Key takeaways
- Vista del Rey is a Heywood sub-district, not a separate district and not the whole of Heywood.
- Its most recognisable named places are Mercado Sonora, Dicky Twister, La Catrina, Delamain HQ and Takemura’s hideout.
- The area is mainly associated with the Valentinos, but 6th Street is also active and contributes to the district’s gang war.
- The main story job Search and Destroy takes place at Takemura’s hideout in Vista del Rey.
- The side job Machine Gun allows V to obtain Skippy, an iconic smart pistol with its own dialogue and firing-mode sequence.
- Vista del Rey has six confirmed fast-travel terminals Delamain HQ, Republic & Vine, Skyline East, Metro: Congress & MLK, College St and Shooting Range.
About this guide
Spoiler warning: This guide discusses the Act 2 main job Search and Destroy, the side jobs Only Pain, Tune Up and Machine Gun, several gigs, gang activity, and the Tarot card found in the area.
Overview
Cyberpunk 2077, base game
Cyberpunk 2077, base game
Introduction
Vista del Rey is a sub-district of Heywood, occupying the central and north-eastern portion of the district. It is not a separate district, nor is it a synonym for all of Heywood. Its neighbouring Heywood sub-districts are The Glen to the south-west and Wellsprings to the south-east, while City Center lies to the north-west and Westbrook is reached across the canal to the north-east.
In the base game, Vista del Rey is presented as one of Night City’s most visibly neglected urban areas. The streets are dominated by ageing megabuildings, narrow market lanes, improvised businesses and gang-controlled territory. The district is contested primarily by the Valentinos and 6th Street, although the Valentinos have the stronger cultural and territorial presence in the neighbourhood.
Vista del Rey is also one of the more useful places to explore early in Act 2. It contains a major Delamain location, several fast-travel points, a Tarot card, multiple gigs, the unusual smart pistol Skippy, purchasable vehicles and a central story location used by Goro Takemura.
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Does Vista del Rey contain smaller named subareas?
No separately named child sub-districts are consistently identified within Vista del Rey in the base game’s district structure. Mercado Sonora is a named location inside Vista del Rey, but it is a market and pedestrianised meeting area, not a subordinate district. The same applies to locations such as Dicky Twister and La Catrina.
This distinction matters because Heywood itself is divided into three recognised sub-districts:
Vista del Rey should therefore be treated as one broad area containing several landmarks, streets, commercial premises and activity sites, rather than as a central neighbourhood surrounded by additional official subareas.
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Vista del Rey is one of the clearest examples of a neighbourhood caught between neglect and redevelopment. Its buildings include large residential blocks, aging commercial structures, alleyways and half-maintained public spaces. The environment is often quieter than the gang presence would suggest, with deserted streets and small groups gathered around markets, bars and guarded entrances.
The Valentinos are the strongest cultural force in the area. Their graffiti, colours and local businesses are visible throughout the sub-district. However, the Valentinos do not control Vista del Rey without opposition. The 6th Street gang is also active, and the two factions are involved in a continuing territorial conflict. The result is a neighbourhood where ordinary residents, gang members, mercenaries and police occupy the same space without sharing the same idea of who the area belongs to.
The district’s background NPCs generally reflect this pressure:
There is no single named resident who functions as Vista del Rey’s permanent representative. Most significant characters are connected to a mission, business or gang operation rather than acting as a conventional district mayor or community leader.
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The following are the principal named places verified in the available Vista del Rey location material.
Does Vista del Rey contain smaller named subareas?
Mercado Sonora
Mercado Sonora is a pedestrianised market and local meeting hub. It is one of the district’s most recognisable public spaces and provides a useful orientation point when navigating Vista del Rey.
The market represents the community-facing side of the district. It is not presented as a luxury shopping centre or a single functional shop. Instead, it is a cluster of stalls, pedestrian routes and gathering spaces where ordinary residents and gang-affiliated characters share the same environment. Its public nature also makes it a useful place to observe the difference between Vista del Rey’s civilian life and its more dangerous combat locations.
Dicky Twister
Dicky Twister is a Valentinos-run adult club and one of the most important gig locations in the district. It is found near the corner of Congress Street and Pajaro Street.
The club is the location for Sr. Ladrillo’s Private Collection, a thievery gig given through Sebastian Ibarra. V must enter the premises, reach Sr. Ladrillo’s office, steal compromising recordings and deliver them to a Drop Point. The mission frames the club as both a public-facing business and a repository for material gathered through its private rooms.
