Charactermajor

Kerry Eurodyne

Kerry Eurodyne is a veteran rockerboy, former Samurai guitarist and major supporting character in Cyberpunk 2077. His personal questline explores burnout, artistic identity, friendship with Johnny Silverhand and a possible romance with V.

Importance
major
Kerry Eurodyne
Cyberpunk 2077 · character art
01

Key Takeaways

Kerry Eurodyne is a veteran rockerboy whose history with Samurai and Johnny Silverhand connects Cyberpunk 2077’s present-day story to Night City’s earlier music scene.

01

Former frontman of Samurai

Kerry rose to prominence as a member of , the influential band that also included Johnny Silverhand. His past fame shapes both his public identity and his unresolved feelings about the band’s breakup.

02

A major supporting character

Kerry is a non-playable character rather than a combat companion or player-controlled character. His importance comes from his personal questline, artistic career, and connection to Johnny’s history.

03

A complicated bond with Johnny

Kerry’s relationship with Johnny combines former friendship, artistic rivalry, resentment, and lingering loyalty. Their shared history becomes especially important when V helps Johnny reconnect with people from his past.

04

His story centers on artistic identity

Kerry’s quests explore the tension between his established celebrity and his desire to make meaningful choices as an artist. His conflicts with younger musicians and the music industry reflect that concern.

05

A romance path for V

Kerry can become a romance option for V under the route’s applicable player-character requirements. The relationship develops through his personal Side Jobs rather than through the main campaign alone.

06

His questline is built around performances and personal choices

Kerry’s appearances are concentrated in a connected series of Side Jobs involving music, public attention, and his unresolved past. These missions give him a role distinct from ordinary vendors, fixers, or combat-focused allies.

02

Overview

Kerry Eurodyne is a legendary rockerboy and former member of Samurai in Cyberpunk 2077. His story connects V to Johnny Silverhand’s past while exploring fame, artistic identity, regret, and the difficult aftermath of a life built in Night City’s spotlight.

Kerry is a non-playable character whose importance reaches beyond his status as a successful musician. He was one of Johnny Silverhand’s closest bandmates in Samurai and later established a prominent solo career. By the time V encounters him, Kerry is already famous, wealthy, and deeply embedded in Night City’s music scene, but his public success has not resolved the personal tensions left by Samurai’s breakup or Johnny’s disappearance.

The character becomes relevant to V through Johnny’s memories and connections. Kerry provides a living link to the people and events that shaped Johnny before the main story, giving V a perspective that differs from Johnny’s own recollections. His presence also shows that Johnny’s legacy is not limited to rebellion or legend: it continues through former friends, collaborators, unresolved conflicts, and the cultural impact of Samurai’s music.

Kerry’s dedicated storyline takes place through optional Side Jobs that draw V into his present-day life. These appearances focus less on conventional combat than on the consequences of celebrity, creative frustration, aging within a rapidly changing scene, and the pressure to preserve a public identity. His role therefore expands Cyberpunk 2077’s portrayal of Night City’s entertainment industry while remaining closely tied to the game’s broader examination of memory and legacy.

What distinguishes Kerry from many of the game’s other major figures is the tension between his status as a celebrated rockerboy and his uncertainty about what that success means. He is neither simply an extension of Johnny nor merely a musician connected to V through side content. His relationships, career, and unresolved history make him an important counterpart to Johnny and a character whose significance grows through the optional story surrounding him.

03

Background

Joining Samurai and Meeting Johnny Silverhand

Kerry Eurodyne established his musical career as a guitarist and vocalist in , the influential chrome-rock band associated with Johnny Silverhand. His time in the group placed him at the center of Night City's rebellious music scene and connected him closely with Johnny, whose forceful personality and political convictions shaped much of Samurai's public identity. Kerry was not merely a session player or peripheral member: he became one of the band's defining musicians and a longtime creative partner to Johnny.

Samurai's music and reputation gave Kerry a public profile before the events of Cyberpunk 2077, but the band's internal tensions also became part of his history. Johnny's uncompromising leadership and Kerry's own investment in the band's music did not always produce a stable partnership. Their disagreements contributed to the personal and creative strain surrounding Samurai, although Kerry continued to regard the band's work and his relationship with Johnny as significant parts of his life.

