MissionsupportingOptionalModerate

Psychofan

Psychofan is a Cyberpunk 2077 gig in which V breaks into an apartment in The Glen to recover a guitar associated with Kerry Eurodyne for Sebastian "Padre" Ibarra.

RoleOptional recovery gig involving an apartment infiltration and the retrieval of Kerry Eurodyne's guitar.
Statusreleased
Importancesupporting
RewardFixer payment and standard gig progression rewards
  • Mission typeGig
  • DistrictThe Glen
  • FixerSebastian "Padre" Ibarra
  • Primary objectiveRecover the guitar
  • Core activityApartment infiltration
  • Boss encounterNone known

Psychofan is an optional gig rather than a main-story mission.

Key takeaways

Use these points to plan the gig before entering the target building.

  • The mission is a recovery job The required objective is to locate and take the guitar inside the apartment. Exploring for unrelated loot is optional and is not necessary to complete Padre's request.
  • The Glen is the operating area Psychofan takes place in The Glen, so the mission is compact compared with gigs that send V across several districts. Once the target building is reached, most of the work happens indoors.
  • A quiet approach is useful The job does not require V to begin with open combat. Check available entrances, cameras, doors, and terminals before committing to a loud route.
  • The guitar is the important item The apartment contains ordinary loot as well as the requested instrument. Confirm that V has collected the mission objective before leaving the building.

Psychofan overview

Psychofan is an apartment-infiltration gig in The Glen, commissioned by and centered on a guitar connected to Kerry Eurodyne.

Psychofan sends V into The Glen to recover a guitar from a private apartment. The job is presented as a theft rather than a combat operation, so the central challenge is reaching the target room, finding the correct item, and leaving without allowing the building's occupants or security to turn the intrusion into a prolonged fight.

The mission is associated with Kerry Eurodyne, a major figure in Cyberpunk 2077's music and celebrity storyline. V is not asked to confront Kerry during this gig; the objective is to retrieve the guitar from the apartment and deliver the requested result to Padre. The connection to Kerry gives the job more context than an ordinary burglary, but the mission itself remains focused on exploration and recovery.

The apartment offers more than one practical approach, and players can decide how aggressively to handle the interior. Stealth, hacking, careful movement, and direct combat can all support the main objective, although a quiet approach reduces the chance of attracting additional attention. The exact route depends on V's build, available cyberware, and the access options visible when the gig is active.

Where this sits

Fixer gigSebastian "Padre" Ibarra
Apartment infiltrationLocate the target building
Item recoveryTake the guitar
CompletionLeave the area and resolve the gig
  1. ●PsychofanmissionCurrent gig

Psychofan is a self-contained optional gig in The Glen.

Requirements

The gig becomes available through the normal fixer and district progression systems. No particular weapon, cyberware package, or character build is required.

  • RequiredAccess to The GlenV must be able to reach the Heywood district and the gig marker in The Glen.
  • RequiredActive Psychofan gigThe mission must be accepted from the fixer contact before the apartment objective can be followed.
  • RecommendedA flexible infiltration setupQuickhacks, stealth abilities, weapons, and mobility tools can each help, but none is mandatory for the mission.

Objectives

  1. Go to the apartment in The Glen.Follow the gig marker to the building associated with the recovery job and identify a usable way inside.
  2. Find Kerry Eurodyne's guitar.Search the apartment interior for the requested instrument. The mission objective updates when V interacts with the correct item.
  3. Leave the apartment.After collecting the guitar, exit the building and move away from the restricted area rather than continuing to search indefinitely.
  4. Complete the gig for Padre.The job is resolved after the recovered item and the mission state have been registered as complete.

Walkthrough

  1. 01

    Reach the target apartment

    Travel to the Psychofan marker in The Glen

    Open the map and follow the active gig marker into The Glen. The destination is an apartment building, so once you arrive, look for the building entrance and nearby access points rather than searching the surrounding streets for an outdoor objective.

    Location: The Glen

    TipScan the approach before entering so cameras, guards, and possible alternate routes are visible.

    Checkpoint
  2. 02

    Enter the apartment

    Inspect the building before forcing entry

    Approach the apartment carefully and examine the available doorways, access panels, and surrounding routes. Depending on V's abilities and the current state of the building, the safest entry may not be the most obvious front-door route.

    Location: Apartment building entrance

    TipQuickhacks and technical access options can reduce the need for a direct firefight.

    Watch outA loud entry can alert occupants or security and turn a short recovery job into an interior combat encounter.

  3. 03

    Search for the guitar

    Move through the apartment toward the target room

    Once inside, proceed room by room and keep the objective marker in view. Use cover and corners if enemies become hostile, and avoid wandering so far into optional rooms that V loses track of the route back out.

    Location: Target apartment

    TipPause to scan interactive objects and containers; the requested item is distinct from ordinary apartment loot.

    Checkpoint
  4. 04

    Recover Kerry Eurodyne's guitar

    Take Kerry Eurodyne's guitar

    Locate the guitar associated with Kerry Eurodyne and interact with it to collect the mission item. If the objective does not update, search the nearby section of the apartment again and confirm that V interacted with the correct instrument rather than another decorative object.

    Location: Interior of the apartment

    Watch outDo not leave the building until the objective confirms that the guitar has been collected.

  5. 05

    Clear or evade the immediate threat

    Handle any alerted occupants or security

    If the infiltration has become hostile, defeat or evade the enemies inside the apartment before attempting to leave. Use the same route that brought V in when possible, but do not remain in combat after the mission objective has been secured.

    Location: Target apartment

    TipBreaking line of sight and using a quiet exit is usually more efficient than chasing every enemy through the building.

