Key takeaways
The mission is short in combat terms but important for understanding the structure of the opening act.
- Meet Dexter DeShawn The central task is to attend Dexter's briefing at the Afterlife and hear his proposal for V and Jackie.
- Two jobs follow Dexter sends V toward two separate preparation missions: The Pickup and The Information.
- Dialogue sets the tone Conversation choices can make V sound confident, skeptical or more cautious, but the briefing proceeds regardless of the selected attitude.
- Prepare for what comes next The Ride itself is relatively safe; the more consequential planning and confrontation occur in the missions Dexter assigns afterward.
The Ride overview
The Ride is an early main-story mission in Cyberpunk 2077 that brings V and Jackie Welles into Dexter DeShawn's orbit.
The mission follows The Ripperdoc and serves as V's introduction to Dexter DeShawn, a prominent fixer preparing a high-risk operation. V and Jackie travel to the Afterlife, where Dexter explains that he has work suitable for ambitious mercenaries who want to move beyond small-time jobs in Night City. The meeting is primarily conversational, but it establishes the people, stakes and rivalries that shape the missions immediately ahead.
Dexter's proposal divides the operation into two separate jobs. One concerns obtaining a military-grade Flathead from the Maelstrom gang, while the other concerns meeting Evelyn Parker and learning more about a planned job connected to Arasaka. These threads become The Pickup and The Information, and the player can generally choose which lead to pursue first after the briefing.
The Ride is not built around a combat arena or a boss fight. Its purpose is to establish the crew, explain Dexter's expectations and place V at the start of a chain of decisions involving Maelstrom, Militech, Evelyn Parker and the Konpeki Plaza heist. Dialogue choices during the meeting affect how V presents themself, but the mission's central outcome is the launch of Dexter's plan.
Where this sits
- 1The Ripperdocprevious
- ●The Ridecurrent
- 3The Pickupnext
- 4The Informationnext
The Ride is the briefing point between V's early introduction to Night City and Dexter DeShawn's larger operation.
Requirements
Complete The Ripperdoc to reach this early main-story mission.
- RequiredComplete The RipperdocThe mission becomes available as part of the opening main-story progression after V receives the early cyberware introduction.
- RequiredReach the AfterlifeThe objective requires V and Jackie to attend Dexter DeShawn's meeting at the Afterlife.
- OptionalCombat buildNo particular weapon, cyberware setup or attribute investment is required because the mission is focused on travel and dialogue.
Objectives
- Meet Dexter DeShawn at the AfterlifeTravel to the Afterlife with Jackie and enter the venue for the scheduled meeting.
- Listen to Dexter's proposalStay with the briefing as Dexter outlines the operation and introduces the two preparation jobs.
- Discuss the plan with Dexter and JackieUse the available dialogue options to question or respond to the proposal, then finish the conversation.
- Begin Dexter's assigned jobsAfter the meeting, The Pickup and The Information become the next major paths in the operation.
Walkthrough
- 01
Reach the meeting point
Travel to the AfterlifeFollow the mission marker to the Afterlife and meet Jackie outside or near the entrance. The route is not a combat challenge, so there is no reason to spend ammunition or healing items before the meeting.
Location: Afterlife
TipUse the objective marker rather than searching Night City for Dexter; the mission is designed to move directly into the briefing.
- 02
Meet Dexter DeShawn
Enter the club and find Dexter DeShawnGo inside the Afterlife and follow Jackie toward Dexter's meeting area. Approach Dexter to start the conversation, then remain nearby while the briefing begins.
Location: Afterlife
Watch outLeaving the marked meeting area can delay the next dialogue trigger, but it does not normally create a permanent mission failure.
- 03
Hear the job briefing
Listen to Dexter's proposalDexter explains that he wants V and Jackie to take on a major operation rather than another routine mercenary job. The conversation introduces the Flathead acquisition and Evelyn Parker's lead as separate parts of the same larger plan.
Location: Afterlife
TipRead the dialogue options before selecting one if you want V to sound supportive, doubtful or more direct; the broad assignment remains the same.
- 04
Clarify the plan
Discuss the two preparation jobsContinue the conversation with Dexter and Jackie until both leads have been explained. One path points toward the Maelstrom deal in The Pickup, while the other begins with Evelyn Parker in The Information.
Location: Afterlife
- 05
Complete the briefing
Leave the meeting and follow the next leadFinish the conversation and exit the briefing area when the mission directs you onward. The Ride concludes by setting up Dexter's next jobs, so open the Journal if you need to confirm which objective you want to pursue first.
