Scope: Base game of Cyberpunk 2077, including the main story, side jobs, gigs, NCPD Scanner Hustles and freely explorable locations available in the 2077 version of Night City. Phantom Liberty and Dogtown are excluded. Status: Researched guide. The named directories below consolidate entries verified through district maps, location guides and activity lists, but the game contains numerous unnamed storefronts, apartments and decorative signs that are not consistently catalogued in public sources.
Cyberpunk 2077 Location
Watson
Watson is the first major district most players learn to navigate in Cyberpunk 2077.
- Location Type
- District
- World / Realm
- Night City
- Parent Location
- Night City
- DLC / Mode
- Base Game
Overview
Watson is the first major district most players learn to navigate in Cyberpunk 2077. It is where V begins life in Night City, where the early mercenary jobs take place and where the game establishes its central contrast between poverty, corporate power and criminal enterprise.
The district is not simply “Kabuki”. Watson is a broad area divided into Little China, Kabuki, Northside Industrial District and Arasaka Waterfront. The first three form most of the freely explored street-level environment, while Arasaka Waterfront is a heavily secured corporate and industrial zone containing several major story locations. Some activity guides list only Little China, Kabuki and Northside because most open-world gigs and NCPD activities are concentrated there, but Arasaka Waterfront remains part of Watson’s geographical and narrative hierarchy.
Watson combines V’s home, Viktor Vektor’s clinic, Misty’s shop, the Afterlife, Lizzie’s Bar, the All Foods factory, the Kabuki market and the Ebunike docks. It is also the principal territory of the Maelstrom and a major operating area for Regina Jones, although the Tyger Claws have a strong presence in Kabuki and Little China.
About this guide
Key takeaways
District overview
Watson was once intended to develop as an extension of Night City’s corporate centre. Arasaka later reshaped much of the waterfront, while the district’s industrial ambitions failed to produce a stable, prosperous community. By 2077, Watson is a patchwork of dense immigrant neighbourhoods, black-market commerce, abandoned industrial facilities and corporate fortifications. The official Cyberpunk 2077 guide describes Arasaka’s takeover of the waterfront as a major factor in Watson’s transformation.
The district is physically compact but socially varied. Little China has dense apartment blocks and low-level mercenary infrastructure. Kabuki is more crowded and commercial, with a large market built around streets, alleys and stacked buildings. Northside becomes increasingly industrial, with factories, docks and waste ground. Arasaka Waterfront is the exception: it is better defended, more controlled and less open to casual wandering.
Watson is also a useful measure of the game’s progression. At the beginning, V’s activities are restricted by the NCPD lockdown. After “The Heist”, the district opens into a conventional open-world zone, allowing the player to pursue gigs, cyberpsychos, scanner hustles, shops and side jobs in any preferred order.
Subdistricts
Little China
Little China occupies the south-western and central portion of Watson. It is the most important subdistrict for V personally, containing Megabuilding H10, Misty’s Esoterica, Viktor’s clinic and several key locations connected with Jackie Welles.
Its streets mix apartment towers, cheap services, street food, small businesses and advertising-heavy commercial corridors. The area links naturally to City Center through the southern roads and to Kabuki through the eastern streets and bridges.
Important Little China names
Some of these names identify accessible services, while others are road, metro or environmental labels. For example, Afterlife is a functional bar and story hub, whereas Bradbury & Buran is primarily encountered as a named commercial location. The game’s map does not always distinguish a purchasable service from a decorative or non-enterable business.
Kabuki
Kabuki is Watson’s busiest market district. It lies north-east of Little China and is recognisable by its raised walkways, tightly packed buildings, market stalls and large circular shopping structure. It is one of the best early areas for browsing shops because several vendors are close together.
Kabuki has a strong Tyger Claw presence, although individual gigs and scanner events frequently bring V into conflict with Maelstrom, scavengers, cyberpsychos and unaffiliated criminals. The district’s vertical layout rewards scanning rooftops, stairways and balcony-level routes rather than following only the main roads.
Important Kabuki names
“Jig-Jig Street” is a named entertainment strip rather than a separate district. It should not be treated as an independent Watson subarea. The same applies to Kabuki Market, which is a landmark within Kabuki rather than a fifth subdistrict.
