Cyberpunk 2077 Location

Heywood

Heywood is one of Night City’s central districts, positioned between City Center, Watson, Santo Domingo and Pacifica.

Location Type
District
World / Realm
Night City
Parent Location
Night City
DLC / Mode
Base Game

Overview

Heywood is one of Night City’s central districts, positioned between City Center, Watson, Santo Domingo and Pacifica. It is a district built around contrasts. The northern and waterfront areas contain modern apartment towers, parks, civic buildings and relatively prosperous commercial streets. Further south and east, the city becomes more worn, gang-controlled and underinvested.

The district is divided into three named subdistricts:

These are not interchangeable names for one central neighbourhood. They represent distinct parts of Heywood with different visual identities, political functions, missions and levels of gang activity. Wellsprings occupies the western side, The Glen forms the civic and residential centre, and Vista del Rey covers the poorer eastern and south-eastern area.

Heywood is also the home district of Sebastian “Padre” Ibarra, one of Night City’s fixers. Many of the district’s gigs are issued by Padre, although several missions associated with Heywood are given by other characters or take place in buildings that cross district boundaries.

About this guide

Scope: Cyberpunk 2077 base game, including the post-launch gameplay revisions commonly associated with the 2.x version of the game. Phantom Liberty and Dogtown are excluded. Status: Research draft. The district structure and major named content have been cross-checked, but a truly exhaustive directory of every decorative storefront, unnamed business sign, fast-travel terminal and minor environmental landmark would require a systematic in-game survey or a verified map database. Where the available evidence does not establish an absence, this guide does not claim that an entry is absent.

Introduction

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Key takeaways

Heywood has three subdistrictsWellsprings, The Glen and Vista del Rey.
The Glen is the district’s civic heart, containing Reconciliation Park, City Hall and Padre’s usual basketball-court meeting place.
Wellsprings is the most polished part of Heywood, particularly around the waterfront and Bulwark shopping centre.
Vista del Rey is the most openly contested area, with Valentinos and 6th Street activity, poorer housing and numerous combat encounters.
Padre’s gig chain is the district’s main repeatable story content, eventually leading to the side job God Bless This Mess and the iconic pistol Seraph.
The Streetkid lifepath begins in Heywood, giving that origin a particularly strong connection to the district, although every lifepath can freely explore it later.

Boundaries and neighbouring areas

Heywood is centrally located in Night City.

The exact visual boundary can be less obvious than the map boundary. Some roads, overpasses and large developments belong to Heywood on the world map even when their architecture resembles a neighbouring district.

Its most important connections are

NameDetails
City Centerimmediately north and north-west, with the boundary becoming especially difficult to distinguish around modern high-rise developments.
Santo Domingoto the south and south-east. The southern roads and industrial edges can make the two districts feel visually continuous.
Watsonacross the northern and north-eastern approaches.
Pacificareached through major southern and south-western road connections.
Coastal and freeway routesthese make Heywood a useful passage between the central city and the southern districts.

Wellsprings

Wellsprings occupies the western portion of Heywood and includes much of the district’s waterfront-facing development. It is generally the most comfortable-looking part of Heywood, especially near the northern waterfront and the Bulwark shopping centre.

The area combines middle-class housing with older, rougher streets further south. It is not a completely safe district, but it usually presents a more stable face than Vista del Rey. Players will find commercial services, apartments, a ripperdoc and several mission locations here.

Named Wellsprings directory

Bulwark is a shopping centre on the Wellsprings waterfront. It is associated with higher-quality commercial activity and cyberware shopping. It is a useful early destination for players who want to combine shopping with exploration rather than travelling directly to a single vendor.

The Wellsprings ripperdoc sells and upgrades cyberware. The exact inventory depends on game version, character level, Street Cred and the post-launch vendor system. Available stock includes high-tier operating systems, arm cyberware and other implants, although players should check the vendor directly because inventories and rarity rules have changed across patches.

La Catrina is a funeral home operated by the Valentinos. It is a legal-looking business with an illegal secondary function: the gang uses bodies and funeral operations to move contraband such as weapons and drugs. The location is especially important during missions involving Valentino activity.

The Coyote Cojo is Mama Welles’ bar and one of the most important Heywood locations in the wider story. It is associated with Jackie Welles, Mama Welles and the side job Heroes. The bar is not merely a decorative venue: it becomes a key emotional location after major story events.

