Locationmajor

Little China

Little China is a subdistrict of Watson, Night City’s northern immigrant and industrial region.

Importancemajor

Key takeaways

  • Little China is a Watson subdistrict, not a separate district Watson also contains Kabuki, Northside and the Arasaka Waterfront.
  • Its boundaries are broader than the H10 apartment area The Afterlife, Med Center, Riot and several industrial and commercial sites are also within Little China.
  • Megabuilding H10 is the player’s main base V’s apartment, several upgrades and important early interactions are found there.
  • The Afterlife is the district’s major mercenary landmark It is central to Act 1 and later becomes important to Rogue and Johnny Silverhand’s storyline.
  • Regina Jones’s Watson gig list includes three Little China gigs Playing for Keeps, Bloodsport and The Heisenberg Principle.
  • Several NCPD activities and one cyberpsycho sighting are located here Their exact placement can be easy to miss because some are tucked under elevated roads or inside warehouses.

About this guide

Scope: Cyberpunk 2077 base game, including content added through the modern 2.x updates where the location itself remains in the base-game map. Phantom Liberty’s Dogtown is excluded. Status: Research draft. The main boundaries, named landmarks, missions and major activities have been cross-checked, but the game does not provide a single official directory of every decorative shopfront, unnamed building or random loot container. The directory below therefore distinguishes verified named entries from scenery and map labels rather than claiming unsupported completeness.

Overview

Little China is a subdistrict of Watson, Night City’s northern immigrant and industrial region. It occupies the dense south-western part of Watson, between Kabuki, Northside and the city’s central districts. Although the name suggests a compact Chinatown, Little China is considerably broader: it includes residential towers, corporate-era medical facilities, nightlife, street markets, the Afterlife mercenary bar, V’s apartment, Misty’s Esoterica and several industrial or semi-industrial compounds.

It is one of the most important areas in the opening half of Cyberpunk 2077. V begins visiting it almost immediately after the prologue, and much of Act 1 repeatedly returns here. The district contains the player’s first permanent home, the principal early ripperdoc, the first major fixer hub, the Afterlife, Tom’s Diner and several story-critical locations.

Little China is not the same place as Kabuki. Kabuki lies immediately to the east and has its own market, clinics, gigs and street layout. Nor should the district be reduced to the blocks around Megabuilding H10. V’s apartment is its best-known landmark, but the official subdistrict label also covers the Afterlife, the Med Center, Riot, Tom’s Diner, the NCPD precinct and a substantial road network.

Included named areas and landmarks

The following are verified Little China entries or locations assigned to the subdistrict by location directories:

Some sources use slightly different naming conventions for the same general place, particularly around the wastewater facilities and Megabuilding H10. These should not automatically be treated as separate buildings without an in-game sign or map label confirming the distinction.

Included named areas and landmarks

Neighbouring areas

Kabuki

Kabuki is immediately adjacent and should be treated as a separate subdistrict. Its best-known locations include Kabuki Market, Lizzie’s Bar, the Cortes-Kennedy Residential Block and several clinics. A route that begins at H10 and travels east can cross into Kabuki before the player notices a dramatic change in architecture.

Northside

Northside lies north of Little China. Its warehouses, factories, Totentanz and industrial compounds are not part of Little China even when a mission route passes through both areas.

Arasaka Waterfront

The Arasaka Waterfront is another Watson subdistrict. It includes locations such as Konpeki Plaza and the Arasaka-controlled waterfront. It is not a Little China extension.

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Megabuilding H10

Megabuilding H10 is the practical centre of Little China for a new character. After the opening sequence, V receives an apartment here. The building’s interior includes lifts, corridors, resident areas and access to the apartment floor.

V’s apartment is more than a loading point:

The building is also the player’s easiest route into the surrounding district. From the lift and street-level exits, V can reach Urmland Street, Viktor’s Clinic, Misty’s Esoterica, the nearby roads and several fast-travel points.

Named H10 entries

Barry Lewis’ apartment is associated with the side job Happy Together, not a general-purpose player residence. Its availability and the outcome of the job depend on how V handles the conversation with Barry and whether V investigates the relevant evidence.

Named H10 entries

Viktor’s Clinic

Viktor “Vik” Vektor operates from a clinic near H10. He is the first major ripperdoc most players meet and provides an important tutorial for cyberware, implants and medical upgrades.

