Key takeaways
- Fourth Wall Studios is in Japantown, Westbrook, not Heywood or North Oak Its listed street is Skyline North.
- The site contains a large film and braindance complex with several stages Stage 11 is the important playable interior during They Won’t Go When I Go.
- Its main activity is the final section of the Sinnerman chain, following There Is a Light That Never Goes Out.
- The studio is accessible as a mission location, but much of the interior is not a general-purpose commercial facility. Do not expect a shop, ripperdoc, vendor or ordinary public service.
- Stage 11 contains a computer belonging to the production staff and a readable shard called Bodycount lottery results in Heywood.
- The mission’s choices affect the production’s outcome and later payment, but they do not turn Fourth Wall Studios into a combat dungeon or permanently alter Westbrook’s wider map.
About this guide
Scope: Cyberpunk 2077, base-game location in Westbrook. Status: Researched guide, with a limited evidence gap: the available sources establish the studio’s district, street, fast-travel point, principal quest use, named personnel, computer and readable shard. They do not provide a reliable exhaustive catalogue of every decorative prop, unnamed worker, stage number or random ambient encounter. Those details are therefore not presented as complete.
Overview
Fourth Wall Studios is a film and braindance production complex in Japantown, Westbrook, on Skyline North. It is one of Night City’s most memorable mission locations despite being comparatively small as an explorable area. The studio is the setting for the final part of the Sinnerman quest chain, They Won’t Go When I Go, where V returns to witness the recording of Joshua Stephenson’s crucifixion braindance.
The location is deliberately uncomfortable. Fourth Wall is not simply a television studio or a neutral corporate workplace. It is a functioning media-production site where a violent death is turned into entertainment, with Rachel Casich attempting to keep the production on schedule while Joshua doubts whether he can go through with it. The surrounding protest, police presence, production staff and controlled access all reinforce the contrast between public spectacle and private distress.
Fourth Wall also has a smaller post-quest connection to the Malina/Toolina storyline. Depending on progression and the relevant follow-up events, Lina and Tool can appear outside the studio for a promotional shoot. This is an ambient character appearance rather than a separate studio quest, and the exact trigger is not sufficiently documented in the available sources to state a definitive checklist.
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Location and boundaries
Fourth Wall Studios should be treated as a single studio compound, not as a separate district or broad neighbourhood. Its administrative hierarchy is:
This distinction matters because the studio is sometimes confused with nearby North Oak or incorrectly described as being in Heywood. It is geographically close to the transition towards North Oak, but the game’s district and sub-district classification place it in Japantown, Westbrook.
Included area
The location consists of the studio’s exterior approach, gate and production compound, together with the mission-accessible interior used for the Passion braindance recording. The available evidence confirms several stages on the premises, but only Stage 11 is specifically identified and materially documented.
Neighbouring areas
These are nearby connections, not parts of Fourth Wall Studios:
The studio itself should not be expanded to include all of Japantown, the North Oak hillside or the surrounding road network.
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Location and boundaries: steps
- 01Night City
- 02Westbrook
- 03Japantown
- 04Skyline North
- 05Fourth Wall Studios
Getting there
Fast travel
The simplest route is to select the Fourth Wall Studios fast-travel terminal in Westbrook. The terminal is positioned directly by the compound and is the most reliable way to reach the site outside the quest.
Driving
From central Japantown, follow the roads north-east towards Skyline North and the studio marker. The location is close to the road climbing towards North Oak. If you are approaching from Charter Hill or the northern Westbrook roads, follow signs and map routes towards Japantown before turning towards the studio compound.
On foot
The exterior is visible from the surrounding streets and can be visited before the associated side job. The mission gate, however, is not equivalent to a normal open public entrance. During They Won’t Go When I Go, V is directed through the controlled entrance by Vasquez and an NCPD officer.
Practical route
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Practical route
- 01Travel to the Fourth Wall Studios dataterm.
- 02Walk towards the main studio frontage and gate.
- 03If the Sinnerman continuation is active, speak with Vasquez.
- 04Follow the instruction to the building with the NCPD officer outside.
- 05Enter and speak with Rachel Casich.
- 06Continue to the dressing room and Stage 11 when directed.
Fourth Wall as a business
Fourth Wall is a major film and braindance producer. Its database description presents it as an established studio with years of industry experience and a reputation for controversial documentaries and reality programmes made with modern braindance technology. The company’s known productions include Foreign Body and The Passion, while other named titles associated with Fourth Wall include Fixer, Switchblade 2 and Throwaway.
The game does not establish the studio as a public shopping destination. There is no verified evidence in the available material for:
Its importance is production and narrative rather than commerce.
Verified company and product directory
These are associated with the company’s media output. They should not be treated as separate businesses inside the compound.
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People and organisations
Rachel Casich
Rachel is the Fourth Wall producer responsible for the Passion project. She sees Joshua’s story as material for a commercially valuable braindance and is chiefly concerned with completing the recording. During the studio sequence, she arranges V’s meeting with Joshua, explains the production process and reacts to V’s decisions according to their effect on the shoot.
