Key takeaways
- Gold Beach Marina is in Downtown, City Center, on Gold Beach street It is not the same place as Cannery Row in Wellsprings, although Dino’s dialogue confusingly refers to Cannery Row.
- The location has two principal quest connections Dino Dinovic’s gig The Frolics of Councilwoman Cole and Kerry Eurodyne’s side job Boat Drinks.
- Its central story object is the yacht GEIshhhhA, owned by celebrity entertainer Bartolomeo Mordellini.
- The marina has a fast-travel dataterm and documented surveillance infrastructure, including a Militech Aegis X2, an automated security turret and eight cameras.
- The location’s security status changes during The Frolics of Councilwoman Cole The marina is described as having been temporarily closed while a new security contractor installs alarms and turrets.
- Boat Drinks is the final mission in Kerry’s questline It can lead to a Kerry romance, but the romance requires the appropriate character body and voice configuration and supportive dialogue choices.
About this guide
Scope: Cyberpunk 2077 base game location, including its associated quests and the marina’s documented computers, yachts and security systems. Phantom Liberty material is excluded unless it directly changes the base-game location. Spoiler warning: This guide discusses the gigs The Frolics of Councilwoman Cole and Boat Drinks, including Kerry’s romance route and the marina’s story-state changes.
Overview
Gold Beach Marina is a private harbour on Gold Beach street in Downtown, within Night City’s City Center district. It is a small, high-security waterfront location rather than a broad district or a large open-world region. The marina’s importance comes from its connections to wealthy Night City residents, celebrity parties aboard Bartolomeo Mordellini’s yacht, Dino Dinovic’s late-game gig chain and Kerry Eurodyne’s final side job.
The location is deliberately more exclusive than most of Downtown. Its docks hold private yachts, its administration maintains surveillance and defensive systems, and its visitors belong to Night City’s political, corporate and entertainment elite. At the same time, the marina’s polished surface conceals blackmail material, disruptive celebrity parties and a major security breach.
Location hierarchy and boundaries
Gold Beach Marina belongs to the following hierarchy:
The marina itself should not be expanded into all of Downtown or treated as a synonym for the wider waterfront. The verified scope is the private harbour compound, its piers, reception and security areas, the yachts tied to it, and the adjacent beach used during Boat Drinks. The nearby streets and broader Downtown landmarks are connections, not subareas of the marina.
No separately named internal sub-districts have been reliably established for the marina. The available evidence identifies functional spaces rather than official named subdivisions:
These should not be treated as separate neighbourhoods. They are parts of one private marina location.
Location hierarchy and boundaries: steps
- 01Night City
- 02City Center
- 03Downtown
- 04Gold Beach street
- 05Gold Beach Marina
Geography and appearance
Gold Beach Marina occupies a waterfront position in western Downtown. Its visual identity is built around restrained luxury: private berths, yacht access, a reception area and enough security hardware to protect wealthy clients and their vessels. The area contrasts with the dense commercial and corporate architecture elsewhere in City Center.
The marina’s most important visual feature is the cluster of yachts moored at the docks. Several vessels have individual owners recorded in the marina’s computer files. The boats are not merely scenery: GEIshhhhA is the setting for the climax of Boat Drinks, while the yacht’s owner and parties form the subject of the marina’s central blackmail plot.
The location is also useful as a small example of Night City’s class system. The marina’s administration describes it as a place for “relaxation and polite entertainment”, yet the computer correspondence records broken glass, used condoms, noise complaints and the economic activity associated with Mordellini’s parties. The polished private-harbour image is therefore at odds with the behaviour taking place on the docks.
Important boundary clarification
Dino Dinovic refers to the marina as being on Cannery Row. Cannery Row is associated with Wellsprings in Heywood, south of the marina’s actual Downtown position. This appears to be a dialogue or naming inconsistency rather than evidence that the marina belongs to Wellsprings. The map and location hierarchy place Gold Beach Marina in Downtown, City Center.