The End of Samurai

Samurai eventually disbanded, ending the period that had made Kerry famous as part of a group rather than as a solo performer. The breakup did not end his music career. Instead, Kerry continued working as a recording artist and performer, carrying the name Eurodyne into a solo career that kept him visible within Night City's entertainment industry.

The end of Samurai left Kerry with more than a catalogue of songs and a recognizable public image. It also left unresolved feelings about Johnny Silverhand and the band's final years. Kerry's later life was shaped by the contrast between the success he achieved after Samurai and the personal history he shared with its former frontman. Those tensions predate V's involvement and provide the context for Kerry's role in the Johnny-related storyline.

Kerry's Solo Career Before V's Arrival

Before the main narrative begins, Kerry is already an established solo musician with a substantial career behind him. He is wealthy, recognizable, and accustomed to the pressures of celebrity, but his status does not make him emotionally detached from his past. His home, professional contacts, and public reputation reflect the success he achieved after Samurai, while his continuing connection to its history shows that the band's breakup remains important to his identity.

Kerry's pre-story background is therefore defined by two overlapping careers: the rebellious group career that made him known alongside Johnny, and the solo career he built after Samurai ended. The first gave him a lasting artistic and personal association with Johnny Silverhand; the second made him a major figure in his own right. The main story draws on both parts of that history rather than presenting Kerry as only a former bandmate or only a contemporary celebrity.

04

Role in the Story

Spoilers

Story spoilers ahead. This section covers the character’s later arc and outcomes.

05

Personality & Motivations

A Performer Defined by Pride and Restlessness

Kerry Eurodyne presents himself as a successful rock musician, but his behavior repeatedly shows that public success has not settled his sense of identity. He is outspoken, confrontational, and quick to turn frustration into action, especially when he believes another artist or institution is exploiting the legacy of Samurai. His anger is not limited to abstract artistic principles: he takes perceived slights personally and often reacts before considering the consequences. That impulsiveness gives him charisma and energy, but it also makes his judgment unstable when his reputation or creative ownership feels threatened.

Kerry’s pride is closely tied to his belief that music should remain personal and uncompromised. He resists being treated as a relic of Samurai while also remaining deeply attached to what the band represented. This creates a central contradiction in his character: he wants recognition as an artist in his own right, yet he continues to measure the present against his history with Johnny Silverhand and Samurai. His concern over the reflects that tension. He objects to what he sees as the commercialization or appropriation of Samurai’s image, but the intensity of his response also suggests that the incident touches his fear of losing control over the meaning of his own past.

The Need to Remain Relevant

Kerry’s motivations are shaped by more than simple resentment. He is trying to prove that he still matters in a music scene that has moved on without him. His return to the people and conflicts associated with Samurai indicates that his past remains emotionally active, even when he claims to be pursuing a new career. The prospect of a younger act taking attention from him unsettles his self-image, particularly when that attention appears connected to the legacy he helped create. His ambition therefore has two directions: he wants artistic independence, but he also wants confirmation that his earlier achievements still carry weight.

This need for relevance helps explain why Kerry alternates between grand gestures and periods of withdrawal. He can be demanding and theatrical when he believes action will restore his agency, then exhausted or doubtful when the immediate crisis passes. The contrast does not make his earlier convictions insincere. Instead, it shows a character whose confidence depends heavily on being seen, respected, and taken seriously. Kerry’s public bravado often functions as a defense against the possibility that his career has become a memory rather than a living force.

Anger, Vulnerability, and Self-Sabotage

Kerry’s most visible emotion is anger, but anger is rarely his only concern. He uses confrontation to regain control when he feels ignored, displaced, or unable to repair the damage surrounding him. That pattern makes him capable of decisive resistance, yet it also leads him toward destructive choices that can endanger his career and the people drawn into his problems. He does not consistently distinguish between defending a principle and defending his wounded pride. The resulting self-sabotage is one of the clearest ways the game complicates his image as a rebellious veteran.

At the same time, Kerry is not portrayed as incapable of reflection. Once the immediate pressure eases, he can acknowledge uncertainty and recognize that his responses have consequences. His quieter moments reveal someone who wants reassurance but dislikes appearing to need it. He seeks honest engagement rather than empty praise, although his standards for honesty can become severe when he is already defensive. This combination of sensitivity and aggression makes him difficult for others to reassure: he wants people to understand the depth of his concerns, but he may reject support if it feels patronizing or if it threatens his independence.