  6. 06

    Leave the building

    Exit the apartment and leave the area

    Return to the building's exit after the guitar is in V's inventory, then move out of the active danger area. The gig's completion state is tied to the recovery and successful departure, not to collecting every item in the apartment.

    Location: Apartment exit and surrounding streets

    Checkpoint
  7. 07

    Complete Psychofan

    Resolve the gig

    Continue following the active objective until the game registers Psychofan as complete. The fixer job then concludes with the normal gig payout and progression rewards rather than opening a separate multi-mission branch.

    Location: The Glen

    TipIf the completion message does not appear, move farther from the apartment and check that the guitar objective was completed.

Mission mechanics

Psychofan is structured around an enclosed infiltration space rather than a long journey between several objectives. This makes environmental reading more important than raw damage output. Before moving deeper into the apartment, check sightlines, camera coverage, doors, and the position of any hostile occupants so that the chosen route matches V's strengths.

Stealth players can reduce the risk of a prolonged encounter by staying out of view and using distractions or quickhacks where available. Combat-focused builds can still complete the gig, but the apartment's confined rooms make cover, reload timing, and awareness of flanking routes more important than they would be in an open street fight.

The requested guitar is the mission-critical interaction. Other containers, rooms, and pieces of environmental loot may be worth checking for resources, but they are not required for the recovery objective. Once the item is collected, prioritize reaching the exit instead of treating the entire apartment as a mandatory clear.

What works and what does not

Strengths

  • The compact apartment setting keeps the objective easy to understand.
  • Multiple infiltration styles can support the recovery objective.
  • The connection to Kerry Eurodyne gives the gig recognizable narrative context.
  • The mission rewards careful observation of entrances and interior routes.

Weaknesses

  • The confined layout can make an accidental alert harder to recover from quietly.
  • Players may spend unnecessary time searching optional rooms after finding the mission item.
  • The gig provides limited guidance if the player overlooks an available access route.

Best uses

  • A short district activity between larger story missions.
  • A practical test of stealth, quickhacking, or close-quarters combat.
  • An opportunity to explore more of Padre's fixer work in Heywood.

Phases

  1. 1

    Approach and access

    Starts: Entering the marked apartment building

    No dedicated boss health bar

    The opening phase is about finding a viable entrance and deciding whether to remain undetected. The building's layout and available access options matter more here than enemy durability.

    • DetectionTell Cameras or occupants notice V and the alert state begins to rise.Answer Break line of sight, disable the source where possible, or retreat into cover before continuing.
    • Scan the entrance and adjacent spaces before crossing exposed areas.
    • Do not assume the first visible door is the only possible route.
  2. 2

    Interior search

    Starts: V reaches the apartment interior

    Ordinary enemies, if alerted

    V searches the apartment for the guitar while managing the risk of detection. The mission does not require a named combat encounter, so the priority is maintaining access to the objective and the exit.

    • Close-quarters gunfireTell Hostile occupants raise weapons in the apartment's narrow rooms.Answer Use cover, retreat through a doorway, and avoid standing in the center of a room.
    • Flanking pressureTell Enemies move through adjacent rooms or approach from behind while V searches.Answer Keep track of the route back to the entrance and check nearby doorways before interacting with objects.
    • Collect the guitar as soon as it is located, then reassess whether optional loot is worth the risk.
    • A quiet route is generally safer than clearing every room.
  3. 3

    Departure

    Starts: The guitar is collected

    No dedicated boss health bar

    The final phase is the exit from the apartment and the surrounding danger area. V should confirm the objective update and leave rather than continuing to search after the central task is complete.

    • Use the known entry route if the building has become hostile.
    • Move away from the apartment if the completion state does not register immediately.

Checklist

  • Accept and activate Psychofan through the fixer mission flow.The active objective makes the target apartment easier to locate.
  • Reach the apartment building in The Glen.Confirm the district before entering the building.
  • Check the entrance and nearby access options.This helps avoid an unnecessary alarm.
  • Locate Kerry Eurodyne's guitar.The guitar is the central recovery objective.
  • Confirm the objective updates after taking the guitar.Do this before committing to the exit.
  • Leave the apartment and move clear of the active area.The gig is not finished merely because the item has been found.
  • Search optional rooms for additional loot.This is not required and increases exposure time.Optional

Failure conditions

  • V dies during the infiltration or escape.A death reloads the latest available checkpoint or save and requires the apartment section to be attempted again.
  • V leaves without collecting the guitar.Leaving before the recovery objective updates does not complete the gig. Return to the apartment and search for the mission interaction.
  • V becomes stuck in an unresolved objective state.Move away from the building, check the active objective, and return only if the mission still identifies the guitar or departure as incomplete.

On failure

The exact checkpoint behavior can vary with the player's recent autosaves and combat state.

Rewards

  • Fixer payment
    Completing the recovery job provides the normal payment associated with Padre's gig.
  • Gig progression rewards
    Psychofan contributes the usual experience and progression benefits associated with completing an optional gig.
  • Kerry Eurodyne's guitar
    The guitar is the mission objective recovered during the gig; it is not presented as a general-purpose weapon reward.

Characters in this mission

Aftermath

A small job with a celebrity connection

Psychofan does not become a direct meeting with Kerry Eurodyne. Its narrative purpose is to let Padre use V for a targeted recovery job involving an item tied to Night City's music scene, after which the gig ends through the normal fixer-work progression.

Trivia

  • The title Psychofan reflects the intensity of the apartment owner's admiration for Kerry Eurodyne.
  • The mission uses a personal possession to connect a small fixer assignment with Night City's wider celebrity culture.
  • The apartment setting makes Psychofan closer to a burglary scenario than to a conventional street assault.

Relationships

mission

  • Sebastian "Padre" IbarraFixerPadre commissions V to recover the guitar.