MissionsupportingSide mission

The Prophet’s Song

A side mission in Cyberpunk 2077 involving Garry the Prophet, his increasingly specific conspiracy theories, and a confrontation that gives V a chance to investigate whether his warnings contain any truth.

RoleOptional side mission focused on conversation, investigation, and a brief street confrontation rather than a large combat set piece.
Statusreleased
Importancesupporting
RewardA clue-related item and follow-up information may be obtained depending on how the encounter is handled.
TimeShort side mission
  • Mission typeSide mission
  • Primary activityDialogue and investigation
  • Combat focusStreet confrontation
  • SettingLittle China
  • Central characterGarry the Prophet
  • Boss fightNone confirmed

This mission is short and narrative-led. Exact reward and availability details can vary with progression and should be verified against the current game version.

Key takeaways

Keep these points in mind before starting the mission.

  • Return visits matter The first conversation with Garry does not tell the whole story. Revisit his location after progressing through the game so that his later dialogue and the mission’s central incident can occur.
  • Listen before deciding Garry’s claims combine recognizable Night City concerns with extraordinary explanations. His dialogue is the mission’s main source of context, so skipping the conversation removes much of the purpose of the quest.
  • Expect a localized confrontation The mission’s action is concentrated around the later encounter involving Garry. Prepare for a street fight, but do not approach the quest as a long combat operation.
  • Inspect the evidence The conclusion provides a clue that supports further interpretation of Garry’s warnings. Check the item and its description after the encounter instead of leaving immediately.

The Prophet’s Song overview

The Prophet’s Song is an optional Cyberpunk 2077 side mission built around Garry the Prophet, a street speaker whose warnings about hidden powers initially sound like ordinary conspiracy theories.

The mission begins around Garry’s usual position near Misty’s Esoterica in Little China. V can stop to hear his speeches and respond to him, making this one of Cyberpunk 2077’s more conversation-led side missions. Its early scenes are deliberately ambiguous: Garry mixes real Night City anxieties with claims that are difficult to verify, so the player is encouraged to decide whether he is perceptive, delusional, or simply connecting unrelated events.

Returning to Garry after the relevant conversations advances the mission beyond its introductory street-corner scene. The later encounter shifts the focus from listening to protecting and investigating, with V caught between Garry’s suspicions and the people who appear to be interested in him. The mission is compact, but its information is tied to the wider theme of powerful groups operating behind public events.

The final portion can lead to combat and a piece of evidence connected to Garry’s warnings. Because the mission’s meaning is conveyed through dialogue, timing, and the item found during its conclusion, players should examine the resulting clue rather than treating the fight as the entire objective. The quest is also easy to overlook if V never returns to Garry after first meeting him.

Where this sits

Meet GarryHear the first prophecy
Revisit GarryAdvance his conversation
Protect and investigateRespond to the confrontation
  1. 1Garry the ProphetcharacterThe mission revolves around repeated conversations with Garry.
  2. ●The Prophet’s SongmissionCurrent mission page.

The mission is best understood as a small investigation that develops through repeated visits rather than as a single uninterrupted assignment.

Requirements

Progress the early story far enough to encounter Garry, then return to his preaching spot when his next conversation is available.

  • RequiredReach Garry’s areaGarry is found near Misty’s Esoterica in Little China. The location is accessible during ordinary exploration of Night City.
  • RequiredComplete the initial conversationListen to Garry’s speech and exhaust the available interaction before leaving. The mission develops through dialogue rather than through a conventional combat objective.
  • RecommendedRevisit the locationReturn after advancing the game when Garry has more to say. If the next scene does not trigger, leave the area, complete other activities, and check again later.
  • RecommendedBring a serviceable combat setupThe later scene can become hostile, so carry a weapon or cyberware setup you are comfortable using in a close urban encounter.

Objectives

  1. Listen to Garry the ProphetStop at his preaching spot and hear what he has to say.
  2. Return to Garry laterAdvance the game and revisit the same location to continue the mission.
  3. Respond to the threat around GarryWhen the later encounter begins, intervene if necessary and deal with the hostile group.
  4. Examine the clue obtained at the conclusionReview the item or information left by the encounter to understand what it adds to Garry’s claims.

Walkthrough

  1. 01

    Locate Garry the Prophet

    Find Garry near Misty’s Esoterica

    Travel to Little China and look for Garry the Prophet outside the area around Misty’s Esoterica. His speech is delivered on the street, so approach the gathering point and wait for the interaction prompt rather than searching inside the shop.

    Location: Little China, near Misty’s Esoterica

    TipUse the nearby shop as your landmark; Garry’s position is easier to identify from the street than from the interior of the building.

  2. 02

    Hear Garry out

    Listen to Garry’s first prophecy

    Speak with Garry and let his initial speech play out before walking away. The conversation establishes the mission’s uncertainty and can include a response from V, so rushing through the dialogue makes the later development harder to follow.

    Location: Garry’s preaching spot

  3. 03

    Advance the mission until Garry is available again

    Leave and continue exploring Night City

    The mission is not resolved by the first conversation. Leave the area and progress through other available activities, then return to Garry when the game permits a further exchange; repeatedly checking the same location is more reliable than waiting beside him.

    Location: Night City

    Watch outDo not assume that the first visit completes the mission. The later scene depends on returning after the relevant dialogue has advanced.

  4. 04

    Continue Garry’s story

    Revisit Garry and start the later encounter

    Go back to the preaching spot and speak with Garry again. His warnings become connected to an immediate problem, changing the mission from a passive conversation into an intervention near his usual location.