Viktor’s initial story treatment is not equivalent to every later cyberware purchase. The clinic’s stock, available operating systems and upgrade options depend on the game version, V’s level and the current cyberware system. Players should therefore check the clinic directly rather than relying on early-game lists.

Misty’s Esoterica

Misty Olzewski’s shop stands close to Viktor’s Clinic. It sells spiritual and occult-themed items and serves as a quiet social location amid the district’s noise.

Misty’s shop is a functional named business, but it should not be confused with a conventional weapon, clothing or cyberware vendor.

Tom’s Diner

Tom’s Diner is one of Little China’s most important story landmarks. It is a small, recognisable meeting place rather than a large explorable complex.

Tom’s Diner is especially important because it represents a shift from the relatively local concerns of Act 1 to the wider political and corporate conflict of Act 2.

The Afterlife

The Afterlife is the district’s most significant nightlife and mercenary location. It occupies a former morgue and is run by Rogue Amendiares in 2077. The club serves as a meeting point for fixers, mercenaries, brokers and veteran edgerunners.

The club contains several named or visually prominent areas, including the main bar, seating spaces, lower-level routes and the access points used during missions. Some sections are not freely accessible at all times. Mission state, security and NPC placement can alter which doors are open.

The Afterlife is also a good example of the difference between a named location and a general commercial service. It is a bar and social hub, but it is not a conventional food vendor with a broad purchase menu.

Night City Medical Center

The Med Center is one of the district’s most prominent corporate-era landmarks. It is a large medical facility surrounded by roads, towers and security infrastructure. It is also a useful navigation anchor because several fast-travel points and NCPD activities are nearby.

The exterior is more accessible than the entire internal complex. Some interior sections are tied to missions, side activities or restricted access. Players should not assume that every visible entrance leads to a freely explorable hospital floor.

Riot

Riot is a named venue in Little China and one of the district’s larger nightlife buildings. It is primarily associated with mission content and hostile encounters rather than being a general-purpose club the player can freely use at all times.

The building is important in the quest Totentanz only by broader Watson association? No. Riot should not be conflated with Totentanz, which is in Northside. Riot is a distinct Little China location and later becomes significant in the Johnny Silverhand and Kerry Eurodyne storyline, particularly around the band’s performance-related events.

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Little China is easier to navigate by using the major landmarks than by following district borders. A practical route is:

Riot: steps

  1. 01
    Start at Megabuilding H10: Atrium.
  2. 02
    Walk south-west towards Viktor’s Clinic and Misty’s Esoterica.
  3. 03
    Continue towards Tom’s Diner.
  4. 04
    Use the road network to reach the Med Center and its fast-travel station.
  5. 05
    Travel west or south-west to the Afterlife.
  6. 06
    From the Afterlife, sweep north and east through the warehouse and nightlife blocks before crossing into Kabuki or Northside.

Verified fast-travel points

These points are useful for clearing gigs in stages. The Afterlife, Med Center and H10 stations are particularly valuable because they form a loose triangle around the district’s main story locations.

Verified fast-travel points

Suggested exploration routes

Story-first route

H10 → Viktor’s Clinic → Misty’s Esoterica → Tom’s Diner → Afterlife → Med Center.

This route prioritises the areas most likely to be visited during the main story and avoids spending too much time in hostile side compounds before V has suitable equipment.

Completionist route

H10 → Urmland Street → Med Center → warehouse and waterfront-facing blocks → Afterlife → Riot → district edges near Kabuki and Northside.

Use the map filter for Gigs, NCPD Scanner Hustles, Cyberpsycho Sightings and Tarot Cards. Do not assume that clearing visible icons near the district edge also clears neighbouring subdistrict content.

Early-game practical route

Viktor’s Clinic → H10 stash → nearby NCPD activity → Regina gig location → Afterlife.

This gives a new character access to cyberware, storage, early money and the main fixer network without requiring a long cross-city drive.

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Residents and regular figures

Not all of these people are permanent residents. Jackie, Rogue and Johnny are story-associated figures, while Barry and Sandra are residents of specific apartments or buildings. This distinction matters when describing Little China’s population.