Access and routes
Gold Beach Marina can be reached from Downtown by road, with the marina entrance leading towards the waterfront. The location also has its own fast-travel dataterm, making it a useful return point once discovered. Gold Beach Marina is listed among the game’s fast-travel locations.
Recommended approach
For Boat Drinks, the quest gives a direct objective to meet Kerry at the marina at 7:00 PM. The mission becomes available after completing Off the Leash and waiting for Kerry’s call, generally after at least 24 in-game hours.
Recommended approach: For ordinary exploration
- 01Open the map and select the Gold Beach Marina fast-travel point if it has already been unlocked.
- 02Otherwise, travel through Downtown towards Gold Beach street and follow the waterfront access road.
- 03Enter the marina compound and inspect the reception and dock areas.
- 04Check the yacht berths and computers before leaving, particularly if you are investigating the marina for lore rather than simply following a quest marker.
Facilities and security
Gold Beach Marina is privately operated and has its own security detail. The computer records state that a new security company was contracted to install improved alarm systems and automated security turrets. The marina reception computer has local network access to:
The evidence confirms the existence of these security systems, but the game does not present the marina as a permanent combat arena with a fixed enemy faction. Security hardware is particularly relevant during The Frolics of Councilwoman Cole, where V must access restricted systems connected to Mordellini’s yacht and the councilwoman’s recordings.
Law enforcement
No permanent NCPD precinct, police station or official law-enforcement facility is verified within the marina. The location’s security is private rather than municipal. That distinction matters: the marina protects its wealthy clients through contracted security and networked defensive technology, not through an openly identified NCPD presence.
Residents, visitors and story-associated people
Gold Beach Marina has no confirmed permanent residential population. The named people connected to it are owners, clients, visitors, employees or mission participants.
Story-associated characters
The marina’s computer files identify the yacht owners, while the associated quest material establishes the roles of Kerry, Dino, Eva Cole and Mordellini.
Ordinary NPCs
The marina contains ordinary visitors, staff and security personnel appropriate to a wealthy private harbour. The available evidence does not support a complete named directory of those NPCs. They should therefore be treated as unnamed ambience rather than as a documented resident community.
Story-associated characters
| Name | Details |
|---|---|
| Bartolomeo Mordellini | Celebrity entertainer and owner of GEIshhhhA. His yacht hosts loud parties that generate repeated complaints. |
| Josh Kavorkin | Yacht owner and complainant about Mordellini’s parties. |
| Elena Rodriguez | Owner of the vessel SEAL OF TRUST. |
| Christian Cole | Owner of BOATY MCBOATFACE JUNIOR and associated with councilwoman Eva Cole. |
| Elizabeth W. Yamato | Owner of OBRIDGE REGATTA. |
| L. B. Kovachek | Owner of the yacht Seamurai. |
| Eva Cole | Councilwoman whose private recordings are the target of Dino Dinovic’s job. |
| Kerry Eurodyne | V’s contact and companion in Boat Drinks. |
| Dino Dinovic | Fixer responsible for the gig involving the marina’s security systems and councilwoman’s recordings. |
| V: The player character, entering the marina either as a mercenary investigating the gig or as Kerry’s guest. | — |
Named yacht directory
The following names are verified through the marina’s computer files. Some are associated with people who do not otherwise appear as active NPCs at the location.
The name BOATY MCBOATFACE JUNIOR is a joke reference to the real-world naming controversy surrounding the research vessel Boaty McBoatface. The marina’s files also preserve the deliberately absurd names as part of the setting’s contrast between elite wealth and vulgar celebrity culture.
Businesses and services
Gold Beach Marina is a private harbour, not a commercial shopping district. No verified player-facing weapon shop, clothing shop, ripperdoc, food vendor or cyberware service is documented within the location.
Not verified
The following should not be assumed to exist merely because the marina contains suitable scenery:
The marina is designed primarily as a story location and atmospheric waterfront space.
