Garry the Prophet
Garry the Prophet is a conspiracy theorist and street preacher in Little China who draws V into The Prophet's Song, a side job involving his warnings about hidden powers in Night City.

Key Takeaways
Garry the Prophet is a non-playable street preacher whose conspiracy theories connect a small street encounter to one of Cyberpunk 2077’s stranger Side Jobs.
Street prophet in Little China
Garry preaches near Misty’s Esoterica in Little China, making him an easily encountered but unusual part of V’s neighborhood network.
Non-playable quest giver
Garry is not a playable character or combat companion. His importance comes from the conversations and leads surrounding his prophecies.
Focus of The Prophet’s Song
The Side Job The Prophet’s Song expands Garry’s warnings into a broader mystery, giving his seemingly eccentric claims a meaningful story context.
Connected to Night City’s hidden networks
Garry’s theories touch on covert groups, technology, and forces operating beyond ordinary street life, reinforcing Cyberpunk 2077’s interest in paranoia and hidden power.
Overview
Garry the Prophet is a street preacher and conspiracy theorist encountered in Kabuki in Cyberpunk 2077. Through his public sermons and the Side Job “The Prophet’s Song,” he adds an eccentric perspective on Night City’s hidden powers and misinformation.
Garry the Prophet is a non-playable character who delivers unsettling theories to passersby in Kabuki. He speaks about secret forces manipulating ordinary people, mixing genuine anxieties about technology and corporate power with claims that most residents dismiss as paranoid. His presence makes him a memorable local figure rather than a conventional ally, enemy, or fixer.
V first encounters Garry as part of the everyday life of Night City, where street corners and markets provide space for performers, vendors, activists, and preachers. His role is initially observational: players can listen to his sermons and decide whether to engage with him. This introduction establishes his distinctive voice without making him central to the main plot.
Garry’s importance expands through the Side Job “The Prophet’s Song,” which examines the boundary between conspiracy, surveillance, and hidden truth. The job gives his warnings a larger narrative context while keeping him separate from the game’s primary factions and major power brokers. His storyline is therefore less about combat progression than about investigating an unusual character’s claims.
Unlike most quest contacts in Cyberpunk 2077, Garry does not represent a corporation, gang, or established underground network. He functions as a street-level observer of Night City’s instability, using prophecy and conspiracy rhetoric to interpret a world shaped by cyberware, information control, and powerful institutions. That combination of comic eccentricity and potentially meaningful suspicion defines his place in the game.
Background
A Life Before V's Arrival
Garry the Prophet's confirmed history before the events of Cyberpunk 2077 is deliberately obscure. He is already living as a street preacher and conspiracy theorist in Little China when V encounters him, using the area near Misty's shop as an informal pulpit. Garry does not provide a reliable biography, and the game does not establish his birth name, family, education, former employer, or a documented gang or corporate affiliation. His speeches identify him through his beliefs rather than through a verifiable past: he warns passersby about secret organizations, extraterrestrial forces, and hidden technological manipulation. These claims form his public identity, but they do not confirm what his life was like before he began preaching on the streets.
Role in the Story
SpoilersPersonality & Motivations
A Sincere but Unreliable Worldview
Garry the Prophet presents himself as someone who has uncovered hidden forces controlling Night City. His public speeches combine claims about corporate manipulation, secret experiments, extraterrestrial influence, and people concealing their true identities. The specific claims shift, but his underlying outlook remains consistent: institutions are deceptive, ordinary citizens are being watched or exploited, and accepted explanations should not be trusted without investigation. This makes him more than a source of random street-corner noise; he has built a personal worldview around suspicion and revelation.
His behavior suggests that he sincerely believes he is warning people rather than simply performing for attention. He repeatedly returns to public preaching even when passersby dismiss or mock him, and he tries to recruit V into examining the evidence behind his warnings. When V takes his concerns seriously, Garry treats that attention as confirmation that the truth can still be uncovered. His persistence is therefore tied to conviction: he sees himself as a messenger whose duty is to expose dangers that more powerful people would prefer to hide.
Distrust as a Source of Purpose
Garry's distrust shapes both his relationships and his methods. He does not approach Night City's corporations, authorities, or wealthy institutions as potentially helpful sources; he treats them as likely participants in the conspiracy. Instead, he relies on public warnings, improvised explanations, and requests for outside investigation. This approach leaves him vulnerable to ridicule and makes it difficult for others to distinguish his genuine observations from speculation, but it also gives him a clear sense of purpose. Speaking openly is itself part of the mission he has chosen.