Northside Industrial District
Northside occupies northern Watson and is the district’s principal industrial zone. It contains factories, warehouses, freight yards, abandoned facilities and waterfront approaches. The area is more open than Kabuki but less orderly, with long roads, dead ends, elevated highways and hostile compounds.
Northside is strongly associated with Maelstrom. The gang’s most important base in the district is the All Foods factory, which is central to “The Pickup”. The Totentanz nightclub, reached through the All Foods complex, becomes important during “Second Conflict” and related quests.
Important Northside names
The All Foods factory is described as a former slaughterhouse that was later abandoned and occupied by Maelstrom. It is both a major landmark and a mission location, but its accessibility changes depending on story progression.
Arasaka Waterfront
Arasaka Waterfront is the eastern and south-eastern waterfront zone of Watson. It is the least conventional open-world subdistrict. The area contains secure Arasaka facilities, docks, industrial structures and mission spaces, but much of it is not intended to function like Kabuki or Little China.
Important Arasaka Waterfront names
The Ebunike is a major ship and dockside location associated with Adam Smasher, Grayson and Johnny Silverhand’s past. It is not a general-purpose shop, settlement or free-roaming neighbourhood. Treat it as a story-associated location with limited access.
Little China
All locationsKabuki
All locationsNorthside Industrial District
All locationsArasaka Waterfront
All locationsBoundaries and nearby connections
The boundary between Little China and Kabuki can feel indistinct at street level. Roads, market structures and changes in building density are more reliable guides than the visual style of individual shops. Northside is easier to identify because the architecture becomes industrial and the roads widen.
The map’s activity categories can also be misleading. Public guides commonly catalogue Watson’s NCPD activities under Little China, Kabuki and Northside, while Arasaka Waterfront is represented more heavily through story locations than through routine scanner content.
Watson borders several other areas
| Name | Details |
|---|---|
| City Center | south of Little China, connected by major roads and bridges. |
| Westbrook | east and south-east of Watson, with routes towards Japantown. |
| Badlands | north of Watson, reached through outer highways and industrial approaches. |
| Heywood | south-west of Little China, reached through the city’s urban road network. |
| The wider Night City waterfront | east of Northside and Arasaka Waterfront. |
Access and progression
Before “The Heist”
During the opening part of Act One, Watson is under an NCPD lockdown. V can move through the available starting streets and complete some introductory objectives, but the district does not yet operate as a fully open region.
After “The Heist”
After the Konpeki Plaza sequence, Watson becomes substantially more open. Fast travel, gigs, NCPD activity and side jobs can be pursued more freely. However, the main story still controls access to some interiors and story-specific areas.
After “Playing for Time”
“Playing for Time” marks an important progression point. Some content, including activity chains that eventually lead outside Watson, cannot be fully completed until the wider map is available. Guides note that certain Watson scanner activities require access to North Oak before their final stages can be resolved.
Before “The Heist”: The most useful early activities are
- 1Visit Viktor’s clinic.
- 2Visit Misty’s Esoterica.
- 3Explore Megabuilding H10.
- 4Purchase or collect basic weapons and cyberware.
- 5Complete available jobs for Regina Jones.
- 6Use gigs and scanner hustles to earn enough eddies for Viktor’s payment.
- 7Complete “The Heist”.
Main characters and residents
Residents and local contacts
This list separates local residents from visitors and mission-linked characters. For example, Judy is repeatedly associated with Watson but is not simply an ordinary market resident, while Adam Smasher belongs to Arasaka’s wider security apparatus and only appears in Watson through specific story circumstances.
