Key takeaways
Use this mission to understand what the Streetkid lifepath establishes before the main campaign converges.
- Heywood is V's starting point The introduction frames V through local knowledge and neighborhood relationships, with El Coyote Cojo serving as the starting location.
- Kirk's job is the mission's immediate objective V accepts a vehicle theft arranged by Kirk, turning a personal obligation into the opening action sequence.
- The lifepath converges with the main story After the opening job, the Streetkid-specific setup gives way to the shared beginning of V's life as a mercenary.
- Jackie is introduced through the job Jackie Welles becomes part of V's story during the operation, making the mission important for the campaign's early character setup.
The Streetkid overview
The Streetkid is the Streetkid lifepath introduction in Cyberpunk 2077, set before V's main mercenary career begins.
The mission presents V as someone rooted in Heywood rather than as an outsider arriving in Night City. It opens at El Coyote Cojo, where V is dealing with a local problem and is drawn into a job that promises a quick way to settle a debt. The opening establishes the lifepath's neighborhood perspective through familiar faces, street-level obligations, and the pressure to prove that V still belongs in the community.
provides the immediate job that drives the mission forward. His plan involves taking a luxury vehicle from a secured location, but the operation does not proceed as cleanly as promised. The mission uses the job to move V from conversation into a short infiltration sequence, then turns an attempted theft into the first important partnership of the campaign.
The conclusion connects the lifepath-specific introduction to Cyberpunk 2077's shared opening. Jackie Welles becomes central to that transition, and the mission's closing sequence establishes the change from a local Heywood hustler to a mercenary beginning a new chapter. The Streetkid is brief, but it supplies context for V's attitude, contacts, and early relationship with Jackie without changing the game's larger main-story route.
Where this sits
- ●Choose StreetkidlifepathSelected during character creation.
- 2Begin in HeywoodopeningV's introduction starts at El Coyote Cojo.
- 3Take Kirk's jobobjectiveThe local errand becomes the mission's central operation.
- 4Meet Jackie WellescharacterThe lifepath opening transitions into the shared story.
The Streetkid is the first mission for the Streetkid lifepath and precedes the common opening sequence.
Requirements
The is available only when the Streetkid lifepath is selected at the start of a new Cyberpunk 2077 playthrough.
- RequiredStreetkid lifepathSelect Streetkid during character creation. The mission is the lifepath-specific opening associated with that choice.
- RequiredA new gameThe mission occurs at the beginning of the campaign before V's shared main-story route is established.
- RecommendedNo equipment requirementThe opening is an introductory sequence and does not require a pre-existing weapon, vehicle, cyberware setup, or quest item.
Objectives
- Deal with the problem in El Coyote CojoSpeak with the relevant local contacts and learn why V needs a quick solution.
- Accept Kirk's vehicle jobHear Kirk's proposal and agree to attempt the theft that advances the introduction.
- Reach the target vehicleTravel from the bar to the secured location and enter the area connected to Kirk's plan.
- Take the vehicleCarry out the theft while responding to the situation that develops around the car.
- Survive the interruptionThe operation changes when Jackie Welles appears and outside authorities become involved.
- Complete the lifepath introductionFinish the sequence that leads from V's local Heywood life into the shared opening of the campaign.
Walkthrough
- 01
Learn what is happening and why V needs a solution.
Start the conversation at El Coyote CojoBegin inside El Coyote Cojo and speak with the local contacts who establish V's immediate problem. Listen through the conversation before leaving, because the job offered afterward is the route the mission uses to move forward.
Location: El Coyote Cojo
TipTreat the opening dialogue as setup for the Streetkid background; the mission does not begin with a conventional combat encounter.
- 02
Accept Kirk's job.
Meet Kirk and hear the proposalFollow the conversation that brings V into contact with Kirk. He presents a vehicle theft as a way to resolve the situation, so make sure the dialogue has fully concluded before trying to leave or search for another objective.
Location: Heywood
Watch outThis is a lifepath introduction, so the mission's direction is determined by the active Streetkid opening rather than by a free-roam quest choice.
- 03
Reach the target vehicle.
Travel to the vehicle's locationLeave the bar and follow the objective marker to the location connected to Kirk's plan. The route is a short transition from Heywood's neighborhood atmosphere into a more controlled area where the theft can be attempted.
Location: Heywood
- 04
Reach the target car.
Enter the secured areaApproach the vehicle's storage area and use the available entrance to get inside. Move carefully enough to identify the car and interact with it; the sequence is intended to introduce basic movement and objective-following rather than demand a full stealth build.
Location: Vehicle storage area
TipKeep the objective marker in view and check the immediate area before interacting with the vehicle, since the mission advances through that interaction.
- 05
Steal the vehicle.
Attempt the theftInteract with the target vehicle and follow the on-screen prompts as the theft begins. The plan does not remain a simple, uninterrupted getaway, and the next encounter is triggered by the attempt rather than by an optional exploration route.
Location: Vehicle storage area
- 06
Deal with the unexpected arrival.
Respond when Jackie Welles appearsThe attempted theft brings V into direct contact with Jackie Welles. Continue the encounter instead of trying to force a separate escape route; this confrontation is the mission's major character introduction and leads into the sequence's resolution.
Location: Near the target vehicle
Watch outDo not assume that the first hostile-looking moment is a standard optional fight; the scene is part of the scripted introduction involving Jackie.
- 07
Complete the Streetkid opening.
End the operation and follow the transitionAfter the authorities intervene, complete the remaining scripted actions and conversations. The mission then uses a transition sequence to show V and Jackie moving from this first job toward their shared life as Night City mercenaries.