Rachel represents the studio’s commercial logic. She is not portrayed as a detached security officer or ordinary administrator. Her priorities are the recording, the schedule and the finished product.
Joshua Stephenson
Joshua is the central subject of The Passion. He is a former convict who has become a public religious figure after media coverage of his crimes, repentance and search for forgiveness. At Fourth Wall, he is preparing to die during the recording of a crucifixion braindance.
Joshua’s presence is mission-dependent. He is not a permanent free-roaming resident of the compound.
Vasquez
Vasquez is connected with Joshua’s production and serves as V’s initial contact at the gate during They Won’t Go When I Go. He directs V towards the appropriate building and helps establish the controlled, semi-private nature of the filming area.
NCPD personnel
An NCPD officer is stationed at the entrance during the mission. The officer’s role is access control rather than a combat encounter. The mission does not present Fourth Wall as an NCPD station or permanent police facility.
Protesters
A group of protesters gathers outside the studio during the Passion recording. They object to the filming of Joshua’s crucifixion. The protest is a mission-state event rather than a permanent faction-controlled district.
Named-person directory
Lina and Tool should be treated as visitors or story-associated guests, not as Fourth Wall employees.
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Security and access
There is no verified evidence that the studio has a permanent hostile security faction, a combat patrol route or a unique boss encounter. The police presence is part of the production’s controlled environment and the public controversy surrounding it.
Outside the mission, the area is best understood as an explorable exterior and a location whose interior access depends on the current game state. Do not assume that every door or stage seen during the quest remains freely accessible afterwards.
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Sinnerman quest chain
Fourth Wall Studios is the destination for the final part of the Sinnerman storyline:
The studio section becomes available after the preceding Joshua Stephenson mission. Rachel contacts V after a period of in-game time and asks V to attend the recording. Some guides describe the wait as several days, but the exact timing can vary with game progression and activity.
Spoiler warning
The following section describes the central outcome and major choices of the quest.
Sinnerman quest chain: steps
- 01Sinnerman
- 02There Is a Light That Never Goes Out
- 03They Won’t Go When I Go
They Won’t Go When I Go: walkthrough
1. Accept Rachel’s request
After completing There Is a Light That Never Goes Out, wait for Rachel’s call. If V initially refuses, Rachel and Joshua can make a further appeal. Refusing again ends V’s participation in the studio recording rather than opening an alternative studio activity.
2. Meet Vasquez at the gate
Travel to Fourth Wall Studios. A protest is taking place outside. Vasquez addresses V and explains where to go next. Follow the route towards the building guarded by the NCPD officer.
3. Speak with Rachel
Rachel explains that Joshua is having second thoughts. She sends V to the dressing room to talk with him before the recording begins.
4. Talk to Joshua
Joshua asks V for an opinion about the recording and his intended death. V can support his conviction, challenge it or take a more neutral position. V can also agree or refuse to pray with him. The dialogue affects Joshua’s confidence and the eventual quality of the braindance, but it does not create a route in which Joshua simply walks away and the quest becomes a normal studio tour.
5. Enter Stage 11
The recording takes place in Stage 11. The set is prepared as a crucifixion scene, with production equipment and an editing booth. This is the most important interior area in the compound.
6. Decide whether to participate
If V refuses or stops, another actor can take over the role. If V continues, the game presents the act directly and requires V to follow the teleprompter and production instructions.
7. Complete or abandon the recording
The cross is raised after the scene is completed, and Joshua dies. The production then concludes with V speaking to Rachel. The studio sequence ends, but the payment is not necessarily immediate.
8. Wait for the follow-up call
Rachel contacts V later to report on the braindance. If the production went well, V receives a larger payment. If V undermined Joshua’s confidence or damaged the performance, Rachel reports poor results and pays a smaller amount. The exact payout depends on dialogue and participation choices.
Quest outcomes at a glance
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Quest outcomes at a glance
| Choice or approach | Immediate result | Later consequence |
|---|---|---|
| Support Joshua and complete the scene | Recording succeeds | Better reception and larger payment |
| Refuse to nail Joshua but remain | Another actor performs the role | Recording continues, with altered scene context |
| Stop during the recording | Another actor takes over | Production continues, outcome is less favourable |
| Discourage Joshua throughout | Joshua becomes less confident | Poorer braindance reception and smaller payment |
| Refuse to return | V leaves the production | V does not complete the studio sequence |
Stage 11
Stage 11 is the only numbered studio stage firmly identified by the available evidence. It is the set used for The Passion’s crucifixion recording. The space includes:
The stage is not a conventional combat arena. Its main purpose is scripted interaction, dialogue and observation.
Stage 11 directory
The names above describe verified or clearly identified locations within the mission space. Other stages may exist in the broader complex, but no reliable source reviewed for this guide provides a complete stage-by-stage list.