Residents and regular figures

Factions

Tyger Claws

Tyger Claws are the most visible gang presence across Watson’s Asian-influenced districts, especially Kabuki and Little China. They appear in street encounters, NCPD activities and some gig locations.

Maelstrom

Maelstrom operates mainly from Northside, but its members appear in Little China warehouse activities and other hostile encounters. The presence of Maelstrom in the district is usually tied to a particular activity rather than control of the entire neighbourhood.

Scavengers

Scavengers appear in isolated criminal activities, including the reported crime Paranoia under a walkway near Titan Street and Kennedy Avenue. They are not the district’s dominant faction, but their presence reflects Watson’s black-market economy.

NCPD and private security

The NCPD patrols Little China, while corporate or venue security appears around medical, nightlife and restricted industrial locations. Security arrangements are encounter-specific. A visible guard post does not necessarily indicate a permanent gameplay checkpoint.

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Main jobs

Little China is associated with a substantial portion of the main story, although several jobs travel through neighbouring districts.

The first group is concentrated around V’s early life, H10, Viktor and the Afterlife. The later jobs use Little China as a meeting point for Johnny and Rogue’s story. The main-job directory identifies Afterlife as the Little China location for Rogue’s late-game missions.

Important main jobs and locations include

Side jobs and minor jobs

Important Little China side or minor jobs include:

Some of these jobs begin in Little China but send V elsewhere. Send in the Clowns, for example, directs V towards Urmland Street after picking up Ozob.

Happy Together

This job involves Barry Lewis, a resident of Megabuilding H10. The player can speak with Barry and investigate the circumstances around his missing friend.

Spoiler warning: the job has a failure state if V does not follow up on the relevant lead or if the conversation is handled without enough attention to Barry’s situation. The exact outcome is affected by whether V discovers the additional evidence and returns to Barry in time.

Heroes

Heroes concerns Jackie’s funeral and the handling of his remains after The Heist. The player’s choice over where to send Jackie’s body changes the available follow-up scene and items.

Paid in Full

Paid in Full concerns the debt owed to Viktor. V can repay the debt later with eddies. This is not a conventional shop discount or cyberware unlock, but it changes the tone of later conversations with Viktor.

Upgrade U

Upgrade U is linked to Viktor’s Clinic and introduces a cyberware-related progression state. The precise options available depend on the game version and current character progression.

Side jobs and minor jobs

Regina Jones gigs

Regina is Watson’s fixer. The three gigs specifically listed in Little China are:

These are distinct from Regina’s Kabuki and Northside gigs, even when their enemies or visual environments appear similar. After the relevant Watson gig progression is complete, Regina’s wider fixer reward structure can apply.

Regina Jones gigs

Regina Jones gigs
NameDetails
Playing for KeepsSearch and Recover; recover Jacob Lamb’s implant.
BloodsportSOS: Merc Needed; rescue Roh Chi-Won.
The Heisenberg PrincipleAgent Saboteur; destroy the glitter laboratory.

NCPD Scanner Hustles

The exact placement of these activities can vary in how the map presents them, particularly where two markers are close together. They are one-time activities once the objective and required loot have been collected.

Verified Little China minor activities include

Verified Little China minor activities include
NameDetails
Dangerous CurrentsReported Crime, north-west of the Med Center; associated with Maelstrom.
ParanoiaReported Crime, beneath a walkway near Titan Street and Kennedy Avenue; associated with Scavengers.
Underage DealersAssault in Progress, at the basketball court across from Lizzie’s Bar; associated with Tyger Claws.
Farrier StreetAssault in Progress at a Megapax Export warehouse; associated with Maelstrom.
Muren StreetAssault in Progress at the same warehouse area; associated with Mike Kowalsky and Maelstrom.

Cyberpsycho Sighting: Ticket to the Major Leagues

Alec Johnson is the cyberpsycho target associated with Little China. The encounter takes place at a Bodyweight warehouse south of Konpeki Plaza, in a waterside storage area accessible from the promenade.

The sighting is unlocked after The Rescue. V must investigate the scene and subdue Alec, then examine the evidence and report back to Regina. The encounter can be approached through stealth, hacking or direct combat. Quickhacks that disrupt weapons, cyberware or heavy-gun use are particularly useful, but the exact best approach depends on V’s build and game version.

