Locationmajor

Far Ridge

Far Ridge is a small roadside facility in Sierra Sonora, an eastern subregion of the Badlands.

Importancemajor

Key takeaways

  • Hierarchy Far Ridge is in the Badlands, within Sierra Sonora, and is situated inside the broader Wind Farms area.
  • Type It is best classified as a small facility or roadside stop, not a settlement.
  • Fast travel Far Ridge has its own dataterm and appears among the Badlands fast-travel locations.
  • Activity The site is linked to Reported Crime: I Don’t Like Sand, whose objectives involve travelling to an abandoned car and taking its loot.
  • Loot A cache behind the main building contains a machete and Eurodollars according to the location listing.
  • Do not merge it with Rocky Ridge Rocky Ridge is a separate abandoned town in the Badlands, with its own bar, fuel station, power substation and quest content.

About this guide

Scope: Cyberpunk 2077 base game, including the post-2.0 open world but excluding Phantom Liberty and Dogtown. Status: Research-based draft. Far Ridge is a very small location, and the available evidence does not support treating it as a broad district with numerous buildings or a substantial settlement. The guide therefore keeps Far Ridge separate from the larger Wind Farms area and from nearby locations such as Rocky Ridge.

Overview

Far Ridge is a small roadside facility in Sierra Sonora, an eastern subregion of the Badlands. It sits within the wider Wind Farms perimeter, among the northern foothills of Sierra Sonora. Unlike Rocky Ridge, Far Ridge is not a town, ghost settlement or broad plain. Its in-game footprint is limited to a compact roadside stop with a fast-travel dataterm, a small structure and a few utility objects.

Its main gameplay importance comes from three things:

Far Ridge is easy to overlook because it is surrounded by a much larger landscape of turbines, dirt tracks and open desert. Players searching for “Far Ridge” should not automatically include every structure in the Wind Farms region. The evidence identifies Far Ridge as the facility itself, while Wind Farms is the larger surrounding area.

Introduction

  1. 01
    It provides a convenient Badlands fast-travel destination.
  2. 02
    It is associated with the NCPD Reported Crime I Don’t Like Sand.
  3. 03
    It contains a small amount of environmental loot, including a noted machete and Eurodollars cache behind the main building.

Regional hierarchy

Far Ridge belongs to the following nested structure:

Badlands → Sierra Sonora → Wind Farms perimeter → Far Ridge

The Badlands are the large desert region outside Night City. Sierra Sonora is one of its named subregions. Wind Farms is a broad landscape marked by rows of turbines and associated utility infrastructure. Far Ridge is a much smaller named facility located within that setting.

This hierarchy matters because map labels can make the area appear more unified than it is. The Wind Farms label refers to the surrounding turbine field and open terrain, whereas Far Ridge identifies the compact stop near the roads and utility objects.

What counts as Far Ridge?

The safest boundary is the immediate cluster of structures and objects around the Far Ridge fast-travel point:

The available location evidence does not establish that all nearby wind turbines, distant roads or every facility visible across the desert should be counted as part of Far Ridge. Those belong to the broader Wind Farms landscape unless the game specifically labels them as Far Ridge.

Nearby but separate places

Rocky Ridge deserves particular separation. It is an abandoned town, not a subarea of Far Ridge. Its own documented landmarks include a bar, fuel station and power substation, and it is tied to the quest Ghost Town.

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Named places within the Far Ridge scope

Nearby but separate places

Far Ridge roadside facility

Far Ridge is a functional but modest roadside installation. It lacks the dense commercial and residential infrastructure associated with Night City or a Badlands settlement such as the former Rocky Ridge development.

The location listing describes Far Ridge as including a data term, while another location record describes the site as a small transport stop with a worn shelter, trailer, tanks and a fast-travel terminal. The precise classification varies between sources, but both descriptions support the same practical conclusion: this is a small roadside utility point rather than a populated town.

There is no verified evidence of a functional shop, garage, ripperdoc, weapon vendor, food stall or purchasable property at Far Ridge. The presence of a trailer or tanks should not be treated as proof of a usable service.

Wind Farms

Wind Farms is the broader environmental setting around Far Ridge. It is characterised by large turbine installations spread across the Badlands. Far Ridge lies on the northern foothills of Sierra Sonora within this wider perimeter.

Wind Farms should be treated as a neighbouring or parent landscape, not as a collection of Far Ridge sub-buildings. The game’s open-world design allows the player to travel through the turbine field, but that does not mean every visible utility installation is part of the named Far Ridge facility.