    Location: Little China, near Garry’s preaching spot

    Checkpoint
  5. 05

    Protect Garry and survive the confrontation

    Deal with the hostile group

    When the confrontation turns violent, create space in the street and prioritize enemies who are closest to Garry or who are attacking from cover. Use the surrounding cars and walls carefully, because explosive vehicles and narrow sight lines can make an otherwise small fight more dangerous.

    Location: Street near Garry’s preaching spot

    Watch outAllowing the encounter to play out without intervening can change the outcome and may prevent the mission from ending in the intended way.

  6. 06

    Search for evidence

    Search the scene after the fight

    Once the immediate threat is gone, inspect the area and any bodies or dropped items before leaving. The mission’s useful evidence is easy to overlook if you follow the next objective immediately or fast-travel away.

    Location: The confrontation site

    TipUse the scanner and loot prompts after combat; the clue is part of the mission’s payoff rather than an unrelated pickup.

    Missable
  7. 07

    Investigate the clue

    Read the resulting clue

    Open the acquired item in the inventory and read its description or associated data. The information does not remove every ambiguity around Garry, but it gives the player a concrete detail with which to reassess his warnings.

    Location: Inventory and journal

    Checkpoint

Mission mechanics

The Prophet’s Song uses repeated availability rather than a single linear map marker as its main progression device. Garry remains in a recognizable public location, and the player is expected to return after other events have advanced. If the next conversation is not present, leaving the district and completing another activity is a sensible troubleshooting step.

Dialogue is more important here than build specialization. V’s responses shape the tone of the interaction, but the mission’s core progression comes from hearing Garry’s claims and recognizing when the surrounding situation becomes actionable. Read the journal and inventory text after the confrontation, since the clue provides context that combat alone does not explain.

The combat section takes place in an urban space rather than a dedicated arena. Cover, parked vehicles, and nearby pedestrians can complicate target selection, while short sight lines favor weapons and abilities that can quickly handle enemies at close or medium range. There is no confirmed boss encounter, so a balanced loadout is sufficient.

What works and what does not

Strengths

  • It gives a minor street character a focused storyline instead of treating him as background scenery.
  • The mission uses uncertainty effectively, allowing Garry’s claims to remain interesting without requiring every statement to be accepted at face value.
  • Its small scale makes it easy to complete between larger jobs and exploration activities.
  • The concluding clue rewards players who pay attention to the dialogue and inspect the aftermath.

Weaknesses

  • The progression can feel unclear because returning to Garry is more important than following a continuously active objective.
  • The mission provides limited combat variety compared with larger side jobs.
  • Some of its context is easy to miss if the player skips Garry’s speeches or leaves the scene without searching it.
  • The exact boundary between Garry’s genuine insight and his conspiracy framing is intentionally unresolved, which may frustrate players seeking a fully explicit explanation.

Best uses

  • Complete it while exploring Little China and nearby districts.
  • Treat it as a dialogue and lore mission first, with combat as a secondary element.
  • Read the clue at the end before moving on to another job.

Completion checklist

  • Find Garry the Prophet near Misty’s EsotericaUse the street outside the shop as the search area.
  • Hear Garry’s initial speechDo not leave before the available conversation has concluded.
  • Return after advancing other activitiesThe follow-up does not necessarily appear during the first visit.
  • Respond when the confrontation beginsIntervene rather than abandoning Garry to the hostile group.
  • Search the combat areaCheck bodies and nearby drops after the fight.
  • Read the acquired clueThe item provides the mission’s most concrete follow-up information.
  • Check the journal for completionConfirm that the side mission has advanced before fast-traveling away.

Failure conditions

  • Leaving Garry without completing the available interactionThe opening scene does not finish the mission, and failing to engage with the dialogue can make the next stage appear to be missing.
  • Failing to return after the mission becomes availableThe later encounter is tied to a subsequent visit. This is an availability issue rather than a conventional combat failure.
  • Abandoning the confrontationWalking away or allowing the scene to resolve without intervention can change the outcome and may prevent the intended evidence from being obtained.
  • Leaving before searching the aftermathThe clue can be missed if V departs immediately after combat without checking the nearby loot or interaction prompts.

On failure

The mission’s exact checkpoint behavior and whether a missed outcome can be retried should be verified in the current game version.

Rewards and drops

  • Mission completion
    Completing the encounter advances The Prophet’s Song and closes its immediate objective chain.
  • Clue-related item
    The aftermath can provide an item or shard connected to Garry’s warnings. Read its text for the narrative context.
  • Street-level lore
    The principal reward is additional information about Night City’s hidden groups and the possibility that Garry’s theories contain a fragment of truth.

Characters in this mission

AftermathSpoilers

The clue is deliberately suggestive

The conclusion does not turn Garry’s theories into a simple, fully explained answer. Instead, the evidence supports the possibility that his warnings overlap with real activity in Night City while preserving the mission’s uncertainty. Read the acquired clue and compare it with what Garry said before deciding how much of his story to believe.

Trivia

  • Garry’s location makes The Prophet’s Song easy to encounter during ordinary visits to Little China rather than through a dramatic remote set piece.
  • The mission’s title reflects Garry’s role as a public speaker and the prophetic framing he gives to his conspiracy theories.
  • The quest is an example of Cyberpunk 2077 using a recurring minor NPC to introduce lore through optional conversations.
  • Its ambiguity is intentional: the player receives suggestive evidence but is not given a complete explanation for every claim Garry makes.

Relationships

locations