Named Wellsprings directory

All locations
Bulwark
La Catrina
Ripperdoc, Wellsprings
Coyote Cojo
West Wind Apartments
Wellsprings waterfront
Heywood apartment buildings
Wellsprings fast-travel terminals
Padre-related gig locations
Wellsprings NCPD Scanner Hustles

The Glen

The Glen is the central civic area of Heywood. It contains government and public-service buildings, including City Hall, as well as Reconciliation Park. The contrast between the district’s official institutions and its gang-controlled streets is most visible here.

Padre commonly meets V at a basketball court in The Glen. During the day the court is used by local residents and children; at other times it becomes associated with organised street fights. Padre’s location is a practical navigation landmark even when no active gig is available.

Named The Glen directory

City Hall is a prominent civic structure and a useful visual reference when crossing The Glen. It represents Heywood’s formal government presence, although the wider district remains under heavy gang and corporate pressure.

Reconciliation Park is one of the district’s principal public spaces. It offers a quieter contrast to the combat zones and industrial streets elsewhere in Heywood. It also helps establish The Glen as a civic centre rather than merely a residential neighbourhood.

Embers is a high-profile restaurant and story location. It is reached during the main story and becomes especially important late in the game. Access to the relevant mission is progression-dependent, so players should not treat the building as an ordinary freely available restaurant interior.

The Glen apartment is one of V’s purchasable apartments in the base game. Apartments are not simply fast-travel points. They provide storage, sleeping, showering and other domestic interactions, with some apartment-specific activities and cosmetic changes depending on the player’s purchases and progression.

Named The Glen directory

All locations
The Glen
City Hall
Reconciliation Park
Padre’s basketball court
Embers
Glen apartment
Glen fast-travel terminals
Heywood market and street-food areas
Padre’s base
The Glen NCPD Scanner Hustles
The Glen gig locations
Heywood courthouse and civic-service buildings

Vista del Rey

Vista del Rey is the poorest and most dangerous of Heywood’s three subdistricts. It contains older residential streets, small commercial fronts, gang-controlled compounds, workshops and areas where 6th Street and the Valentinos compete for influence.

The district’s poverty should not be interpreted as a complete lack of investment. Vista del Rey includes visually striking streets and reasonably maintained buildings, but these are surrounded by neglected infrastructure, crime scenes and fortified gang positions.

Named Vista del Rey directory

Vista del Rey is where players are most likely to encounter open gang resistance while travelling without an active mission. Combat encounters can involve Valentinos, 6th Street, scavengers, cyberpsychos or other hostile groups, depending on the location and activity marker.

The district is also one of the more useful areas for environmental storytelling. Murals, shrines, improvised markets, memorials, weapon shops and gang decorations show how residents have adapted to a neighbourhood where official protection is unreliable.

Named Vista del Rey directory

All locations
Vista del Rey
Valentino territory
6th Street territory
Vista del Rey residential blocks
Vista del Rey market areas
Vista del Rey garage and workshop spaces
Vista del Rey fast-travel terminals
Vista del Rey NCPD Scanner Hustles
Padre’s gigs in Vista del Rey
Cyberpsycho encounter areas
Mission-only interiors and gang compounds

Valentinos

The Valentinos are the dominant local gang presence in Heywood. They have close ties to the district’s Latino community and a long-running relationship with local residents. Their operations include protection rackets, weapons, drugs, vehicle theft, smuggling and other criminal activity.

The gang’s members are not all encountered in the same circumstances. Some are ordinary street patrols, while others appear in mission-specific compounds or as part of scripted events. Do not assume that every Valentino is hostile in every story situation, although most random gang encounters can become combat encounters if V interferes.

6th Street

6th Street competes with the Valentinos for influence. The gang is more strongly associated with armed militia culture, nationalist rhetoric and heavily armed compounds. In Heywood, its presence is most obvious in contested parts of Vista del Rey and in activities involving organised crime.

6th Street enemies frequently use rifles, shotguns, explosives and fortified positions. Players who approach their compounds stealthily may find cameras, turrets, locked doors and elevated firing positions.

NCPD

The NCPD maintains a visible presence in The Glen and around civic areas, but its authority is uneven. NCPD Scanner Hustles show the gap between official policing and actual public safety. Some involve gang crimes, some concern corrupt officers or criminal contractors, and others represent organised crime activity that has been allowed to develop within ordinary neighbourhoods.