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Reaching Far Ridge by road

Far Ridge is reached from the Badlands road network. The practical approach is to use the road leading through the eastern Badlands and turn towards the Wind Farms area. Because the surrounding terrain is open, the facility can also be approached cross-country by vehicle, although the road is the most reliable way to identify the site.

The open desert makes Far Ridge easier to reach than many enclosed urban interiors, but the similar-looking terrain can make it difficult to distinguish from other Badlands stops if the map marker has not been discovered.

Fast travel

Far Ridge is a named Badlands fast-travel destination. It appears in compiled lists of the region’s dataterms, alongside locations such as Rocky Ridge, Old Turbines, Wraith Camp and other Badlands stops.

As with other dataterms, the player must approach the terminal and register it before it becomes available for normal fast travel. General fast-travel guidance identifies dataterms as physical points that must be discovered before they can be selected from the map.

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Recommended approach

  1. 01
    Enter the Badlands and follow the roads towards the Wind Farms region.
  2. 02
    Use the map to identify the Far Ridge marker if it has already been discovered.
  3. 03
    If the marker is undiscovered, search the roadside cluster beneath the turbine-covered ridges.
  4. 04
    Approach the dataterm until it registers.
  5. 05
    Interact with it to confirm that Far Ridge has been added to the fast-travel network.
  6. 06
    Search behind the main building before leaving.

Reported Crime: I Don’t Like Sand

I Don’t Like Sand is an NCPD Reported Crime associated with Far Ridge and the Sierra Sonora subregion. The activity is listed as a minor activity rather than a full side job.

Its journal premise concerns a vehicle lost in a sandstorm. The confirmed objectives are:

The available evidence does not support describing this as a large combat encounter or a boss fight. Its documented structure is a short investigation and loot activity centred on an abandoned car.

Walkthrough

The activity’s exact enemy layout, if any, should be treated cautiously. The documented objectives focus on the car and its loot, and the supplied evidence does not verify a named enemy, boss or fixed faction squad at the Far Ridge facility itself.

Reported Crime: I Don’t Like Sand: steps

  1. 01
    Go to the abandoned car.
  2. 02
    Get the loot from the car.

The activity is associated with two shards

The activity is associated with two shards
NameDetails
Archived ConversationMadison Wilson and Dakota Smith
Archived ConversationSoCal Patrol #1238 and #3504

Walkthrough

  1. 01
    Travel to the activity marker associated with I Don’t Like Sand.
  2. 02
    Locate the abandoned vehicle in the desert.
  3. 03
    Search the vehicle and take the available loot.
  4. 04
    Read the associated shards if you want the background conversation.
  5. 05
    Leave the area or use the Far Ridge dataterm to continue exploring the Badlands.

Loot behind the main building

A separate location note records a cache behind Far Ridge’s main building containing:

This is the most clearly documented fixed loot associated with the facility. Search around the rear of the main structure rather than only checking the visible roadside objects.

Loot checklist

The evidence does not identify the machete as an iconic weapon, nor does it establish a unique quest reward beyond the loot connected with the activity. It should therefore be treated as ordinary weapon loot unless the player’s game version displays otherwise.

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Loot behind the main building

Residents

No named resident, shopkeeper, quest giver or permanent local authority has been verified for Far Ridge.

The site may contain temporary workers, ambient NPCs or activity-related personnel depending on the game state, but the available evidence does not establish a named population. Do not transfer residents from Rocky Ridge or other Badlands locations into Far Ridge.

Factions

Far Ridge has no verified permanent faction owner.

The wider Badlands are strongly associated with nomad groups, especially the Aldecaldos and Wraiths, but that regional association should not be turned into a claim that Far Ridge is an Aldecaldo or Wraith base. The Badlands contain many separate camps, facilities and encounters, and the documented Far Ridge entry does not assign the site to either gang.

NCPD presence

The NCPD connection is activity-based. I Don’t Like Sand is issued as a Reported Crime, but that does not make Far Ridge a permanent police checkpoint or staffed law-enforcement facility.

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Far Ridge is not documented as having a functional commercial service.

The trailer, shelter and tanks are environmental objects. Their names or appearance do not establish that they can be entered or used as services.

