Key takeaways
- 101 North is a fast-travel dataterm, not a full subdistrict or settlement.
- It is located in the northern Badlands, beside the Highway 101 route and near the Oil Fields.
- The immediate site contains no verified shop, ripperdoc, weapon vendor, apartment, fixer office or named resident.
- It is best used as a transport hub for the northern Badlands and as a starting point for exploring the oil fields.
- The dataterm can be discovered by approaching it and becomes usable once fast travel is unlocked after The Ride.
- It is not permanently missable The dataterm can be collected during free roam after the story, including after using One More Gig following the ending.
About this guide
Scope: Cyberpunk 2077 base game, including the post-launch 2.0 and 2.1 systems where they affect access or fast travel. Phantom Liberty and Dogtown are excluded. Status: Verified location guide, with limited local content. 101 North is a named fast-travel point rather than a large district, settlement or conventional landmark. The surrounding area belongs to the northern Badlands and the North Badlands oil-field zone.
Overview
101 North is the northernmost named fast-travel dataterm in Cyberpunk 2077. It stands on the remote Highway 101 route at the top of the playable map, beyond Night City’s urban districts and close to the oil fields. The location is primarily useful as a navigation marker and as an entry point for exploring the northern Badlands, rather than as a destination with its own shops, quests or buildings.
The name can be misleading. 101 North is not the whole of the northern Badlands, the oil fields, Northside, or the wider Badlands. It is one fast-travel point within the northern edge of the Badlands map. Guides and map databases variously group it under the Badlands, North Badlands, Northern Oilfields or Rocky Ridge because the game’s map taxonomy is not entirely consistent. The most useful practical distinction is:
The dataterm is valuable for players travelling between Night City and the remote northern edge of the map. It also provides a convenient starting point for examining the oil-slick landscape, abandoned industrial structures and the road network leading back towards Watson.
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Introduction
| Name | Details |
|---|---|
| 101 North | the dataterm and its immediate roadside surroundings. |
| Northern Badlands / Northern Oilfields | the broader explorable zone containing 101 North and Oil Fields. |
| Badlands | the wider desert region, including Red Peaks, Rocky Ridge, Sierra Sonora, Vasquez Pass, Biotechnica Flats, Jackson Plains, Rattlesnake Creek and Laguna Bend. |
What 101 North actually includes
The strictest interpretation of 101 North is the dataterm and the small roadside area around it. It does not have a substantial built-up centre, formal neighbourhood boundary, or separate population. The name is taken from the road and is presented by the game as a fast-travel label.
The wider terrain around it is more important than the dataterm itself. The northern edge of the map is dominated by barren ground, industrial remnants, oil pools, skeletal drilling equipment and rough access roads. The Oil Fields dataterm is the other named fast-travel point in this northern zone. PowerPyx lists 101 North and Oil Fields as the first two points when travelling northwards through the Watson-adjacent stretch of the map, while the dedicated North Badlands map treats both as part of the same remote zone.
Included for this guide
The guide treats the following as part of the 101 North area of interest:
Not included
The following are neighbouring or broader places, not subareas of 101 North:
This distinction matters because the game’s world map presents a continuous landscape. Driving north from Night City can make the transition from Watson to the Badlands feel gradual, but the areas remain separate in the game’s location hierarchy.
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101 North sits in one of the most visibly desolate parts of the playable world. Unlike the dense streets of Watson or the commercial sprawl of Night City, the northern Badlands are defined by open ground, long sightlines and abandoned industrial infrastructure.
The surrounding environment is associated with the oil fields. The landscape includes oil-stained earth, pools of oil, rusting structures and the remnants of extraction equipment. The northern oil-field zone is described by map references as barren and effectively uninhabitable, with old drilling structures and oil fires contributing to its distinctive appearance.
This is a scenery-focused area rather than a settlement. There is no verified urban centre at 101 North, and the location does not function like:
The main visual appeal is the contrast between the apparently endless road and the dead industrial landscape around it.
Environmental details
The game does not provide a separate named list of buildings or businesses for the immediate 101 North dataterm area. Names such as Oil Fields, Rocky Ridge and Big Rock refer to other map locations or broader Badlands zones and should not be treated as buildings inside 101 North.
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Reaching 101 North from Night City
The simplest route is to travel north out of Night City and remain on the main highway as it enters the Badlands. The exact road signage and junction behaviour can vary depending on the direction from which the player approaches, so the map marker is more reliable than trying to follow one uninterrupted road name.
The fast-travel system uses blue dataterms scattered throughout Night City and the Badlands. A location is added to the player’s fast-travel network after approaching and discovering the relevant dataterm. Fast travel itself becomes available after completing The Ride, rather than immediately at the start of the game.
A practical route is
- 01Open the world map and locate the northern edge of the Badlands.
- 02Set 101 North as the destination if it has already been discovered.
