Key takeaways
- Heywood has three subdistricts Wellsprings, The Glen and Vista del Rey.
- The Glen is the district’s civic heart, containing Reconciliation Park, City Hall and Padre’s usual basketball-court meeting place.
- Wellsprings is the most polished part of Heywood, particularly around the waterfront and Bulwark shopping centre.
- Vista del Rey is the most openly contested area, with Valentinos and 6th Street activity, poorer housing and numerous combat encounters.
- Padre’s gig chain is the district’s main repeatable story content, eventually leading to the side job God Bless This Mess and the iconic pistol Seraph.
- The Streetkid lifepath begins in Heywood, giving that origin a particularly strong connection to the district, although every lifepath can freely explore it later.
About this guide
Scope: Cyberpunk 2077 base game, including the post-launch gameplay revisions commonly associated with the 2.x version of the game. Phantom Liberty and Dogtown are excluded. Status: Research draft. The district structure and major named content have been cross-checked, but a truly exhaustive directory of every decorative storefront, unnamed business sign, fast-travel terminal and minor environmental landmark would require a systematic in-game survey or a verified map database. Where the available evidence does not establish an absence, this guide does not claim that an entry is absent.
Overview
Heywood is one of Night City’s central districts, positioned between City Center, Watson, Santo Domingo and Pacifica. It is a district built around contrasts. The northern and waterfront areas contain modern apartment towers, parks, civic buildings and relatively prosperous commercial streets. Further south and east, the city becomes more worn, gang-controlled and underinvested.
The district is divided into three named subdistricts:
These are not interchangeable names for one central neighbourhood. They represent distinct parts of Heywood with different visual identities, political functions, missions and levels of gang activity. Wellsprings occupies the western side, The Glen forms the civic and residential centre, and Vista del Rey covers the poorer eastern and south-eastern area.
Heywood is also the home district of Sebastian “Padre” Ibarra, one of Night City’s fixers. Many of the district’s gigs are issued by Padre, although several missions associated with Heywood are given by other characters or take place in buildings that cross district boundaries.
Introduction
Boundaries and neighbouring areas
Heywood is centrally located in Night City.
The exact visual boundary can be less obvious than the map boundary. Some roads, overpasses and large developments belong to Heywood on the world map even when their architecture resembles a neighbouring district.
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Its most important connections are
| Name | Details |
|---|---|
| City Center | immediately north and north-west, with the boundary becoming especially difficult to distinguish around modern high-rise developments. |
| Santo Domingo | to the south and south-east. The southern roads and industrial edges can make the two districts feel visually continuous. |
| Watson | across the northern and north-eastern approaches. |
| Pacifica | reached through major southern and south-western road connections. |
| Coastal and freeway routes | these make Heywood a useful passage between the central city and the southern districts. |
Wellsprings
Wellsprings occupies the western portion of Heywood and includes much of the district’s waterfront-facing development. It is generally the most comfortable-looking part of Heywood, especially near the northern waterfront and the Bulwark shopping centre.
The area combines middle-class housing with older, rougher streets further south. It is not a completely safe district, but it usually presents a more stable face than Vista del Rey. Players will find commercial services, apartments, a ripperdoc and several mission locations here.
Named Wellsprings directory
Bulwark is a shopping centre on the Wellsprings waterfront. It is associated with higher-quality commercial activity and cyberware shopping. It is a useful early destination for players who want to combine shopping with exploration rather than travelling directly to a single vendor.
The Wellsprings ripperdoc sells and upgrades cyberware. The exact inventory depends on game version, character level, Street Cred and the post-launch vendor system. Available stock includes high-tier operating systems, arm cyberware and other implants, although players should check the vendor directly because inventories and rarity rules have changed across patches.
La Catrina is a funeral home operated by the Valentinos. It is a legal-looking business with an illegal secondary function: the gang uses bodies and funeral operations to move contraband such as weapons and drugs. The location is especially important during missions involving Valentino activity.
The Coyote Cojo is Mama Welles’ bar and one of the most important Heywood locations in the wider story. It is associated with Jackie Welles, Mama Welles and the side job Heroes. The bar is not merely a decorative venue: it becomes a key emotional location after major story events.
Named Wellsprings directory
The Glen
The Glen is the central civic area of Heywood. It contains government and public-service buildings, including City Hall, as well as Reconciliation Park. The contrast between the district’s official institutions and its gang-controlled streets is most visible here.
Padre commonly meets V at a basketball court in The Glen. During the day the court is used by local residents and children; at other times it becomes associated with organised street fights. Padre’s location is a practical navigation landmark even when no active gig is available.
