Key takeaways
Keep the following points in mind before entering the building.
- The target is Gustavo Orta ’s contract directs V to , who is associated with the Valentinos. The objective is contained within a single apartment-building operation rather than a district-wide hunt. Target
- The meeting matters more than the approach Reaching Gustavo is only part of the job. The conversation that follows determines whether V treats the contract as a straightforward assassination or pursues a less violent resolution. Meeting
- Prepare for a confined encounter The apartment complex creates short sightlines and limited room to maneuver. Quickhacks, stealth, and careful use of the entrance can reduce the risk of being surrounded by guards. Approach
- Do not attack before checking dialogue Players who want to explore the non-lethal possibility should speak with Gustavo before firing or striking. Starting combat immediately can remove the opportunity to resolve the gig through conversation. Dialogue
Bring Me the Head of Gustavo Orta
sends V into Heywood to deal with , a figure connected to the . The gig is built around a target encounter rather than a long combat route, and V can approach the objective with violence or attempt to resolve the situation through dialogue.
Bring Me the Head of Gustavo Orta is a fixer gig issued by Padre in Heywood. The assignment concerns Gustavo Orta, a member of the Valentinos, and takes V into a Valentinos-controlled apartment complex. Although the job is framed as an elimination contract, the important encounter is the conversation with Gustavo rather than a mandatory firefight. This makes the gig a useful example of Cyberpunk 2077’s flexible side-mission structure: the stated objective and the most direct solution do not have to be the same thing.
The approach is relatively compact. V enters the apartment building, reaches Gustavo’s residence, and decides how to handle the target once contact is made. Guards and the building layout can make a frontal approach more dangerous than simply using the available access route, so it is worth checking the entrance and nearby paths before committing to combat. The mission does not require a separate collectible hunt or a lengthy series of objectives, but the target conversation is easy to treat as a routine kill if V ignores the available dialogue.
The central choice has consequences for the tone and outcome of the gig. V can follow Padre’s contract literally, or can hear Gustavo out and allow the meeting to end without killing him. The exact dialogue availability can depend on the conversation options V selects, so players seeking the non-lethal outcome should avoid attacking as soon as Gustavo is identified. This page keeps the major outcome details in the choice and aftermath sections so the overview remains suitable for readers who want a spoiler-light mission summary.
Where this sits
- ●Accept Padre’s gigside-missionThe contract comes from Padre in Heywood.
- 2Reach Gustavo OrtaobjectiveNavigate the apartment building and make contact with the target.
- 3Resolve the contractchoiceUse combat or investigate the dialogue-based alternative.
This is a compact Heywood fixer gig centered on one target encounter.
Requirements
The gig requires access to ’s assignment and the ability to enter the target building. No particular weapon, cyberware loadout, or skill build is required.
- RequiredPadre’s gig must be availableThis mission is offered as a fixer job connected to Padre in Heywood. The exact unlock condition and street-cred threshold have not been independently verified.
- RequiredReach the apartment complexV must travel to the Valentinos’ location and enter the building where is staying.
- RecommendedA way to handle close quartersA silenced weapon, stealth cyberware, quickhacks, or a reliable close-range weapon can all help, but none is mandatory.
- OptionalSave before speaking to GustavoA manual save gives players room to test the dialogue route without permanently committing to the first outcome.
Objectives
- Go to Gustavo Orta’s apartment buildingTravel to the Heywood location marked by Padre’s gig and enter the Valentinos’ building.
- Reach Gustavo OrtaMove through the building and locate the target without starting an unnecessary fight.
- Deal with Gustavo OrtaDecide whether to kill Gustavo or pursue the conversation-based alternative.
- Leave the area and collect Padre’s paymentOnce the contract is resolved, depart the building and complete the fixer handoff.
Walkthrough
- 01
Go to Gustavo Orta’s apartment building
Travel to the marked building in HeywoodFollow the gig marker to the apartment complex connected to the Valentinos. The location is an urban interior rather than an open combat arena, so arrive with a plan for close-range encounters and avoid assuming that the target will be exposed outside.
Location: Heywood
TipMake a manual save before entering if you want to compare the lethal and dialogue-based outcomes.
- 02
Enter the building
Enter the apartment complexUse the building entrance available at the gig marker and observe the guards before moving deeper inside. A direct attack can draw attention in the confined entrance area, while stealth, quickhacks, or a controlled takedown can keep the approach manageable.
Location: Valentinos’ apartment complex
Watch outStarting combat at the entrance can alert nearby Valentinos and make the route more difficult than necessary.
- 03
Reach Gustavo Orta
Navigate toward Gustavo’s residenceContinue through the building toward the apartment where Gustavo Orta is located. Check the route as you go rather than rushing past every guard, because the interior layout provides limited space for retreat if several enemies become hostile at once.
Location: Apartment building interior
TipIf you are using stealth, use cover and camera awareness instead of sprinting through the central route; the short sightlines make a detected approach hard to recover.
- 04
Talk to Gustavo Orta
Make contact with Gustavo OrtaWhen you reach Gustavo, do not immediately attack if you want to investigate every available resolution. Speak with him and let the conversation establish why Padre wants him dealt with before selecting an aggressive response.
Location: Gustavo Orta’s apartment
Watch outAttacking Gustavo before exhausting the relevant conversation can close off the non-lethal possibility.
- 05
Deal with Gustavo Orta
Choose how to resolve the contractThe straightforward option is to kill Gustavo and complete the elimination objective. Alternatively, follow the dialogue route that allows V to hear Gustavo out and leave without killing him when the appropriate responses are available.
Location: Gustavo Orta’s apartment
TipIf the non-lethal outcome is your goal, remain calm during the conversation and avoid selecting a response that immediately escalates into combat.