- 03If it has not been discovered, drive north along the main highway from the Watson side of the map.
- 04Watch for the blue fast-travel dataterm icon when approaching the northern oil-field area.
- 05Stop at the dataterm and interact with it to register the location.
Driving from Oil Fields
Oil Fields is the most useful nearby named connection. The two locations are grouped together by references covering the northern Badlands and Northern Oilfields. If both dataterms have been discovered, the player can use either one as a launch point for exploring the other area.
Fast travel requirements
Fast-travel dataterms are not missable collectibles. Even if the player ignores 101 North during the main story, it remains available during later free roam.
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Fast travel requirements
| Requirement | Effect |
|---|---|
| Complete The Ride | Unlocks the fast-travel system |
| Approach the dataterm | Registers 101 North on the map |
| Interact with the dataterm | Allows it to be selected as a fast-travel destination |
| Post-game free roam | Still allows the location to be discovered |
| One More Gig after the ending | Returns V to a pre-finale state for continued exploration |
Verified nearby named locations
The following names are relevant to the northern Badlands and wider Badlands route. They are listed separately from 101 North because they are not confirmed subareas of the dataterm itself.
Northern Badlands / Northern Oilfields
The dedicated North Badlands map lists these as the two fast-travel points in the zone.
Rocky Ridge
Some broader Badlands lists group 101 North with Rocky Ridge, while other references separate the northern oil fields from the eastern Rocky Ridge zone. Rocky Ridge is a larger area containing its own points of interest and fast-travel locations. It should not be collapsed into 101 North.
The naming of Mobile Camp and Nomad Camp reflects progression in the Aldecaldos storyline and should not be treated as two permanently separate camps.
Other Badlands zones
The wider Badlands contain the following separately categorised areas:
Their named locations include fuel stations, motels, farms, industrial sites, camps and the dam. None should be listed as buildings or services belonging to 101 North without additional evidence.
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Northern Badlands / Northern Oilfields
Rocky Ridge: Verified Rocky Ridge-associated names include
What is available at 101 North
No functional business or permanent service has been verified at the 101 North dataterm itself.
There is no reliable evidence that 101 North contains:
The location should therefore be treated as a transport and exploration point, not a shopping stop.
Directory: nearby but separate facilities
The names above identify distinct map locations. A business-like name does not by itself prove that the location offers a purchasable service, merchant inventory or a usable interior.
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Permanent residents
No named resident or settlement population has been verified for 101 North itself. The dataterm is situated in an exposed roadside environment rather than a populated community.
The broader Badlands are associated with Nomad groups, particularly the Aldecaldos and Wraiths, but that does not establish that either faction permanently occupies the 101 North dataterm area. The Badlands are too large to treat every roadside location as belonging to one gang or clan.
Directory: story-associated groups in the wider Badlands
These factions may appear in missions or encounters elsewhere in the Badlands. Their presence should not be used to label 101 North as a faction headquarters.
Ordinary NPCs
The immediate 101 North area is not documented as a reliable source of a unique civilian population, recurring named NPCs or a fixed group of vendors. Any drivers, wanderers or hostile NPCs encountered while travelling should be treated as ordinary open-world traffic or encounter content unless the game assigns them to a specific event.
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Fixed security
No dedicated security checkpoint, police facility, gang gate or permanent guard post has been verified at 101 North.
The area is not presented as a controlled corporate site comparable with:
Possible encounters
The Badlands can contain open-world combat encounters, police activity and hostile groups in their own marked locations. These should be distinguished from 101 North’s fixed content.
A player may encounter enemies while travelling through the wider region, but there is no verified boss arena or guaranteed enemy group attached to the dataterm. Random or procedural encounters should not be described as permanent local residents.
Directory: separate hostile Badlands sites
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Missions starting at 101 North
No main quest, side job, gig or NCPD Scanner Hustle is verified as starting directly at the 101 North dataterm.
The location is therefore not a mission hub. It is more useful as a travel point for reaching the northern edge of the map or repositioning before exploring other Badlands content.
Nearby story content
The wider Badlands are important to Panam Palmer and the Aldecaldos. However, the major Panam storyline locations are spread across the eastern and southern Badlands rather than concentrated at 101 North. The presence of Badlands-related missions does not make the 101 North dataterm itself a quest location.
Similarly, the oil fields contribute to the setting and environmental storytelling but are not, on the evidence reviewed, a standalone quest chain attached to the dataterm.
Directory: broader Badlands mission associations
These are regional associations, not content confirmed inside the immediate 101 North boundary.
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Collectibles
The dataterm itself is a fast-travel collectible and contributes to the game’s fast-travel discovery network. Fast-travel points are also relevant to the Frequent Flyer trophy or achievement. PowerPyx notes that dataterms remain obtainable after the story and are not permanently missable.
No unique weapon, iconic clothing item, shard, tarot card, cyberware item or guaranteed loot container has been verified at the immediate 101 North dataterm.