Residents and local contacts
| Name | Details |
|---|---|
| V: the player character and resident of Megabuilding H10. | — |
| Jackie Welles | V’s partner and close friend during the opening act. |
| Viktor “Vik” Vektor | ripperdoc operating from a clinic beneath Misty’s shop. |
| Misty Olzewski | owner of Misty’s Esoterica and Jackie’s partner. |
| Regina Jones | fixer responsible for most Watson gigs. |
| Wakako Okada | a fixer based in Westbrook whose operations occasionally send V into Watson, although she is not a Watson resident. |
| Judy Alvarez | braindance editor encountered at Lizzie’s Bar and later central to a chain of side jobs. |
| Evelyn Parker | story-associated visitor to Lizzie’s Bar. |
| Dexter DeShawn | fixer connected to “The Heist”. |
| T-Bug | netrunner supporting V and Jackie during the early main jobs. |
| Coach Fred | boxing trainer and weapon vendor. |
| Fingers | a ripperdoc in Jig-Jig Street. His conduct and services are closely tied to the Evelyn and Judy storyline. |
| Royce | Maelstrom leader encountered in “The Pickup”. |
| Dum Dum | Maelstrom member encountered during “The Pickup”. |
| Brigitte and the Moxes | associated with Lizzie’s Bar and later story developments, although not all are permanent Watson residents. |
| Grayson | associated with the Ebunike sequence. |
| Adam Smasher | Arasaka enforcer encountered in story content connected with the waterfront and later missions. |
Factions and security
Maelstrom
Maelstrom dominates Northside and the All Foods area. Its members favour extreme body modification, heavy weapons, cyberware and brutal intimidation. Their presence is most concentrated around industrial compounds and the Totentanz.
The player’s handling of “The Pickup” affects the immediate outcome at All Foods. V may negotiate with Royce, pay with Militech’s infected credchip, fight Maelstrom, or create different alliances depending on earlier choices. This is one of Watson’s most significant branching sequences.
Tyger Claws
Tyger Claws are prominent in Kabuki and Little China. Their influence is especially visible around market streets, entertainment venues and businesses. They are not uniformly hostile in every encounter, but many scanner hustles and gigs involve fighting Tyger Claw members or entering their controlled spaces.
Moxes
The Moxes are associated with Lizzie’s Bar. Their presence is more protective and community-based than territorial in the conventional gang sense. Lizzie’s is a working venue, a story location and a safe point for several characters connected with braindance work.
NCPD
Watson is saturated with police presence, surveillance and scanner activity, but NCPD response is uneven. The district’s poorer neighbourhoods still contain frequent street crime, while corporate compounds use private security and restricted access systems.
Shops and services
Ripperdocs
Cyberware availability depends on level, street cred, game version and progression. Do not assume that every item advertised by a clinic is permanently available from the beginning.
Weapons and equipment
Vendor inventories are not static in the same way as unique quest rewards. Item quality and stock can change as V levels up and gains Street Cred. A vendor’s presence does not guarantee a particular iconic weapon.
Food, entertainment and other services
The Afterlife is a mercenary hub owned by Rogue Amendiares and one of Night City’s most important bars. It is not a normal early-game shop, despite its bar and restaurant-like presentation.
Ripperdocs
| Name | Details |
|---|---|
| Viktor Vektor’s Clinic | early ripperdoc in Little China. He provides essential cyberware services and is involved in the opening story. |
| Kabuki ripperdoc | a convenient early clinic near the market. |
| Fingers M.D. | a ripperdoc in Jig-Jig Street. His stock and role are affected by story progression. |
Weapons and equipment
| Name | Details |
|---|---|
| 2nd Amendment | weapon shop in Little China. |
| Coach Fred | weapon vendor and boxing contact. |
| Kabuki weapon vendors | several market-based vendors sell guns, melee weapons, ammunition and related items. |
| Clothing vendors | present around the market and Little China commercial streets. |
Food, entertainment and other services
All locations- Misty’s Esoterica
- Afterlife bar
- Lizzie’s Bar
- Kabuki Market food stalls
- Jig-Jig Street entertainment venues
- Coach Fred’s gym
- Metro stations and fast-travel dataterms
Major landmarks
Megabuilding H10
Megabuilding H10 is V’s apartment building in Little China. It contains V’s initial apartment, the Atrium, nearby residents, vendors and fast-travel access. After progression, the building can also support additional apartment-related interactions.
Use H10 as a navigation anchor. From the Atrium, V can reach Little China streets, the Med Center route and nearby commercial roads without relying on the map.