Computers and readable lore
The marina contains several computers. The reception computer and the bar computer contain the same main correspondence, while the marina files include a yacht list.
Complaint from Josh Kavorkin
Josh complains that Mordellini has turned GEIshhhhA into a nightclub. He cites violations of the marina’s rules, including the noise curfew and conducting economic activity on marina grounds. His complaint describes the aftermath of the parties in deliberately unpleasant detail, reinforcing that the yacht is not merely a private residence but a disruptive commercial entertainment venue.
Reminder from marina administration
Macy Sherrier, writing for the administration, tells Mordellini to stop the parties and reiterates that the marina is intended for exclusive relaxation and polite entertainment.
Marina closure notice
The administration informs clients that the marina will close temporarily while a new security company installs alarm systems and automated turrets. The stated reason is improved client safety, but the timing also provides the cover for the operation connected to Dino Dinovic’s gig.
Yachts file
The yachts file provides the most complete named directory for the location. It links vessels to owners and confirms that the marina is used by an unusually wealthy clientele.
Associated missions
Gig: The Frolics of Councilwoman Cole
This is a Dino Dinovic gig associated with the marina’s security and Mordellini’s yacht. V is tasked with obtaining recordings connected to councilwoman Eva Cole from the yacht GEIshhhhA. The gig’s target is not simply a generic data terminal: it is tied to the marina’s private security infrastructure and to the social world of Mordellini’s parties.
The mission is also the main reason to explore restricted areas of the marina outside Kerry’s storyline. It highlights the location’s security systems, the yacht’s role as an entertainment venue and the way private scandal becomes a commodity in Night City. The available walkthrough evidence places the objective on Gold Beach street and identifies the computer in the marina area as the relevant target.
Practical approach
Because the gig involves security-controlled rooms, a stealth-focused build benefits from quickhacks, camera control and careful use of cover. However, the evidence does not establish a single mandatory build, fixed skill check or universal stealth solution, so exact access options can vary by game version and character build.
Side Job: Boat Drinks
Boat Drinks is the final quest in Kerry Eurodyne’s questline. It becomes available after Off the Leash, followed by Kerry’s call after a period of in-game time. The mission begins at Gold Beach Marina and centres on Kerry’s yacht, Seamurai, rather than Mordellini’s GEIshhhhA.
The job is a deliberately chaotic farewell to Kerry’s storyline. V meets Kerry at the marina, boards the yacht, helps him destroy parts of it, leaves after the boat is set alight and swims to shore for the final conversation.
Kerry romance requirements
The romance route requires a V with a male body type and male voice. Helping Kerry and selecting the appropriate kiss dialogue leads to the intimate scene. On the beach, the choice to indicate that V wants another meeting determines whether the relationship continues. A player can complete the mission without committing to the relationship.
Rewards
The mission is associated with the To Bad Decisions! achievement or trophy. One published quest breakdown also lists approximately 567 experience points and 750 Street Cred, although reward displays can differ between versions or guide data.
Practical approach
- 01Follow Dino’s objective to the marina.
- 02Enter the restricted section using the route provided by the gig.
- 03Avoid or disable the marina’s surveillance and automated defences where possible.
- 04Reach the relevant computer or security area.
- 05Extract the recordings and leave according to the mission objective.
Walkthrough
- 01Complete Off the Leash. This is the required preceding Kerry quest.
Walkthrough
- 01Wait for Kerry’s call. Guides consistently identify a wait of approximately 24 in-game hours before the invitation arrives. If the quest does not appear immediately, sleep, travel or complete other activities until the call triggers.
Walkthrough
- 01Arrive at Gold Beach Marina at 7:00 PM. The mission objective specifies an evening meeting time.
Walkthrough
- 01Board the yacht and talk to Kerry.
Walkthrough
- 01Destroy the optional objects. The yacht contains several destructible or interactable items, including a coffee machine, painting and record player. These actions are optional but fit the mission’s intended tone.