Directory: unverified or separate content
The northern Badlands map documentation discusses the wider zone and tarot access in Act 2, but that does not establish a tarot mural at 101 North. The dataterm should not be advertised as a tarot-card location without a separately verified placement.
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For a first visit, the following route provides the clearest understanding of the area without confusing neighbouring locations.
Directory: unverified or separate content
- 01Approach from the Watson side of the highway. This demonstrates the transition from Night City’s industrial edge into the open Badlands.
Directory: unverified or separate content
- 01Activate 101 North. Interact with the dataterm and confirm that it has been added to the fast-travel map.
Directory: unverified or separate content
- 01Inspect the immediate roadside area. Look for the road layout, open terrain and industrial scenery rather than searching for a hidden settlement.
Directory: unverified or separate content
- 01Continue towards Oil Fields. This is the most relevant nearby named destination and provides the strongest environmental context for the northern route.
Directory: unverified or separate content
- 01Return to 101 North and test fast travel. This confirms the practical value of the point as a transport link.
Directory: unverified or separate content
- 01Use the map to plan a wider Badlands circuit. Move east or south only after checking whether the intended destination is Rocky Ridge, Red Peaks, Jackson Plains or another separately named zone.
Quick checklist
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Before fast travel is unlocked
The dataterm can be encountered during early exploration, but fast travel is not immediately available. Completing The Ride unlocks the system. The point can then be used once the player has approached and activated it.
During Act 1
The northern Badlands can be visited as an open-world area, subject to the usual boundaries and progression limits. The game does not attach a special Act 1 version of 101 North to a separate quest state.
During Act 2
Act 2 opens the wider free-roaming structure of the game. Badlands storylines and exploration become more relevant, but 101 North itself remains a fast-travel and scenery location rather than changing into a settlement or mission hub.
After Panam’s storyline
The Aldecaldos camp may be represented differently on the map depending on progress through Panam’s side quests. This progression-specific change concerns the Mobile Camp / Nomad Camp location elsewhere in the Badlands, not 101 North. It should not be used to claim that 101 North changes state.
After the ending
The dataterm remains available in post-game free roam. Selecting One More Gig after the credits returns V to a state before the final mission, allowing unfinished exploration and collectible work.
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In-game meaning
The name 101 North refers to the northbound highway route and its position at the top of the playable world. It is a practical transport label rather than the name of a town, corporation or historical district.
The surrounding oil fields reinforce the Badlands’ role as a region shaped by environmental collapse, abandoned infrastructure and the decline of conventional urban life. The location’s importance is atmospheric and geographical: it shows how quickly Night City gives way to neglected industrial wasteland.
Real-world inspiration
The name evokes California’s US Route 101, a real highway running through California and the Pacific Coast region. However, the game’s road network is fictionalised and should not be treated as a one-to-one recreation of the real route. The in-game 101 North is best understood as a fictional Night City and Badlands highway designation.
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Is 101 North part of Northside?
No. 101 North lies in the northern Badlands. It is north of the urban Watson areas and is not a Northside subarea.
Is 101 North the same place as Oil Fields?
No. They are separate named fast-travel points in the northern Badlands, although they are close enough to be treated as the same broad exploration zone.
Is there a shop at 101 North?
No shop or permanent service has been verified at the dataterm itself.
Can I get a unique weapon there?
No unique weapon has been verified as fixed to 101 North.
Is there a quest at 101 North?
No quest start has been verified at the immediate location. The wider Badlands contain substantial story content, especially around Panam and the Aldecaldos, but that is regional content rather than a 101 North activity.
Can 101 North be missed?
No. It remains discoverable during later free roam, including after the main story through the post-ending continuation option.
Why do different guides classify it differently?
The game’s map is sometimes divided differently by guide makers. Some sources place 101 North under the Badlands, others under North Badlands or Northern Oilfields, and some broad lists associate it with Rocky Ridge. The most consistent practical description is 101 North, in the northern Badlands oil-field zone.
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The immediate 101 North area has very little separately documented content beyond its fast-travel function and surrounding environmental setting. The following points were therefore not asserted as facts:
The reliable evidence supports treating 101 North as a small, remote fast-travel location within the northern Badlands, not as a broad region with its own full directory of shops, residents and missions.
Sources
- Cyberpunk 2077 All Fast Travel Dataterms Locations — powerpyx.com
- How to Fast Travel | All Fast Travel Locations | Cyberpunk 2077|Game8 — game8.co
- North Badlands Map - Badlands - Cyberpunk 2077 (CP77) — game-maps.com
- Cyberpunk 2077 Fast Travel Dataterms | Cyberpunk Wiki | Fandom — cyberpunk.fandom.com
- The Badlands Map Guide: All Subdistricts and Fast Travel Dataterms | Cyberpunk 2077|Game8 — game8.co