MissionsupportingSide missionModerate

Rebel! Rebel!

A side mission in which V helps Kerry Eurodyne carry out a disruptive scheme involving a vehicle connected to his ongoing conflict with Us Cracks.

RoleKerry Eurodyne side mission
Statusavailable in Cyberpunk 2077
Importancesupporting
RewardMission rewards and payment from the job
TimeShort side mission
  • GameCyberpunk 2077
  • Mission typeSide mission
  • StorylineKerry Eurodyne
  • Primary activityVehicle interception
  • CombatPossible
  • DifficultyModerate
  • PrerequisiteA Like Supreme

Exact availability, rewards and encounter details can vary with progression and player decisions.

Key takeaways

Keep the following points in mind before starting the operation.

  • This is part of Kerry's storyline Rebel! Rebel! is not a standalone gig. It follows earlier Kerry Eurodyne missions and contributes to the larger sequence of jobs concerning his return to the music industry.
  • Expect a vehicle encounter The mission's practical focus is a moving vehicle connected to Kerry's plan. Watch the road and keep enough space to react when the target arrives.
  • The operation can turn loud The opening allows time to position yourself and assess the situation, but the intervention can lead to an armed confrontation. Have a reliable weapon and healing items ready.
  • Dialogue has more context than the combat The shooting is brief compared with the character material surrounding it. Players interested in Kerry should listen to the conversations instead of rushing away as soon as the immediate objective is complete.

Rebel! Rebel!

Rebel! Rebel! is a Kerry Eurodyne side mission focused on direct action, celebrity rivalry and a moving vehicle target.

Rebel! Rebel! continues V's involvement with Kerry Eurodyne after the events that bring Kerry back into contact with the music scene. Rather than functioning as a conventional investigation, the mission sends V into a fast-moving operation built around Kerry's anger, his public image and his continuing problems with . The job is comparatively compact, but its tone depends heavily on the contrast between Kerry's fame and the impulsive way he chooses to settle a dispute.

The central task is to assist Kerry with a vehicle-related act of sabotage or interference. V must meet Kerry, observe the situation, intervene when the target appears and deal with the resulting confrontation. The mission supports both a more controlled approach and a straightforward firefight, so players should be prepared for the situation to become noisy once the operation begins.

This job is best understood as one link in Kerry's personal storyline rather than as an isolated contract. Its value comes from showing how Kerry handles pressure after returning to Night City's music business, while also giving V another opportunity to influence the mood and direction of their relationship. Some dialogue and later context depend on choices made across Kerry's wider chain.

Where this sits

Reconnecting with KerryEarlier Kerry side missions
Escalating the disputeRebel! Rebel!
Continuing Kerry's personal arcLater Kerry side missions
  1. 1A Like Supremeprevious mission
  2. ●Rebel! Rebel!current mission
  3. 3I Don't Wanna Hear Itlater mission
  4. 4Off the Leashlater mission

The mission belongs to the middle portion of Kerry Eurodyne's side-mission sequence.

Requirements

Progress through Kerry Eurodyne's storyline until the mission becomes available.

  • RequiredComplete A Like SupremeThe mission is associated with the Kerry Eurodyne chain and follows A Like Supreme in that sequence.
  • RequiredReach the mission contactWait for the mission to become available, then respond to Kerry's call or follow the active objective to meet him.
  • RecommendedPrepare for possible combatThe vehicle operation may become hostile, so bring a weapon loadout and healing options suitable for a short roadside fight.

Objectives

  1. Meet Kerry EurodyneTravel to the location marked by the mission objective and speak with Kerry to begin the operation.
  2. Wait for the target vehicleTake up a position near the designated area and remain ready for the vehicle connected to Kerry's plan.
  3. Stop or disable the vehicleIntervene when the target arrives and complete the vehicle-related objective while dealing with any hostile response.
  4. Regroup with KerryOnce the immediate confrontation is over, return to Kerry and finish the conversation that closes the job.

Walkthrough

  1. 01

    Meet Kerry Eurodyne

    Go to Kerry's meeting point

    Follow the active marker to the place where Kerry is waiting. Speak with him before moving on; the conversation establishes the target and gives the operation its timing, so leaving the area early can leave the objective inactive.

    Location: The meeting location shown by the mission marker

    TipRead the objective text after the conversation because the next marker may not appear until Kerry finishes speaking.

  2. 02

    Wait for the target vehicle

    Take position and wait

    Move to the area indicated by Kerry's plan and wait for the target vehicle to approach. Avoid wandering too far from the marked route, since the encounter is built around the vehicle arriving at a particular point rather than remaining in one place.

    Location: The roadside observation area

    Watch outStarting a fight before the target reaches the encounter area can make the sequence harder to follow and may cause the objective to update unexpectedly.

  3. 03

    Stop the vehicle

    Intervene when the vehicle arrives

    When the target vehicle enters the area, act on the current objective and stop or disable it. Keep cover nearby and watch the road as well as the vehicle, because the encounter can shift quickly from observation to combat.

    Location: The vehicle's approach route

    TipUse the environment for cover and avoid standing directly in the vehicle's path; a controlled position gives you more time to respond if hostiles dismount.