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The following are verified functional or named services in Little China:

The district also contains decorative storefronts and signs that are not necessarily usable shops. A name on a façade should not be treated as proof that V can buy the advertised goods. Likewise, the presence of a clinic sign does not mean the building is a ripperdoc interface.

Cyberpsycho Sighting: Ticket to the Major Leagues

Cyberpsycho Sighting: Ticket to the Major Leagues
LocationFunction
Viktor’s ClinicRipperdoc and cyberware services
Misty’s EsotericaNamed shop and story location
Coach FredWeapon vendor and boxing-related NPC
AfterlifeBar and mission hub
Tom’s DinerStory location and diner
Yin & Yang PharmacyNamed pharmacy or medical storefront
StylishlyNamed clothing or retail location depending on the map/source
RiotNightlife venue and mission location

Coach Fred

Coach Fred is associated with the boxing activities and serves as a weapon vendor. His stock includes weapons and consumables whose exact rarity and availability can change with V’s level, patch version and vendor refresh. He is therefore best treated as a functional vendor rather than as a fixed list of permanently available legendary items.

Purchasable properties

V’s H10 apartment is acquired as part of the story rather than bought through the property market. Later purchasable apartments elsewhere in Night City should not be counted as Little China properties merely because they are accessible from the Watson map. H10 remains the principal canonical residence in the subdistrict.

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Tarot

Little China contains Tarot-related exploration content, including cards associated with the wider Watson map. The exact card placement should be checked against the in-game tarot filter because map guides and patches can present nearby cards under different district labels.

Mission rewards

Do not assume that every fixed-looking weapon pickup is unique. Some weapons in NCPD encounters, warehouses and hostile compounds can be randomised or level-scaled. Unique rewards are best documented at the mission level rather than inferred from a weapon lying in a similar-looking location.

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Elevated roads and layered streets

Little China is built vertically. Walkways, ramps, underpasses and elevated roads can conceal enemies, loot and NCPD activity markers. The Paranoia reported crime is a good example of content hidden beneath a walkway rather than placed in an obvious street-level arena.

Mission-only interiors

Several named buildings have larger interiors during missions than during free exploration. The Afterlife, Riot, medical facilities and warehouse locations can change in accessibility depending on the current job. A locked door outside a mission is not evidence that the interior is cut content or permanently inaccessible.

Early-game lockout concerns

The most important missability risks are quest-related rather than district-wide:

There is no verified Little China “point of no return” that permanently seals the entire district. Individual interiors and quest states can still become unavailable as the story advances.

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Little China’s history reflects the wider rise and decline of Watson. In earlier decades, corporate investment aimed to turn the neighbourhood into a new extension of City Center. Towers, medical facilities and modern infrastructure were built to support that ambition. The district did not become a second City Center, and its identity instead developed through immigration, dense housing, nightlife and informal economies.

That contrast explains much of the visual design:

In the 2077 continuity, Tyger Claws are strongly associated with Little China and Kabuki. Earlier Cyberpunk tabletop material uses different organisations and historical circumstances, including the Weng Fang Tong. Those are not interchangeable with the 2077 game’s present-day gang structure. The Weng Fang Tong belongs to a broader Cyberpunk setting history and should not be presented as the active faction controlling Little China in the game.

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Is Little China the same as Kabuki?

No. Both are Watson subdistricts and directly border one another, but they have separate map labels, named locations, missions and activity lists.

Is the Afterlife in Little China?

Yes. The Afterlife is assigned to Little China in the game’s location directories and fast-travel listings.

Is Megabuilding H10 in Little China?

Yes. H10 and its Atrium fast-travel point are among the defining Little China locations.

Where is V’s apartment?

V’s apartment is in Megabuilding H10. The building is in Little China, close to Viktor’s Clinic and Misty’s Esoterica.

Which Regina gigs are actually in Little China?

The verified Little China gigs are Playing for Keeps, Bloodsport and The Heisenberg Principle. Regina’s other Watson gigs take place in Kabuki or Northside.

Is Riot the same as Totentanz?

No. Riot is in Little China. Totentanz is in Northside and is associated with Maelstrom.

Can every named shop be entered?

No. Some names identify functional vendors or mission locations, while others are exterior signage or map-recognised buildings. The game’s environmental naming is broader than its list of interactable shops.

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Sources