Named The Glen directory
City Hall is a prominent civic structure and a useful visual reference when crossing The Glen. It represents Heywood’s formal government presence, although the wider district remains under heavy gang and corporate pressure.
Reconciliation Park is one of the district’s principal public spaces. It offers a quieter contrast to the combat zones and industrial streets elsewhere in Heywood. It also helps establish The Glen as a civic centre rather than merely a residential neighbourhood.
Embers is a high-profile restaurant and story location. It is reached during the main story and becomes especially important late in the game. Access to the relevant mission is progression-dependent, so players should not treat the building as an ordinary freely available restaurant interior.
The Glen apartment is one of V’s purchasable apartments in the base game. Apartments are not simply fast-travel points. They provide storage, sleeping, showering and other domestic interactions, with some apartment-specific activities and cosmetic changes depending on the player’s purchases and progression.
Named The Glen directory
Vista del Rey
Vista del Rey is the poorest and most dangerous of Heywood’s three subdistricts. It contains older residential streets, small commercial fronts, gang-controlled compounds, workshops and areas where 6th Street and the Valentinos compete for influence.
The district’s poverty should not be interpreted as a complete lack of investment. Vista del Rey includes visually striking streets and reasonably maintained buildings, but these are surrounded by neglected infrastructure, crime scenes and fortified gang positions.
Named Vista del Rey directory
Vista del Rey is where players are most likely to encounter open gang resistance while travelling without an active mission. Combat encounters can involve Valentinos, 6th Street, scavengers, cyberpsychos or other hostile groups, depending on the location and activity marker.
The district is also one of the more useful areas for environmental storytelling. Murals, shrines, improvised markets, memorials, weapon shops and gang decorations show how residents have adapted to a neighbourhood where official protection is unreliable.
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Named Vista del Rey directory
Valentinos
The Valentinos are the dominant local gang presence in Heywood. They have close ties to the district’s Latino community and a long-running relationship with local residents. Their operations include protection rackets, weapons, drugs, vehicle theft, smuggling and other criminal activity.
The gang’s members are not all encountered in the same circumstances. Some are ordinary street patrols, while others appear in mission-specific compounds or as part of scripted events. Do not assume that every Valentino is hostile in every story situation, although most random gang encounters can become combat encounters if V interferes.
6th Street
6th Street competes with the Valentinos for influence. The gang is more strongly associated with armed militia culture, nationalist rhetoric and heavily armed compounds. In Heywood, its presence is most obvious in contested parts of Vista del Rey and in activities involving organised crime.
6th Street enemies frequently use rifles, shotguns, explosives and fortified positions. Players who approach their compounds stealthily may find cameras, turrets, locked doors and elevated firing positions.
NCPD
The NCPD maintains a visible presence in The Glen and around civic areas, but its authority is uneven. NCPD Scanner Hustles show the gap between official policing and actual public safety. Some involve gang crimes, some concern corrupt officers or criminal contractors, and others represent organised crime activity that has been allowed to develop within ordinary neighbourhoods.
Residents and visitors
Padre is a former Valentino who became a fixer. His database description presents him as a man who follows his own code and tries to preserve a balance between gangs rather than openly serving one faction.
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Important Heywood-associated residents and visitors include
From the northern city
The easiest approach from City Center is to follow the main roads south into The Glen or west towards Wellsprings. This route is useful when visiting City Hall, Padre or the Glen apartment.
From Watson
Roads from Watson lead into the northern edge of Heywood. This is a natural route for early-game players travelling from V’s original apartment or Viktor Vektor’s clinic.
From Santo Domingo
The southern and south-eastern roads connect Heywood to Santo Domingo. These routes are useful for reaching Vista del Rey, but they also place V close to gang-controlled streets and industrial combat encounters.
On foot
Walking is worthwhile in Heywood because the district’s identity is carried by its street-level details. Recommended pedestrian routes include:
For combat preparation, use the map filter to display:
The map will not necessarily reveal every useful environmental location. Some named buildings are only clearly identified through missions, signs or database entries.
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On foot: steps
- 01Start at the Glen apartment.
- 02Walk towards Reconciliation Park and City Hall.
- 03Continue south through the residential streets.
- 04Cross towards Padre’s basketball court.
- 05Travel west towards the Wellsprings waterfront and Bulwark.
- 06Finish at La Catrina or the Coyote Cojo.
Ripperdoc
The main documented Heywood cyberware vendor is the Wellsprings ripperdoc. Ripperdocs allow V to install, remove and upgrade cyberware, and to alter some appearance-related features depending on the current version of the game.