Viktor’s clinic and Misty’s Esoterica
These two businesses occupy the same general complex. Viktor provides cyberware and medical services, while Misty runs an esoterica shop. The location is central to V, Jackie and the early story.
Afterlife
The Afterlife is the city’s premier mercenary bar. It serves as a meeting place for fixers, mercenaries and major story characters. It is closely associated with Rogue and Johnny Silverhand, although Johnny’s relationship with the venue belongs to the game’s wider historical narrative rather than its ordinary daily operation.
Lizzie’s Bar
Lizzie’s Bar is a braindance club in Kabuki. V first visits it during the early main-story chain involving Evelyn Parker, Judy Alvarez and the Relic heist. It later becomes a major setting for Judy’s storyline and the wider conflict around the Moxes and braindance production.
All Foods and Totentanz
All Foods is one of Watson’s most important mission locations. The former industrial plant is occupied by Maelstrom and contains the negotiation or combat sequence of “The Pickup”. Totentanz is a nightclub inside the wider Maelstrom complex and becomes important in “Second Conflict”.
Kabuki Market
Kabuki Market is the district’s most useful early shopping centre. Its stacked layout contains vendors, side routes, hostile encounters and scanner activity. Search above and below the main market level, including rooftops and service corridors.
Viktor’s clinic and Misty’s Esoterica: A practical early route is
- 1Leave V’s apartment.
- 2Visit Misty and Viktor.
- 3Walk towards the nearby weapon and clothing vendors.
- 4Continue through Little China towards Afterlife.
- 5Return to H10 via the metro or main road.
Missions and activities
Main jobs
Not every job listed above occurs entirely in Watson. Some begin there, pass through it or use Watson characters and locations before moving elsewhere. “The Heist”, “The Pickup”, “The Information” and “Second Conflict” are particularly important for understanding the district.
Side jobs
Some of these chains begin in Watson but later move to other districts. Do not classify every destination in a quest chain as part of Watson.
Regina Jones gigs
Regina controls the largest concentration of Watson gigs. Public activity lists include:
The exact order and availability of gigs depend on progression, Street Cred and whether nearby introductory content has been completed. Game8’s Watson activity directory lists these gigs alongside the district’s subareas.
Cyberpsycho Sightings
Watson contains several early Cyberpsycho Sightings. These are Regina-linked investigations in which V must defeat or subdue a cyberpsycho and examine evidence, messages and bodies. The encounters may be lethal or non-lethal, but reporting back and reading the evidence is important for completion.
Cyberpsycho encounters are fixed locations, not random events. Their difficulty, equipment and exact availability can vary with progression and game version.
NCPD Scanner Hustles
NCPD Scanner Hustles are Watson’s most numerous repeatable-style open-world activities. They include:
Public guides differ in their totals because some count linked activities, delayed spawns and cross-boundary objectives differently. One current checklist records 37 Watson hustles, divided into Little China, Kabuki and Northside, while older guide structures count a smaller number of conventional scanner entries.
Some activities contain a second location. Others have loot or evidence that is easy to miss if V leaves immediately after defeating the enemies. Reported Crime activities commonly require following clues to a second site.
Main jobs
All locationsSide jobs: Notable Watson-linked side jobs include
All locationsRegina Jones gigs
All locationsNCPD Scanner Hustles
All locations- Assault in Progress
- Reported Crime
- Suspected Organised Crime Activity
- Organised Crime activity chains
- Evidence-recovery events
NCPD Scanner Hustles: For a reliable clear
- 1Turn on the Open World or NCPD filter.
- 2Clear all visible blue icons in one subdistrict.
- 3Read shards found during Reported Crime activities.
- 4Revisit nearby locations after completing a linked crime.
- 5Check the map again after story progression.
- 6Confirm that the district completion statistic has updated.
Enemies, bosses and hazards
Northside’s industrial compounds can contain turrets, cameras, mines and layered enemy positions. Kabuki is more dangerous vertically, with enemies on balconies and rooftops. Arasaka Waterfront relies more heavily on restricted areas, guards and mission triggers.