- 06
Leave the area
Exit the buildingAfter the target encounter is resolved, leave the apartment complex and move away from the immediate area. If the guards became hostile, clear a safe path or use stealth to disengage rather than remaining in a prolonged fight after the objective has updated.
Location: Apartment complex exit
- 07
Collect Padre’s payment
Complete Padre’s payment handoffFollow the updated gig objective and finish the fixer interaction. The payment is tied to completing the contract, but the precise reward variation between outcomes has not been independently verified.
Location: Heywood
Mission mechanics
The mission’s main mechanical distinction is the separation between reaching the target and completing the kill. V can treat the apartment as a conventional hostile infiltration, but the game also supports a conversation-led resolution after Gustavo is found. This means the safest route for players interested in role-playing or non-lethal completion is to preserve the encounter until the dialogue has been explored.
The building favors deliberate movement. Guards, narrow interior spaces, and limited retreat angles make an unplanned firefight more dangerous than the objective’s short length suggests. Stealth takedowns, distraction, quickhacks, and controlled bursts of damage are useful because they let V manage the approach one threat at a time instead of creating a full-building alert.
The mission does not require a special puzzle solution or a unique combat build. Its challenge comes from recognizing that the contract has an interpersonal resolution and from avoiding premature violence. Dialogue choices should therefore be treated as part of the mission’s mechanics, not as flavor text that can be skipped before the target is attacked.
What works and what does not
Strengths
- The compact location keeps the gig focused on a single target and a clear objective.
- The target encounter gives the contract more than one possible tone, allowing a lethal approach or a dialogue-led alternative.
- The building supports different play styles, including stealth, quickhacks, and direct combat.
Weaknesses
- The confined apartment layout can punish players who trigger a broad alert without planning an exit.
- The mission’s non-lethal possibility is easy to miss if V attacks Gustavo before completing the conversation.
- The exact reward differences between the available outcomes are not clearly verified in the supplied material.
Best uses
- Play it as a short stealth exercise when testing a new build.
- Use the gig to explore how fixer contracts can include dialogue outcomes rather than only combat objectives.
- Create a save before the target conversation if you want to compare role-playing choices.
Phases
- 1
Approach through the building
Starts: Entering the apartment complex
V must move through a Valentinos-controlled interior while deciding whether to remain unseen or fight through the guards.
- Guard alertTell Hostile reactions begin when V is detected or attacks inside the building.Answer Use cover, quickhacks, stealth takedowns, or retreat to a more defensible position before engaging additional guards.
- Do not treat the entrance as the target area; Gustavo is deeper inside the building.
- Keep an escape route in mind because interior corridors can limit movement once combat begins.
- 2
Gustavo Orta encounter
Starts: Reaching Gustavo’s apartment
The mission changes from an infiltration task to a target-resolution scene. V can attack or use the conversation to investigate a less violent outcome.
- Speak to Gustavo before attacking if you want to preserve the dialogue route.
- A manual save before the conversation makes it easier to revisit the decision.
Choices and consequencesSpoilers
- SpoilerKill Gustavo Orta when the target encounter begins
V fulfills Padre’s elimination contract through the direct lethal route and can then leave the building to finish the gig.
- SpoilerContinue the conversation with Gustavo Orta and accept the non-lethal resolution when available
V can leave Gustavo alive instead of completing the job as a conventional assassination. The precise follow-up dialogue and payment variation have not been independently verified.
- SpoilerStart combat before speaking with Gustavo
This can remove the opportunity to investigate the dialogue-based outcome and turns the apartment encounter into a hostile engagement.
Checklist
- Accept the gig from PadreConfirm the Heywood fixer assignment is active.
- Reach the Valentinos’ apartment complexFollow the gig marker to the target building.
- Plan an entrance strategyStealth and quickhacks are useful, but direct combat is also possible.
- Locate Gustavo OrtaDo not confuse reaching the building with completing the target objective.
- Speak with Gustavo before attackingRequired if you want to explore the non-lethal route.Optional
- Resolve the target encounterChoose the lethal or dialogue-led approach.
- Leave the buildingDisengage from any remaining hostiles after the objective updates.
- Complete the fixer handoffFinish the gig through Padre’s updated objective.
- Replay from a save to compare outcomesUseful for players who want to see both approaches.Optional
Failure conditions
- V is killed during the apartment encounterThe mission fails if V dies while fighting or infiltrating the Valentinos’ building.
- V attacks Gustavo before the conversation route is exploredThe gig may still be completed through combat, but the dialogue-led non-lethal possibility can be lost.
- V leaves the active objective unresolvedSimply entering the building is not enough; V must deal with Gustavo and follow the updated objective before the gig is complete.
On failure
Checkpoint behavior and the exact reload point have not been independently verified. A manual save before entering the building is the safest way to preserve both approaches.
Characters in this mission
AftermathSpoilers
The contract does not have to end in a killing
Bring Me the Head of Gustavo Orta is structured so that V can investigate a non-lethal resolution after reaching Gustavo. If you want to see that outcome, save before the meeting and do not open the encounter with an attack. The exact post-mission dialogue and reward differences should be verified before publication.
Trivia
- The mission title echoes the familiar crime-story phrasing of demanding a target’s head, while the actual gig allows more nuance than the title suggests.
- The job is associated with Padre and Heywood rather than being part of Cyberpunk 2077’s main story path.
- The mission’s key variation comes from the target conversation, not from a large branching chain of separate locations.
Relationships
mission
- PadreAssigned byPadre gives V the Heywood fixer gig.
- Gustavo OrtaTargetGustavo Orta is the person V is sent to confront.
- ValentinosFaction presenceThe mission takes place in a Valentinos-associated location.
- HeywoodLocated inPadre’s gig takes place in Heywood.