Because vendor stock changed substantially between the original release and later updates, this guide does not give one fixed universal inventory table. Items and rarity can vary with:
The Wellsprings ripperdoc is nevertheless a reliable destination for checking higher-tier cyberware during a Heywood exploration route.
Shops and businesses
Verified or strongly documented Heywood businesses and service locations include:
A sign or storefront should not automatically be treated as a functional vendor. Night City contains many decorative shopfronts, and the available evidence does not establish that every named-looking business can be entered or used.
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Main jobs and lifepath content
The Streetkid opening begins in Heywood and introduces V to the district’s local culture, gangs and social networks. Players choosing another lifepath can still access the same neighbourhoods later, but they do not receive the same introductory sequence.
Major story-associated Heywood locations include
Side jobs
Heywood is especially important for the following side content:
Some of these missions begin in Heywood but extend into other districts. Their inclusion here is based on a significant Heywood location or stage, not on the assumption that every objective remains inside the district.
Heroes is closely associated with the Coyote Cojo and the Welles family. It is one of the district’s most important character-focused side jobs.
I Fought the Law involves Elizabeth and Jefferson Peralez, River Ward and a conspiracy surrounding Night City’s political institutions. The mission becomes available after sufficient progression and Street Cred. A commonly documented requirement is reaching the relevant Street Cred threshold in City Center, Heywood or Westbrook, with Heywood requiring the highest of the listed values in the cited guide.
Side jobs
Padre’s gigs
Padre gives the main Heywood gig chain. The documented list is:
Tier 4
Padre’s gigs may take V into locations associated with other districts, so “Padre gig” and “Heywood location” are not always identical categories.
After completing Padre’s gig chain, the side job God Bless This Mess becomes available. Its reward includes the iconic pistol Seraph, which is placed in V’s stash after the relevant completion conditions are met.
Tier 1
Tier 2
Tier 3
NCPD Scanner Hustles
Heywood contains NCPD Scanner Hustles across all three subdistricts. These include:
The exact visible set can depend on story progress, patch version and whether an activity has already been completed. A documented Vista del Rey organised-crime activity is associated with the district’s gang conflict.
Recommended scanner route: For an efficient sweep
- 01Clear The Glen first, while visiting civic locations.
- 02Move west through Wellsprings and complete nearby scanner events.
- 03Visit the Wellsprings ripperdoc and Bulwark.
- 04Finish with Vista del Rey, where combat difficulty and enemy density are generally more demanding.
- 05Recheck the map after completing main and side jobs, since some activities can appear or become easier to locate later.
Cyberpsychos
Cyberpsycho encounters are fixed activities rather than random enemy spawns. Heywood contains several combat arenas and industrial or residential spaces suitable for these encounters. The safest method is to approach each marker after scanning the area, identifying cameras and isolating the target from ordinary gang members.
For Regina Jones’ cyberpsycho work, non-lethal completion is generally the safest approach if the mission instructions request the target alive. Use blunt weapons, quickhacks and controlled damage rather than relying on explosive weapons.
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Gang ambushes
Vista del Rey contains the highest concentration of openly hostile gang territory in Heywood. Before entering a compound:
Police and civilian response
Unlike a dedicated combat zone, Heywood’s ordinary streets contain civilians, vendors and neutral gang members. A stray bullet can turn a controlled encounter into a police chase or civilian casualty event. This is particularly relevant around markets, the Coyote Cojo and civic areas.
Mission-only interiors
Several buildings look accessible from outside but only open fully during missions. Treat interiors as one of three categories:
This distinction matters at La Catrina, Embers, City Hall and various gang compounds.
Mission-only interiors
| Category | Meaning |
|---|---|
| Functional public location | Can normally be entered and used |
| Mission location | Opens or becomes meaningful during a quest |
| Decorative frontage | Visible shop or building that is not a usable service |
Progression changes
Heywood changes in practical importance as the story advances:
No single progression state should be treated as the definitive version of Heywood. The district is a persistent open-world space whose mission interiors and NPC placements can change.
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Civic Heywood route
Best for first-time visitors.
This route shows the district’s official face before introducing its commercial and gang-controlled areas.
Civic Heywood route: steps
- 01Start at the Glen apartment.
- 02Walk to Reconciliation Park.
- 03Visit the City Hall area.
- 04Find Padre’s basketball court.
- 05Follow the surrounding residential streets.
- 06Continue towards Wellsprings and Bulwark.
- 07Finish at a ripperdoc or fast-travel terminal.
Valentino route
Best for players interested in local culture and gang environmental storytelling.
Valentino route: steps
- 01Begin in The Glen.
- 02Travel south towards Vista del Rey.