La Catrina
La Catrina is a funeral home and crematorium associated with the Valentinos. It stands near the intersection of Phalarope Street and Plover Street.
It is the setting for the gig Jeopardy, in which V must recover a shard from the body of Jim Greyer. The location is significant because it demonstrates how the Valentinos’ influence extends beyond street fighting. La Catrina operates as a legitimate funeral business while also being described as a place used to dispose of gang bodies.
During the gig, the crematorium becomes a restricted mission area. V must locate the morgue, scan the bodies and retrieve the shard before leaving the premises.
Delamain HQ
Delamain HQ is a major corporate and story location in Vista del Rey. It is the starting point for the side job Tune Up, which opens the wider Epistrophy sequence.
After the relevant progression in Human Nature, V receives a message from Delamain. Visiting the headquarters leads to a conversation with Delamain, a technical intervention and the release of seven divergent Delamain cabs across Night City. The Vista del Rey location is therefore important even when the resulting objectives take V outside the sub-district.
Takemura’s hideout
Takemura’s hideout is used in the main job Search and Destroy. It is identified as a location in Vista del Rey, with the meeting taking place in room 303.
The mission involves V meeting Goro Takemura and Hanako Arasaka. The location is not a general-purpose safehouse that V can use freely after the mission. It is best treated as a story location with access controlled by progression.
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The available map material confirms several types of service markers in Vista del Rey, including fast travel, drop points, vendors and medical or technical services. However, not every map icon necessarily represents a major named business, and a business name alone should not be taken as proof of a particular purchasable service.
Confirmed fast-travel terminals
Approach each terminal once to unlock it for fast travel.
These terminals make Vista del Rey a useful travel hub, especially for missions that begin in Heywood and move towards City Center, Westbrook or the southern districts.
Confirmed fast-travel terminals
Other confirmed facility categories
The Vista del Rey map identifies markers for the following categories:
The available text source does not provide a complete, independently verified name for every one of these markers. They should therefore be treated as confirmed service categories rather than converted into invented business directories. The map also distinguishes interactive services from general known locations such as Dicky Twister and La Catrina.
Purchasable property
A map marker identifies an apartment category in Vista del Rey, but the supplied text does not establish the property’s exact name, purchase conditions or whether it is available in every game version. Do not confuse an apartment marker with a general residential megabuilding or a mission-only interior.
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Main job: Search and Destroy
Search and Destroy is an Act 2 main job that uses Takemura’s hideout in Vista del Rey. V is instructed to meet Takemura and Hanako in room 303, with a specific interaction involving knocking four times.
The building is a story-controlled location rather than a freely exploitable combat zone. Its significance comes from the narrative meeting and the events that follow, not from regular vendor access or repeatable activity.
Practical advice
- 01Arrive with healing items and a reliable close-quarters weapon.
- 02Check the room and corridors carefully once the mission becomes hostile.
- 03Do not assume the building will remain accessible as a normal exploration location after the quest.
- 04Make a manual save before entering if you want to revisit earlier mission states.
Side job: Tune Up
Tune Up begins after Human Nature, when V receives a message from Delamain. It sends V to Delamain HQ and starts the chain involving the seven divergent taxis.
The job is easy to miss temporarily if V ignores or delays the message, although the wider Delamain storyline is designed to continue through side-job progression rather than expire immediately.
Side job: Only Pain
Only Pain becomes available after Playing for Time. It begins with a police encounter in which officers are beating a civilian. V can intervene, with the exact outcome depending on dialogue, lifepath options and whether the police are provoked.
The mission’s central choice is whether to approach the scene peacefully or attack the officers. The guide source specifically warns that Streetkid dialogue can support a non-violent approach if V does not provoke the police.
Because this is a scripted encounter, it should not be treated as a normal Vista del Rey police patrol or a repeatable activity.
Basic objectives are
- 01Approach the confrontation.
- 02Avoid escalating unnecessarily if seeking the peaceful route.
- 03Defeat the police if choosing the hostile route.
- 04Wake the injured corpo.
- 05Speak to him.
Side job: Machine Gun
The side job Machine Gun begins when V finds Skippy, a talking smart pistol, beside a corpse in an alley in Vista del Rey. The job is unlocked by Playing for Time.
Skippy asks V to select one of two firing modes:
After V uses the weapon against enough enemies, Skippy changes mode. The map guide notes that the result depends on the original choice, and that Skippy eventually remembers Regina Jones as the weapon’s rightful owner. V can later return the pistol to Regina or keep it.
