Key takeaways
- Wraith Camp is the Corp-Bud Cement Factory, not the Municipal Landfill outpost or every Wraith encounter in the Badlands.
- It lies in Sierra Sonora, in the eastern Badlands, and functions as a Wraith garage, hideout and raiding base.
- The camp’s main story appearance is in Riders on the Storm, where V must rescue Saul Bright.
- The Problem Solver iconic submachine gun is obtainable from the Wraith boss hunter near the camp entrance during the mission.
- A Wraiths gas mask can be found inside the factory’s warehouse area.
- Starting Riders on the Storm and abandoning it for too long can result in Saul’s death and the loss of later Panam-related content, including the possibility of the Aldecaldos ending route.
About this guide
Spoiler warning: This guide discusses the side job Riders on the Storm, Saul Bright’s capture, the Wraith camp’s layout, missable rewards and later consequences for Panam’s storyline.
Overview
Cyberpunk 2077, base game
Cyberpunk 2077, base game
Introduction
Wraith Camp is the common player name for the Corp-Bud Cement Factory, an abandoned industrial complex occupied by the Wraiths in the Badlands. It is the principal Wraith stronghold used in the side job Riders on the Storm, during which V infiltrates the compound to rescue Saul Bright, leader of the Aldecaldos.
The camp is not a broad Badlands region in its own right. It is a specific former cement factory within Sierra Sonora, in the eastern Badlands. The surrounding Sierra Sonora landscape, nearby roads, old industrial infrastructure and other Wraith encounters should not automatically be treated as part of the camp itself. Similarly, the separately named Wraiths Outpost at the Municipal Landfill is a different location and should not be merged with Wraith Camp.
The factory is designed as a compact but layered infiltration area. Its outer yard, industrial buildings, raised walkways, control areas, silos, main building, basement and drainage route offer several approaches. During the associated mission, it can be completed through stealth, direct combat or a mixture of both.
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What counts as Wraith Camp?
For this guide, Wraith Camp means the Corp-Bud Cement Factory compound and its immediately connected playable spaces:
The factory itself is an abandoned industrial property originally associated with Corp-Bud. By 2077, the Wraiths had converted it into a fortified hideout and garage for their vehicles. The available location evidence places it on the northern foothills of Sierra Sonora in the eastern Badlands.
The following should be treated as neighbouring or separate places, rather than subareas of Wraith Camp:
The Municipal Landfill outpost is specifically described as a different Wraith hideout in the eastern Badlands. Its descriptive wiki name is Wraiths Outpost, and it is associated with the gig No Fixers, not Riders on the Storm.
Industrial background
The site began as a cement factory connected with the company formerly known as Pol-Bud. The factory helped supply construction materials to Night City and was associated with a nearby company settlement and limestone mine in earlier periods of the setting’s history. By the time of Cyberpunk 2077, both the factory and its nearby railroad infrastructure had been abandoned.
The Wraiths took advantage of the remote location. They installed improvised defences, used the site as a vehicle garage and operated from it as a base for raids around the outskirts of Night City. Documents and environmental evidence also indicate that the group used the basement for the violent processing of victims and the removal of body parts and cyberware.
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Wraith Camp is best understood as a vertical industrial compound rather than a single building.
Outer perimeter
The compound has a defended entrance, patrol routes, cameras and elevated positions. The front approach is the most obvious route, but it is also one of the least convenient if the player wants a clean stealth run. Enemies near the gate can see one another, and the camp contains enough patrols and high ground to make an undetected frontal assault difficult.
The perimeter also includes alternate points of entry:
The exact availability of some approaches depends on the current mission state and attribute checks.
Yard and garage area
The yard connects the camp’s defensive perimeter with the industrial buildings. It contains Wraith guards, vehicles, raised platforms and routes between the factory structures. During Riders on the Storm, the area is populated as an active gang base rather than as an abandoned ruin.
The Wraiths use the complex as a garage and vehicle facility. The camp therefore has a more practical, militarised feel than a normal nomad settlement. It is a staging ground for raids rather than a family camp.
Main building
The main building is the central story structure. Saul is held in its basement, and most conventional infiltration routes eventually lead either through the building or to the basement beneath it.
A control or observation area inside the complex can be used during the mission to identify Saul’s location. One stealth-oriented route involves reaching the control room, dealing with the guard inside and using the security system before descending towards the cellar.
Basement and cellar
The basement is the most important interior space in the camp. It contains the room where Saul is restrained and reflects the Wraiths’ use of the factory for criminal activity beyond ordinary vehicle storage.
The basement is not merely a shortcut. It is the objective space for Riders on the Storm, and reaching it is what turns the infiltration into Saul’s rescue.