Location: Afterlife
TipThere is no need to hunt for a hidden reward inside the Afterlife during this mission; the meaningful progression reward is access to the follow-up jobs.
Mission mechanics
The Ride is a dialogue-led mission rather than a combat encounter. Its principal mechanic is information delivery: Dexter explains the operation, V can challenge or accept parts of his pitch, and the game then converts the briefing into two distinct mission threads. Because there is no extended firefight, the mission is a useful point to adjust equipment, read the Journal and decide which lead to investigate first.
The two follow-up missions are designed to approach the same larger operation from different angles. The Pickup deals with the gang and the , while The Information introduces Evelyn Parker and the braindance investigation. Treating the jobs as separate preparation paths makes it easier to understand why the game presents both objectives after Dexter's meeting.
Dialogue does not require a special attribute, weapon or cyberware configuration. V's responses mainly shape the tone of the exchange and provide context about Dexter's reputation, the value of the proposed job and the risks involved. The more substantial branching decisions are found in the follow-up missions rather than in The Ride itself.
What works and what does not
Strengths
- Introduces Dexter DeShawn and his role in V's early rise through Night City's mercenary network.
- Clearly separates the operation into two follow-up missions with different locations, contacts and risks.
- Uses the Afterlife meeting to establish the tone and social hierarchy of the main story without requiring a difficult combat sequence.
Weaknesses
- The mission offers limited action, so players expecting a conventional shootout may find it deliberately subdued.
- Most of its practical consequences are deferred to The Pickup and The Information, which can make the mission feel more like a briefing than a standalone job.
Best uses
- Use the mission to learn the names and purposes of the next two main-story objectives.
- Treat the end of the briefing as a preparation point for changing equipment, checking the Journal and choosing the next lead.
Choices and consequences
- Respond to Dexter's proposal with confidence or skepticism
The selected responses change V's conversational tone and provide different characterisation, but they do not prevent Dexter from outlining the operation.
- Choose which follow-up mission to pursue first
After the briefing, V can generally approach The Pickup or The Information first. The order changes the immediate sequence of events, while both jobs remain part of Dexter's preparation plan.
- Question Dexter about the risks and payment
These dialogue options add context about the job and Dexter's expectations. They do not turn The Ride into a combat branch or remove the two follow-up objectives.
The Ride checklist
- Complete The Ripperdoc before looking for this mission.This is part of the opening main-story sequence.
- Reach the Afterlife with Jackie.The mission marker leads to the meeting venue.
- Speak with Dexter DeShawn.The briefing cannot progress until the conversation is started.
- Listen for the Flathead assignment.This points toward The Pickup and the Maelstrom deal.
- Listen for Evelyn Parker's lead.This points toward The Information.
- Finish the conversation before leaving the venue.The next objectives appear after Dexter's briefing is complete.
- Check the Journal after the meeting.Use it to select the next preparation mission.
Failure conditions
- Do not reach the meeting areaThe mission cannot advance until V arrives at the Afterlife and approaches the marked meeting point.
- Leave before the briefing is completeWalking away during the conversation can pause progress until V returns to Dexter and completes the required dialogue.
- Combat or police interruption during travelAn unrelated hostile encounter can delay the meeting, but The Ride itself does not impose a combat timer or require V to defeat a named enemy.
On failure
The mission is forgiving because its key progression occurs through a meeting. If the objective appears stalled, return to the marked area and finish the active conversation before travelling elsewhere.
Rewards and drops
- Main-story progressionCompleting the briefing advances V's relationship with Dexter DeShawn and moves the opening operation forward.
- The PickupDexter's Flathead-related assignment becomes available as a follow-up mission.
- The InformationDexter's Evelyn Parker-related assignment becomes available as a follow-up mission.
Characters in this mission
Aftermath
Dexter's plan is now in motion
The Ride ends with V and Jackie committed to Dexter DeShawn's operation. The next stage is not a single linear errand: The Pickup and The Information approach the plan through different contacts, and their order can shape the immediate flow of Act 1.
Trivia
- The Ride is one of the first missions to frame V's work as a deliberate attempt to enter Night City's higher-paying mercenary circles.
- The Afterlife is both a bar and an important meeting place for fixers, mercenaries and other figures in Night City's criminal economy.
- Dexter's briefing introduces the Flathead before the player has to negotiate for or recover it in The Pickup.
- The mission's title reflects the transition from V's introductory jobs into a larger criminal operation rather than a standalone vehicle objective.
Relationships
Dexter DeShawn's operation