A Desire for Control Without Isolation

Kerry repeatedly tries to control the terms on which he is remembered. He wants to decide what Samurai means, what his own music represents, and whether his career should be defined by its most famous period. Yet his actions also show that he cannot resolve these questions alone. He reaches outward when he needs perspective, validation, or help turning an emotional crisis into a concrete decision. This dependence conflicts with his self-image as an independent artist, producing a recurring push and pull between asking for help and resisting the vulnerability that asking exposes.

His development is therefore less a complete transformation than a movement toward greater honesty about what he wants. Kerry remains proud, volatile, and strongly protective of his artistic identity, but he becomes more capable of separating present choices from the shadow of his past. The important change is not that he stops caring about reputation or legacy. It is that he has opportunities to recognize whether he is acting for his own future or merely reacting to the fear of becoming irrelevant. That distinction gives his decisions emotional weight without reducing him to either a bitter former star or a simple redemption figure.

06

Relationships

Samurai
Personal relationships
Music
Mission appearances

Select any portrait to jump to that relationship

Music
S

Samurai

Former member

Kerry was the guitarist in Samurai alongside Johnny Silverhand and other members.

UC

Us Cracks

Professional opponents

Kerry's dispute with the Us Cracks forms the central conflict of his later missions.

Johnny?
Kerry’s reaction when V arrives at his villa during “Holdin’ On,” as Johnny Silverhand’s presence is introduced through V. Spoiler level: 1. Verification: recalled from model knowledge, unverified
07

Mission Appearances

01

Kerry Eurodyne appears in Johnny Silverhand’s 2013 flashback as a member of Samurai. His role establishes the band’s internal dynamics and shows the creative partnership that existed before Samurai’s breakup. The appearance is brief and presented through Johnny’s recollection, but it provides early context for Kerry’s importance to Johnny’s personal history and later character-focused missions.

02

Kerry appears during the flashback covering Samurai’s final period. The mission places him alongside Johnny and the other band members as tensions surrounding the band’s future reach a breaking point. His presence helps establish the unresolved resentment and emotional history that shape Johnny’s later attempts to reconnect with him through V.

03

Holdin' On begins Kerry Eurodyne’s dedicated Side Job chain. V and Johnny seek him out at his mansion, where Kerry is living as a successful but dissatisfied solo artist. The job introduces his conflict with Johnny’s legacy and sets up the later reunion of Samurai, while also establishing Kerry as a major character independent of Johnny’s memories.

04

Kerry’s story continues as he tries to deal with the lingering consequences of Samurai’s breakup and the return of Johnny’s influence. The job brings V into contact with former bandmates and revisits old disagreements within the group. Kerry’s role is central to the reunion’s strained atmosphere, particularly the contrast between his anger, insecurity, and continued attachment to the band.

05

A Like Supreme follows the effort to reunite Samurai for a new performance. Kerry is involved as the former bandmates confront the possibility of performing together again after decades apart. The job is important because it turns his unresolved relationship with Johnny into a public and collaborative event, while giving V a direct role in the group’s long-delayed reunion.

06

Rebel! Rebel! shifts Kerry’s storyline away from the Samurai reunion and toward his current career and public life. He asks V for help dealing with a problem involving his professional interests and the people around him. The job shows the practical pressures of being a prominent musician in Night City and expands Kerry’s role beyond his history with Johnny.

07

In I Don't Wanna Hear It, Kerry seeks V’s assistance with a situation involving an emerging musical act and the way its work is being received. The job explores his complicated relationship with artistic legacy, celebrity, and the younger generation of Night City performers. It also continues the personal trust established through his earlier Side Jobs.

08

Off the Leash brings Kerry and V together in a quieter setting, allowing Kerry to speak more openly about the burdens of his public identity and his past with Johnny. The job develops their personal connection while continuing to distinguish Kerry’s own feelings and ambitions from Johnny’s influence. It is also part of the optional path that can lead to Kerry’s romantic storyline.

09

Boat Drinks is the concluding major job in Kerry’s personal questline. V joins him for an excursion connected to his career, relationships, and unresolved emotions. The mission provides a more intimate setting for their connection and resolves several tensions built across the preceding Side Jobs. Its available scenes and outcome can vary depending on V’s choices and relationship route.