  4. 04

    Secure the scene

    Handle the hostile response

    If the operation becomes a firefight, eliminate the enemies threatening the objective and remain in the encounter area until the game confirms that the vehicle-related task is complete. Do not assume the sequence has ended simply because the first target is no longer moving.

    Location: The roadside confrontation

    Watch outLeaving the area too soon can break the objective chain. Check the mission tracker before driving away or pursuing another activity.

  5. 05

    Talk to Kerry

    Return to Kerry

    After the target objective is resolved, regroup with Kerry at the indicated location and complete the closing dialogue. This conversation is the mission's character-focused payoff and also determines how the job transitions into the next part of Kerry's storyline.

    Location: Kerry's regroup point

    TipStay through the full conversation if you are following Kerry's storyline; the mission's broader context is delivered through dialogue rather than a long final set piece.

    Checkpoint

Mission mechanics

The mission is structured around timing rather than a large dungeon or multi-room combat arena. The important change in state is the arrival of the target vehicle: before that moment, V is gathering information and choosing a position; afterward, the objective becomes an intervention that can produce an armed response.

Because the encounter takes place outdoors and involves a moving target, line of sight matters more than room-clearing tactics. Cover near the road is useful, while standing in an exposed position can make it difficult to react if enemies appear or the vehicle continues moving. The objective tracker is the best authority on whether the scene has been secured.

The mission also gives dialogue its own mechanical importance. Kerry's conversations frame the action and place it within his conflict with Us Cracks, so skipping directly from one marker to the next can remove much of the explanation for why the operation is happening.

What works and what does not

Strengths

  • The mission gives Kerry Eurodyne a more active role after the earlier music-focused jobs.
  • Its compact structure makes the objective easy to understand once the target vehicle appears.
  • The outdoor setting allows players to choose a position before the confrontation begins.
  • The mission advances character context without requiring a lengthy combat gauntlet.

Weaknesses

  • The vehicle encounter can feel abrupt if the player does not wait for the objective to update.
  • The mission provides limited room for exploration compared with larger story jobs.
  • Players who are mainly interested in combat may find that the dialogue carries much of the mission's significance.

Best uses

  • Follow Kerry's storyline in sequence.
  • Listen to the conversations for context about Kerry and Us Cracks.
  • Use the pre-encounter pause to arrange a safe position and preferred weapon loadout.

Choices and consequencesSpoilers

  • Approach the vehicle operation cautiously

    A patient approach lets V establish a position before the target arrives and can make the roadside confrontation easier to control.

  • Start the encounter aggressively

    A direct attack can turn the scene into an immediate firefight. The mission can still progress, but the player has less time to prepare and may draw additional attention.

  • Listen to Kerry's closing conversation

    Remaining for the dialogue preserves the character and storyline context that connects Rebel! Rebel! to Kerry's later missions.

    Spoiler

Checklist

  • Complete A Like Supreme before looking for this missionIt is part of Kerry Eurodyne's mission sequence.
  • Speak with Kerry at the marked meeting pointThe operation does not begin until the introductory conversation is complete.
  • Wait for the target vehicle to arriveDo not leave the marked area while the mission is still waiting for the target.
  • Prepare cover before interveningThe outdoor encounter may become hostile once V acts.
  • Confirm the vehicle objective is completeUse the mission tracker before moving to the next location.
  • Finish Kerry's closing conversationThe dialogue supplies the mission's aftermath and chain context.

Failure conditions

  • V dies during the vehicle encounterReload the most recent save or checkpoint and repeat the roadside confrontation.
  • V moves too far from the active objectiveReturn to the marked area and follow the current tracker instead of pursuing unrelated enemies or vehicles.
  • The target vehicle escapes or the objective is abandonedReloading may be necessary if the mission no longer presents a way to complete the vehicle-related task.

On failure

The exact checkpoint placement and mission-reset behavior can vary by the point at which the encounter fails.

Rewards

  • Mission completion reward
    Completing the job grants the normal mission reward and advances Kerry Eurodyne's storyline.
  • Combat loot
    Enemies involved in the confrontation may leave ordinary loot, depending on how the encounter is resolved.
  • Kerry storyline progress
    Finishing Rebel! Rebel! helps unlock or advance subsequent Kerry-related content.

Characters in this mission

Aftermath

A step in Kerry's unfinished business

Rebel! Rebel! does not close Kerry Eurodyne's storyline. Its conclusion leaves the character arc moving forward, so check the map and phone after completing the mission for subsequent Kerry-related activity.

Trivia

  • The mission's title reflects Kerry's rebellious public persona and his resistance to the direction of the contemporary music scene.
  • Rebel! Rebel! is one of the shorter, action-oriented entries in Kerry Eurodyne's otherwise dialogue-heavy side-mission chain.
  • The job is an example of Cyberpunk 2077 using a celebrity dispute as the setup for a street-level intervention rather than a formal contract from a fixer.

Relationships

Music scene

  • Us CracksRelated actThe band's relationship with Kerry provides important context for the operation.