Walkthrough
- 01Help Kerry with the obstruction. This is the important romance checkpoint. If V meets the relevant body and voice requirements, the kiss option can initiate the intimate scene.
Walkthrough
- 01Leave the yacht and swim to shore.
Walkthrough
- 01Talk to Kerry on the beach. The final conversation determines whether the encounter becomes a continuing relationship or remains a one-time event.
Progression and changing states
Gold Beach Marina has two important progression states.
Before The Frolics of Councilwoman Cole
The marina is presented as a private, guarded location connected to wealthy clients and Mordellini’s parties. Its security network is part of the background and becomes relevant when V enters as part of Dino’s operation.
During the security transition
The marina’s correspondence states that it is closed while a new contractor installs alarm systems, automated turrets and related security measures. This explains the heightened security context around the gig and gives the location a temporary operational state rather than a simple open public dock.
During Boat Drinks
The marina becomes the starting point for Kerry’s final side job. The important action then moves from the dock to Seamurai and finally to the beach. The boat is set on fire as part of the quest, but this should be understood as a scripted mission event, not as a general player-controlled destruction mechanic or a permanent boating system.
Items and collectibles
No fixed, named collectible set has been reliably verified for Gold Beach Marina. The location’s main rewards are quest-related:
The yacht names and computer entries are fixed lore content. Ordinary loot, weapons or clothing found during a playthrough should not be presented as guaranteed marina-specific rewards without version-specific evidence.
Recommended exploration route
For a first playthrough, it is sensible to complete Dino’s gig before Boat Drinks if you want to see the marina in both of its principal story contexts. There is no verified requirement that the quests be completed in that order, but the security and yacht lore are easier to understand when read together.
For a lore-focused visit
- 01Fast travel to Gold Beach Marina.
- 02Walk the outer approach before entering the main dock area.
- 03Visit reception and inspect its computer.
- 04Check the bar-area computer for duplicate correspondence.
- 05Read the yacht file and record the vessel names.
- 06Compare the named boats visually with the ownership list.
- 07If The Frolics of Councilwoman Cole is active, follow its objective into the security-controlled area.
- 08If Boat Drinks is active, arrive after 7:00 PM and avoid leaving the quest area before speaking with Kerry.
Hazards and secrets
Security hardware
The main practical hazard is the marina’s private security system. Cameras, a turret and networked security devices can expose V or complicate a stealth approach. The reception computer’s local network access makes network control a meaningful part of the location’s design.
Restricted access
The marina is not simply a public beach. Some areas are tied to the private security operation and may be restricted outside mission contexts. Treating every locked or guarded area as a normal exploration zone risks confusing mission-only access with permanent services.
The hidden social scandal
The marina’s central “secret” is not a conventional hidden room or unique weapon. It is the contradiction between its official image and its actual use. Mordellini’s yacht functions as a loud celebrity club, while the administration attempts to preserve the image of a quiet elite retreat. Dino’s gig turns that scandal into leverage against a councilwoman.
Kerry’s missable romance
The most consequential missable content is not physical loot. It is the Kerry romance outcome. Unsupportive dialogue, refusing the relevant interaction or using an incompatible character configuration can complete the mission without establishing the relationship. The final beach conversation is therefore worth treating as a progression checkpoint.
Location names
People
Quests
Sources
- Gold Beach Marina | Cyberpunk Wiki | Fandom — cyberpunk.fandom.com
- Cyberpunk 2077 Fast Travel Dataterms | Cyberpunk Wiki | Fandom — cyberpunk.fandom.com
- Cyberpunk 2077 Boat Drinks Walkthrough — powerpyx.com
- Gold Beach Marina/Computers | Cyberpunk Wiki | Fandom — cyberpunk.fandom.com
- Cyberpunk 2077: Thievery, City Center - Gigs, walkthrough, map - gamepressure.com — gamepressure.com
- Boat Drinks Quest Walkthrough and Rewards | Cyberpunk 2077|Game8 — game8.co