Drainage and maintenance route
A drainage or maintenance tunnel provides the most direct stealth approach to Saul. Depending on the version of the mission state and the relevant attribute requirement, V can use the route either to enter the compound or to leave the basement after freeing Saul.
Several walkthrough sources describe a Technical Ability requirement for opening the inner obstruction, commonly reported as Technical Ability 9. Because guides and game versions can describe the route differently, players should treat the exact check as mission-state dependent rather than assuming that every gate will always be available.
Silo and roof route
The camp’s silos and dirt piles provide an elevated approach. From the right side of the compound, V can climb towards the silo structures, reach the roof and enter the main building from above. This route is useful for players who prefer vertical traversal, suppressed weapons and quick movement between elevated platforms.
The roof route is less direct than the drainage tunnel, but it can bypass some ground patrols and provide a good view of the yard.
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Normal exploration
Wraith Camp is most strongly associated with Riders on the Storm, but the physical location can be approached as part of Badlands exploration. The camp is not a normal commercial settlement and offers no confirmed public services, vendors or purchasable property.
Outside the mission, the site’s usefulness is primarily:
Do not confuse the camp with a general-purpose Wraith-controlled region. Wraith activity appears in several separate Badlands locations.
Mission route: recommended preparation
The camp is large enough that an alarm can spread across several connected platforms. Tagging enemies and cameras before moving is more useful here than rushing straight to the main building.
Before beginning the rescue section
- 01Make a manual save before travelling to the camp.
- 02Bring a silenced weapon if you want to attempt stealth.
- 03Carry a weapon suitable for close-quarters combat, because the cellar and factory interiors can become crowded.
- 04Consider using quickhacks against cameras and isolated guards.
- 05Accept Mitch’s SuperJet before leaving with Panam.
- 06Loot the entrance-area boss hunter if you want the Problem Solver.
Route A: drainage tunnel
This is the fastest stealth-oriented route when available.
This route can allow V to reach Saul without fighting through the main yard. Some mission states may still require V to trigger a control-room or building objective before the rescue progresses correctly, so if the objective does not update, follow the marked route through the main building rather than repeatedly trying to force the tunnel sequence. The existence and use of this route are supported by multiple walkthroughs, but the exact objective behaviour has varied across versions and mission states.
Route A: drainage tunnel: steps
- 01From the approach to the camp, move around the right side of the entrance.
- 02Look for the drainage or ventilation route near the outer wall.
- 03Open the accessible gate or obstruction if the required attribute check is available.
- 04Follow the tunnel into the basement area.
- 05Locate Saul and use the SuperJet when prompted.
- 06Leave through the same route if the exit is open and the mission objective allows it.
Route B: green container and left-side infiltration
This approach is practical for players without the Technical Ability needed for the maintenance route. It is more exposed than the tunnel and may bring V close to rooftop snipers and roaming guards.
Route B: green container and left-side infiltration: steps
- 01Approach the camp and move towards the left side of the entrance.
- 02Use the green container and nearby structures to get past the wall.
- 03Avoid or disable the nearby patrols.
- 04Move towards the side of the main building.
- 05Enter the building and descend towards the basement.
- 06Rescue Saul and leave through the safest available route.
Route C: electrical substation and control room
This route suits a stealth build that prefers elevated takedowns and camera control. It also gives a better understanding of the compound’s internal connections before V commits to the rescue.
Route C: electrical substation and control room: steps
- 01Enter on the right side of the compound.
- 02Reach the electrical substation.
- 03Use the connected structures and stairs to gain the upper walkway.
- 04Neutralise or bypass the guard on the footbridge.
- 05Enter the main building or control area.
- 06Use the security system if required to locate Saul.
- 07Descend into the basement.
Route D: silo and roof
This is a useful alternative when the ground-level patrols are tightly grouped. It is not necessarily the shortest route, but it can reduce the number of enemies encountered at ground level.
Route D: silo and roof: steps
- 01Move right from the entrance and climb the dirt piles near the silos.
- 02Use the industrial structures to reach the roof.
- 03Enter through an opening or access point.
- 04Move down through the building towards the cellar.
- 05Rescue Saul and exit through the building, tunnel or mission-marked extraction route.
Route E: direct assault
The front gate is the obvious combat route. It is viable, but it exposes V to several enemies at once and can activate patrols throughout the compound.
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For a direct assault
- 01Disable cameras first if possible.
- 02Take the entrance-area guards from cover.
- 03Eliminate elevated enemies before pushing towards the main building.
- 04Search the garage and control areas as you advance.
- 05Descend into the basement.
- 06Free Saul and follow Panam’s extraction instructions.
Mission role
Riders on the Storm is a Panam Palmer side job. The Wraiths have captured Saul Bright while the Aldecaldos are under pressure from their enemies. Panam asks V to help locate and rescue him.