08

Equipment and Vehicles

Kerry's Yacht

Kerry owns a private yacht that features prominently in the Side Job “Boat Drinks.” He uses it as the setting for a confrontation with the Us Cracks, making the vessel one of his most significant personal possessions in Cyberpunk 2077. The yacht is primarily a narrative location rather than a vehicle available for player use; V cannot add it to a vehicle collection or pilot it during free roam.

09

Locations and Properties

Kerry Eurodyne's Mansion

Kerry Eurodyne's primary residence is a large mansion in North Oak, one of Night City's wealthier districts. The property reflects his status as a famous musician and former member of Samurai, while also providing the secluded setting associated with his private life after his career with the band. It is the main residential location linked to Kerry during his character-focused storyline.

The mansion functions as Kerry's home and an important meeting location rather than a general-purpose player hub. V visits it during the Side Jobs connected to Kerry and Johnny Silverhand's past, making the property part of the character's personal space and story context. The game does not present it as a vendor, safehouse, or freely customizable player property.

10

Character Development

From Samurai’s Shadow to a Separate Identity

Kerry Eurodyne begins the game defined by a contradiction: he achieved the solo success he once appeared to want, yet he remains psychologically tied to Samurai and especially to Johnny Silverhand. His public career gives him status, money, and recognition, but it does not resolve the feeling that his most meaningful artistic identity belongs to an earlier period. Johnny’s absence leaves Kerry with unfinished anger as well as grief, making his frustration less about simple professional rivalry than about the fear that his defining years are already behind him.

His development therefore starts with separation. Kerry has to confront the difference between preserving a legacy and remaining trapped inside it. Encounters connected to Johnny force him to acknowledge that his resentment has become part of how he understands himself. Rather than treating his former bandmate only as a thief of credit or a source of betrayal, Kerry gradually becomes more capable of recognizing the affection, admiration, and dependence beneath that anger. This does not erase the conflict, but it makes his identity less dependent on winning an old argument.

Destructive Frustration Becomes a Demand for Agency

Kerry’s most extreme behavior reflects how poorly he initially handles that unresolved conflict. When disappointment, professional insecurity, and old resentment converge, he responds through dramatic acts instead of measured decisions. The destructive impulse is important to his characterization because it shows that his apparent confidence is unstable: fame has given him influence, but not necessarily emotional control. He is accustomed to expressing himself through performance and spectacle, so private pain becomes public and hazardous when he can no longer contain it.

After this crisis, Kerry is not transformed into a calm or entirely selfless person. His progress is more limited and more credible. He begins taking responsibility for what he wants rather than allowing frustration to dictate every action. His reaction to younger musicians who challenge his position similarly exposes both sides of his development. He can treat them as threats to his relevance, but he can also move toward negotiation and mutual recognition when he is pushed to examine what he is protecting. The choice between retaliation and reconciliation makes his growth partly dependent on the player's actions.

Reclaiming Music Without Recreating the Past

Kerry’s later development is an attempt to make artistic ambition compatible with change. He still wants recognition, and the game does not require him to abandon vanity, competitiveness, or celebrity. What changes is the source of his purpose. He becomes less focused on proving that he was essential to Samurai’s success and more willing to act as an artist with a present rather than only a past. Reconnecting with performance matters because it gives him a future-oriented outlet for feelings that had previously surfaced as bitterness.

This shift also changes how he relates to collaboration. Kerry can remain difficult, but he is increasingly able to distinguish disagreement from betrayal. The possibility of accepting another generation of musicians, and of recognizing that his career cannot be preserved by force, marks a movement away from possessiveness. His development is consequently not a clean redemption arc. It is a partial recovery of creative confidence: he learns that moving forward does not mean denying Johnny, Samurai, or his earlier achievements. It means refusing to let them determine every decision he makes afterward.

A Conditional Future

Kerry’s final state depends on the choices surrounding his personal and professional relationships. Some outcomes allow him to regain momentum and approach the future with greater openness; others leave him closer to the defensive, self-destructive figure seen at the beginning of his arc. The important change is that he is given the opportunity to choose what his legacy means instead of treating it as something other people have already taken from him.

That conditional resolution suits Kerry’s role in Cyberpunk 2077. He does not overcome aging, fame, resentment, or artistic insecurity through a single revelation. Instead, he becomes more capable of living with those pressures without turning them automatically into another conflict. His development is measured less by becoming a different person than by gaining enough perspective to decide which parts of his old identity are worth carrying forward.