Residents and visitors

Padre is a former Valentino who became a fixer. His database description presents him as a man who follows his own code and tries to preserve a balance between gangs rather than openly serving one faction.

Important Heywood-associated residents and visitors include

All locations
Sebastian “Padre” Ibarra
Mama WellesMama WellesJackie WellesJackie Welles
Misty Olszewski, whose business is in Watson but whose story is closely connected to the Welles family
V, if the Streetkid lifepath is selected
Local Valentinos
Local 6th Street members
Residents of the Coyote Cojo and surrounding neighbourhoods
NCPD officers and civic workers
Street vendors, market traders and bar patrons

From the northern city

The easiest approach from City Center is to follow the main roads south into The Glen or west towards Wellsprings. This route is useful when visiting City Hall, Padre or the Glen apartment.

From Watson

Roads from Watson lead into the northern edge of Heywood. This is a natural route for early-game players travelling from V’s original apartment or Viktor Vektor’s clinic.

From Santo Domingo

The southern and south-eastern roads connect Heywood to Santo Domingo. These routes are useful for reaching Vista del Rey, but they also place V close to gang-controlled streets and industrial combat encounters.

On foot

Walking is worthwhile in Heywood because the district’s identity is carried by its street-level details. Recommended pedestrian routes include:

For combat preparation, use the map filter to display:

The map will not necessarily reveal every useful environmental location. Some named buildings are only clearly identified through missions, signs or database entries.

On foot: steps

On foot: steps
  1. 1Start at the Glen apartment.
  2. 2Walk towards Reconciliation Park and City Hall.
  3. 3Continue south through the residential streets.
  4. 4Cross towards Padre’s basketball court.
  5. 5Travel west towards the Wellsprings waterfront and Bulwark.
  6. 6Finish at La Catrina or the Coyote Cojo.
  • Gigs
  • NCPD Scanner Hustles
  • Cyberpsychos
  • Fast-travel terminals
  • Vendors
  • Ripperdocs
  • Apartments

Ripperdoc

The main documented Heywood cyberware vendor is the Wellsprings ripperdoc. Ripperdocs allow V to install, remove and upgrade cyberware, and to alter some appearance-related features depending on the current version of the game.

Because vendor stock changed substantially between the original release and later updates, this guide does not give one fixed universal inventory table. Items and rarity can vary with:

The Wellsprings ripperdoc is nevertheless a reliable destination for checking higher-tier cyberware during a Heywood exploration route.

  • Character level
  • Street Cred
  • Operating-system requirements
  • Patch version
  • Whether the player is using the current cyberware progression model

Shops and businesses

Verified or strongly documented Heywood businesses and service locations include:

A sign or storefront should not automatically be treated as a functional vendor. Night City contains many decorative shopfronts, and the available evidence does not establish that every named-looking business can be entered or used.

  • Bulwark, shopping centre
  • La Catrina, funeral home
  • Coyote Cojo, bar
  • Wellsprings ripperdoc
  • Clothing vendors in Wellsprings
  • Food and drink stalls
  • Weapon and item vendors associated with the district’s commercial streets
  • Drop points
  • Fast-travel terminals
  • Glen apartment

Main jobs and lifepath content

The Streetkid opening begins in Heywood and introduces V to the district’s local culture, gangs and social networks. Players choosing another lifepath can still access the same neighbourhoods later, but they do not receive the same introductory sequence.

Major story-associated Heywood locations include

All locations
Coyote Cojo
The Glen
City Hall and surrounding civic areas
Embers
Valentino-controlled streets
La Catrina

Side jobs

Heywood is especially important for the following side content:

Some of these missions begin in Heywood but extend into other districts. Their inclusion here is based on a significant Heywood location or stage, not on the assumption that every objective remains inside the district.

Heroes is closely associated with the Coyote Cojo and the Welles family. It is one of the district’s most important character-focused side jobs.

I Fought the Law involves Elizabeth and Jefferson Peralez, River Ward and a conspiracy surrounding Night City’s political institutions. The mission becomes available after sufficient progression and Street Cred. A commonly documented requirement is reaching the relevant Street Cred threshold in City Center, Heywood or Westbrook, with Heywood requiring the highest of the listed values in the cited guide.