Skippy acquisition checklist
Skippy is an iconic smart pistol based on the TKI-20 Shingen and scales to V’s level according to the referenced location guide.
Side job: Machine Gun
| Name | Details |
|---|---|
| Stone Cold Killer | prioritises headshots. |
| Puppy-Loving Pacifist | aims at enemies’ legs. |
Skippy acquisition checklist
- 01Reach Vista del Rey after Playing for Time.
- 02Locate the alley containing the corpse and the smart pistol.
- 03Pick up Skippy.
- 04Choose the firing mode carefully.
- 05Use Skippy in combat until the next stage triggers.
- 06Follow the resulting objective.
- 07Decide whether to return the weapon to Regina Jones or retain it.
Gigs
Vista del Rey contains three named gigs in the available location directory.
Sr. Ladrillo’s Private Collection
V must enter Dicky Twister, reach Sr. Ladrillo’s office, take the recordings and leave them at a Drop Point. The club is associated with the Valentinos, so careless movement can turn a theft into a full combat encounter.
Old Friends
Karubo is a former solo and the target of a personal revenge contract. The preferred approach is discreet: enter the bar, neutralise Karubo without raising the alarm, carry him outside and deliver him to the fixer’s transport. The back entrance offers a quieter route but requires a high skill check according to the guide source.
Jeopardy
V must enter the funeral home, locate Jim Greyer’s body, reach the morgue, use the scanner and remove the shard. The Valentinos’ connection to the premises makes stealth and route planning useful, although the mission can also be completed through direct combat.
Vista del Rey gig directory
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Vista del Rey contains the normal spread of open-world hostile activity associated with Night City, including gang encounters, NCPD Scanner Hustles and combat groups around marked objectives.
The available location guide states that Vista del Rey has:
A separate district activity listing identifies Vista del Rey as having five activities classified as Assault in Progress and one Suspected Organised Crime Activity in the relevant game-version data. Because activity counts can vary by patch, category naming and map database, these counts should be treated as version-sensitive rather than permanent narrative facts.
Sr. Ladrillo’s Private Collection
| Name | Details |
|---|---|
| Type | Thievery |
| Location | Dicky Twister, Congress Street and Pajaro Street |
| Objective | Steal compromising data from a computer |
Old Friends
| Name | Details |
|---|---|
| Type | Gun for Hire |
| Target | Karubo Bairei |
| Location | A dive bar near Congress Street and Pigeon Street |
Jeopardy
| Name | Details |
|---|---|
| Type | Search and Recover |
| Objective | Recover a shard containing a daemon programme |
| Location | La Catrina, Phalarope Street and Plover Street |
Factions
Valentinos
The Valentinos are the dominant gang in Vista del Rey. They operate or influence businesses including Dicky Twister and La Catrina, and their graffiti and colours are widespread. Their presence is cultural as well as military, with local hangouts and community-facing premises reinforcing their claim to the neighbourhood.
6th Street
6th Street also operates in Vista del Rey and contests Valentinos territory. Its presence is part of the broader gang conflict that makes the sub-district dangerous despite its relatively quiet streets.
NCPD and corporate interests
Police presence exists, but the district’s activities show that law enforcement does not exercise uncontested authority. The story and lore surrounding Vista del Rey also frame nearby corporate districts as interested in controlling or redeveloping the area, partly because its poverty is highly visible from wealthier neighbourhoods.
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Tarot card: The High Priestess
Vista del Rey contains the Tarot graffiti for The High Priestess.
Tarot cards become available for scanning at the beginning of Act 2 during Misty’s mission Fool on the Hill. V must use the scanner on the graffiti to register the card.
The High Priestess is associated with mystery, intuition, hidden knowledge and the danger of seeking overly simple answers. The card’s placement fits Vista del Rey’s atmosphere of concealed activity, uncertain loyalties and restricted interiors.
Tarot card: The High Priestess
| Name | Details |
|---|---|
| The High Priestess, Tarot card | — |
| Availability | Act 2, after Fool on the Hill begins |
| Collection method | Scan the Tarot graffiti |
Skippy
Skippy is the district’s most distinctive collectible-style weapon. It is not a random drop. It has a fixed location, a named side job and scripted dialogue. Its weapon behaviour and later ownership sequence are also fixed rather than procedural.
Vehicle: Brennan Apollo
The Vista del Rey vehicle directory lists the Brennan Apollo:
Vehicle offers begin appearing after Act 2, and some purchases may depend on Street Cred. The offer is acquired through the vehicle purchase marker rather than by finding the car as a free-roaming collectible.