11

Endings and Fate

Spoilers

Story spoilers ahead. This section covers the character’s later arc and outcomes.

V?
Kerry addresses V during the romance-related sequence connected to “Boat Drinks.” Spoiler level: 2. Verification: recalled from model knowledge, unverified
12

Appearance and Design

The Rockerboy's Aging Iconography

Kerry Eurodyne is presented as an established rockerboy rather than an emerging performer. His design combines the recognizable image of a rebellious music star with the polish of someone who has spent decades in the public eye. Long dark hair, facial hair, visible tattoos, jewelry, and an imposing physical presence give him an immediately recognizable silhouette, while his styling remains more deliberate and luxurious than the improvised streetwear associated with many younger Night City musicians. The result is a character who looks like a surviving legend still maintaining a carefully controlled public image.

Chrome, Tattoos, and Stagewear

Kerry's appearance uses the visual language of Cyberpunk 2077's music scene: exposed skin, heavy tattoo work, metallic accessories, leather, and prominent cybernetic augmentation. His cybernetic arm is one of his clearest identifying features, making the relationship between celebrity image and bodily modification visible without requiring an explanation in dialogue. He frequently appears in outfits built around open jackets or shirts, layered jewelry, dark materials, and dramatic accents that suit both a recording artist and a private celebrity accustomed to being seen. These details make him visually distinctive in conversation scenes as well as in performance-related settings.

A Carefully Maintained Samurai Legacy

Kerry's design also carries the weight of his history as a former member of Samurai. The connection is not expressed through a literal uniform; instead, the game places his older rocker identity alongside the more extravagant presentation of his later career. He still looks unmistakably like a musician shaped by Night City's aggressive rock culture, but his clothes, grooming, and accessories suggest a performer who has moved beyond a stripped-down band aesthetic into a more personal brand. That tension—between rebellious authenticity and celebrity self-curation—is central to how the game presents him visually. Kerry is not designed as a generic punk veteran; he is a recognizable star whose image has aged, adapted, and remained valuable.

13

Portrayal and Voice Actor

Performed by

Matthew Yang King

Kerry Eurodyne is voiced in the English version of Cyberpunk 2077 by Matthew Yang King. King gives Kerry a performance built around contrasts: the character is a celebrated rocker with considerable charisma, but his confidence is frequently undercut by frustration, insecurity, and the pressure of living with his past. His delivery keeps Kerry from becoming only a glamorous celebrity or an angry veteran of Night City's music scene.

King's performance is especially effective in Kerry's more personal scenes. Kerry can sound sarcastic and confrontational when protecting his pride, then become noticeably more exposed when discussing artistic compromise, old relationships, or the fear that his best work is behind him. The vocal performance supports those shifts without turning them into a complete change of personality; Kerry remains sharp-tongued and theatrical even when he is being sincere.

Kerry's characterization depends primarily on voice acting rather than a separately documented live-action or motion-capture identity. The performance gives his dialogue the rhythm of an experienced performer accustomed to commanding attention, while quieter exchanges reveal the uncertainty beneath that public image. No specific role-related award or nomination, casting interview, or additional performance-capture credit is included here without reliable verification.

14

Reception

Kerry Eurodyne's reception is generally shaped by the contrast between his famous public image and his more insecure, frustrated private life. Critical and fan discussions commonly identify his storyline as one of Cyberpunk 2077's more human portraits of celebrity, artistic burnout, and the difficulty of escaping an old identity. Kerry is not presented simply as a glamorous rock star: his anger, impulsiveness, dependence on former relationships, and uncertainty about his future make him a divisive but recognizably flawed character.\n\nPlayer response often praises the Kerry-focused jobs for giving him agency beyond his history with Johnny Silverhand. The arc's emphasis on creative control and personal reinvention helps distinguish it from the game's more overtly corporate or gang-centered conflicts. His interactions with V are also frequently appreciated for being more conversational and emotionally awkward than conventionally heroic. For players pursuing Kerry's romance, the route is remembered as an important part of his characterization because it frames his desire for connection alongside his fear of becoming irrelevant.\n\nThe main criticism is structural rather than centered on the character's writing. Kerry appears relatively late, and his storyline is easy to miss compared with the more heavily foregrounded companion arcs. Some players therefore view him as underused: the game establishes a long career, a complicated connection to Johnny, and an active creative crisis, but gives only a limited number of jobs in which those ideas can develop. His romance is also restricted by player-character requirements, which can make part of his content unavailable rather than merely optional.\n\nOver time, Kerry's standing has benefited from renewed attention to Cyberpunk 2077's character writing. He is often discussed as a strong example of the game's interest in aging, fame, masculinity, and self-reinvention, even when players disagree about the length or pacing of his arc. The available response is better described as appreciative but comparatively niche than as a universal consensus: Kerry has a committed audience, while the game's most prominent community discussions more often center on other companions.