HeroesI Fought the LawThe HuntRaymond Chandler EveningSinnermanThere Is a Light That Never Goes Out
Violence-related story content and other missions that use Heywood locations

Padre’s gigs

Padre gives the main Heywood gig chain. The documented list is:

Tier 4

Padre’s gigs may take V into locations associated with other districts, so “Padre gig” and “Heywood location” are not always identical categories.

After completing Padre’s gig chain, the side job God Bless This Mess becomes available. Its reward includes the iconic pistol Seraph, which is placed in V’s stash after the relevant completion conditions are met.

  • Going Up or Down?

NCPD Scanner Hustles

Heywood contains NCPD Scanner Hustles across all three subdistricts. These include:

The exact visible set can depend on story progress, patch version and whether an activity has already been completed. A documented Vista del Rey organised-crime activity is associated with the district’s gang conflict.

  • Assault in Progress
  • Reported Crime
  • Suspected Organised Crime Activity
  • Other district-specific scanner events

Recommended scanner route: For an efficient sweep

Recommended scanner route: For an efficient sweep
  1. 1Clear The Glen first, while visiting civic locations.
  2. 2Move west through Wellsprings and complete nearby scanner events.
  3. 3Visit the Wellsprings ripperdoc and Bulwark.
  4. 4Finish with Vista del Rey, where combat difficulty and enemy density are generally more demanding.
  5. 5Recheck the map after completing main and side jobs, since some activities can appear or become easier to locate later.

Cyberpsychos

Cyberpsycho encounters are fixed activities rather than random enemy spawns. Heywood contains several combat arenas and industrial or residential spaces suitable for these encounters. The safest method is to approach each marker after scanning the area, identifying cameras and isolating the target from ordinary gang members.

For Regina Jones’ cyberpsycho work, non-lethal completion is generally the safest approach if the mission instructions request the target alive. Use blunt weapons, quickhacks and controlled damage rather than relying on explosive weapons.

Gang ambushes

Vista del Rey contains the highest concentration of openly hostile gang territory in Heywood. Before entering a compound:

  • Scan cameras and turrets.
  • Identify netrunners.
  • Check for explosive objects.
  • Locate exits and high ground.
  • Look for alternate entrances.
  • Save before triggering a scripted activity.

Police and civilian response

Unlike a dedicated combat zone, Heywood’s ordinary streets contain civilians, vendors and neutral gang members. A stray bullet can turn a controlled encounter into a police chase or civilian casualty event. This is particularly relevant around markets, the Coyote Cojo and civic areas.

Mission-only interiors

Several buildings look accessible from outside but only open fully during missions. Treat interiors as one of three categories:

This distinction matters at La Catrina, Embers, City Hall and various gang compounds.

CategoryMeaning
Functional public locationCan normally be entered and used
Mission locationOpens or becomes meaningful during a quest
Decorative frontageVisible shop or building that is not a usable service

Progression changes

Heywood changes in practical importance as the story advances:

No single progression state should be treated as the definitive version of Heywood. The district is a persistent open-world space whose mission interiors and NPC placements can change.

  • The Streetkid opening gives it immediate narrative significance.
  • Padre’s gigs become available after early main-story progression.
  • Some side jobs require sufficient Street Cred or story progression.
  • The Glen apartment becomes available as a purchasable property later in the game.
  • Mission states can alter access to interiors and the presence of NPCs.
  • Completed scanner events do not respawn as standard fixed activities, although ordinary hostile encounters and random events may continue.

Civic Heywood route

Best for first-time visitors.

This route shows the district’s official face before introducing its commercial and gang-controlled areas.

Civic Heywood route: steps

Civic Heywood route: steps
  1. 1Start at the Glen apartment.
  2. 2Walk to Reconciliation Park.
  3. 3Visit the City Hall area.
  4. 4Find Padre’s basketball court.
  5. 5Follow the surrounding residential streets.
  6. 6Continue towards Wellsprings and Bulwark.
  7. 7Finish at a ripperdoc or fast-travel terminal.

Valentino route

Best for players interested in local culture and gang environmental storytelling.

Valentino route: steps

Valentino route: steps
  1. 1Begin in The Glen.
  2. 2Travel south towards Vista del Rey.
  3. 3Follow murals, shrines and market streets.
  4. 4Scan Valentino patrol routes.
  5. 5Visit La Catrina.
  6. 6Complete nearby gigs or NCPD activities.
  7. 7Leave by a western road rather than forcing a direct route through an active compound.