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NCPD presence

NCPD presence
ServiceStatus
Fast travelAvailable through the Far Ridge dataterm
Weapon shopNot verified
Clothing shopNot verified
Food or drink vendorNot verified
RipperdocNot verified
Vehicle serviceNot verified
Vehicle purchaseNot verified
Apartment or propertyNot verified
Crafting stationNot verified
NCPD stationNot verified

Combat

No named boss is associated with Far Ridge in the researched material. The location’s documented activity is a short Reported Crime involving an abandoned car, not a major stronghold assault.

Enemy presence may vary with the player’s approach, activity state or open-world encounter systems. Such encounters should not be presented as fixed Far Ridge inhabitants unless they are consistently documented as part of the location.

Environmental hazards

The principal hazards are practical rather than mechanical:

The evidence does not establish a unique environmental hazard, minefield or scripted sandstorm mechanic at Far Ridge itself.

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The following directory separates Far Ridge itself from the wider landscape and nearby locations. It includes the verified names found in the researched material without treating every nearby Badlands landmark as part of the site.

For a compact but complete visit

  1. 01
    Arrive from the main Badlands road. Use the turbine field as a visual reference.
  2. 02
    Activate the dataterm. This secures Far Ridge as a future fast-travel destination.
  3. 03
    Inspect the roadside structure. Check the shelter, trailer and tanks, but do not assume they provide services.
  4. 04
    Search behind the main building. Collect the documented machete and Eurodollars cache.
  5. 05
    Follow the NCPD activity marker. If I Don’t Like Sand is active, travel to the abandoned car.
  6. 06
    Loot the car and read the shards.
  7. 07
    Continue towards another Badlands location. Rocky Ridge is a separate destination and should be explored independently rather than counted as part of Far Ridge.

Far Ridge scope

Associated activity

Associated activity
NameDetails
Reported CrimeI Don’t Like Sand

Associated shards

Associated shards
NameDetails
Archived ConversationMadison Wilson and Dakota Smith
Archived ConversationSoCal Patrol #1238 and #3504

Nearby but separate named locations

The nearby-location list is deliberately not presented as a list of Far Ridge subareas. These names belong to the wider Badlands map or neighbouring map labels and require separate treatment.

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Nearby but separate named locations

The name “I Don’t Like Sand”

The Reported Crime’s title is a reference to Anakin Skywalker’s dialogue in Star Wars: Attack of the Clones. The reference is recorded as trivia for the activity.

Far Ridge and Rocky Ridge are not the same place

The similar names can cause confusion, particularly because both are in the eastern Badlands and both appear as fast-travel destinations. Their functions are different:

Rocky Ridge has a substantial background history involving the failed redevelopment of a former company settlement, whereas no equivalent town history is documented for Far Ridge.

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Far Ridge and Rocky Ridge are not the same place

Far Ridge and Rocky Ridge are not the same place
LocationCharacterMain content
Far RidgeSmall facility or roadside stopDataterm, minor crime activity, small loot cache
Rocky RidgeAbandoned town or ghost settlementGhost Town, Wraith presence, bar, fuel station, substation

Is Far Ridge part of Wind Farms?

Yes, Far Ridge is located within the wider Wind Farms perimeter, but it should not be treated as synonymous with the entire Wind Farms area. Far Ridge refers to the small named facility; Wind Farms refers to the larger turbine-filled landscape.

Is Far Ridge a settlement?

No verified source describes it as a town or populated settlement. It is better understood as a compact facility or roadside stop.

Can I fast travel from Far Ridge?

Yes. Far Ridge has a dataterm. You must discover and activate it before it becomes available as a normal fast-travel destination.

Is there a shop at Far Ridge?

No functional shop has been verified. The trailer and tanks are environmental scenery unless a particular game version or activity state provides otherwise.

What quest takes place at Far Ridge?

The location is associated with the NCPD Reported Crime I Don’t Like Sand. Its documented objectives are to go to an abandoned car and take the loot.

Is Rocky Ridge a subarea of Far Ridge?

No. Rocky Ridge is a distinct Badlands location with its own landmarks and quest content.

Does Far Ridge contain an iconic weapon?

The researched location note identifies a machete and Eurodollars cache behind the main building, but does not identify the machete as iconic. Treat it as ordinary loot unless your version of the game marks it differently.

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The following details could not be established confidently from the available evidence:

For that reason, this guide should be treated as a researched draft rather than a claim of exhaustive completion. The reliable conclusion is that Far Ridge is a small Sierra Sonora facility within the Wind Farms landscape, with a dataterm, a minor NCPD activity and a small documented loot cache. It should not be expanded into the surrounding Badlands or merged with Rocky Ridge without separate evidence.

Sources