- 03Follow murals, shrines and market streets.
- 04Scan Valentino patrol routes.
- 05Visit La Catrina.
- 06Complete nearby gigs or NCPD activities.
- 07Leave by a western road rather than forcing a direct route through an active compound.
Completionist route
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The Seraph reward is the clearest district-linked end-of-chain acquisition documented in the available sources.
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Heywood’s name and history do not map perfectly between every Cyberpunk continuity. In the 2077 setting, the district includes the reclaimed and redeveloped urban area south of City Center, while earlier tabletop material presents different historical boundaries and district arrangements. The shift reflects Night City’s repeated reconstruction, displacement and renaming of neighbourhoods.
The district’s history is commonly described as involving refugees, former industrial or combat-zone areas and later redevelopment. Residents from more established parts of Heywood moved into improved southern areas, while poorer communities and earlier occupants were displaced. This history helps explain why Heywood can contain both modern apartment towers and streets that still look like remnants of an older urban crisis.
Padre appears in Cyberpunk: Edgerunners, although his visual presentation is not identical to his game model.
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Completionist route: steps
- 01Unlock every fast-travel terminal encountered.
- 02Check all three subdistricts on the map.
- 03Complete Padre’s available gigs.
- 04Finish Heywood side jobs before major endgame progression.
- 05Clear NCPD Scanner Hustles.
- 06Complete cyberpsycho activities.
- 07Visit the Wellsprings ripperdoc and all known vendors.
- 08Check the Coyote Cojo and other story locations after relevant missions.
- 09Revisit the Glen apartment after purchasing it.
- 10Recheck the map after completing main jobs, because some activities are progression-gated.
Completionist route
| Acquisition | How to obtain | Notes |
|---|---|---|
| Seraph | Complete God Bless This Mess | Iconic pistol associated with Padre’s gig chain |
| Glen apartment | Purchase through the apartment system | Residential property in The Glen |
| Cyberware | Visit the Wellsprings ripperdoc | Stock depends on progression and game version |
| Gig rewards | Complete Padre’s gigs | Usually includes money, experience, Street Cred and equipment |
| NCPD rewards | Complete Scanner Hustles | Fixed activity rewards vary by encounter |
| Mission equipment | Complete relevant story or side jobs | Some items are missable or dependent on choices |
Is Heywood the same as The Glen?
No. The Glen is one of Heywood’s three subdistricts. Wellsprings and Vista del Rey are also part of Heywood.
Which fixer controls Heywood?
Sebastian “Padre” Ibarra is Heywood’s principal fixer. His gigs form the district’s main fixer quest chain.
Is Heywood controlled by the Valentinos?
The Valentinos are the strongest local gang presence, but 6th Street also operates in the district. Control is contested rather than absolute.
Where is Heywood’s ripperdoc?
The documented ripperdoc is in Wellsprings. The inventory depends on character progression and the game version.
What is Heywood’s best landmark?
For navigation, Padre’s basketball court and Reconciliation Park are useful in The Glen. Bulwark is the clearest Wellsprings landmark, while La Catrina is a major mission-associated location.
Does the Streetkid lifepath keep V in Heywood?
It begins there and gives V a particularly strong connection to the area, but V is not restricted to Heywood. All lifepaths can explore the district.
Can every building with a sign be entered?
No. Some are functional businesses, some are mission locations and others are decorative environmental assets. The available evidence does not support treating every visible storefront as a usable shop.
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The following areas remain insufficiently documented for a claim of complete in-game coverage:
Accordingly, this article should be treated as a developed research draft rather than a guaranteed 100% directory. The district hierarchy, principal subareas, major landmarks, fixer content, services and core progression relationships are supported by the cited material, but a final encyclopaedic version would need an in-game audit against a current map and the specific target patch.
Sources
- Heywood (2077) | Cyberpunk Wiki | Fandom — cyberpunk.fandom.com
- Cyberpunk 2077 Gigs | Cyberpunk Wiki | Fandom — cyberpunk.fandom.com
- Cyberpunk 2077 — en.wikipedia.org
- Heywood Map Guide: All Subdistricts and Fast Travel Dataterms | Cyberpunk 2077|Game8 — game8.co
- Sebastian Ibarra | Cyberpunk Wiki | Fandom — cyberpunk.fandom.com
- How to romance River Ward in Cyberpunk 2077 — pcgamer.com
- All Cyberpunk Fixer Gig Rewards (Updated for Phantom Liberty) — attackofthefanboy.com
- Suspected Organized Crime Activity (Vista del Rey) | Cyberpunk Wiki | Fandom — cyberpunk.fandom.com