Location: Heywood and the mission's departure sequence
- 08
Begin the shared main story.
Continue into the shared campaign openingWhen the lifepath sequence ends, follow the next available main-story objective rather than returning to the opening job. The Streetkid-specific introduction is complete once the game moves V into the common early-campaign setup.
Location: Night City
Mission mechanics
The Streetkid is structured more like a playable character prologue than a full open-ended gig. Dialogue establishes the social context, an objective marker guides V to the job site, and a short vehicle sequence supplies the mission's main point of tension. The design teaches the player how Cyberpunk 2077 moves between conversation, travel, interaction, and scripted action.
The mission's central mechanic is controlled escalation. 's proposal initially sounds like a straightforward theft, but the target vehicle becomes the point where V's personal errand intersects with Jackie Welles and the authorities. Because the sequence is authored around that meeting, exploration and combat experimentation have less influence over the outcome than they do in later gigs.
The lifepath choice has its greatest effect here through framing and dialogue rather than through a separate long-term ruleset. Streetkid gives V an existing relationship with Heywood and a different introduction from Nomad or Corpo, then the game converges on the same broader campaign. The practical approach is therefore to follow the current objective and use the opening to learn the controls rather than to search for optional loot.
What works and what does not
Strengths
- Provides immediate context for V's connection to Heywood.
- Introduces Jackie through an active situation instead of a detached exposition scene.
- Moves quickly from dialogue into a simple objective-driven operation.
- Makes the Streetkid choice feel distinct at the start of the game.
Weaknesses
- Offers little freedom compared with later Cyberpunk 2077 gigs.
- Provides limited opportunity to test builds, gear, or open-world systems.
- The theft's outcome is largely controlled by the scripted transition into the shared campaign.
Best uses
- Choose it when a neighborhood-rooted version of V fits the intended role-play.
- Use the opening to learn basic conversation, travel, interaction, and objective-marker flow.
- Replay it when comparing how the lifepath introductions establish V's first contacts.
Phases
- 1
Local setup
Starts: The mission begins at El Coyote Cojo.
V handles a Heywood problem and learns about the opportunity that can resolve it.
- Exhaust the relevant conversation before leaving the bar.
- Use this section to identify the active objective rather than exploring the district at length.
- 2
Vehicle operation
Starts: V reaches the location arranged through Kirk and interacts with the target vehicle.
The planned theft becomes the mission's central action sequence.
- Stay close to the objective marker while entering the vehicle area.
- The sequence is scripted, so do not expect a freely selectable escape plan.
- 3
Jackie and the authorities
Starts: Jackie Welles arrives during the attempted theft and the situation escalates.
The mission shifts from a solo job into the character encounter that begins V and Jackie's shared story.
- Follow the prompted actions and dialogue through the interruption.
- This phase is not an optional encounter that can be bypassed to obtain a different mission outcome.
Choices and consequencesSpoilers
- SpoilerSelect the Streetkid lifepath at character creation
V receives this Heywood-based introduction instead of the Nomad or Corpo opening. The choice changes the prologue framing and early dialogue, while the campaign later converges on its shared main-story route.
- Dialogue responses during the opening conversations
Responses shape the tone of V's presentation in the scene, but the known mission structure still leads through Kirk's job and the scripted introduction of Jackie Welles.
Checklist
- Confirm that Streetkid is the selected lifepath.This mission is tied to the character-creation choice.
- Finish the opening conversation at El Coyote Cojo.The initial dialogue supplies the local context for the job.
- Speak with Kirk and accept the vehicle job.Kirk's proposal is the mission's main progression trigger.
- Reach the target vehicle through the marked route.Follow the objective marker to the secured vehicle area.
- Complete the vehicle interaction.This begins the scripted escalation of the operation.
- See the encounter with Jackie Welles through to its conclusion.The meeting is part of the lifepath's authored transition.
- Continue into the shared campaign opening.The Streetkid prologue is finished when the main story takes over.
Failure conditions
- Leaving the active objective areaMoving away from the current objective can interrupt progress or require V to return to the marked location.
- Failing the vehicle sequenceIf the scripted operation reports failure, reload the latest checkpoint and repeat the approach to the target vehicle.
- Ignoring the transition encounterThe meeting involving Jackie Welles is required for the mission to advance; it is not a side activity that can be skipped.
On failure
The introduction uses scripted progression and checkpoint-based recovery rather than a long chain of optional objectives. If progress stops, reload the latest checkpoint and follow the current objective marker.
Rewards
- Main-story progressionCompleting the lifepath introduction advances V into the shared opening of Cyberpunk 2077.
- Jackie Welles introductionThe mission establishes Jackie's place in V's early campaign.
- Streetkid background contextThe completed sequence provides the Heywood-centered setup associated with the selected lifepath.
Characters in this mission
AftermathSpoilers
The lifepath gives way to V and Jackie's shared story
The Streetkid opening ends the local setup and transitions V into the shared beginning of Cyberpunk 2077. Its lasting narrative function is to establish V's Heywood identity and create the circumstances for Jackie Welles to become part of the main campaign.
Trivia
- The Streetkid opening begins in Heywood, making it the lifepath most directly rooted in Night City's local street culture.
- The three lifepath introductions use different opening circumstances before converging on the shared campaign.
- The mission's title identifies V's background rather than a separate district-wide storyline.
- Kirk's vehicle job is the practical link between the bar conversation and the introduction of Jackie Welles.
Relationships
location
characters
- KirkJob contactKirk presents the vehicle theft that drives the mission.
Jackie WellesIntroducesThe operation brings V into contact with Jackie Welles.