Completionist route

The Seraph reward is the clearest district-linked end-of-chain acquisition documented in the available sources.

Heywood’s name and history do not map perfectly between every Cyberpunk continuity. In the 2077 setting, the district includes the reclaimed and redeveloped urban area south of City Center, while earlier tabletop material presents different historical boundaries and district arrangements. The shift reflects Night City’s repeated reconstruction, displacement and renaming of neighbourhoods.

The district’s history is commonly described as involving refugees, former industrial or combat-zone areas and later redevelopment. Residents from more established parts of Heywood moved into improved southern areas, while poorer communities and earlier occupants were displaced. This history helps explain why Heywood can contain both modern apartment towers and streets that still look like remnants of an older urban crisis.

Padre appears in Cyberpunk: Edgerunners, although his visual presentation is not identical to his game model.

Completionist route: steps

Completionist route: steps
  1. 1Unlock every fast-travel terminal encountered.
  2. 2Check all three subdistricts on the map.
  3. 3Complete Padre’s available gigs.
  4. 4Finish Heywood side jobs before major endgame progression.
  5. 5Clear NCPD Scanner Hustles.
  6. 6Complete cyberpsycho activities.
  7. 7Visit the Wellsprings ripperdoc and all known vendors.
  8. 8Check the Coyote Cojo and other story locations after relevant missions.
  9. 9Revisit the Glen apartment after purchasing it.
  10. 10Recheck the map after completing main jobs, because some activities are progression-gated.

Completionist route

AcquisitionHow to obtainNotes
SeraphComplete God Bless This MessIconic pistol associated with Padre’s gig chain
Glen apartmentPurchase through the apartment systemResidential property in The Glen
CyberwareVisit the Wellsprings ripperdocStock depends on progression and game version
Gig rewardsComplete Padre’s gigsUsually includes money, experience, Street Cred and equipment
NCPD rewardsComplete Scanner HustlesFixed activity rewards vary by encounter
Mission equipmentComplete relevant story or side jobsSome items are missable or dependent on choices

Heywood also appears beyond the game

All locations
  • Cyberpunk 2077
  • Cyberpunk: Edgerunners
  • The World of Cyberpunk 2077
  • Cyberpunk: Edgerunners Mission Kit
  • Other setting and tabletop material, with continuity differences

Is Heywood the same as The Glen?

No. The Glen is one of Heywood’s three subdistricts. Wellsprings and Vista del Rey are also part of Heywood.

Which fixer controls Heywood?

Sebastian “Padre” Ibarra is Heywood’s principal fixer. His gigs form the district’s main fixer quest chain.

Is Heywood controlled by the Valentinos?

The Valentinos are the strongest local gang presence, but 6th Street also operates in the district. Control is contested rather than absolute.

Where is Heywood’s ripperdoc?

The documented ripperdoc is in Wellsprings. The inventory depends on character progression and the game version.

What is Heywood’s best landmark?

For navigation, Padre’s basketball court and Reconciliation Park are useful in The Glen. Bulwark is the clearest Wellsprings landmark, while La Catrina is a major mission-associated location.

Does the Streetkid lifepath keep V in Heywood?

It begins there and gives V a particularly strong connection to the area, but V is not restricted to Heywood. All lifepaths can explore the district.

Can every building with a sign be entered?

No. Some are functional businesses, some are mission locations and others are decorative environmental assets. The available evidence does not support treating every visible storefront as a usable shop.

The following areas remain insufficiently documented for a claim of complete in-game coverage:

Accordingly, this article should be treated as a developed research draft rather than a guaranteed 100% directory. The district hierarchy, principal subareas, major landmarks, fixer content, services and core progression relationships are supported by the cited material, but a final encyclopaedic version would need an in-game audit against a current map and the specific target patch.

  • Every decorative storefront and business sign.
  • Every fast-travel terminal name and exact subdistrict placement.
  • Every minor environmental landmark visible only in the 3D world.
  • A version-specific, exhaustive vendor inventory for all current patches.
  • A complete verified list of every Heywood NCPD Scanner Hustle with its exact title, reward and enemy composition.
  • Exact boundaries where roads, buildings or waterfront structures visually overlap City Center, Santo Domingo or Pacifica.
  • A full distinction between permanent random encounters and mission-spawned enemy groups.

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