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Bodycount lottery results in Heywood
This readable shard is found in Stage 11’s dressing room during They Won’t Go When I Go. It reports the final tally in a violent Heywood robbery story and jokes about a body-count lottery. The shard provides a small piece of Night City’s morbid media culture and fits the studio’s interest in sensational subject matter.
Acquisition
The evidence reviewed does not establish a separate unique weapon, iconic cyberware, clothing item or guaranteed high-value loot reward inside the studio.
Acquisition
- 01Enter Fourth Wall Studios during They Won’t Go When I Go.
- 02Follow Rachel’s instructions towards Joshua’s dressing room.
- 03Search the dressing room before leaving for the recording.
- 04Pick up the shard from the room.
Stage 11 computer
The complex contains one documented computer, located in the Stage 11 editing booth. Its message is an exchange concerning a delayed script and production deadlines. Rachel complains that writers are taking too long to make changes, reinforcing her impatient, schedule-focused characterisation.
Computer directory
The available source identifies the computer and its message but does not establish a wider computer network for the compound.
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Lina and Tool promotional appearance
Player reports and community documentation describe Lina and Tool appearing outside Fourth Wall Studios for a promotional shoot after their storyline has progressed. This appears to be a later ambient scene rather than a permanent interior feature. Reports differ on the exact requirements, with suggestions including completing the relevant storyline, receiving follow-up messages and allowing time to pass.
Because the available evidence is community-based and inconsistent, the safest practical advice is:
This should not be described as a guaranteed reward, shop or collectible. It is an optional character appearance.
Lina and Tool promotional appearance: steps
- 01Complete the relevant Lina and Tool storyline.
- 02Read follow-up messages rather than ignoring them.
- 03Leave time for the game to advance.
- 04Return to the exterior of Fourth Wall Studios.
- 05Check the area around the studio frontage and gate.
Protest state
The protest is associated with the Passion recording. Its visibility and exact arrangement may depend on whether the quest is active or has been completed. The available sources confirm the protesters during the mission, but do not establish a comprehensive set of permanent before-and-after states for every playthrough.
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Fourth Wall Studios embodies the commercial exploitation of experience in Night City. The company’s expertise is braindance, a medium that can make a viewer feel another person’s memories and sensations. Joshua’s death is therefore not merely filmed. It is packaged as a direct sensory product.
The studio’s name also carries thematic weight. A “fourth wall” is the boundary between a performance and its audience. At Fourth Wall, that boundary becomes unstable:
The player is consequently asked to decide how much distance to maintain. V can object, participate, encourage Joshua or simply remain present. None of the options makes the situation clean. The studio’s horror comes from the fact that everyone involved can explain their role in professional, spiritual or commercial terms.
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Location names
Organisation and company names
Named people
Documented item and data names
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Is Fourth Wall Studios in Heywood?
No. It is in Japantown, Westbrook, on Skyline North. Its position near the route towards North Oak can make it easy to misclassify, but the game’s location hierarchy places it in Westbrook.
Can I enter the studio before the Sinnerman quest?
You can visit the exterior and use the fast-travel point. Interior access is primarily tied to the mission state. The available evidence does not support treating every interior area as freely open before or after the quest.
Is there a shop inside?
No functional shop or vendor is established by the sources reviewed. Fourth Wall is a production facility, not a retail location.
What is the main quest here?
They Won’t Go When I Go, the final part of the Sinnerman chain.
Can Joshua survive?
The recording can change in presentation and participation, but the available walkthrough evidence indicates that Joshua ultimately dies if V remains involved through the studio sequence. Refusing to participate changes who performs the role, not the fundamental outcome.
What is the best choice?
That depends on whether “best” means the most supportive result for Joshua, the strongest braindance outcome or the least direct participation in the death. Supporting Joshua and completing the scene generally produces the better commercial result and larger later payment, while challenging him leads to a poorer production outcome. The quest intentionally avoids a simple morally clean solution.
Is Fourth Wall Studios in Phantom Liberty?
The Fourth Wall company is associated with the wider Cyberpunk universe and appears in reference material connected with Phantom Liberty, but this guide’s location coverage is limited to the base-game studio location in Westbrook. The researched material does not establish a separate Phantom Liberty studio complex that should be merged into this page.
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Sources
- Fourth Wall Studios | Cyberpunk Wiki | Fandom — cyberpunk.fandom.com
- Fourth Wall Studios/Computers | Cyberpunk Wiki | Fandom — cyberpunk.fandom.com
- Cyberpunk 2077 All Fast Travel Dataterms Locations — powerpyx.com
- Fourth Wall | Cyberpunk Wiki | Fandom — cyberpunk.fandom.com
- Rachel Casich | Cyberpunk Wiki | Fandom — cyberpunk.fandom.com
- They Won't Go When I Go | Cyberpunk Wiki | Fandom — cyberpunk.fandom.com
- They Won't Go When I Go - Soluce Cyberpunk 2077 | SuperSoluce — supersoluce.com
- Bodycount lottery results in Heywood | Cyberpunk Wiki | Fandom — cyberpunk.fandom.com