The mission begins at the Aldecaldo camp. Mitch supplies reconnaissance through a drone and gives V a stimulant for Saul. The drone sequence identifies the camp’s entrance, guards, tracks, truck and connecting structures before V travels to the compound with Panam.
Walkthrough
1. Meet Panam at the Aldecaldo camp
Travel to the camp and speak with Panam. Follow the briefing with Panam and Mitch. Agree to inspect the Wraith camp through the drone.
2. Survey the compound
During the drone section, scan the required areas as they become available:
The objective is not simply to look at the camp. Complete the prompted scans so the mission advances correctly.
3. Take the SuperJet
Before leaving, Mitch offers V a stimulant for Saul. Take it. You need it to revive Saul after finding him.
4. Travel to the camp
Ride with Panam to the Wraith compound. The weather deteriorates as the mission progresses, and Panam warns that the dust storm is approaching. Follow the marked route and park where instructed.
5. Infiltrate the compound
Choose one of the routes above. Stealth is not mandatory, but it reduces pressure during the rescue and may produce additional dialogue if V reaches Saul without alerting the camp.
6. Find Saul in the basement
Saul is held in the basement of the main building. Use the SuperJet when the mission prompts you to revive him.
7. Escape
Leave the building and return to Panam’s vehicle. If the camp is alerted, Wraiths pursue the escape. Saul assists during the retreat.
8. Continue the job at the shelter
The mission continues after the escape. V, Panam and Saul take shelter during the storm. Restore power and help repair the heating before the camp sequence concludes.
9. Collect Overwatch
At the end of the job, V can collect Overwatch, Panam’s iconic sniper rifle, from the motorcycle area. Overwatch is a mission reward rather than a permanent item placed inside Wraith Camp.
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Story-associated characters
Panam is the mission giver and leads the rescue operation. Mitch provides the drone reconnaissance and SuperJet. Saul is the captive the player must rescue. Johnny appears during the later shelter sequence rather than as a resident of the factory.
Story-associated characters
Wraith personnel
The camp is occupied by ordinary Wraith combatants, patrols, snipers and a named or specially designated boss hunter near the main entrance. The Wraiths are Raffen Shiv, nomads expelled from other groups and organised outside the normal rules of nomad family life. Their equipment and behaviour emphasise raiding, intimidation, mobility and firepower rather than the communal structure associated with the Aldecaldos.
Named or specially identified combatant
The boss hunter carries the Problem Solver iconic weapon. The weapon can be missed if the enemy is not looted before the mission area is left or the relevant encounter is no longer available.
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Problem Solver
Problem Solver is an iconic version of the M221 Saratoga. It is carried by the Wraith boss hunter standing near the main entrance during Riders on the Storm.
Acquisition
Because the weapon is attached to a specific enemy, it is best to save before starting the infiltration and check the body carefully after the encounter. The item is listed as missable in mission documentation.
Acquisition
- 01Enter or approach the camp during Riders on the Storm.
- 02Locate the Wraith boss hunter near the main entrance.
- 03Defeat or neutralise the enemy.
- 04Loot the body before leaving the area.
Wraiths gas mask
The Wraiths gas mask is a Wraith-themed face item with chemical resistance. It can be found inside the Corp-Bud Cement Factory warehouse, on machinery before the route descends towards the cellar level.
Acquisition
The item is fixed environmental loot, not a random drop.
Katana and eurodollar cache
A documented discovery behind the factory, in the flooded quarry, consists of:
This is outside the main factory building but close enough to be treated as an associated discovery of the Wraith Camp area. The available evidence does not establish the weapon as a unique iconic katana, so it should be described simply as a katana rather than assigned a special name.
Shards and documents
The factory is associated with several shards and computer-message entries. The documented named entries include:
These entries help establish the Wraiths’ activities, the factory’s industrial history, supply problems and criminal use. The available location source associates them with the Corp-Bud Cement Factory, but does not provide a room-by-room placement directory for every shard.
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Wraith enemies
Enemy placement is mission-sensitive. Wraiths may be present as a full hostile camp during Riders on the Storm, while later free exploration may not reproduce exactly the same encounter state. Community reports also describe enemies respawning after the area is cleared, but this behaviour is not sufficiently documented here to treat it as a guaranteed rule.
Environmental hazards
The primary hazards are tactical rather than mechanical:
The drainage route is safer for stealth but can be blocked by an attribute check or fail to update the mission objective if entered at the wrong stage. If that happens, use the mission marker and reach the main building or control room.
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Saul’s death
After Riders on the Storm begins, leaving the area for too long can cause Saul to die and the job to fail. This has major consequences. It can remove later Panam missions and prevent access to the Aldecaldos-related ending route. One guide reports a 24 in-game-hour window, although another source notes that this exact timer is not formally documented by CD Projekt Red. The safe practical advice is simple: once the rescue is active, proceed promptly and avoid starting unrelated activities.
