The Sun ending
    Completing Path of Glory delivers the route-specific ending presentation associated with V's return to a legendary position in Night City.
  • Ending achievement or trophy
    The associated ending achievement or trophy can be awarded according to the platform's requirements.
  • Ending replay access
    After the conclusion, the game provides a way to return to the point before the final decision so other endings or unfinished content can be explored.

Characters in this mission

AftermathSpoilers

The next job is bigger than Night City

Path of Glory closes The Sun route by showing V moving toward an operation connected to the Crystal Palace. The game does not resolve that job, so the ending functions as both a conclusion to V's rise and an intentionally open question about whether ambition will finally cost V their remaining future.

Trivia

  • The title Path of Glory reflects the mission's focus on V's public rise and the route from mercenary work to celebrity status.
  • The mission contrasts private luxury in V's apartment with the social mythology of the Afterlife.
  • The Crystal Palace setup makes this ending notably future-facing compared with epilogues that focus on leaving Night City or accepting a different identity.
  • The mission's lack of a conventional boss encounter is intentional: its climax is the promise of another job rather than a final battle inside the epilogue.

Relationships

story

characters

  • Mr. Blue EyesMission contactMr. Blue Eyes is connected to the operation introduced at the end of the mission.

locations

  • Crystal PalaceOperation targetThe mission closes by setting up an operation involving the Crystal Palace.