Watson’s ordinary enemies include
All locations- Maelstrom gang members
- Tyger Claws
- Scavengers
- Cyberpsychos
- Private security
- NCPD-hostile criminals
- Random street ambushes
- High-level mission bosses
Important encounters include
All locations- Royce at All Foods
- Sasquatch, depending on the route taken through the wider “I Walk the Line” mission
- Cyberpsychos assigned by Regina
- Adam Smasher in later story content associated with Arasaka
Collectibles and rewards
NCPD loot quality is not always fixed. Guides note that scanner-hustle rewards may be rerolled by distance, loading or proximity, with item quality often varying by level and encounter type.
The safest way to avoid missing fixed rewards is to:
Watson contains
All locations- Shards
- Datashards
- Skill shards
- Weapon drops
- Cyberware components
- Clothing and armour drops
- Iconic weapons tied to missions
- Tarot graffiti
- Fast-travel dataterms
- Hidden environmental loot
- NCPD evidence containers
Collectibles and rewards
All locations- Scan named enemies before looting.
- Read shards associated with Reported Crime scenes.
- Search boss arenas after combat.
- Check mission rooms before leaving.
- Inspect vehicles and containers marked by the scanner.
- Revisit All Foods, Totentanz and the Ebunike only when the relevant mission makes them accessible.
Suggested exploration routes
Northside industrial route
Do not enter a high-threat area solely because it appears close to a scanner icon. Northside compounds often contain multiple overlapping encounters, and mission locations may change after the relevant quest.
Early Little China route
- 1Start at Megabuilding H10.
- 2Visit Misty’s Esoterica and Viktor’s clinic.
- 3Use the nearest vendors to sell unwanted weapons.
- 4Walk towards the Med Center and Afterlife routes.
- 5Complete nearby Regina gigs and scanner activities.
- 6Return to H10 to store equipment and recover.
Kabuki market route
- 1Enter from Little China.
- 2Clear the main market level first.
- 3Check the upper walkways and rooftops.
- 4Visit the ripperdoc, weapon vendor and clothing stalls.
- 5Complete the Kabuki Beat on the Brat objective if available.
- 6Sweep the surrounding alleys for scanner events.
- 7Finish at the Kabuki fast-travel point.
Northside industrial route
- 1Begin near the Northside fast-travel point.
- 2Follow the main industrial roads.
- 3Clear warehouses and scanner events from outside inward.
- 4Visit All Foods only when the relevant mission is active or the area is open.
- 5Search docks, rail infrastructure and abandoned buildings.
- 6Finish at the waterfront approaches.
Before leaving Watson
All locations- [ ] Complete the available Regina Jones gigs.
- [ ] Finish all visible NCPD Scanner Hustles.
- [ ] Recheck Reported Crime locations for second-stage objectives.
- [ ] Complete available Cyberpsycho Sightings.
- [ ] Visit Viktor, Misty and the Kabuki vendors.
- [ ] Complete “The Pickup” and note the outcome at All Foods.
- [ ] Visit Lizzie’s Bar during the main story.
- [ ] Complete “The Heist”.
- [ ] Advance through “Playing for Time”.
- [ ] Recheck the map after major story progression.
- [ ] Search mission arenas for shards and iconic equipment.
- [ ] Record any unfinished side jobs that move outside Watson.
Frequently asked questions
No. Kabuki is only one of four Watson subdistricts. Little China, Northside Industrial District and Arasaka Waterfront are also part of Watson.
All Foods is generally treated as part of Northside Industrial District. It lies near the industrial and waterfront boundary, which can cause inconsistent descriptions in guides.
Yes. The Afterlife is in Little China, although its importance extends across the whole game.
Not completely. The Act One lockdown limits access and prevents some activities from functioning normally.
No. Some named businesses are decorative, non-enterable or only used for environmental storytelling. A shop’s sign does not prove that it has a vendor, inventory or purchasable service.
Only partly. Several areas are mission-specific, restricted or inaccessible outside their relevant story sequences.
No. Some appear after story progression, some are linked to neighbouring locations, and some require completing an earlier event. Guides also differ in how they count multi-stage activities.
Explore Cyberpunk 2077
Every location in Cyberpunk 2077, with how to reach it and what it holds.
All locations