Problem Solver
The Problem Solver is tied to the Wraith boss hunter near the entrance. Loot the enemy before completing the escape. If you miss the body or leave the mission area, the opportunity may be lost.
Dialogue for clearing the camp
If V neutralises all or most Wraiths before reaching Saul, the post-rescue dialogue can change. The exact condition is described as a unique exchange when all Wraiths in the camp have been eliminated. This is optional and does not replace the main rescue objective.
Panam’s storyline
Riders on the Storm is an important step in Panam’s chain. Completing it keeps later jobs available, including the missions that lead towards her romance route and the Aldecaldos ending. Dialogue during and after the storm shelter sequence also matters if the player is pursuing Panam romantically.
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For a first playthrough, the most useful order is:
For a completionist sweep, search the factory after the main objective is complete but before leaving the immediate area. Mission progression can alter access, and some players may prefer to collect the boss hunter’s weapon before triggering the rescue.
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Panam’s storyline: steps
- 01Complete the drone reconnaissance fully.
- 02Save before entering the camp.
- 03Approach the right side and check whether the drainage route is available.
- 04If the route works, use it to reach the basement quietly.
- 05If it does not, retreat and use the electrical substation or left-side container route.
- 06Loot the Wraith boss hunter near the entrance for Problem Solver.
- 07Search the warehouse machinery for the Wraiths gas mask.
- 08Search the flooded quarry behind the factory for the katana and eurodollar cache.
- 09Rescue Saul with the SuperJet.
- 10Leave through the safest route and continue the shelter section.
- 11Collect Overwatch at the end of the mission.
Location names
Separate neighbouring or easily confused locations
Buildings and internal areas
Some of these are descriptive gameplay labels rather than confirmed official in-game location names. They are included to make the compound navigable, not as claims that every label appears as a formal map name.
Characters
Missions
The last three are follow-up or related Panam and Aldecaldo storyline entries, not missions that take place inside the camp itself.
Missions
Items
Shards and records
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Is Wraith Camp the same as Wraiths Outpost?
No. Wraith Camp is the Corp-Bud Cement Factory in Sierra Sonora. Wraiths Outpost is a separate Wraith location at the Municipal Landfill.
Can I visit the camp before Riders on the Storm?
The factory can be approached during free exploration, but its most developed encounter state and meaningful objective are tied to Riders on the Storm. Enemy presence and mission interactions may differ outside the job.
Where is Saul?
Saul is held in the basement or cellar of the main building during Riders on the Storm.
What is the easiest way inside?
The drainage or maintenance route is generally the easiest stealth route when its gate and attribute check are available. Otherwise, use the left-side container route or approach through the electrical substation.
What does Technical Ability do here?
Technical Ability can open the maintenance or ventilation route, allowing a direct path towards the basement. Reported requirements vary by guide and mission state, with Technical Ability 9 commonly cited for the relevant gate.
Where is Problem Solver?
Loot the Wraith boss hunter near the main entrance during Riders on the Storm.
Where is the Wraiths gas mask?
Inside the factory warehouse, on machinery before the descent towards the cellar.
Is Overwatch inside Wraith Camp?
No. Overwatch is awarded later in Riders on the Storm, after the rescue and shelter sequence. It is associated with the mission, not placed as ordinary loot inside the compound.
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The available evidence confirms the camp’s identity, regional placement, faction, principal mission, major routes and several loot entries. It does not provide a reliable room-by-room catalogue of every weapon, shard, container, decorative sign, vehicle or random loot roll inside the compound. Accordingly, this guide does not claim that its item directory is an exhaustive inventory of every possible drop.
Several internal labels, such as “main building”, “garage”, “control room” and “warehouse”, are useful descriptive names drawn from walkthroughs and the physical layout. They should not all be read as official map labels. The exact Technical Ability behaviour of the drainage route can also vary according to mission stage and game version, so players should follow the active objective if the route does not trigger correctly.
Sources
- Corp-Bud Cement Factory | Cyberpunk Wiki | Fandom — cyberpunk.fandom.com
- Wraiths Outpost | Cyberpunk Wiki | Fandom — cyberpunk.fandom.com
- Riders on the Storm - Badlands - Side Jobs | Cyberpunk 2077 | Gamer Guides® — gamerguides.com
- Riders On The Storm Quest Walkthrough and Rewards | Cyberpunk 2077|Game8 — game8.co
- Riders on the Storm | Cyberpunk Wiki | Fandom — cyberpunk.fandom.com
- Wraiths | Cyberpunk Wiki | Fandom — cyberpunk.fandom.com
- Wraiths gas mask | Cyberpunk Wiki | Fandom — cyberpunk.fandom.com