  • Kerry is commonly regarded as a flawed, human portrayal of celebrity, artistic burnout, and reinvention.
  • Players often praise his storyline for giving him an identity beyond his connection to Johnny Silverhand.
  • The character's late introduction and relatively short quest arc are recurring criticisms.
  • His romance is frequently discussed as an emotionally significant route, but its player-character requirements limit access to it.
  • Kerry has developed a committed audience over time, though his reception is generally less prominent than that of the game's most-discussed companions.
15

Cultural Impact and References

Fan Culture and Representation

Kerry Eurodyne’s clearest cultural footprint is tied to how Cyberpunk 2077 handles its older rock-star characters and queer romance options. He is not presented only as a historical associate of Johnny Silverhand or as a celebrity quest giver: Kerry has his own career, insecurities, rivalries, and relationship history. That combination has made him a recurring subject in fan discussions about the game’s romances, representation of bisexual characters, and the contrast between public fame and private instability. These discussions are character-focused rather than evidence of a broad, measurable fandom consensus.

Kerry’s visual and musical identity also gives him a distinctive place within the game’s fictional celebrity culture. His association with Samurai, his solo career, and his flamboyant rocker aesthetic connect him to the wider rock-and-rebel imagery of Cyberpunk 2077 without reducing him to Johnny’s legacy. Fan attention commonly centers on that tension: Kerry is both part of the setting’s remembered music history and a living performer attempting to define himself outside an older band and its most famous member.

References in Other Media and Legacy

There is no reliably established major crossover, cameo, or independent media adaptation centered on Kerry Eurodyne. He does not have the same external profile as the game’s most prominent characters, and claims that he became a broadly recognized cultural icon would overstate the available evidence. His documented legacy is primarily internal to Cyberpunk 2077: he helps show how the game’s music scene, celebrity culture, and history of rebellion continue after the original Samurai era.

Kerry’s wider significance therefore rests less on references outside the game than on the role he occupies within its representation of aging performers and personal reinvention. His presence broadens the game’s portrait of Night City beyond mercenaries, corporations, and gang warfare, while his romance route gives that perspective a direct personal dimension for eligible versions of V. This is a thematic reading of his documented role in the game, not evidence of a separate franchise crossover or confirmed developer-intended cultural influence.

16

Quotes

Relationship and Reunion
Johnny?
Kerry’s reaction when V arrives at his villa during “Holdin’ On,” as Johnny Silverhand’s presence is introduced through V. Spoiler level: 1. Verification: recalled from model knowledge, unverified
Romance
V?
Kerry addresses V during the romance-related sequence connected to “Boat Drinks.” Spoiler level: 2. Verification: recalled from model knowledge, unverified
17

Trivia

  • Kerry Eurodyne was the lead guitarist of Samurai, while Johnny Silverhand served as the band's vocalist and guitarist. The group's reunion in "A Like Supreme" brings Kerry back together with Johnny, Nancy, Henry, and Denny after years of personal and artistic fallout.
  • Kerry's personal questline includes an unusual conflict with the pop group Us Cracks. What begins as an attempt to sabotage the group can instead develop into a negotiated meeting, depending on V's choices during the related Side Jobs.
  • Kerry's home in North Oak reflects his status as an established solo musician rather than an underground rocker. V and Johnny first encounter him there during "Holdin' On," where the visit quickly becomes more confrontational than a normal reunion.
  • The iconic revolver Archangel is associated specifically with Kerry and his musical persona. Its design and name distinguish it from the more conventional firearms commonly used by mercenaries in Night City.
  • Kerry's storyline eventually takes V away from Night City's streets and onto his yacht in "Boat Drinks." The location gives the character a rare private setting in which his public image, old resentments, and relationship with Johnny can be considered outside the music industry spotlight.