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This route is designed to combine orientation, services, story content and collectibles without repeatedly crossing the district.
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Before leaving Vista del Rey, check whether you have:
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Vista del Rey’s background history explains why it feels both established and unstable. After the Fourth Corporate War, the wider area was associated with a former Combat Zone and parts of old Little China and Japantown. Later redevelopment, migration and the rebuilding of South Night City contributed to the modern Heywood identity. Vista del Rey emerged as a poorer, more densely populated part of that changing urban landscape.
By the 2070s, the sub-district had become one of Heywood’s poorest areas. Older residents were leaving, buildings were deteriorating and gangs were becoming more visible. At the same time, wealthier neighbouring areas and corporate investors viewed Vista del Rey as a potential redevelopment opportunity. The district’s vulnerability is therefore economic as well as criminal: gang violence makes it dangerous, while corporate interest threatens to displace the people who still live there.
This makes Vista del Rey a useful example of Cyberpunk 2077’s recurring urban themes:
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Vehicle: Brennan Apollo
| Vehicle | Price | Street Cred requirement |
|---|---|---|
| Brennan Apollo | 94,000 eddies | 30 |
Vehicle: Brennan Apollo: steps
- 01Begin at Delamain HQ. If Tune Up is available, complete the initial headquarters objectives before travelling elsewhere.
Vehicle: Brennan Apollo: steps
- 01Unlock nearby fast travel points. Register Delamain HQ, Republic & Vine and Skyline East while moving through the western and central portions of Vista del Rey.
Vehicle: Brennan Apollo: steps
- 01Pass through Mercado Sonora. Use the market as a central orientation point and inspect its surrounding streets before accepting combat activity.
Vehicle: Brennan Apollo: steps
- 01Visit the Shooting Range terminal. This gives access to the nearby streets where Skippy and other local activities can be found.
Vehicle: Brennan Apollo: steps
- 01Collect the High Priestess Tarot card. This requires Act 2 and the availability of Fool on the Hill. Scan the graffiti rather than merely photographing it.
Vehicle: Brennan Apollo: steps
- 01Complete Machine Gun. Decide in advance whether you prefer Skippy’s early headshot or leg-targeting mode. The weapon’s later behaviour is tied to the number of enemies defeated with it.
Vehicle: Brennan Apollo: steps
- 01Run the three gigs. Dicky Twister, the dive bar near Congress and Pigeon Street, and La Catrina each use different approaches: theft, discreet assassination and recovery.
Vehicle: Brennan Apollo: steps
- 01Finish the main-story visit when it appears. Search and Destroy uses Takemura’s hideout and should be treated as a mission instance rather than a permanent exploration dungeon.
Vehicle: Brennan Apollo: steps
- 01Return for open-world cleanup. Once the story missions and gigs are complete, revisit the remaining fast-travel points and scanner markers.
Is Vista del Rey part of Heywood?
Yes. Vista del Rey is one of Heywood’s three sub-districts, alongside The Glen and Wellsprings.
Is Mercado Sonora a separate district?
No. Mercado Sonora is a named market and public meeting area within Vista del Rey, not a child district.
Which gang controls Vista del Rey?
The Valentinos are the dominant gang, but 6th Street also operates in the area and contests their territory.
Where do I find Skippy?
Skippy is found in an alley in Vista del Rey beside a corpse after Playing for Time unlocks the Machine Gun side job.
Can I change Skippy’s firing mode later?
The weapon’s sequence is not freely reversible. Its behaviour changes after enough use, so choose the initial mode with the later outcome in mind.
Is there a cyberpsycho in Vista del Rey?
The referenced Vista del Rey directory lists no Cyberpsycho Sighting in the sub-district.
Is there a Tarot card here?
Yes. Vista del Rey contains The High Priestess. It becomes scannable during Act 2 after the Tarot activity is introduced through Fool on the Hill.
Does Takemura’s hideout remain freely accessible?
It is primarily a story location used by Search and Destroy. It should not be treated as a normal public building with permanent post-mission access.
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Sources
- Vista del Rey | Cyberpunk Wiki | Fandom — cyberpunk.fandom.com
- Vista Del Rey Map - Heywood - Cyberpunk 2077 (CP77) — game-maps.com
- Cyberpunk 2077 Patch 2.31: NCPD Hustles by District | Gamers.Wiki — gamers.wiki