The contrast between Garry's uncertain claims and his confident delivery is central to his characterization. He often presents frightening possibilities with the urgency of established fact, while the surrounding evidence remains open to interpretation. The game does not require every part of his worldview to be accepted in order to show why he continues preaching. His conviction, distrust, and willingness to involve V make him an example of how Night City's oppressive environment can encourage both accurate suspicion and increasingly elaborate explanations. Garry's motivations are consequently best understood through his observable role as a self-appointed warning voice, not through a clinical label or a definitive explanation of his beliefs.
Relationships
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Misty
Misty's shop is a landmark near Garry's preaching spot.

Viktor Vektor
Viktor Vektor's clinic is another landmark close to Garry.
Mission Appearances
Garry the Prophet is the central figure in this Side Job. After V has listened to his conspiracy theories around the Kabuki market, Garry's warnings become connected to a more serious mystery involving secretive forces and the disappearance of people who investigate them. The job provides Garry's main story appearance and leaves his ultimate fate dependent on how the encounter unfolds.
Locations and Properties
Outside Misty's Esoterica
Garry the Prophet's recurring location is the area outside Misty's Esoterica in Little China, Watson. He delivers his street sermons from this public spot near Misty's shop and remains there as a recognizable local presence. Misty's Esoterica is not Garry's property; it is the nearby business that serves as his main encounter location.
Endings and Fate
SpoilersAppearance and Design
Garry the Prophet is presented as a street-corner preacher rather than a conventional quest giver. His worn clothing and unkempt appearance fit the homeless surroundings where V encounters him, while his animated gestures and intense delivery make him immediately recognizable among the crowded streets of Night City. The contrast between his marginal appearance and the certainty of his warnings is central to the character’s visual identity.
His design communicates a deliberately ambiguous blend of street preacher, conspiracy theorist, and possible cyberpunk outsider. Garry’s presentation leaves room for the player to read him either as an eccentric nuisance or as someone who has noticed truths that the city’s institutions prefer to ignore. The game keeps his appearance grounded in Night City’s rough urban environment instead of giving him a polished faction uniform or overtly distinctive combat equipment.
Portrayal and Voice Actor
Alec Newman
Garry the Prophet is voiced in the English version by Alec Newman. Newman gives the street preacher an urgent, theatrical delivery that makes Garry sound completely convinced by his own warnings. His performance balances comic excess with genuine vulnerability: Garry's conspiratorial claims are entertainingly extreme, but his fearful reactions suggest that he experiences the dangers he describes as real. The result is a character who feels less like a simple parody of conspiracy theorists and more like a troubled Night City resident searching for patterns in a world that routinely hides the truth.
Newman is also known for playing Paul Atreides in the television miniseries Children of Dune. No role-specific interview, performance-capture credit, or award nomination for Garry the Prophet is reliably established here, so those production details are not attributed. The performance relies primarily on vocal characterization rather than a documented motion-capture showcase: Garry's changing intensity, emphatic phrasing, and sudden shifts between prophetic certainty and panic define how players remember him.
Reception
Garry the Prophet has little documented professional criticism devoted specifically to him, but he remains a memorable minor NPC because of his eccentric delivery, conspiratorial worldview, and deliberately ambiguous role in Night City's street culture.
- Player discussion commonly treats Garry as an entertaining and unsettling side character rather than a major narrative figure. His warnings invite curiosity because some resemble real forces and hidden conflicts in Cyberpunk 2077, while others reflect his paranoia.
- The character's reception is closely tied to The Prophet's Song, whose investigation-oriented structure gives players room to debate whether Garry is merely delusional, accidentally perceptive, or responding to events he only partly understands.
- His unusual presentation—public prophecy, improvised theories, and intense suspicion of powerful institutions—has helped him stand out among the game's many brief street-level encounters.
- There is no well-established awards history or distinct critical consensus for Garry the Prophet as an individual. His lasting recognition is better described as recurring player interest in his theories and the uncertainty surrounding them.
Trivia
- Garry the Prophet is a recurring street preacher positioned near Misty’s shop in Little China, where players can encounter him before he becomes central to the Side Job “The Prophet’s Song.”
- His speeches combine several conspiracy themes, including hidden reptilian rulers, mind-control technology, and secret manipulation by powerful institutions. These claims are initially presented as eccentric street preaching rather than confirmed exposition.
- Players can interact with Garry between his speeches, including giving him a donation. Returning to his location allows V to hear additional parts of his ongoing theories instead of treating him as a one-time quest NPC.
- The name “Garry the Prophet” distinguishes him from the more ordinary spelling “Gary,” which is also associated with the character in some game data and references.


